struct InternalData2
{
HWND m_hWnd;;
int m_fullWindowWidth;//includes borders etc
int m_fullWindowHeight;
int m_openglViewportWidth;//just the 3d viewport/client area
int m_openglViewportHeight;
HDC m_hDC;
HGLRC m_hRC;
bool m_OpenGLInitialized;
int m_oldScreenWidth;
int m_oldHeight;
int m_oldBitsPerPel;
bool m_quit;
int m_mouseLButton;
int m_mouseRButton;
int m_mouseMButton;
int m_mouseXpos;
int m_mouseYpos;