\Sort{
Mode{on}
Collation{mixed}
SortTypeOrder{key,name}
NameOrder{ascending}
Key{{author,editor}}
KeyOrder{descending,nulls first}
}
@BOOK{Woods98-ConstraintDesignRecovery,
author = {Steven G. Woods and Alexander E. Quilici and Qiang Yang},
month = {November},
year = 1997,
title = {Constraint-Based Design Recovery for Software Reengineering~--
{T}heory and Experiments},
edition = {1$^{st}$},
kind = {LEDL},
publisher = {Kluwer Academic Publishers},
isbn = {0-7923-8067-3},
abstract = {The great challenge of reverse engineering is recovering design
information from legacy code: the `concept recovery' problem.
This monograph describes up-to-date research dealing with this
problem. It discusses a theory of how a constraint-based approach
to program plan recognition can efficiently extract design
concepts from source code, and it details experiments in concept
recovery that support the authors' claims of scalability.
Constraint-Based Design Recovery for Software Reengineering:
Theory and Experiments presents models and experiments in
sufficient detail so that they can be easily replicated. This
book is intended for researchers or software developers concerned
with reverse engineering or reengineering legacy systems.
However, it may also interest those researchers who are
interested in using plan recognition techniques or
constraint-based reasoning. The reader is expected to have a
reasonable computer science background (i.e., familiarity with
the basics of programming and algorithm analysis), but is not
required to have a familiarity with the fields of reverse
engineering or artificial intelligence (AI). This book is
designed as a reference for advanced undergraduate or graduate
seminar courses in software engineering, reverse engineering, or
reengineering. It can also serve as a supplementary textbook for
software engineering-related courses, such as those on program
understanding or design recovery, for AI-related courses, such as
those on plan recognition or constraint satisfaction, and for
courses that cover both topics, such as those on AI applications
to software engineering.},
relevance = 100,
relevantfor = {Constraint programming for design recovery.},
url = {www.wkap.nl/prod/b/0-7923-8067-3}
}
@BOOK{Wolfe86-ProgrammesBasic,
author = {Philip Wolfe and Patrick Koelling},
month = {mai},
year = 1986,
title = {Programmes Basic -- Pour Ing\'enieurs et Scientifiques sur {l'IBM}
{PC}},
edition = {1$^{st}$},
publisher = {InterEditions},
kind = {LEDL},
isbn = {2-7296-0145-7},
language = {francais},
abstract = {L'objet de cet ouvrage est de pr\'esenter les principales
techniques et leurs programmes associ\'es, utilisables pour les
applications scientifiques et en gestion. Ecrits en Basic sur
l'IBM-PC, ces programmes couvrent la plupart des domaines
relatifs \`a la collecte et \`a la manipulation des donn\'ees,
\`a l'analyse num\'erique et \`a la programmation lin\'eaire.
Destin\'e aux \'etudiants et aux praticiens, (ing\'enieurs,
scientifiques, gestionnaires), ce livre permet de tirer profit du
micro-ordinateur IBM-PC gr\^ace aux nombreux programmes qui y
sont pr\'esent\'es et illustr\'es. C'est un compagnon
indispensable pour tout utilisateur de m\'ethodes quantitatives.
Ecrit de fa\c con claire et pr\'ecises, il permet la manipulation
des sous-programmes et leur int\'egration dans des programmes
plus vastes en vue de la r\'ealisation d'applications
scientifiques ou en gestion.},
relevance = 10,
relevantfor = {Programmation Basic...}
}
@BOOK{Webster95-Pitfalls,
author = {Bruce F. Webster},
month = {February},
year = 1995,
title = {Pitfalls of Object Oriented Development},
edition = {1$^{st}$},
publisher = {M \& T Books},
kind = {LEDL},
isbn = {1558513973},
abstract = {After covering the basic concepts and terms of OOD, pitfalls of
Object-Oriented Development provides over eighty concise
summaries describing how to detect and avoid the many potential
problems that lurk at every step of the software development
process: (1) Conceptual, separating OOD fact and hype, (2)
Political: the organizational dangers of adopting new technology,
(3) Management: how to guide a development team through OOD, (4)
Analysis and Design: coming up with the right solution to the
right problem, (5) Environment, Languages, and Tools: concerns
and considerations, (6) Implementation: OOD temptations faced by
new developers, (7) Classes and Objects: warning signs of poor
design and implementation, (8) Coding: nasty OOD bugs and how to
avoid them, (9) Quality Insurance: OOD testing challenges, (10)
Reuse: the roadblocks to achieving the most oft-cited benefit of
OOD.},
url = {www.amazon.com/exec/obidos/ASIN/1558513973}
}
@BOOK{Tsang93-Foundations,
author = {Edward Tsang},
month = {August},
year = 1993,
title = {Foundations of Constraint Satisfaction},
edition = {1$^{st}$},
publisher = {Academic Press},
kind = {LEDL},
isbn = {0-12-701610-4},
abstract = {Constraint satisfaction is a general problem in which the goal
is to find values for a set of variables that will satisfy a
given set of constraints. It is the core of many applications in
artificial intelligence, and has found its application in many
areas, such as planning and scheduling. Because of its
generality, most AI researchers should be able to benefit from
having good knowledge of techniques in this field. This book is
the most comprehensive book on the field of constraint
satisfaction so far. It covers both the theoretical and the
implemenatation aspects of the subject. It provides a framework
for studying this field, relates different research, and resolves
ambiguity in a number of concepts and algorithms in the
literature. This book provides a solid foundation for researchers
in this field. It is also an invaluable text for graduate and
research level students in cognitive science and artificial
intelligence.},
relevance = 100,
relevantfor = {All about constraint programming.},
url = {cswww.essex.ac.uk/CSP/edward/FCS.html}
}
@BOOK{Takang96-SoftwareMaintenance,
author = {Armstrong A. Takang and Penny A. Grubb},
month = {January},
year = 1996,
title = {Software Maintenance: Concepts and Practice},
edition = {1$^{st}$},
publisher = {International Thomson Computer Press},
kind = {LEDL},
isbn = {1-85032-192-2},
abstract = {The last few decades have witnessed a proliferation of software
systems in a wide range of working environments. Changes to such
systems are often required in order to improve performance and
enhance functionality and it is the management and control of
these changes that is known as software maintenance. Studies have
indicated that software maintenance consumes a least 50\% of
resources allocated to many software life cycles and thus is an
important area for software engineers to master. This book sets
out to provide a comprehensive intrudcuction to software
maintenance concepts, showing how these concepts can be used to
offer practical solutions to problems encountered by software
engineers. Providing a framework for understanding the concepts,
the authors outline how this can be applied using the wide
variety of software maintenance techniques available. These
include coverage of reverse engineering, reengineering, program
comprehension, code restructuring and maintainability measures.
\textit{Software Maintenance: Concepts and Practice} begins by
explaining software maintenance and examines and analyses the
various methods which have been used in industry to date. Rather
than the traditional view of software as static artefact, with
maintenance either costly or impossible, this book presents the
view of an evolutionary development of software. \textit{Software
Maintenance: Concepts and Practice} is the ideal for computing
and engineering students studying a course in software
maintenance and software engineering. It will also be an
invaluable resource for practising software engineers, software
designers and programmers.},
relevance = 100,
relevantfor = {All about maintenance!},
url = {www.isbn.nu/1850321922/price}
}
@BOOK{Shalloway02-DPExplained,
author = {Alan Shalloway and James R. Trott},
month = {Septembre},
year = 2001,
title = {Design Patterns Explained: A New Perspective on Object-Oriented
Design},
edition = {1$^{st}$},
publisher = {Addison-Wesley Professional},
kind = {LEDL},
isbn = {0-201-71594-5},
abstract = {Design Patterns Explained: A New Perspective on Object-Oriented
Design draws together the principles of object-oriented
programming with the power of design patterns to create an
environment for robust and reliable software development. Packed
with practical and applicable examples, this book teaches you to
solve common programming problems with patterns--and explains the
advantages of patterns for modern software design. Beginning with
a complete overview of the fundamentals of patterns, Design
Patterns Explained stresses the importance of analysis and
design. The authors clearly demonstrate how patterns can
facilitate the overall development process. Throughout the book,
key object-oriented design principles are explained, along with
the concepts and benefits behind specific patterns. With
illustrative examples in C++ and Java, the book demystifies the
``whys," ``why nots," and ``hows" of patterns and explains
pattern implementation.},
relevance = 100,
relevantfor = {Beauty},
url = {
www.awprofessional.com/isapi/product\_id$\sim$\%7B43B2E15C-6B43-4914- 96DC-1564616E6B6F\%7D/catalog/product.asp}
}
@BOOK{Schach02-OOSE,
author = {Stephen R. Schach},
year = 2002,
title = {Object-Oriented and Classical Software Engineering},
publisher = {The McGraw-Hill Companies},
kind = {LEDL}
}
@BOOK{Rumbaugh91-OMT,
author = {James Rumbaugh and Michael Blaha and William Premerlani and
Frederick Eddy and William Lorenson},
month = {October},
year = 1991,
title = {Object-Oriented Modeling and Design},
edition = {1$^{st}$},
publisher = {{Prentice Hall, Inc.}},
kind = {LEDL},
isbn = {0-13-629841-9},
abstract = {Notable mainly for its clear and thorough exploration of the
Object Modelling Technique (OMT)--a generic way of representing
objects and their relationships--this book is good as a primer
and great as a knowledge booster for those already familiar with
object-oriented concepts. Object-Oriented Modelling and Design
teaches you how to approach problems by breaking them down into
interrelated pieces, then implementing the pieces. In addition to
its documentation of the Object Modelling Technique (OMT), a
graphical notation for depicting object-oriented systems,
Object-Oriented Modelling and Design does a first-rate job of
explaining basic and advanced object-orientation concepts. The
book then moves on to explain the authors' techniques for
breaking down problems into components and figuring out systems
of interrelated objects that can be used as designs for programs.
Interestingly, the authors devote part of their book to
implementing object-oriented solutions in non-object-oriented
languages--mainly {C}, {Ada}, and Fortran. There's also a great
discussion of implementing object-oriented designs in relational
database environments. The authors conclude their book with a
sort of recipe section, detailing architectures for various types
of programs in OMT.},
url = {www.amazon.com/exec/obidos/ASIN/0136298419/qid\%3D1006990173/sr\%
3D1-4/ref\%3Dsr\%5F1\%5F10\%5F4/102-5556529-4227313}
}
@BOOK{Rumbaugh99-UMLRef,
author = {James Rumbaugh and Robert Jacobson and Grady Booch},
month = {January},
year = 1999,
title = {The Unified Modelling Language Reference Manual},
edition = {1$^{st}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-30998-X},
abstract = {The Unified Modeling Language (UML) has rapidly become the
standard notation for modeling software-intensive systems. This
book provides the definitive description of UML from its original
developers--James Rumbaugh, Ivar Jacobson, and Grady Booch.
Whether you are capturing requirements, developing a software
architecture, designing the implementation, or trying to
understand an existing system, this is the book for you. The
majority of the book is a unique alphabetical list of articles
covering every aspect of UML in a form convenient for quick
reference and detailed study. This format permits full coverage
of UML details as well as high-level articles without confusing
the reader by constant shifts in level. The first part of the
book--a complete summary of UML concepts organized by subject
area--provides an introduction to UML for the newcomer as well as
entry points into the detailed articles. Highlights of the book
include: \begin{itemize} \item Two-color diagrams, extensively
annotated. \item Thorough coverage of both semantics and
notation, separated in each article for easy reference.
\item Further explanations of concepts whose meaning or purpose
is obscure in the original specifications. \item Discussion
sections offering usage advice and additional insight into tricky
concepts. \item A hyperlinked version of the book in Adobe Reader
format on CD-ROM, an excellent resource for browsing or searching
the text for specific information. \item Full text of the \UML{}
specification documents on CD-ROM, courtesy of the Object
Management Group. \item Notation summary, with hyperlinks to
individual articles on CD-ROM. \end{itemize}},
url = {www.amazon.co.uk/exec/obidos/ASIN/020130998X/026-2174472-9898019}
}
@BOOK{Riel96-Metrics,
author = {Arthur J. Riel},
year = 1996,
title = {Object-Oriented Design Heuristics},
publisher = {Addison-Wesley},
kind = {LEDL},
abstract = {Object-Oriented Design Heuristics offers insight into
object-oriented design improvement. The more than sixty
guidelines presented in this book are language-independent and
allow you to rate the integrity of a software design. The
heuristics are not written as hard and fast rules; they are meant
to serve as warning mechanisms which allow the flexibility of
ignoring the heuristic as necessary. This tutorial-based
approach, born out of the author's extensive experience
developing software, teaching thousands of students, and
critiquing designs in a variety of domains, allows you to apply
the guidelines in a personalized manner. The heuristics cover
important topics ranging from classes and objects (with emphasis
on their relationships including association, uses, containment,
and both single and multiple inheritance) to physical
object-oriented design. You will gain an understanding of the
synergy that exists between design heuristics and the popular
concept of design patterns; heuristics can highlight a problem in
one facet of a design while patterns can provide the solution.
Programmers of all levels will find value in this book. The
newcomer will discover a fast track to understanding the concepts
of object-oriented programming. At the same time, experienced
programmers seeking to strengthen their object-oriented
development efforts will appreciate the insightful analysis. In
short, with Object-Oriented Design Heuristics as your guide, you
have the tools to become a better software developer.},
where = {Books}
}
@BOOK{Rich90-ProgrammersApprentice,
author = {Charles Rich and Richard C. Waters},
month = {January},
year = 1990,
title = {The Programmer's Apprentice},
edition = {1$^{st}$},
publisher = {ACM Press Frontier Series and Addison-Wesley},
kind = {LEDL},
isbn = {0-201-52425-2},
abstract = {Where will the next order of magnitude improvement in software
productivity come from? In this book, two leading researchers at
M.I.T. answer this question by describing the Programmer's
Apprentice, a powerful new approach to computer-aided software
engineering (CASE) that combines artificial intelligence and
software engineering techniques. The Programmer's Apprentice is
an intelligent assistant for software engineers that will provide
advice, catch errors, and take care of routine details throughout
the software process, from requirements acquisition to
implementation and maintenance. Rich and Waters use extensive
illustrations and transcripts from a demonstration system to make
the principles and methods underlying the Programmer's Apprentice
understandable to both researchers and engineers. In the
concluding chapter, they give specific examples of how to apply
ideas from the Programmer's Apprentice to the next generation of
CASE tools. This book will give software professionals and CASE
tool designers a glimpse of what to expect in the future of
software development. It will also inspire researchers and
students in both artificial intelligence and software engineering
by showing the results of synergy between these two disciplines.},
relevance = 100,
relevantfor = {A MUST READ!}
}
@BOOK{Pressman97-SoftwareEngineering,
author = {Roger S. Pressman},
month = {November},
year = 2001,
title = {Software Engineering -- {A} Practitioner's Approach},
edition = {5$^{th}$},
publisher = {McGraw-Hill Higher Education},
kind = {LEDL},
isbn = {0-07-249668-1},
abstract = {For over 20 years, \textit{Software Engineering -- A
Practitioner's Approach} has been the best selling guide to
software engineering for students and industry professionals
alike. In its fifth edition, the book has undergone major design
changes, substantial content updates, and expension to 32
chapters that address every important topic in what many have
called "the engineering discipline of the 21$^{st}$ century." The
format and style of the book have been completely revised to make
it even more reader-friendly. In addition, a major new web site
provides comprehensive software engineering resources for
students, instructors, and industry professionals. The content of
the fifth edition has been compartmentalized to make the book
easier to use in the classroom and as a self-study guide. Part
One, The Product and The Process, presents an introduction to
software engineering milieu. Part Two, Managing Software
Projects, covers topics that are relevant to those who plan,
manage, and control software projects. Part Three, Conventional
Methods for Software Engineering, considers the traditional
analysis, design, and testing methods that are still widely used
throughout the industry. Part Four, Advanced Software Engineering
Topics, includes dedicated chapters that address formal methods,
cleanroom software engineering, component-based development,
client server software engineering, Web engineering,
reengineering, and CASE.},
relevance = 100,
relevantfor = {Cost of maintenance},
url = {www.accu.org/bookreviews/public/reviews/s/s000005.htm}
}
@MISC{GDT03-Dictionnaire,
author = {{Office qu{\'e}b{\'e}cois de la langue fran{\c c}aise}},
month = {f\'evrier},
year = 2003,
title = {Grand dictionnaire terminologique en ligne},
kind = {DIVERS},
abstract = {\textit{Le grand dictionnaire terminologique} de l'Office
qu\'eb\'ecois de la langue fran\c caise est une banque de
donn\'ees terminologiques. On y trouve, class\'es par domaines,
des termes appartenant aux langues de sp\'ecialit\'es. La fiche
terminologique renseigne sur une notion, par la d\'efinition, les
notes, l'illustration, et pr\'esente les termes qui d\'esignent
cette notion. Le terme principal est celui que privil\'egie
l'Office qu\'eb\'ecois de la langue fran\c caise dans les
situations de communication \'ecrite. Les termes consign\'es en
sous-entr\'ee peuvent g\'en\'eralement \^etre employ\'es, mais
leur emploi doit \^etre nuanc\'e dans certains cas.},
relevance = 100,
relevantfor = {Vive le Qu\'ebec...},
url = {w3.granddictionnaire.com/}
}
@BOOK{Meyer92-TheorieLangages,
author = {Bertrand Meyer},
year = 1992,
title = {Introduction \`A la Th\'eorie Des Langages de Programmation},
publisher = {InterEditions},
kind = {LEDL},
abstract = {Pour les d\'eveloppeurs de logiciel, les langages de
programmation sont l'outil fondamental et quotidien. Trop peu
pourtant connaissent les bases th\'eoriques qui permettent de
ma\^{\i}triser les langages et de mieux les employer. Par une
d\'emarche progressive, claire et bien structur\'ee, l'auteur
pr\'esente successivement les notions de syntaxe abstraite et de
s\'emantique formelle. Puis il d\'eveloppe la s\'emantique
d\'enotationnelle et la s\'emantique axiomatique. Pour illustrer
son discours, il expose et approfondit des concepts importants,
comme le lambda-calcul et les d\'efinitions r\'ecursives. Ce
livre fournit, de surcro\^{\i}t, une excellente \'etude
comparative des caract\'eristiques de diff\'erents langages de
programmation. Algol, Ada, Lisp, Pascal, C... et les langages \`a
objets, notamment Eiffel, sont tour \`a tour \'evoqu\'es. Il en
ressort une vue synth\'etique tr\`es riche de leurs diff\'erences
et--ou de leurs parent\'es ainsi que des choix qui ont
pr\'esid\'e \`a leur impl\'ementation. La pr\'esentation a
\'et\'e con\c cue pour des praticiens de la programmation :
l'auteur utilise en permanence des exemples de programmes
concrets et des analogies emprunt\'ees aux situations les plus
courantes de la construction de logiciel. Tous les concepts
math\'ematiques n\'ecessaires sont emprunt\'es \`a la th\'eorie
\'el\'ementaire des ensembles et d\'efinis clairement dans un
bref chapitre d'introduction. Enfin, le lecteur appr\'eciera de
pouvoir \'evaluer ses acquis gr\^ace aux exercices propos\'es \`a
la fin de chaque chapitre. Les concepteurs de langage puiseront
dans cet ouvrage les bases fondamentales de leur travail. Les
\'etudiants et les ing\'enieurs y trouveront un expos\'e
didactique leur permettant d'approfondir leurs connaissances
th\'eoriques.}
}
@MISC{MerriamWebster03-Dictionnary,
author = {Merriam-Webster},
month = {March},
year = 2003,
title = {Merriam-Webster Online Dictionnary},
kind = {DIVERS},
abstract = {A handy, reliable and authoritative dictionary that provides a
wealth of information about the words most frequently used in
English. This book is packed with features you would only expect
to find in larger dictionaries, with more than 70,000 definitions
and 150 illustrations. The great go-anywhere, look-it-up-fast
language reference including the core vocabulary of everyday
life: \begin{itemize} \item Over 70,000 clear, concise
definitions. \item Authoritative pronunciations. \item Special
sections and tables. \end{itemize}},
relevance = 100,
relevantfor = {English is hard!},
url = {www.merriam-webster.com/}
}
@BOOK{Masini89-LangagesObjets,
author = {G{\'e}rald Masini and Amedeo Napoli and Dominique Colnet and
Daniel L{\'e}onard and Karl Tombre},
year = 1989,
title = {Les Langages \`A Objets},
publisher = {InterEditions},
kind = {LEDL},
abstract = {Cet ouvrage est le fruit d'un travail d'enseignement et de
recherche commenc\'e en 1985 au CRIN (Centre de Recherche en
Informatique de Nancy). Il s'adresse \`a tous les membres de la
communaut\'e informatique, des n\'eophytes aux sp\'ecialistes. Il
passe en revue les diff\'erentes facettes de la programmation
objet et effectue un vaste tour d'horizon des langages \`a objets
: pr\'esentation didactique des concepts de base de la
programmation objet ; historique et classification des langages
\`a objets : langages \`a classes, langages de frames, langages
d'acteurs et langages hybrides ; description comparative de
nombreaux langages \`a objets : Smalltalk, Objective-C, Flavors,
CLOS, C++, Eiffel, KRL, etc. ; \'etude comparative de la
programmation avec un langage \`a classe (Smalltalk) et avec un
langage plus classique (Ada). Il fournit en outre le source
comment\'e de l'impl\'ementation de trois langages \`a objets.
Cet ouvrage de r\'ef\'erence, gr\^ace aux nombreux exemples qu'il
contient, constitue \'egalement un support de cours id\'eal pour
les enseignants d\'esireux d'initier leurs \'etudiants aux
langages \`a objets.}
}
@BOOK{Sun99-JavaVirtualMachine,
author = {Tim Lindholm and Frank Yellin},
month = {April},
year = 1999,
title = {The Java Virtual Machine Specification},
edition = {2$^{nd}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-43294-3},
abstract = {The nucleus of the Java 2 platform, the Java virtual machine is
the technology that enables the Java 2 platform to host
applications on any computer or operating system without
rewriting or recompiling. The Java virtual machine is also
responsible for the compactness of applications targeting the
Java 2 platform, and is the basis for its security capabilities.
This book was written by those directly responsible for the
design and implementation of the Java virtual machine, and is the
complete and definitive specification for the technology. It is
an essential reference for writers of compilers for the Java
programming language and implementors of the Java virtual
machine. This second edition specifies the newest version of the
Java virtual machine and provides a fascinating view into the
inner workings of the Java 2 platform. In this book you will find
comprehensive coverage of the class file format, the hardware,
operating system, and implementation-independent binary format
for compiled code. The authors fully describe the instruction set
of the Java virtual machine. You will find an entire chapter of
examples that demonstrate how to compile code written in the Java
programming language into the instruction set of the Java virtual
machine. In addition, the book presents a discussion on the vital
topic of Java virtual machine threads and their interaction with
memory. All in all, this comprehensive, detailed, and methodical
presentation provides the information necessary to implement your
own fully compatible Java virtual machine.},
relevance = 100,
relevantfor = {THE virtual machine that started it all...},
url = {www.amazon.com/exec/obidos/tg/detail/-/0201432943}
}
@PHDTHESIS{Leblanc00-Galois,
author = {Herv{\'e} Leblanc},
month = {d\'ecembre},
year = 2000,
kind = {THESE},
title = {Sous-Hi\'erarchie de Galois : Un Mod\`ele Pour la Construction et
L'\'evolution Des Hi\'erarchies D'objets},
institution = {Universit\'e de Montpellier II -- {U.F.R.} Sciences de
Montpellier},
school = {Information, Structures et Syst\`emes}
}
@BOOK{Larousse95-Dictionnaire,
author = {Larousse},
year = 1995,
title = {Le Petit Larousse Illustr\'e},
edition = {90$^{e}$},
publisher = {Larousse},
kind = {DIVERS},
isbn = {2-03-301195-X},
language = {francais},
abstract = {Depuis 1906, le \textit{Petit Larousse} fait partie int\'egrante
du patrimoine culturel et sentimental de tous les Fran\c cais et
de tous les amoureux de la langue fran\c caise. Cette ann\'ee
encore, plus d'un million de lecteurs, en France, en Belgique, en
Suisse, au Qu\'ebec, en Afrique..., ach\`eteront un nouveau
\textit{Petit Larousse}. Symbole de savoir-faire et
d'exp\'erience en mati\`ere de dictionnaire, le \textit{Petit
Larousse} est traduit et adapt\'e en espagnol, finnois, italiens,
n\'eerlandais, portugais, serbo-croate et turc, devenant ainsi
une r\'ef\'erence internationale. Une version en langue anglaise
est actuellement en pr\'eparation. Si le \textit{Petit Larousse}
est une v\'eritable institution, c'est parce que son objectif est
double : offrir \`a ses lecteurs ce qui constitue leur patrimoine
linguistique et culturel, tout en refl\'etant l'\'evolution du
monde contemporain. Ainsi, chaque ann\'ee et toujours avec
discernement, il enregistre des mots nouveaux, accueille des
personnalit\'es et, sans cesse mis \`a jour dans ses
d\'eveloppements encyclop\'ediques, il rend compte des
\'ev\`enements les plus actuels. Le succ\`es du \textit{Petit
Larousse} tient aussi \`a l'importance capitale qu'il a, le
premier, accord\'ee \`a l'illustration. Les dessins, les
photographies, les cartes et les sch\'emas \'eclairent les mots,
prolongent les d\'efinitions ; les planches mettent en relation
les \'el\'ements dispers\'es par l'odre alphab\'etique.
L'exp\'erience prouve que l'illustration, en plus de son r\^ole
didactique, est aussi un extraordinaire vecteur d'\'emotion qui
attise la curiosit\'e et s'inscrit dans la m\'emoire de chacun.
Aujourd'hui, toutes en couleurs, les illustrations~-- 3 600
dessins, sch\'emas et photographies, 285 cartes~-- offrent une
documentation visuelle encore plus actuelle, riche et attrayante.}
}
@MANUAL{Koutsofios02-Dot,
author = {Eleftherios Koutsofios and Stephen North},
month = {February},
year = 2002,
title = {Drawing graphs with \ygg@product{Dot}},
organization = {AT\&T Labs-Research},
kind = {DIVERS},
abstract = {\ygg@product{Dot} draws directed graphs as hierarchies. It runs
as a command line program, web visualization service, or with a
compatible graphical interface. Its features include well-tuned
layout algorithms for placing nodes and edge splines, edge
labels, ``record" shapes with ``ports" for drawing data
structures; cluster layouts; and an underlying file language for
stream-oriented graph tools. Below is a reduced module dependency
graph of an SML-NJ compiler that took 0.98 seconds of user time
on a 1.4 Ghz AMD Athlon.},
url = {www.research.att.com/sw/tools/graphviz/dotguide.pdf}
}
@PROCEEDINGS{Knudsen01-ECOOP2001,
editor = {Jorgen Lindskov Knudsen},
year = 2001,
title = {{ECOOP} 2001 -- Object-Oriented Programming},
publisher = {Springer-Verlag},
kind = {LEDL},
isbn = {3-540-42206-4}
}
@BOOK{Keene89-CommonLisp,
author = {Sonya E. Keene},
month = {December},
year = 1989,
title = {Object-Oriented Programming in {Common Lisp}},
edition = {1$^{st}$},
publisher = {Addison Wesley},
kind = {LEDL},
isbn = {0-201-17589-4},
abstract = {This book shows software developers the powerful set of tools
(CLOS) available for developing oject-oriented programs in
\ygg@pl{Common Lisp}. The advantages of using CLOS to design,
develop, maintain, and extend complex programs are many: it
allows for modular implementation; programs more closely resemble
what they model; programs are conveniently extensible; and CLOS
defines conventions that will be shared across the \ygg@pl{Common
Lisp} community. CLOS has been adopoted as part of \ygg@pl{Common
Lisp} by the X3J13 committtee, which is working on creating the
ANSI Standard \ygg@pl{Common Lisp}. \ygg@pl{Common Lisp}
programmers can use this book to start developing object-oriented
programs in \ygg@pl{Common Lisp} as quickly as possible. Readers
who are not familiar with \ygg@pl{Common Lisp} can discover from
this book the major themes of object-oriented programming.},
relevance = 10,
relevantfor = {Multi-methods.},
url = {www.amazon.com/exec/obidos/tg/detail/-/0201175894/102-7236002-
3922509}
}
@BOOK{Grand98-Patterns,
author = {Mark Grand},
year = 1998,
title = {Patterns in {Java}~-- {V}olume 1},
publisher = {John Willey \& Sons, Inc.},
kind = {LEDL},
relevance = 90,
relevantfor = {Fundamental, creational, partitioning, structural,
behavioral, and concurrency patterns.},
url = {www.clickblocks.org/patterns1/pattern\_synopses.htm\#synopses},
where = {Binder 5}
}
@BOOK{Sun96-JavaLanguage,
author = {James Gosling and Bill Joy and Guy Steele},
month = {June},
year = 2000,
title = {The {Java} Language Specification},
edition = {2$^{nd}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-31008-2},
abstract = {Written by the inventors of the technology, \textit{The Java
Language Specification, Second Edition} is the definitive
technical reference for the Java programming language. If you
want to know the precise meaning of the language's constructs,
this is the source for you. The book provides complete, accurate,
and detailed coverage of the syntax and semantics of the Java
programming language. It describes all aspects of the language,
including the semantics of all types, statements, and
expressions, as well as threads and binary compatibility.},
relevance = 100,
relevantfor = {Java!},
url = {java.sun.com/docs/books/jls/}
}
@BOOK{GoF94-Patterns,
author = {Erich Gamma and Richard Helm and Ralph Johnson and John Vlissides},
year = 1994,
title = {Design Patterns~-- {E}lements of Reusable Object-Oriented Software},
edition = {1$^{st}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-63361-2},
abstract = {Capturing a wealth of experience about the design of
object-oriented software, four top-notch designers present a
catalogue of simple and succinct solutions to commonly occurring
design problems. Previously undocumented, these 23 patterns allow
designers to create more flexible, elegant, and ultimately
reusable designs without having to rediscover the design
solutions themselves. The authors begin by describing what
patterns are and how they can help you design object-oriented
software. They then go on to systematically name, explain,
evaluate, and catalogue recurring designs in object-oriented
systems. With Design Patterns as your guide, you will learn how
these important patterns fit into the software development
process, and how you can leverage them to solve your own design
problems most efficiently. Each pattern describes the
circumstances in which it is applicable, when it can be applied
in view of other design constraints, and the consequences and
trade-offs of using the pattern within a larger design. All
patterns are compiled from real systems and are based on
real-world examples. Each pattern also includes code that
demonstrates how it may be implemented in object-oriented
programming languages like C++ or Smalltalk.},
where = {Books}
}
@BOOK{Gabriel96-PatternsOfSoftware,
author = {Richard P. Gabriel},
month = {April},
year = 1996,
title = {Patterns of Software: Tales from the Software Community},
edition = {1$^{st}$},
publisher = {Oxford University Press},
kind = {LEDL},
isbn = {0-19-5100269-X},
abstract = {In our homes, our schools, and our our businesses, computers
play an ever-increasing role. But while most of us today can work
a computer---albeit with the help of the ever-present computer
software manual---we know little about what goes on inside the
box and virtually nothing about software design or the world of
computer programming. In \textit{Patterns of Software}, the
respected software pioneer and computer scientist, Richard P.
Gabriel, gives us an informative inside look at the world of
software design and computer programming and the businesses that
surround them. In this wide-ranging volume, Gabriel discusses
such topics as what makes a successful programming languages, how
the rest of the world looks at and responds to the work of
computer scientists, how he first became involved in computer
programming and software development, what makes a successful
software business, and why his own company, Lucid, failed in
1994, then years after its inception. Perhaps the most
interesting and enlightening section of the book is Gabriel's
detailed look at what he believes are the lessons that can be
learned from architect Christopher Alexander, whose
books---including the seminal \textit{A Pattern Language}--- have
had a profound influence on the computer programming community.
Gabriel illuminates some of Alexander's key insights---the
quality without a name, pattern languages, habitability,
piecemeal growth---and reveals how these influential
architectural ideas apply equally well to the construction of a
computer program. Gabriel explains the concept of habitability,
for example, by comparing a program to a New England farmhouse
and the surrounding structures which slowly grow and are modified
according to the needs and desires of the people who live and
work on the farm. ``Programs live and grow, and their
inhabitants---the programmers---need to work with that program
the way the farmer works with the homestead." Although computer
scientists and software entrepreneurs will get much out of this
book, the essays are accessible to everyone and will intrigue
anyone curious about Silicon Valley, computer programming, and
the world of high technology.},
relevance = 100,
relevantfor = {Piecemeal growth and the rest!},
url = {www.amazon.com/exec/obidos/tg/detail/-/0195121236/103-3299277-
4167825}
}
@BOOK{Fowler96-AnalysisPattern,
author = {Martin Fowler},
month = {October},
year = 1996,
title = {Analysis Patterns : Reusable Object Models},
edition = {1$^{st}$},
publisher = {Addison-Wesley -- Object Technology Series},
kind = {LEDL},
isbn = {0-201-89542-0},
abstract = {This innovative book recognizes the need within the
object-oriented community for a book that goes beyond the tools
and techniques of the typical methodology book. In Analysis
Patterns- Reusable Object Models , Martin Fowler focuses on the
end result of object-oriented analysis and design - the models
themselves. He shares with you his wealth of object modeling
experience and his keen eye for identifying repeating problems
and transforming them into reusable models. Analysis Patterns
provides a catalogue of patterns that have emerged in a wide
range of domains including trading, measurement, accounting and
organizational relationships. Recognizing that conceptual
patterns cannot exist in isolation, the author also presents a
series of "support patterns" that discuss how to turn conceptual
models into software that in turn fits into an architecture for a
large information system. Included in each pattern is the
reasoning behind their design, rules for when they should and
should not be used, and tips for implementation. The examples
presented in this book comprise a cookbook of useful models and
insight into the skill of reuse that will improve analysis,
modeling and implementation.},
relevance = 50,
relevantfor = {Analysis patterns...},
url = {www.amazon.com/exec/obidos/ASIN/0201895420}
}
@BOOK{Fowler99-Refactoring,
author = {Martin Fowler},
year = 1999,
title = {Refactoring~-- {I}mproving the Design of Existing Code},
publisher = {Addison-Wesley},
kind = {LEDL},
where = {Books}
}
@BOOK{MF97,
author = {Martin Fowler},
year = 1997,
title = {Analysis Patterns~-- {R}eusable Object Models},
kind = {LEDL},
publisher = {Addison-Wesley}
}
@BOOK{Flanagan97-JavaInANutshell,
author = {David Flanagan},
month = {May},
year = 1997,
title = {Java in a Nutshell},
publisher = {O'Reilly},
kind = {LEDL},
isbn = {1-565-92262-X}
}
@BOOK{Felleisen98-Little,
author = {Matthias Felleisen and Daniel P. Friedman},
year = 1998,
title = {A Little {Java}, A Few Patterns},
publisher = {The MIT Press},
kind = {LEDL},
relevantfor = {A good introductory book and {Java} and the Visitor Pattern ...
Plus a fabulous quote: p164 ``When does the future begin? - Does
it begin below the stand-alone semicolon? - That's precisely what
a stand-alone semicolon means."},
where = {Books}
}
@BOOK{FAMOOS,
author = {St{\'e}phane Ducasse and Serge Demeyer (Editors)},
year = 1999,
title = {The {FAMOOS} Object-Oriented Reengineering Handbook},
kind = {LEDL}
}
@BOOK{SoftwareVisualization02,
editor = {Stephan Diehl},
month = {May},
year = 2002,
title = {Software Visualization},
publisher = {Springer-Verlag Berlin Heidelberg},
kind = {LEDL},
isbn = {3-540-43323-6}
}
@TECHREPORT{Deimel90-ReadingPrograms,
author = {Lionel E. Deimel and J. Fernando Naveda},
month = {August},
year = 1990,
kind = {RR},
title = {Reading Computer Programs: Instructor's Guide and Exercises},
number = {CMU/SEI-90-EM-3},
institution = {Software Engineering Institute, Carnegie Mellon University},
abstract = {The ability to read and understand a computer program is a
critical skill for the software developper, yet this skill is
seldom developped in any systematic way in the education or
training of software professionals. These materials discuss the
importance of program reading, and review what is known about
reading strategies and other factors affecting comprehension.
These materials also include reading exercises for a modest
\ygg@pl{Ada} program and discuss how educators can structure
additional exercises to enhance program reading skills.},
relevance = 100,
relevantfor = {Program understanding!},
url = {www.deimel.org/comp{\_}sci/reading{\_}computer{\_}programs.htm},
where = {Books}
}
@BOOK{Coplien91-ImplementationPatterns,
author = {James O. Coplien},
month = {August},
year = 1991,
title = {Advanced C++ Programming Styles and Idioms},
edition = {1$^{st}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-54855-0},
abstract = {Assuming a background in C++ basics, this book helps programmers
to develop their programming expertise by giving a feel for the
styles and idioms of the language. The approach is organized
around the abstractions that C++ supports: Abstract data types,
combining types in inheritance structures, object-oriented
programming, and multiple inheritance. The book also explors
idioms that the core of the C++ language does not support
directly, such as virtual constructors, prototype objects, and
advanced garbage collection techniques.},
url = {
www.awprofessional.com/catalog/product.asp?product\_id=\%7BF983A2EA- 89B7-4F25-B82B-6CC86496C735\%7D}
}
@BOOK{Cattell91-ObjectDatabase,
author = {R. G. G. Cattell},
year = 1991,
title = {Object Data Management: Object-Oriented and Extended Database
Systems},
publisher = {Addison Wesley},
kind = {LEDL}
}
@BOOK{Card90-Quality,
author = {David N. Card and Robert L. Glass},
year = 1990,
title = {Measuring Software Design Quality},
publisher = {Prentice Hall},
kind = {LEDL},
abstract = {Here is a practical guide to software metrics. It is written by
two experienced practitioners who roll up their sleeves and show
ou how to use measures derived from a simple model of the
software design and development process to assess quality.},
relevance = 95,
relevantfor = {Design quality metrics},
where = {Books at OTI OTT}
}
@BOOK{Buschman96-ArchitecturalPattern,
author = {Frank Buschmann and Regine Meunier and Hans Rohnert and Peter
Sommerlad and Michael Stal},
month = {August},
year = 1996,
title = {Pattern-Oriented Software Architecture: A System of Patterns},
edition = {1$^{st}$},
publisher = {John Wiley and Sons},
kind = {LEDL},
isbn = {0-47-195869-7},
abstract = {Pattern-Oriented Software Architecture is a new approach to
software development. This book represents the progression and
evolution of the pattern approach into a system of patterns
capable of describing and documenting large-scale applications. A
pattern system provides, on one level, a pool of proven solutions
to many recurring design problems. On another it shows how to
combine individual patterns into heterogenous structures and as
such it can be used to facilitate a constructive development of
software systems. Uniquely, the patterns that are presented in
this book span several levels of abstractions from high-level
architectural patterns and medium-level design patterns to
low-level idioms. This shifts the focus from what was conceived
as an object-oriented design technique for reuse to a powerful
and documentable method for designing large and complex software
systems. The intention of, and motivation for, this book is to
support both novices and experts in software development. Novices
will gain from the experience inherent in pattern descriptions
and experts will hopefully make use of, add to, extend and modify
patterns to tailor them to their own needs. None of the pattern
descriptions are cast in stone and just as they are borne from
experience, it is expected that further use will feed in and
refine individual patterns and produce an evolving system of
patterns.},
url = {
http://www.amazon.com/exec/obidos/tg/detail/-/0471958697/104-
1238236-1419115}
}
@BOOK{Brown98-AntiPatterns,
author = {William J. Brown and Raphael C. Malveau and William H. Brown and
Hays W. McCormick III and Thomas J. Mowbray},
month = {March},
year = 1998,
title = {Anti Patterns: Refactoring Software, Architectures, and Projects in
Crisis},
edition = {1$^{st}$},
publisher = {John Wiley and Sons},
kind = {LEDL},
isbn = {0-471-19713-0},
abstract = {Are you headed into software development mine field? Follow
someone if you can, but if you're on your own --- better get the
map! \textit{AntiPatterns} is the map. This book helps you
navigate through today's dangerous software development projects.
Just look at the statistics: \begin{itemize}\item Nearly
one-third of all software projects are cancelled.
\item Two-thirds of all software projects encounter cost overruns
in excess of 200\%. \item Over 80\% of all software projects are
deemed failures. \end{itemize} While patterns help you to
identify and implement procedures, designs, and codes that work,
anti-patterns do the exact opposite: They let you zero-in on the
development detonators, architectural tripwires, and personality
booby traps that can spell doom for your project. Written by an
all-star team of object-oriented system developers,
\textit{AntiPatterns} identifies 40 of the most common
anti-patterns in the areas of software development, architecture,
and project management. The authors then show you how to detect
and defuse anti-patterns as well as supply refactored solutions
for each anti-pattern presented.},
relevance = 100,
url = {www.amazon.com/exec/obidos/tg/detail/-/0471197130/ref=ase\_theanti
patterngr/103-4749445-6141457}
}
@BOOK{Booch91-Design,
author = {Grady Booch},
month = {September},
year = 1993,
title = {Object-Oriented Design with Applications},
edition = {2$^{nd}$},
publisher = {The Benjamin/Cummings Publishing Company, Inc.},
kind = {LEDL},
isbn = {0-8053-5340-2},
abstract = {The first edition of \textit{Object-Oriented Design with
Applications} was instrumental in making object-oriented
technology a practical reality--hundreds of projects applied
Booch's notation and process to complex problems in diverse
domains. In this eagerly-awaited new edition, Grady Booch draws
upon the rich and varied results of these projects to offer
improved methods for object development and a new,
\textit{unified notation}. With numerous examples, all of which
are now implemented in C++, Booch illustrates essential concepts,
explains the method, and shows successful applications in a
variety of fields. You'll also find pragmatic advice on a host of
issues including classification, implementation strategies, and
cost-effective project management.},
relevance = 100,
relevantfor = {The Booch method covers the analysis- and design-phases of a
OO-system. {Booch} sometimes is criticized for his big set of
different symbols. It's true that {Booch} defines a lot of symbols
to document almost every design decision. If you work with this
method, you notice that you will never use all these symbols and
diagrams. You start with class- and object-diagrams in the
analysis phase and refine these diagrams in various steps. Only
when you are ready to generate code, you add some design symbols.
And this is where {Booch} is strong: You can really document your
OO-code. Round-trip in object-oriented programming.},
url = {www.informit.com/isapi/product\_id~\%7BDB6ED747-9417-4126-8CFA-
BA32C4B05ECC\%7D/content/index.asp}
}
@BOOK{Booch99-UMLGuide,
author = {Grady Booch and James Rumbaugh and Ivar Jacobson},
month = {October},
year = 1999,
title = {The Unified Modeling Language User Guide},
edition = {1$^{st}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-57168-4},
abstract = {Introduced in 1997, the Unified Modeling Language (UML) has
rapidly been accepted throughout the software industry as the
standard graphical language for specifying, constructing,
visualizing and documenting software-intensive systems. The UML
provides anyone involved in the production, deployment, and
maintenance of software with a standard notation for expressing a
system's blueprint. The UML covers conceptual things, such as
business processes and system functions, as well as concrete
things, such as programming-language classes, database schemas,
and reusable software components. In \textit{The Unified Modeling
Language User Guide}, the original developers of the UML---Grady
Booch, James Rumbaugh, and Ivar Jacobson---provide a tutorial to
the core aspects of the language in a two-color format designed
to facilitate learning. Starting with a conceptual model of the
UML, the book progressively applies the UML to a series of
increasingly complex modeling problems across a variety of
application domains. This example-driven approach helps readers
quickly understand and apply the UML. For more advanced
developers, the book includes a learning track focused on
applying the UML to advanced modeling problems. With \textit{The
Unified Modeling Language User Guide}, readers will:
\begin{itemize} \item Understand what the UML is, what it is not,
and why it is relevant to the development of software-intensive
systems. \item Master the vocabulary, rules, and idioms of the
UML in order to ``speak" the language effectively. \item Learn
how to apply the UML to a number of common modeling problems.
\item See illustrations of the UML's use interspersed with use
cases for specific UML features. \item Gain insight into the UML
from the original creators of the UML. \end{itemize}},
relevance = 50,
relevantfor = {UML},
url = {www.bookpool.com/.x/krx9tbjff4/sm/umod\_lang\_ug}
}
@BOOK{SABRSA96,
author = {Shawn A. Bohner and Robert S. Arnold},
year = 1996,
title = {Software Change Impact Analysis},
publisher = {IEEE Computer Society},
kind = {LEDL}
}
@BOOK{Bezier90-Testing,
author = {Boris Bezier},
year = 1990,
title = {Software Testing Techniques},
publisher = {Van Nostrand Rheinhold Company, New York},
kind = {LEDL}
}
@BOOK{Beck99-eXtreme,
author = {Kent Beck},
month = {October},
year = 1999,
title = {Extreme Programming Explained: Embrace Change},
edition = {1$^{st}$},
publisher = {Addison-Wesley},
kind = {LEDL},
isbn = {0-201-61641-6},
abstract = {Software development projects can be fun, productive, and even
daring. Yet they can consistently deliver value to a business and
remain under control. Extreme Programming (XP) was conceived and
developed to address the specific needs of software development
conducted by small teams in the face of vague and changing
requirements. This new lightweight methodology challenges many
conventional tenets, including the long-held assumption that the
cost of changing a piece of software necessarily rises
dramatically over the course of time. XP recognizes that projects
have to work to achieve this reduction in cost and exploit the
savings once they have been earned. You may love XP or you may
hate it, but \textit{Extreme Programming Explained} will force
you to take a fresh look at how you develop software.},
url = {www.amazon.com/exec/obidos/tg/detail/-/0201616416/103-1640084-
5126214}
}
@BOOK{Alexander77-PatternLanguage,
author = {Christopher Alexander and Sara Ishikawa and Murray Silverstein and
Max Jacobson and Ingrid Fiksdahl-King and Shlomo Angel},
month = {August},
year = 1978,
title = {A Pattern Language},
edition = {1$^{st}$},
publisher = {Oxford University Press},
kind = {LEDL},
isbn = {0-19-501919-9},
abstract = {You can use this book to design a house for yourself with your
family; you can use it to work with your neighbors to improve
your town and neihborhood; you can use it to design an office, or
a workshop, or a public building. And you can use it to guide you
in the actual process of construction. After a ten-year silence,
Christopher Alexander and his colleagues at the Center for
Environment Structure are now publishing a major statement in the
form of three books which will, in their words, ``lay the basis
for an entirely new approach to architecture, building and
planning, which will we hope replace existing ideas and practices
entirely". At the core of these three books is the idea that
people should design for themselves their own houses, streets,
and communities. This idea may be radical (it implies a radical
transformation of the architectural profession) but it comes
simply from the observation that most of the wonderful places of
the world were not made by architects but by the people. At the
core of the books too is the point that in designing their
environments people always rely on certain ``languages", which,
like the languages we speak, allow them to articulate and
communicate an infinite variety of designs within a formal system
which gives them coherence. It will enable a person to make a
design for almost any kind of building, or any part of the built
environment. ``Patterns", the units of this language, are answers
to design problems (How high should a window still be? How many
stories should a building have? How much space in a neighborhood
should be devoted to grass and trees?). More than 250 of the
patterns in this pattern languages are given: each consists of a
problem statement, a discussion of the problem with an
illustration, and a solution. As the authors say in their
introduction, many of the patterns are archetypal, so deeply
rooted in the nature of things that it seems likely that they
will be a part of human nature, and human action, as much in five
hundred year as they are today.},
url = {www.oup.co.uk/isbn/0-19-501919-9}
}
@BOOK{Abelson92-StructureInterpretation,
author = {Harold Abelson and Gerald Jay Sussman},
year = 1992,
title = {Structure et Interpretation Des Programmes Informatiques},
publisher = {InterEditions},
kind = {LEDL},
isbn = {2-7296-0231-5}
}
@BOOK{Abadi96-TheoryOfObjects,
author = {Mart{\'{\i}}n Abadi and Luca Cardelli},
year = 1998,
title = {A Theory of Objects},
edition = {Second},
series = {Monographs in Computer Science},
publisher = {Springer-Verlag},
kind = {LEDL},
isbn = {0-387-94775-2},
relevance = 50,
url = {www.luca.demon.co.uk/TheoryOfObjects.html},
where = {Library of the EMN}
}
@BOOK{Cardelli96-TheoryOfObjects,
author = {Martin Abadi and Luca Cardelli},
year = 1996,
title = {Theory of Objects},
publisher = {Spriner-Verlag},
kind = {LEDL}
}