#ifndef JSFILE_H
#define JSFILE_H
#include <fstream>
#include "common.h"
#include "triple.h"
#include "locate.h"
#include "prcfile.h"
#include "abs3doutfile.h"
namespace camp {
class jsfile : public abs3Doutfile {
jsofstream out;
public:
jsfile();
jsfile(string name);
~jsfile();
void close() override;
void addKey() {
if(settings::keys)
out << "// " << this->KEY << newl;
}
void addCurve(const triple& z0, const triple& c0,
const triple& c1, const triple& z1) override;
void addCurve(const triple& z0, const triple& z1) override;
void addPixel(const triple& z0, double width) override;
void addTriangles(size_t nP, const triple* P, size_t nN, const triple* N,
size_t nC, const prc::RGBAColour* C, size_t nI,
const uint32_t (*PI)[3], const uint32_t (*NI)[3],
const uint32_t (*CI)[3]) override;
void addCylinder(const triple& center, double radius, double height,
const double& polar, const double& azimuth,
bool core) override;
void addDisk(const triple& center, double radius,
const double& polar, const double& azimuth) override;
void addTube(const triple *g, double width, bool core) override;
#ifdef HAVE_LIBGLM
void addMaterial(Material const& mat) override;
#endif
void addSphere(triple const& center, double radius) override;
void addHemisphere(triple const& center, double radius, double const& polar, double const& azimuth) override;
void addPatch(triple const* controls, prc::RGBAColour const* c) override;
void addStraightPatch(triple const* controls,
prc::RGBAColour const* c) override;
void addBezierTriangle(triple const* controls,
prc::RGBAColour const* c) override;
void addStraightBezierTriangle(triple const* controls,
prc::RGBAColour const* c) override;
void svgtohtml(string name);
void precision(int digits) override {out.precision(digits);}
protected:
void copy(string name, bool header=false);
void header(string name);
void meta(string name, bool scalable=true);
void finish(string name);
void footer(string name);
void open(string name);
void comment(string name);
void addColor(const prc::RGBAColour& c);
void addIndices(const uint32_t *I);
void addRawPatch(const triple* controls, size_t n,
const prc::RGBAColour *colors, size_t nc);
void addSphere(const triple& center, double radius, bool half=false,
const double& polar=0.0, const double& azimuth=0.0);
private:
bool finished;
string fileName;
};
} //namespace camp
#endif