/*****
* drawsurface.cc
*
* Stores a surface that has been added to a picture.
*****/

#include "drawsurface.h"
#include "drawpath3.h"
#include "arrayop.h"

#include <iostream>
#include <iomanip>
#include <fstream>

#ifdef HAVE_LIBGLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#endif

using namespace prc;
#include "material.h"

namespace camp {

mem::vector<triple> drawElement::centers;
size_t drawElement::centerIndex=0;
centerMap drawElement::centermap;
const triple drawElement::zero;

using vm::array;
using settings::getSetting;

#ifdef HAVE_LIBGLM

void storecolor(GLfloat *colors, int i, const vm::array &pens, int j)
{
 pen p=vm::read<camp::pen>(pens,j);
 p.torgb();
 colors[i]=p.red();
 colors[i+1]=p.green();
 colors[i+2]=p.blue();
 colors[i+3]=p.opacity();
}

void storecolor(GLfloat *colors, int i, const RGBAColour& p)
{
 colors[i]=p.R;
 colors[i+1]=p.G;
 colors[i+2]=p.B;
 colors[i+3]=p.A;
}

void setcolors(const RGBAColour& diffuse, const RGBAColour& emissive,
              const RGBAColour& specular, double shininess,
              double metallic, double fresnel0, abs3Doutfile *out)
{
 Material m=Material(glm::vec4(diffuse.R,diffuse.G,diffuse.B,diffuse.A),
                     glm::vec4(emissive.R,emissive.G,emissive.B,emissive.A),
                     glm::vec4(specular.R,specular.G,specular.B,specular.A),
                     shininess,metallic,fresnel0);

 auto p=materialMap.find(m);
 if(p != materialMap.end()) materialIndex=p->second;
 else {
   materialIndex=materials.size();
   if(materialIndex >= nmaterials)
     nmaterials=min(Maxmaterials,2*nmaterials);
   materials.push_back(m);
   materialMap[m]=materialIndex;
   if(out)
     out->addMaterial(m);
 }
}

#endif

void drawBezierPatch::bounds(const double* t, bbox3& b)
{
 double x,y,z;
 double X,Y,Z;

 if(straight) {
   triple Vertices[4];
   if(t == NULL) {
     Vertices[0]=controls[0];
     Vertices[1]=controls[3];
     Vertices[2]=controls[12];
     Vertices[3]=controls[15];
   } else {
     Vertices[0]=t*controls[0];
     Vertices[1]=t*controls[3];
     Vertices[2]=t*controls[12];
     Vertices[3]=t*controls[15];
   }

   boundstriples(x,y,z,X,Y,Z,4,Vertices);
 } else {
   double cx[16];
   double cy[16];
   double cz[16];

   if(t == NULL) {
     for(unsigned int i=0; i < 16; ++i) {
       triple v=controls[i];
       cx[i]=v.getx();
       cy[i]=v.gety();
       cz[i]=v.getz();
     }
   } else {
     for(unsigned int i=0; i < 16; ++i) {
       triple v=t*controls[i];
       cx[i]=v.getx();
       cy[i]=v.gety();
       cz[i]=v.getz();
     }
   }

   double c0=cx[0];
   double fuzz=Fuzz*run::norm(cx,16);
   x=bound(cx,min,c0,fuzz,maxdepth);
   X=bound(cx,max,c0,fuzz,maxdepth);

   c0=cy[0];
   fuzz=Fuzz*run::norm(cy,16);
   y=bound(cy,min,c0,fuzz,maxdepth);
   Y=bound(cy,max,c0,fuzz,maxdepth);

   c0=cz[0];
   fuzz=Fuzz*run::norm(cz,16);
   z=bound(cz,min,c0,fuzz,maxdepth);
   Z=bound(cz,max,c0,fuzz,maxdepth);
 }

 b.add(x,y,z);
 b.add(X,Y,Z);

 if(t == NULL) {
   Min=triple(x,y,z);
   Max=triple(X,Y,Z);
 }
}

void drawBezierPatch::ratio(const double* t, pair &b, double (*m)(double, double),
                           double fuzz, bool &first)
{
 triple buf[16];
 triple* Controls;
 if(straight) {
   if(t == NULL) Controls=controls;
   else {
     Controls=buf;
     Controls[0]=t*controls[0];
     Controls[3]=t*controls[3];
     Controls[12]=t*controls[12];
     Controls[15]=t*controls[15];
   }

   triple v=Controls[0];
   double x=xratio(v);
   double y=yratio(v);
   if(first) {
     first=false;
     b=pair(x,y);
   } else {
     x=m(b.getx(),x);
     y=m(b.gety(),y);
   }
   v=Controls[3];
   x=m(x,xratio(v));
   y=m(y,yratio(v));
   v=Controls[12];
   x=m(x,xratio(v));
   y=m(y,yratio(v));
   v=Controls[15];
   x=m(x,xratio(v));
   y=m(y,yratio(v));
   b=pair(x,y);
 } else {
   if(t == NULL) Controls=controls;
   else {
     Controls=buf;
     for(unsigned int i=0; i < 16; ++i)
       Controls[i]=t*controls[i];
   }

   if(first) {
     triple v=Controls[0];
     b=pair(xratio(v),yratio(v));
     first=false;
   }

   b=pair(bound(Controls,m,xratio,b.getx(),fuzz,maxdepth),
          bound(Controls,m,yratio,b.gety(),fuzz,maxdepth));
 }
}

bool drawBezierPatch::write(prcfile *out, unsigned int *, double, groupsmap&)
{
 if(invisible || primitive)
   return true;

 RGBAColour Black(0.0,0.0,0.0,diffuse.A);
 PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);

 if(straight) {
   triple vertices[]={controls[0],controls[12],controls[3],controls[15]};
   if(colors) {
     prc::RGBAColour Colors[]={colors[0],colors[1],colors[3],colors[2]};
     out->addQuad(vertices,Colors);
   } else
     out->addRectangle(vertices,m);
 } else
   out->addPatch(controls,m);

 return true;
}

bool drawBezierPatch::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
 if(invisible || primitive)
   return true;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);

 if(billboard) {
   meshinit();
   drawElement::centerIndex=centerIndex;
 } else drawElement::centerIndex=0;

 out->precision(digits);
 if(straight) {
   triple Controls[]={controls[0],controls[12],controls[15],controls[3]};
   out->addStraightPatch(Controls,colors);
 } else {
   double prerender=renderResolution();
   if(prerender) {
     GLfloat c[16];
     if(colors)
       for(size_t i=0; i < 4; ++i)
         storecolor(c,4*i,colors[i]);
     S.init(prerender,colors ? c : NULL);
     S.render(controls,straight,c);
     drawTriangles dt(S.data,center,colors,diffuse,emissive,specular,opacity,
                      shininess,metallic,fresnel0,interaction,invisible,
                      Min,Max);
     dt.write(out);
   } else
     out->addPatch(controls,colors);
 }
 out->precision(getSetting<Int>("digits"));

#endif
 return true;
}

void drawBezierPatch::render(double size2, const triple& b, const triple& B,
                            double perspective, bool remesh)
{
#ifdef HAVE_GL
 if(invisible) return;
 transparent=colors ? colors[0].A+colors[1].A+colors[2].A+colors[3].A < 4.0 :
   diffuse.A < 1.0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0);

 if(transparent)
   setMaterial(transparentData,drawTransparent);
 else {
   if(colors)
     setMaterial(colorData,drawColor);
   else
     setMaterial(materialData,drawMaterial);
 }

 bool offscreen;
 if(billboard) {
   drawElement::centerIndex=centerIndex;
   BB.init(center);
   offscreen=bbox2(Min,Max,BB).offscreen();
 } else
   offscreen=bbox2(Min,Max).offscreen();

 if(offscreen) { // Fully offscreen
   S.Onscreen=false;
   S.data.clear();
   S.transparent=transparent;
   S.color=colors;
   S.notRendered();
   return;
 }

 triple *Controls;
 triple Controls0[16];
 if(billboard) {
   Controls=Controls0;
   for(size_t i=0; i < 16; i++) {
     Controls[i]=BB.transform(controls[i]);
   }
 } else {
   Controls=controls;
   if(!remesh && S.Onscreen) { // Fully onscreen; no need to re-render
     S.append();
     return;
   }
 }

 double s=perspective ? Min.getz()*perspective : 1.0; // Move to glrender

 const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));

 if(gl::outlinemode) {
   setMaterial(material1Data,drawMaterial);
   triple edge0[]={Controls[0],Controls[4],Controls[8],Controls[12]};
   C.queue(edge0,straight,size3.length()/size2);
   triple edge1[]={Controls[12],Controls[13],Controls[14],Controls[15]};
   C.queue(edge1,straight,size3.length()/size2);
   triple edge2[]={Controls[15],Controls[11],Controls[7],Controls[3]};
   C.queue(edge2,straight,size3.length()/size2);
   triple edge3[]={Controls[3],Controls[2],Controls[1],Controls[0]};
   C.queue(edge3,straight,size3.length()/size2);
 } else {
   GLfloat c[16];
   if(colors)
     for(size_t i=0; i < 4; ++i)
       storecolor(c,4*i,colors[i]);

   S.queue(Controls,straight,size3.length()/size2,transparent,
           colors ? c : NULL);
 }
#endif
}

drawElement *drawBezierPatch::transformed(const double* t)
{
 return new drawBezierPatch(t,this);
}

void drawBezierTriangle::bounds(const double* t, bbox3& b)
{
 double x,y,z;
 double X,Y,Z;

 if(straight) {
   triple Vertices[3];
   if(t == NULL) {
     Vertices[0]=controls[0];
     Vertices[1]=controls[6];
     Vertices[2]=controls[9];
   } else {
     Vertices[0]=t*controls[0];
     Vertices[1]=t*controls[6];
     Vertices[2]=t*controls[9];
   }

   boundstriples(x,y,z,X,Y,Z,3,Vertices);
 } else {
   double cx[10];
   double cy[10];
   double cz[10];

   if(t == NULL) {
     for(unsigned int i=0; i < 10; ++i) {
       triple v=controls[i];
       cx[i]=v.getx();
       cy[i]=v.gety();
       cz[i]=v.getz();
     }
   } else {
     for(unsigned int i=0; i < 10; ++i) {
       triple v=t*controls[i];
       cx[i]=v.getx();
       cy[i]=v.gety();
       cz[i]=v.getz();
     }
   }

   double c0=cx[0];
   double fuzz=Fuzz*run::norm(cx,10);
   x=boundtri(cx,min,c0,fuzz,maxdepth);
   X=boundtri(cx,max,c0,fuzz,maxdepth);

   c0=cy[0];
   fuzz=Fuzz*run::norm(cy,10);
   y=boundtri(cy,min,c0,fuzz,maxdepth);
   Y=boundtri(cy,max,c0,fuzz,maxdepth);

   c0=cz[0];
   fuzz=Fuzz*run::norm(cz,10);
   z=boundtri(cz,min,c0,fuzz,maxdepth);
   Z=boundtri(cz,max,c0,fuzz,maxdepth);
 }

 b.add(x,y,z);
 b.add(X,Y,Z);

 if(t == NULL) {
   Min=triple(x,y,z);
   Max=triple(X,Y,Z);
 }
}

void drawBezierTriangle::ratio(const double* t, pair &b,
                              double (*m)(double, double), double fuzz,
                              bool &first)
{
 triple buf[10];
 triple* Controls;
 if(straight) {
   if(t == NULL) Controls=controls;
   else {
     Controls=buf;
     Controls[0]=t*controls[0];
     Controls[6]=t*controls[6];
     Controls[9]=t*controls[9];
   }

   triple v=Controls[0];
   double x=xratio(v);
   double y=yratio(v);
   if(first) {
     first=false;
     b=pair(x,y);
   } else {
     x=m(b.getx(),x);
     y=m(b.gety(),y);
   }
   v=Controls[6];
   x=m(x,xratio(v));
   y=m(y,yratio(v));
   v=Controls[9];
   x=m(x,xratio(v));
   y=m(y,yratio(v));
   b=pair(x,y);
 } else {
   if(t == NULL) Controls=controls;
   else {
     Controls=buf;
     for(unsigned int i=0; i < 10; ++i)
       Controls[i]=t*controls[i];
   }

   if(first) {
     triple v=Controls[0];
     b=pair(xratio(v),yratio(v));
     first=false;
   }

   b=pair(boundtri(Controls,m,xratio,b.getx(),fuzz,maxdepth),
          boundtri(Controls,m,yratio,b.gety(),fuzz,maxdepth));
 }
}

bool drawBezierTriangle::write(prcfile *out, unsigned int *, double,
                              groupsmap&)
{
 if(invisible || primitive)
   return true;

 RGBAColour Black(0.0,0.0,0.0,diffuse.A);
 PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);

 static const double third=1.0/3.0;
 static const double third2=2.0/3.0;
 triple Controls[]={controls[0],controls[0],controls[0],controls[0],
                    controls[1],third2*controls[1]+third*controls[2],
                    third*controls[1]+third2*controls[2],
                    controls[2],controls[3],
                    third*controls[3]+third2*controls[4],
                    third2*controls[4]+third*controls[5],
                    controls[5],controls[6],controls[7],
                    controls[8],controls[9]};
 out->addPatch(Controls,m);

 return true;
}

bool drawBezierTriangle::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM

 if(invisible || primitive)
   return true;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);

 if(billboard) {
   meshinit();
   drawElement::centerIndex=centerIndex;
 } else drawElement::centerIndex=0;

 out->precision(digits);
 if(straight) {
   triple Controls[]={controls[0],controls[6],controls[9]};
   out->addStraightBezierTriangle(Controls,colors);
 } else {
   double prerender=renderResolution();
   if(prerender) {
     GLfloat c[12];
     if(colors)
       for(size_t i=0; i < 3; ++i)
         storecolor(c,4*i,colors[i]);
     S.init(prerender,colors ? c : NULL);
     S.render(controls,straight,c);
     drawTriangles dt(S.data,center,colors,diffuse,emissive,specular,opacity,
                      shininess,metallic,fresnel0,interaction,invisible,
                      Min,Max);
     dt.write(out);
   } else
     out->addBezierTriangle(controls,colors);
 }
 out->precision(getSetting<Int>("digits"));

#endif
 return true;
}

void drawBezierTriangle::render(double size2, const triple& b, const triple& B,
                               double perspective, bool remesh)
{
#ifdef HAVE_GL
 if(invisible) return;
 transparent=colors ? colors[0].A+colors[1].A+colors[2].A < 3.0 :
   diffuse.A < 1.0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0);

 if(transparent)
   setMaterial(transparentData,drawTransparent);
 else {
   if(colors)
     setMaterial(colorData,drawColor);
   else
     setMaterial(materialData,drawMaterial);
 }

 bool offscreen;
 if(billboard) {
   drawElement::centerIndex=centerIndex;
   BB.init(center);
   offscreen=bbox2(Min,Max,BB).offscreen();
 } else
   offscreen=bbox2(Min,Max).offscreen();

 if(offscreen) { // Fully offscreen
   S.Onscreen=false;
   S.data.clear();
   S.transparent=transparent;
   S.color=colors;
   S.notRendered();
   return;
 }

 triple *Controls;
 triple Controls0[10];
 if(billboard) {
   Controls=Controls0;
   for(size_t i=0; i < 10; i++)
     Controls[i]=BB.transform(controls[i]);
 } else {
   if(!remesh && S.Onscreen) { // Fully onscreen; no need to re-render
     S.append();
     return;
   }
   Controls=controls;
 }

 double s=perspective ? Min.getz()*perspective : 1.0; // Move to glrender

 const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));

 if(gl::outlinemode) {
   setMaterial(material1Data,drawMaterial);
   triple edge0[]={Controls[0],Controls[1],Controls[3],Controls[6]};
   C.queue(edge0,straight,size3.length()/size2);
   triple edge1[]={Controls[6],Controls[7],Controls[8],Controls[9]};
   C.queue(edge1,straight,size3.length()/size2);
   triple edge2[]={Controls[9],Controls[5],Controls[2],Controls[0]};
   C.queue(edge2,straight,size3.length()/size2);
 } else {
   GLfloat c[12];
   if(colors)
     for(size_t i=0; i < 3; ++i)
       storecolor(c,4*i,colors[i]);

   S.queue(Controls,straight,size3.length()/size2,transparent,
           colors ? c : NULL);
 }
#endif
}

drawElement *drawBezierTriangle::transformed(const double* t)
{
 return new drawBezierTriangle(t,this);
}

bool drawNurbs::write(prcfile *out, unsigned int *, double, groupsmap&)
{
 if(invisible)
   return true;

 RGBAColour Black(0.0,0.0,0.0,diffuse.A);
 PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
 out->addSurface(udegree,vdegree,nu,nv,controls,uknots,vknots,m,weights);

 return true;
}

// Approximate bounds by bounding box of control polyhedron.
void drawNurbs::bounds(const double* t, bbox3& b)
{
 double x,y,z;
 double X,Y,Z;

 const size_t n=nu*nv;
 triple* Controls;
 if(t == NULL) Controls=controls;
 else {
   Controls=new triple[n];
   for(size_t i=0; i < n; i++)
     Controls[i]=t*controls[i];
 }

 boundstriples(x,y,z,X,Y,Z,n,Controls);

 b.add(x,y,z);
 b.add(X,Y,Z);

 if(t == NULL) {
   Min=triple(x,y,z);
   Max=triple(X,Y,Z);
 } else delete[] Controls;
}

drawElement *drawNurbs::transformed(const double* t)
{
 return new drawNurbs(t,this);
}

void drawNurbs::ratio(const double *t, pair &b, double (*m)(double, double),
                     double, bool &first)
{
 const size_t n=nu*nv;

 triple* Controls;
 if(t == NULL) Controls=controls;
 else {
   Controls=new triple[n];
   for(unsigned int i=0; i < n; ++i)
     Controls[i]=t*controls[i];
 }

 if(first) {
   first=false;
   triple v=Controls[0];
   b=pair(xratio(v),yratio(v));
 }

 double x=b.getx();
 double y=b.gety();
 for(size_t i=0; i < n; ++i) {
   triple v=Controls[i];
   x=m(x,xratio(v));
   y=m(y,yratio(v));
 }
 b=pair(x,y);

 if(t != NULL)
   delete[] Controls;
}


void drawNurbs::displacement()
{
#ifdef HAVE_GL
 size_t n=nu*nv;
 size_t nuknots=udegree+nu+1;
 size_t nvknots=vdegree+nv+1;

 if(Controls == NULL) {
   Controls=new(UseGC)  GLfloat[(weights ? 4 : 3)*n];
   uKnots=new(UseGC) GLfloat[nuknots];
   vKnots=new(UseGC) GLfloat[nvknots];
 }

 if(weights)
   for(size_t i=0; i < n; ++i)
     store(Controls+4*i,controls[i],weights[i]);
 else
   for(size_t i=0; i < n; ++i)
     store(Controls+3*i,controls[i]);

 for(size_t i=0; i < nuknots; ++i)
   uKnots[i]=uknots[i];
 for(size_t i=0; i < nvknots; ++i)
   vKnots[i]=vknots[i];
#endif
}

void drawNurbs::render(double size2, const triple& b, const triple& B,
                      double perspective, bool remesh)
{
// TODO: implement NURBS renderer
}

void drawPRC::P(triple& t, double x, double y, double z)
{
 if(T == NULL) {
   t=triple(x,y,z);
   return;
 }

 double f=T[12]*x+T[13]*y+T[14]*z+T[15];
 if(f == 0.0) run::dividebyzero();
 f=1.0/f;

 t=triple((T[0]*x+T[1]*y+T[2]*z+T[3])*f,(T[4]*x+T[5]*y+T[6]*z+T[7])*f,
          (T[8]*x+T[9]*y+T[10]*z+T[11])*f);
}

void drawSphere::P(triple& t, double x, double y, double z)
{
 if(half) {
   double temp=z; z=x; x=-temp;
 }
 drawPRC::P(t,x,y,z);
}

bool drawSphere::write(prcfile *out, unsigned int *, double, groupsmap&)
{
 if(invisible)
   return true;

 RGBAColour Black(0.0,0.0,0.0,diffuse.A);
 PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);

 switch(type) {
   case 0: // PRCsphere
   {
     if(half)
       out->addHemisphere(1.0,m,NULL,NULL,NULL,1.0,T);
     else
       out->addSphere(1.0,m,NULL,NULL,NULL,1.0,T);
     break;
   }
   case 1: // NURBSsphere
   {
     static double uknot[]={0.0,0.0,1.0/3.0,0.5,1.0,1.0};
     static double vknot[]={0.0,0.0,0.0,0.0,1.0,1.0,1.0,1.0};
     static double Weights[12]={2.0/3.0,2.0/9.0,2.0/9.0,2.0/3.0,
                                1.0/3.0,1.0/9.0,1.0/9.0,1.0/3.0,
                                1.0,1.0/3.0,1.0/3.0,1.0};

// NURBS representation of a sphere using 10 distinct control points
// K. Qin, J. Comp. Sci. and Tech. 12, 210-216 (1997).

     triple N,S,P1,P2,P3,P4,P5,P6,P7,P8;

     P(N,0.0,0.0,1.0);
     P(P1,-2.0,-2.0,1.0);
     P(P2,-2.0,-2.0,-1.0);
     P(S,0.0,0.0,-1.0);
     P(P3,2.0,-2.0,1.0);
     P(P4,2.0,-2.0,-1.0);
     P(P5,2.0,2.0,1.0);
     P(P6,2.0,2.0,-1.0);
     P(P7,-2.0,2.0,1.0);
     P(P8,-2.0,2.0,-1.0);

     triple p0[]={N,P1,P2,S,
                  N,P3,P4,S,
                  N,P5,P6,S,
                  N,P7,P8,S,
                  N,P1,P2,S,
                  N,P3,P4,S};

     out->addSurface(2,3,3,4,p0,uknot,vknot,m,Weights);
     out->addSurface(2,3,3,4,p0+4,uknot,vknot,m,Weights);
     if(!half) {
       out->addSurface(2,3,3,4,p0+8,uknot,vknot,m,Weights);
       out->addSurface(2,3,3,4,p0+12,uknot,vknot,m,Weights);
     }

     break;
   }
   default:
     reportError("Invalid sphere type");
 }

 return true;
}

bool drawSphere::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
 if(invisible)
   return true;

 drawElement::centerIndex=0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);

 triple O,E;
 P(E,1.0,0.0,0.0);
 P(O,0.0,0.0,0.0);
 triple X=E-O;
 double r=length(X);

 if(half)
   out->addHemisphere(O,r,X.polar(false),X.azimuth(false));
 else
   out->addSphere(O,r);

#endif
 return true;
}

bool drawCylinder::write(prcfile *out, unsigned int *, double, groupsmap&)
{
 if(invisible)
   return true;

 RGBAColour Black(0.0,0.0,0.0,diffuse.A);
 PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);

 out->addCylinder(1.0,1.0,m,NULL,NULL,NULL,1.0,T);

 return true;
}

bool drawCylinder::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
 if(invisible)
   return true;

 drawElement::centerIndex=0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);

 triple E,H,O;
 P(E,1.0,0.0,0.0);
 P(H,0.0,0.0,1.0);
 P(O,0.0,0.0,0.0);
 triple X=E-O;
 triple Z=H-O;
 double r=length(X);
 double h=length(Z);

 out->addCylinder(O,r,h,Z.polar(false),Z.azimuth(false),core);

#endif
 return true;
}

bool drawDisk::write(prcfile *out, unsigned int *, double, groupsmap&)
{
 if(invisible)
   return true;

 RGBAColour Black(0.0,0.0,0.0,diffuse.A);
 PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);

 out->addDisk(1.0,m,NULL,NULL,NULL,1.0,T);

 return true;
}

bool drawDisk::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
 if(invisible)
   return true;

 drawElement::centerIndex=0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);

 triple E,H,O;
 P(E,1.0,0.0,0.0);
 P(H,0.0,0.0,1.0);
 P(O,0.0,0.0,0.0);
 triple X=E-O;
 triple Z=H-O;
 double r=length(X);

 out->addDisk(O,r,Z.polar(false),Z.azimuth(false));

#endif
 return true;
}

bool drawTube::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
 if(invisible)
   return true;

 drawElement::centerIndex=0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);

 bbox3 b;
 b.add(T*m);
 b.add(T*triple(m.getx(),m.gety(),M.getz()));
 b.add(T*triple(m.getx(),M.gety(),m.getz()));
 b.add(T*triple(m.getx(),M.gety(),M.getz()));
 b.add(T*triple(M.getx(),m.gety(),m.getz()));
 b.add(T*triple(M.getx(),m.gety(),M.getz()));
 b.add(T*triple(M.getx(),M.gety(),m.getz()));
 b.add(T*M);

 out->addTube(g,width,core);

#endif
 return true;
}

const string drawBaseTriangles::wrongsize=
 "triangle indices require 3 components";
const string drawBaseTriangles::outofrange="index out of range";

void drawBaseTriangles::bounds(const double* t, bbox3& b)
{
 double x,y,z;
 double X,Y,Z;
 triple* tP;

 if(t == NULL) tP=P;
 else {
   tP=new triple[nP];
   for(size_t i=0; i < nP; i++)
     tP[i]=t*P[i];
 }

 boundstriples(x,y,z,X,Y,Z,nP,tP);

 b.add(x,y,z);
 b.add(X,Y,Z);

 if(t == NULL) {
   Min=triple(x,y,z);
   Max=triple(X,Y,Z);
 } else delete[] tP;
}

void drawBaseTriangles::ratio(const double* t, pair &b,
                             double (*m)(double, double), double fuzz,
                             bool &first)
{
 triple* tP;

 if(t == NULL) tP=P;
 else {
   tP=new triple[nP];
   for(size_t i=0; i < nP; i++)
     tP[i]=t*P[i];
 }

 ratiotriples(b,m,first,nP,tP);

 if(t != NULL)
   delete[] tP;
}

bool drawTriangles::write(prcfile *out, unsigned int *, double, groupsmap&)
{
 if(invisible)
   return true;

 if(nC) {
   const RGBAColour white(1,1,1,opacity);
   const RGBAColour black(0,0,0,opacity);
   const PRCmaterial m(black,white,black,specular,opacity,shininess);
   out->addTriangles(nP,P,nI,PI,m,nN,N,NI,0,NULL,NULL,nC,C,CI,0,NULL,NULL,30);
 } else {
   RGBAColour Black(0.0,0.0,0.0,diffuse.A);
   const PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
   out->addTriangles(nP,P,nI,PI,m,nN,N,NI,0,NULL,NULL,0,NULL,NULL,0,NULL,NULL,30);
 }

 return true;
}

bool drawTriangles::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
 if(invisible)
   return true;

 if(billboard) {
   meshinit();
   drawElement::centerIndex=centerIndex;
 } else drawElement::centerIndex=0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
 out->setKEY(KEY);
 out->addTriangles(nP,P,nN,N,nC,C,nI,PI,NI,CI);
#endif
 return true;
}

void drawTriangles::render(double size2, const triple& b,
                          const triple& B, double perspective,
                          bool remesh)
{
#ifdef HAVE_GL
 if(invisible) return;
 transparent=diffuse.A < 1.0;

 setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0);

 if(transparent)
   setMaterial(transparentData,drawTransparent);
 else
   setMaterial(triangleData,drawTriangle);

 bool offscreen;
 if(billboard) {
   drawElement::centerIndex=centerIndex;
   BB.init(center);
   offscreen=bbox2(Min,Max,BB).offscreen();
 } else
   offscreen=bbox2(Min,Max).offscreen();

 if(offscreen) { // Fully offscreen
   R.Onscreen=false;
   R.data.clear();
   R.transparent=transparent;
   R.notRendered();
   return;
 }

 triple *P0;
 if(billboard) {
   P0=new triple [nP];
   for(size_t i=0; i < nP; i++)
     P0[i]=BB.transform(P[i]);
 } else {
   if(!remesh && R.Onscreen) { // Fully onscreen; no need to re-render
     R.append();
     return;
   }
   P0=P;
 }

 R.queue(nP,P0,nN,N,nC,C,nI,PI,NI,CI,transparent);

 if(billboard)
   delete [] P0;
#endif
}

} //namespace camp