import math;
import bsp;
import animation;

size(100,100);

animation a;

void face(face[] faces, path3 p, int j, int k) {
 picture pic=faces.push(p);
 filldraw(pic,project(p),Pen(j));
 int sign=(k % 2 == 0) ? 1 : -1;
 transform t=scale(4)*transform(dir(p,0,sign),dir(p,0,-sign));
 label(pic,t*(string) j,project(0.5*(min(p)+max(p))));
}

void snapshot(transform3 t)
{
 static transform3 s=shift(-0.5*(X+Y+Z));
 save();

 face[] faces;
 int j=-1;
 transform3 T=t*s;
 for(int k=0; k < 2; ++k) {
   face(faces,T*plane((1,0,0),(0,1,0),(0,0,k)),++j,k);
   face(faces,T*plane((0,1,0),(0,0,1),(k,0,0)),++j,k);
   face(faces,T*plane((0,0,1),(1,0,0),(0,k,0)),++j,k);
 }
 add(faces);

 a.add();
 restore();
}

int n=50;

real step=360/n;
for(int i=0; i < n; ++i)
 snapshot(rotate(i*step,X));
for(int i=0; i < n; ++i)
 snapshot(rotate(i*step,Y));
for(int i=0; i < n; ++i)
 snapshot(rotate(i*step,Z));

a.movie(loops=10,delay=50);