PS
# worm.m4
 gen_init

define(`svgcolor',`sprintf("rgb(%g,%g,%g)",`$1',`$2',`$3')')

`define case { exec sprintf("$%g",floor($1+0.5)+1); }'

`define hsvtorgb {
 h_ = $1; s_ = $2; v_ = $3
 f_ = h_/60-floor(h_/60)
 p_ = v_*(1-s_)
 q_ = v_*(1-f_*s_)
 t_ = v_*(1-(1-f_)*s_)
 case(pmod(floor(h_/60),6)+1,
   $4 = v_; $5 = t_; $6 = p_,
   $4 = q_; $5 = v_; $6 = p_,
   $4 = p_; $5 = v_; $6 = t_,
   $4 = p_; $5 = q_; $6 = v_,
   $4 = t_; $5 = p_; $6 = v_,
   $4 = v_; $5 = p_; $6 = q_)
 $4 = int(($4)*255+0.5)
 $5 = int(($5)*255+0.5)
 $6 = int(($6)*255+0.5)
 }'

Worm: [
 linethick_(0.1)
 dimen = 1.25       # scale parameter; try dimen=2 for a larger picture
 w = 0.15 * dimen   # worm radius
 nhues = 265
 S: dimen,0
 for inx = 1 to nhues +2 do {
   theta = inx*360/nhues
   R: dimen*cosd(3*theta), dimen*sind(2*theta)
   D: R-(S.x,S.y)
   t = sqrt(max(0,w^2/(D.x^2+D.y^2)-1/4))
   Ra: 0.5<S,R> + (t*D.y,-t*D.x)
   Rb: 0.5<S,R> - (t*D.y,-t*D.x)
   if inx <= nhues then {
     hsvtorgb(theta+120,1,1,r,g,b)
     rgbfill( r,g,b,
       arc  cw from Ra to Rb rad w with .c at S
       arc ccw from Rb to Ra rad w with .c at R )
   } else {
     arc  cw from Ra to Rb rad w with .c at S
     arc ccw from Rb to Ra rad w with .c at R }
   S: R
   }
 ]

  "svg_fsize(R,120)" at 0.9<Worm.se,Worm.ne> ljust
  "svg_fsize(G,120)" at Worm.e ljust
  "svg_fsize(B,120)" at 0.1<Worm.se,Worm.ne> ljust
  "svg_fsize(Y,120)" at 0.1<Worm.sw,Worm.nw> rjust
  "svg_fsize(M,120)" wid 0.2 at Worm.w rjust
  "svg_fsize(C,120)" at 0.9<Worm.sw,Worm.nw> rjust
  box invis ht Worm.ht wid Worm.wid+0.4 at Worm

[ thicklines_
 C: circle rad 1.5 at 0,0
 smallrad = C.rad/2
 for t=0 to 330 by 30 do {
   line from Rect_(C.rad-0.05,90-t) to Rect_(C.rad+0.05,90-t)
   sprintf("%g",t) at Rect_(C.rad+0.2,90-t)
   }
 "svg_fsize(R,120)" at Rect_(C.rad+0.45,90-0)
 "svg_fsize(Y,120)" wid 0.2 at Rect_(C.rad+0.45,90-60)
 "svg_fsize(G,120)" at Rect_(C.rad+0.45,90-120)
 "svg_fsize(C,120)" at Rect_(C.rad+0.45,90-180)
 "svg_fsize(B,120)" at Rect_(C.rad+0.45,90-240)
 "svg_fsize(M,120)" at Rect_(C.rad+0.45,90-300)
 linethick_(0)

 for t = 1 to 90 do {
   hsvtorgb(t/90*360,1,1,r,g,b)
   line shaded svgcolor(r,g,b) outlined svgcolor(r,g,b) \
     from C to Rect_(C.rad-0.05,90-(t-0.5)/90*360) \
     then to Rect_(C.rad-0.05,90-(t+0.5)/90*360) \
     then to C
   }

 R: circle diam C.rad at Rect_(C.rad*3/8,90) color "rgb(255,0,0)"
 G: circle diam C.rad at Rect_(C.rad*3/8,-30) color "rgb(0,255,0)"
 B: circle diam C.rad at Rect_(C.rad*3/8,-150) color "rgb(0,0,255)"

 RG: cintersect(R,R.rad,G,G.rad)
 GR: cintersect(R,R.rad,G,G.rad,R)
 GB: cintersect(G,G.rad,B,B.rad)
 BG: cintersect(G,G.rad,B,B.rad,R)
 BR: cintersect(B,B.rad,R,R.rad)
 RB: cintersect(B,B.rad,R,R.rad,R)

# The following could be done other ways depending on the postprocessor
`define lozenge {
 arc from $1$2 to $2$1 with .c at $2
 arc from $2$1 to $1$2 with .c at $1 }'

# yellow
linethick = 0.1; rgbfill(255,255,0,lozenge(R,G))
linethick = 0.4; rgbdraw(255,255,0,lozenge(R,G))

# cyan
linethick = 0.1; rgbfill(0,255,255,lozenge(G,B))
linethick = 0.4; rgbdraw(0,255,255,lozenge(G,B))

# magenta
linethick = 0.1; rgbfill(255,0,255,lozenge(B,R))
linethick = 0.4; rgbdraw(255,0,255,lozenge(B,R))

`define white {
   arc cw from RB to GR with .c at R
   arc cw from GR to BG with .c at G
   arc cw from BG to RB with .c at B }'
linethick = 0.1; rgbfill(255,255,255,white)
linethick = 0.4; rgbdraw(255,255,255,white)
setrgb(255,255,255)
   line from RB to GR then to BG then to RB
resetrgb

] with .w at Worm.e+(0.5,0)

PE