#ifndef __TOGL_SHADERSPROC
#define __TOGL_SHADERSPROC
#define GLEW_NO_GLU
#include <GL/glew.h>
#include <string>
extern int GLSLversion;
typedef std::pair<std::string, int> ShaderfileModePair;
GLuint compileAndLinkShader(
std::vector<ShaderfileModePair> const& shaders,
std::vector<std::string> const& defineflags, bool ssbo=true,
bool interlock=false, bool compute=false, bool test=false);
GLuint createShaderFile(std::string file, int shaderType,
std::vector<std::string> const& constflags,
bool ssbo, bool interlock, bool compute, bool test);
enum attrib {positionAttrib=0,normalAttrib,materialAttrib,colorAttrib,
widthAttrib};
#endif