/*
** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/


/*
** Implementation of tables (aka arrays, objects, or hash tables).
** Tables keep its elements in two parts: an array part and a hash part.
** Non-negative integer keys are all candidates to be kept in the array
** part. The actual size of the array is the largest `n' such that at
** least half the slots between 0 and n are in use.
** Hash uses a mix of chained scatter table with Brent's variation.
** A main invariant of these tables is that, if an element is not
** in its main position (i.e. the `original' position that its hash gives
** to it), then the colliding element is in its own main position.
** Hence even when the load factor reaches 100%, performance remains good.
*/

#include <math.h>
#include <string.h>

#define ltable_c
#define LUA_CORE

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "ltable.h"


/*
** max size of array part is 2^MAXBITS
*/
#if LUAI_BITSINT > 26
#define MAXBITS         26
#else
#define MAXBITS         (LUAI_BITSINT-2)
#endif

#define MAXASIZE        (1 << MAXBITS)


#define hashpow2(t,n)      (gnode(t, lmod((n), sizenode(t))))

#define hashstr(t,str)  hashpow2(t, (str)->tsv.hash)
#define hashboolean(t,p)        hashpow2(t, p)


/*
** for some types, it is better to avoid modulus by power of 2, as
** they tend to have many 2 factors.
*/
#define hashmod(t,n)    (gnode(t, ((n) % ((sizenode(t)-1)|1))))


#define hashpointer(t,p)        hashmod(t, IntPoint(p))


/*
** number of ints inside a lua_Number
*/
#define numints         cast_int(sizeof(lua_Number)/sizeof(int))



#define dummynode               (&dummynode_)

static const Node dummynode_ = {
 {{NULL}, LUA_TNIL},  /* value */
 {{{NULL}, LUA_TNIL, NULL}}  /* key */
};


/*
** hash for lua_Numbers
*/
static Node *hashnum (const Table *t, lua_Number n) {
 unsigned int a[numints];
 int i;
 if (luai_numeq(n, 0))  /* avoid problems with -0 */
   return gnode(t, 0);
 memcpy(a, &n, sizeof(a));
 for (i = 1; i < numints; i++) a[0] += a[i];
 return hashmod(t, a[0]);
}



/*
** returns the `main' position of an element in a table (that is, the index
** of its hash value)
*/
static Node *mainposition (const Table *t, const TValue *key) {
 switch (ttype(key)) {
   case LUA_TNUMBER:
     return hashnum(t, nvalue(key));
   case LUA_TSTRING:
     return hashstr(t, rawtsvalue(key));
   case LUA_TBOOLEAN:
     return hashboolean(t, bvalue(key));
   case LUA_TLIGHTUSERDATA:
     return hashpointer(t, pvalue(key));
   default:
     return hashpointer(t, gcvalue(key));
 }
}


/*
** returns the index for `key' if `key' is an appropriate key to live in
** the array part of the table, -1 otherwise.
*/
static int arrayindex (const TValue *key) {
 if (ttisnumber(key)) {
   lua_Number n = nvalue(key);
   int k;
   lua_number2int(k, n);
   if (luai_numeq(cast_num(k), n))
     return k;
 }
 return -1;  /* `key' did not match some condition */
}


/*
** returns the index of a `key' for table traversals. First goes all
** elements in the array part, then elements in the hash part. The
** beginning of a traversal is signalled by -1.
*/
static int findindex (lua_State *L, Table *t, StkId key) {
 int i;
 if (ttisnil(key)) return -1;  /* first iteration */
 i = arrayindex(key);
 if (0 < i && i <= t->sizearray)  /* is `key' inside array part? */
   return i-1;  /* yes; that's the index (corrected to C) */
 else {
   Node *n = mainposition(t, key);
   do {  /* check whether `key' is somewhere in the chain */
     /* key may be dead already, but it is ok to use it in `next' */
     if (luaO_rawequalObj(key2tval(n), key) ||
           (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) &&
            gcvalue(gkey(n)) == gcvalue(key))) {
       i = cast_int(n - gnode(t, 0));  /* key index in hash table */
       /* hash elements are numbered after array ones */
       return i + t->sizearray;
     }
     else n = gnext(n);
   } while (n);
   luaG_runerror(L, "invalid key to " LUA_QL("next"));  /* key not found */
   return 0;  /* to avoid warnings */
 }
}


int luaH_next (lua_State *L, Table *t, StkId key) {
 int i = findindex(L, t, key);  /* find original element */
 for (i++; i < t->sizearray; i++) {  /* try first array part */
   if (!ttisnil(&t->array[i])) {  /* a non-nil value? */
     setnvalue(key, cast_num(i+1));
     setobj2s(L, key+1, &t->array[i]);
     return 1;
   }
 }
 for (i -= t->sizearray; i < sizenode(t); i++) {  /* then hash part */
   if (!ttisnil(gval(gnode(t, i)))) {  /* a non-nil value? */
     setobj2s(L, key, key2tval(gnode(t, i)));
     setobj2s(L, key+1, gval(gnode(t, i)));
     return 1;
   }
 }
 return 0;  /* no more elements */
}


/*
** {=============================================================
** Rehash
** ==============================================================
*/


static int computesizes (int nums[], int *narray) {
 int i;
 int twotoi;  /* 2^i */
 int a = 0;  /* number of elements smaller than 2^i */
 int na = 0;  /* number of elements to go to array part */
 int n = 0;  /* optimal size for array part */
 for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
   if (nums[i] > 0) {
     a += nums[i];
     if (a > twotoi/2) {  /* more than half elements present? */
       n = twotoi;  /* optimal size (till now) */
       na = a;  /* all elements smaller than n will go to array part */
     }
   }
   if (a == *narray) break;  /* all elements already counted */
 }
 *narray = n;
 lua_assert(*narray/2 <= na && na <= *narray);
 return na;
}


static int countint (const TValue *key, int *nums) {
 int k = arrayindex(key);
 if (0 < k && k <= MAXASIZE) {  /* is `key' an appropriate array index? */
   nums[ceillog2(k)]++;  /* count as such */
   return 1;
 }
 else
   return 0;
}


static int numusearray (const Table *t, int *nums) {
 int lg;
 int ttlg;  /* 2^lg */
 int ause = 0;  /* summation of `nums' */
 int i = 1;  /* count to traverse all array keys */
 for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) {  /* for each slice */
   int lc = 0;  /* counter */
   int lim = ttlg;
   if (lim > t->sizearray) {
     lim = t->sizearray;  /* adjust upper limit */
     if (i > lim)
       break;  /* no more elements to count */
   }
   /* count elements in range (2^(lg-1), 2^lg] */
   for (; i <= lim; i++) {
     if (!ttisnil(&t->array[i-1]))
       lc++;
   }
   nums[lg] += lc;
   ause += lc;
 }
 return ause;
}


static int numusehash (const Table *t, int *nums, int *pnasize) {
 int totaluse = 0;  /* total number of elements */
 int ause = 0;  /* summation of `nums' */
 int i = sizenode(t);
 while (i--) {
   Node *n = &t->node[i];
   if (!ttisnil(gval(n))) {
     ause += countint(key2tval(n), nums);
     totaluse++;
   }
 }
 *pnasize += ause;
 return totaluse;
}


static void setarrayvector (lua_State *L, Table *t, int size) {
 int i;
 luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
 for (i=t->sizearray; i<size; i++)
    setnilvalue(&t->array[i]);
 t->sizearray = size;
}


static void setnodevector (lua_State *L, Table *t, int size) {
 int lsize;
 if (size == 0) {  /* no elements to hash part? */
   t->node = cast(Node *, dummynode);  /* use common `dummynode' */
   lsize = 0;
 }
 else {
   int i;
   lsize = ceillog2(size);
   if (lsize > MAXBITS)
     luaG_runerror(L, "table overflow");
   size = twoto(lsize);
   t->node = luaM_newvector(L, size, Node);
   for (i=0; i<size; i++) {
     Node *n = gnode(t, i);
     gnext(n) = NULL;
     setnilvalue(gkey(n));
     setnilvalue(gval(n));
   }
 }
 t->lsizenode = cast_byte(lsize);
 t->lastfree = gnode(t, size);  /* all positions are free */
}


static void resize (lua_State *L, Table *t, int nasize, int nhsize) {
 int i;
 int oldasize = t->sizearray;
 int oldhsize = t->lsizenode;
 Node *nold = t->node;  /* save old hash ... */
 if (nasize > oldasize)  /* array part must grow? */
   setarrayvector(L, t, nasize);
 /* create new hash part with appropriate size */
 setnodevector(L, t, nhsize);
 if (nasize < oldasize) {  /* array part must shrink? */
   t->sizearray = nasize;
   /* re-insert elements from vanishing slice */
   for (i=nasize; i<oldasize; i++) {
     if (!ttisnil(&t->array[i]))
       setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]);
   }
   /* shrink array */
   luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
 }
 /* re-insert elements from hash part */
 for (i = twoto(oldhsize) - 1; i >= 0; i--) {
   Node *old = nold+i;
   if (!ttisnil(gval(old)))
     setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old));
 }
 if (nold != dummynode)
   luaM_freearray(L, nold, twoto(oldhsize), Node);  /* free old array */
}


void luaH_resizearray (lua_State *L, Table *t, int nasize) {
 int nsize = (t->node == dummynode) ? 0 : sizenode(t);
 resize(L, t, nasize, nsize);
}


static void rehash (lua_State *L, Table *t, const TValue *ek) {
 int nasize, na;
 int nums[MAXBITS+1];  /* nums[i] = number of keys between 2^(i-1) and 2^i */
 int i;
 int totaluse;
 for (i=0; i<=MAXBITS; i++) nums[i] = 0;  /* reset counts */
 nasize = numusearray(t, nums);  /* count keys in array part */
 totaluse = nasize;  /* all those keys are integer keys */
 totaluse += numusehash(t, nums, &nasize);  /* count keys in hash part */
 /* count extra key */
 nasize += countint(ek, nums);
 totaluse++;
 /* compute new size for array part */
 na = computesizes(nums, &nasize);
 /* resize the table to new computed sizes */
 resize(L, t, nasize, totaluse - na);
}



/*
** }=============================================================
*/


Table *luaH_new (lua_State *L, int narray, int nhash) {
 Table *t = luaM_new(L, Table);
 luaC_link(L, obj2gco(t), LUA_TTABLE);
 t->metatable = NULL;
 t->flags = cast_byte(~0);
 /* temporary values (kept only if some malloc fails) */
 t->array = NULL;
 t->sizearray = 0;
 t->lsizenode = 0;
 t->node = cast(Node *, dummynode);
 setarrayvector(L, t, narray);
 setnodevector(L, t, nhash);
 return t;
}


void luaH_free (lua_State *L, Table *t) {
 if (t->node != dummynode)
   luaM_freearray(L, t->node, sizenode(t), Node);
 luaM_freearray(L, t->array, t->sizearray, TValue);
 luaM_free(L, t);
}


static Node *getfreepos (Table *t) {
 while (t->lastfree-- > t->node) {
   if (ttisnil(gkey(t->lastfree)))
     return t->lastfree;
 }
 return NULL;  /* could not find a free place */
}



/*
** inserts a new key into a hash table; first, check whether key's main
** position is free. If not, check whether colliding node is in its main
** position or not: if it is not, move colliding node to an empty place and
** put new key in its main position; otherwise (colliding node is in its main
** position), new key goes to an empty position.
*/
static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
 Node *mp = mainposition(t, key);
 if (!ttisnil(gval(mp)) || mp == dummynode) {
   Node *othern;
   Node *n = getfreepos(t);  /* get a free place */
   if (n == NULL) {  /* cannot find a free place? */
     rehash(L, t, key);  /* grow table */
     return luaH_set(L, t, key);  /* re-insert key into grown table */
   }
   lua_assert(n != dummynode);
   othern = mainposition(t, key2tval(mp));
   if (othern != mp) {  /* is colliding node out of its main position? */
     /* yes; move colliding node into free position */
     while (gnext(othern) != mp) othern = gnext(othern);  /* find previous */
     gnext(othern) = n;  /* redo the chain with `n' in place of `mp' */
     *n = *mp;  /* copy colliding node into free pos. (mp->next also goes) */
     gnext(mp) = NULL;  /* now `mp' is free */
     setnilvalue(gval(mp));
   }
   else {  /* colliding node is in its own main position */
     /* new node will go into free position */
     gnext(n) = gnext(mp);  /* chain new position */
     gnext(mp) = n;
     mp = n;
   }
 }
 gkey(mp)->value = key->value; gkey(mp)->tt = key->tt;
 luaC_barriert(L, t, key);
 lua_assert(ttisnil(gval(mp)));
 return gval(mp);
}


/*
** search function for integers
*/
const TValue *luaH_getnum (Table *t, int key) {
 /* (1 <= key && key <= t->sizearray) */
 if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
   return &t->array[key-1];
 else {
   lua_Number nk = cast_num(key);
   Node *n = hashnum(t, nk);
   do {  /* check whether `key' is somewhere in the chain */
     if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
       return gval(n);  /* that's it */
     else n = gnext(n);
   } while (n);
   return luaO_nilobject;
 }
}


/*
** search function for strings
*/
const TValue *luaH_getstr (Table *t, TString *key) {
 Node *n = hashstr(t, key);
 do {  /* check whether `key' is somewhere in the chain */
   if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key)
     return gval(n);  /* that's it */
   else n = gnext(n);
 } while (n);
 return luaO_nilobject;
}


/*
** main search function
*/
const TValue *luaH_get (Table *t, const TValue *key) {
 switch (ttype(key)) {
   case LUA_TNIL: return luaO_nilobject;
   case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key));
   case LUA_TNUMBER: {
     int k;
     lua_Number n = nvalue(key);
     lua_number2int(k, n);
     if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */
       return luaH_getnum(t, k);  /* use specialized version */
     /* else go through */
   }
   default: {
     Node *n = mainposition(t, key);
     do {  /* check whether `key' is somewhere in the chain */
       if (luaO_rawequalObj(key2tval(n), key))
         return gval(n);  /* that's it */
       else n = gnext(n);
     } while (n);
     return luaO_nilobject;
   }
 }
}


TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
 const TValue *p = luaH_get(t, key);
 t->flags = 0;
 if (p != luaO_nilobject)
   return cast(TValue *, p);
 else {
   if (ttisnil(key)) luaG_runerror(L, "table index is nil");
   else if (ttisnumber(key) && luai_numisnan(nvalue(key)))
     luaG_runerror(L, "table index is NaN");
   return newkey(L, t, key);
 }
}


TValue *luaH_setnum (lua_State *L, Table *t, int key) {
 const TValue *p = luaH_getnum(t, key);
 if (p != luaO_nilobject)
   return cast(TValue *, p);
 else {
   TValue k;
   setnvalue(&k, cast_num(key));
   return newkey(L, t, &k);
 }
}


TValue *luaH_setstr (lua_State *L, Table *t, TString *key) {
 const TValue *p = luaH_getstr(t, key);
 if (p != luaO_nilobject)
   return cast(TValue *, p);
 else {
   TValue k;
   setsvalue(L, &k, key);
   return newkey(L, t, &k);
 }
}


static int unbound_search (Table *t, unsigned int j) {
 unsigned int i = j;  /* i is zero or a present index */
 j++;
 /* find `i' and `j' such that i is present and j is not */
 while (!ttisnil(luaH_getnum(t, j))) {
   i = j;
   j *= 2;
   if (j > cast(unsigned int, MAX_INT)) {  /* overflow? */
     /* table was built with bad purposes: resort to linear search */
     i = 1;
     while (!ttisnil(luaH_getnum(t, i))) i++;
     return i - 1;
   }
 }
 /* now do a binary search between them */
 while (j - i > 1) {
   unsigned int m = (i+j)/2;
   if (ttisnil(luaH_getnum(t, m))) j = m;
   else i = m;
 }
 return i;
}


/*
** Try to find a boundary in table `t'. A `boundary' is an integer index
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
*/
int luaH_getn (Table *t) {
 unsigned int j = t->sizearray;
 if (j > 0 && ttisnil(&t->array[j - 1])) {
   /* there is a boundary in the array part: (binary) search for it */
   unsigned int i = 0;
   while (j - i > 1) {
     unsigned int m = (i+j)/2;
     if (ttisnil(&t->array[m - 1])) j = m;
     else i = m;
   }
   return i;
 }
 /* else must find a boundary in hash part */
 else if (t->node == dummynode)  /* hash part is empty? */
   return j;  /* that is easy... */
 else return unbound_search(t, j);
}



#if defined(LUA_DEBUG)

Node *luaH_mainposition (const Table *t, const TValue *key) {
 return mainposition(t, key);
}

int luaH_isdummy (Node *n) { return n == dummynode; }

#endif