divert(-1)
lib3D.m4
This is an experimental library of macros for rotations, projections,
and other manipulations of 3D vectors, that is, argument triples.
* Circuit_macros Version 5.86, copyright (c) 2006 J. D. Aplevich, under *
* the LaTeX Project Public License. The files of this distribution may be *
* redistributed or modified, provided that this copyright notice is *
* included, and provided that modifications are clearly marked to *
* distinguish them from this distribution. There is no warranty *
* whatsoever for these files. *
Installation directory. You can set this to
the null string if you use an environment
variable to tell m4 where to search:
ifdef(`HOMELIB_',,
`define(`HOMELIB_',`./circuit/')')
#`define(`HOMELIB_',`C:\Dwight\lib\')')
Default pic processor: gpic. To make dpic -p
the default, change gpic to pstricks here:
ifdef(`m4picprocessor',,`include(HOMELIB_`'gpic.m4)divert(-1)')
Set view angles (degrees) 3D to 2D projection.
`setview (azimuth, elevation)'
where the projection matrix P is
P =( -sin(az), cos(az), 0 )
(-sin(el)cos(a),-sin(a)sin(el),cos(el))'
define(`setview',`dnl
m4azim=prod_($1,dtor_); m4elev=prod_($2,dtor_)
m4caz=cos(m4azim); m4saz=sin(m4azim); m4cel=cos(m4elev); m4sel=sin(m4elev)')
This does the 3D to 2D projection
i.e. project(x,y,z) produces u,v that
are the coordinates on the 2D plane defined
by the view angles.
define(`project',`diff_(`prod_(m4caz,$2)',`prod_(m4saz,$1)'),dnl
diff_(`prod_(m4cel,$3)',`sum_(`prod_(m4sel*m4caz,$1)',dnl
`prod_(m4sel*m4saz,$2)')')')
Rotation about x axis
define(`rot3Dx',``$2',diff_(prod_(cos(`$1'),`$3'),prod_(sin(`$1'),`$4')),dnl
sum_(prod_(sin(`$1'),`$3'),prod_(cos(`$1'),`$4'))')
Rotation about y axis
define(`rot3Dy',`sum_(prod_(cos(`$1'),`$2'),prod_(sin(`$1'),`$4')),`$3',dnl
diff_(prod_(cos(`$1'),`$4'),prod_(sin(`$1'),`$2'))')
Rotation about z axis
define(`rot3Dz',`diff_(prod_(cos(`$1'),`$2'),prod_(sin(`$1'),`$3')),dnl
sum_(prod_(sin(`$1'),`$2'),prod_(cos(`$1'),`$3')),`$4'')
Extract direction cosine
define(`dcosine3D',`(ifelse(`$1',1,`$2',`$1',2,`$3',`$4'))')
Euclidian length
define(`length3D',`sqrt((`$1')^2+(`$2')^2+(`$3')^2)')
Unit vector
define(`unit3D',`sprod3D(1/length3D(`$1',`$2',`$3'),`$1',`$2',`$3')')
Write out the 3 arguments for debug
define(`print3D',`print sprintf("`$1'(%g,%g,%g)",`$2',`$3',`$4')')
`Fector(x,y,z,nx,ny,nz) with .Origin at pos
Arrow with flat 3D head. The second vector,
(i.e. args nx,ny,nz) is the normal to the
head flat surface'
define(`Fector',`[ Origin: 0,0
define(`M4F_V',``$1',`$2',`$3'')dnl the whole vector V
m4F_lv = length3D(M4F_V)
define(`M4F_T',``$4',`$5',`$6'')dnl normal to the top surface
m4F_lT =length3D(M4F_T)
define(`M4F_Vn',`sprod3D(1/m4F_lv,M4F_V)')dnl unit vector Vn
define(`m4F_ln',`0.15*scale')dnl arrowhead length
define(`m4F_wd',`0.09*scale')dnl " width
define(`m4F_dp',`0.0375*scale')dnl " depth (thickness)
define(`M4F_Vt',`sprod3D((m4F_lv-m4F_ln),M4F_Vn)')dnl head base vector
define(`M4F_View',`rot3Dz(m4azim,rot3Dy(-m4elev,1,0,0))')dnl view vector
Start: Origin
End: project(M4F_V)
rpoint_(from Origin to End)
m4F_lTdp = m4F_dp/2/m4F_lT
m4F_vtx = dcosine3D(1,M4F_Vt); m4F_vty = dcosine3D(2,M4F_Vt) # Vt coords
m4F_vtz = dcosine3D(3,M4F_Vt)
dnl half-thickness vector in direction of T
m4F_tx = prod_(m4F_lTdp,`$4'); m4F_ty = prod_(m4F_lTdp,`$5')
m4F_tz = prod_(m4F_lTdp,`$6')
dnl half-width vector right
m4F_rf = m4F_wd/2/m4F_lT/m4F_lv
m4F_rx = m4F_rf*dcosine3D(1,cross3D(M4F_V,M4F_T))
m4F_ry = m4F_rf*dcosine3D(2,cross3D(M4F_V,M4F_T))
m4F_rz = m4F_rf*dcosine3D(3,cross3D(M4F_V,M4F_T))
dnl top and bottom points of V
TV: project(sum3D(M4F_V, m4F_tx,m4F_ty,m4F_tz))
BV: project(diff3D(M4F_V, m4F_tx,m4F_ty,m4F_tz))
dnl top, bottom right, left of base
TR: project(sum3D(m4F_vtx,m4F_vty,m4F_vtz,
sum3D(m4F_tx,m4F_ty,m4F_tz,m4F_rx,m4F_ry,m4F_rz)))
BR: project(sum3D(m4F_vtx,m4F_vty,m4F_vtz,
diff3D(m4F_rx,m4F_ry,m4F_rz,m4F_tx,m4F_ty,m4F_tz)))
BL: project(diff3D(m4F_vtx,m4F_vty,m4F_vtz,
sum3D(m4F_rx,m4F_ry,m4F_rz,m4F_tx,m4F_ty,m4F_tz)))
TL: project(diff3D(m4F_vtx,m4F_vty,m4F_vtz,
diff3D(m4F_rx,m4F_ry,m4F_rz,m4F_tx,m4F_ty,m4F_tz)))
lthickness = linethick
dnl base
if dot3D(M4F_V,M4F_View) < 0 then {
thinlines_
ifpstricks(
`\pscustom[linewidth=0pt,fillstyle=solid,fillcolor=gray]{
line from BR to BL then to TL then to TR then to BR
\relax}',
`gshade(0.5,BR,BL,TL,TR,BR,BL)')
line from BR to BL ; line to TL ; line to TR ; line to BR
linethick_(lthickness)
}
dnl shaft
linethick_(1.2)
psset_(arrows=c-c)
line from Origin to project(m4F_vtx,m4F_vty,m4F_vtz)
psset_(arrows=-)
thinlines_
dnl top or bottom
if dot3D(M4F_T,M4F_View) > 0 then {
ifpstricks(
`\pscustom[linewidth=0pt,fillstyle=solid,fillcolor=white]{
line from TV to TR then to TL then to TV
\relax}',
`gshade(1,TR,TL,TV,TR,TL)')
line from TV to TR ; line to TL ; line to TV
} else {
ifpstricks(
`\pscustom[linewidth=0pt,fillstyle=solid,fillcolor=black]{
line from BV to BR then to BL then to BV
\relax}',
`gshade(0,BR,BL,BV,BR,BL)')
line from BV to BR ; line to BL ; line to BV
}
dnl starboard normal; draw right face
define(`M4F_S',
`cross3D(diff3D(sprod3D(m4F_ln,M4F_Vn),m4F_rx,m4F_ry,m4F_rz),M4F_T)')dnl
if dot3D(M4F_S,M4F_View) > 0 then {
ifpstricks(
`\pscustom[linewidth=0pt,fillstyle=solid,fillcolor=white]{
line from TV to BV then to BR then to TR then to TV
\relax}',
`gshade(1,TV,BV,BR,TR,TV,BV)')
line from TV to BV ; line to BR ; line to TR ; line to TV
}
dnl port normal; draw left face
define(`M4F_P',
`cross3D(M4F_T,sum3D(sprod3D(m4F_ln,M4F_Vn),m4F_rx,m4F_ry,m4F_rz))')dnl
if dot3D(M4F_P,M4F_View) > 0 then {
ifpstricks(
`\pscustom[linewidth=0pt,fillstyle=solid,fillcolor=white]{
line from TV to BV then to BL then to TL then to TV
\relax}',
`gshade(1,TV,BV,BL,TL,TV,BV)')
line from TV to BV ; line to BL ; line to TL ; line to TV
}
linethick_(lthickness)
] ')
divert(0)dnl