/*****
* drawsurface.cc
*
* Stores a surface that has been added to a picture.
*****/
#include "drawsurface.h"
#include "drawpath3.h"
#include "arrayop.h"
#include <iostream>
#include <iomanip>
#include <fstream>
#ifdef HAVE_LIBGLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#endif
using namespace prc;
#include "material.h"
namespace camp {
mem::vector<triple> drawElement::centers;
size_t drawElement::centerIndex=0;
centerMap drawElement::centermap;
const triple drawElement::zero;
using vm::array;
using settings::getSetting;
#ifdef HAVE_LIBGLM
void storecolor(GLfloat *colors, int i, const vm::array &pens, int j)
{
pen p=vm::read<camp::pen>(pens,j);
p.torgb();
colors[i]=p.red();
colors[i+1]=p.green();
colors[i+2]=p.blue();
colors[i+3]=p.opacity();
}
void storecolor(GLfloat *colors, int i, const RGBAColour& p)
{
colors[i]=p.R;
colors[i+1]=p.G;
colors[i+2]=p.B;
colors[i+3]=p.A;
}
void setcolors(const RGBAColour& diffuse, const RGBAColour& emissive,
const RGBAColour& specular, double shininess,
double metallic, double fresnel0, abs3Doutfile *out)
{
Material m=Material(glm::vec4(diffuse.R,diffuse.G,diffuse.B,diffuse.A),
glm::vec4(emissive.R,emissive.G,emissive.B,emissive.A),
glm::vec4(specular.R,specular.G,specular.B,specular.A),
shininess,metallic,fresnel0);
auto p=materialMap.find(m);
if(p != materialMap.end()) materialIndex=p->second;
else {
materialIndex=materials.size();
if(materialIndex >= nmaterials)
nmaterials=min(Maxmaterials,2*nmaterials);
materials.push_back(m);
materialMap[m]=materialIndex;
if(out)
out->addMaterial(m);
}
}
#endif
void drawBezierPatch::bounds(const double* t, bbox3& b)
{
double x,y,z;
double X,Y,Z;
if(straight) {
triple Vertices[4];
if(t == NULL) {
Vertices[0]=controls[0];
Vertices[1]=controls[3];
Vertices[2]=controls[12];
Vertices[3]=controls[15];
} else {
Vertices[0]=t*controls[0];
Vertices[1]=t*controls[3];
Vertices[2]=t*controls[12];
Vertices[3]=t*controls[15];
}
boundstriples(x,y,z,X,Y,Z,4,Vertices);
} else {
double cx[16];
double cy[16];
double cz[16];
if(t == NULL) {
for(unsigned int i=0; i < 16; ++i) {
triple v=controls[i];
cx[i]=v.getx();
cy[i]=v.gety();
cz[i]=v.getz();
}
} else {
for(unsigned int i=0; i < 16; ++i) {
triple v=t*controls[i];
cx[i]=v.getx();
cy[i]=v.gety();
cz[i]=v.getz();
}
}
double c0=cx[0];
double fuzz=Fuzz*run::norm(cx,16);
x=bound(cx,min,c0,fuzz,maxdepth);
X=bound(cx,max,c0,fuzz,maxdepth);
c0=cy[0];
fuzz=Fuzz*run::norm(cy,16);
y=bound(cy,min,c0,fuzz,maxdepth);
Y=bound(cy,max,c0,fuzz,maxdepth);
c0=cz[0];
fuzz=Fuzz*run::norm(cz,16);
z=bound(cz,min,c0,fuzz,maxdepth);
Z=bound(cz,max,c0,fuzz,maxdepth);
}
b.add(x,y,z);
b.add(X,Y,Z);
if(t == NULL) {
Min=triple(x,y,z);
Max=triple(X,Y,Z);
}
}
void drawBezierPatch::ratio(const double* t, pair &b, double (*m)(double, double),
double fuzz, bool &first)
{
triple buf[16];
triple* Controls;
if(straight) {
if(t == NULL) Controls=controls;
else {
Controls=buf;
Controls[0]=t*controls[0];
Controls[3]=t*controls[3];
Controls[12]=t*controls[12];
Controls[15]=t*controls[15];
}
triple v=Controls[0];
double x=xratio(v);
double y=yratio(v);
if(first) {
first=false;
b=pair(x,y);
} else {
x=m(b.getx(),x);
y=m(b.gety(),y);
}
v=Controls[3];
x=m(x,xratio(v));
y=m(y,yratio(v));
v=Controls[12];
x=m(x,xratio(v));
y=m(y,yratio(v));
v=Controls[15];
x=m(x,xratio(v));
y=m(y,yratio(v));
b=pair(x,y);
} else {
if(t == NULL) Controls=controls;
else {
Controls=buf;
for(unsigned int i=0; i < 16; ++i)
Controls[i]=t*controls[i];
}
if(first) {
triple v=Controls[0];
b=pair(xratio(v),yratio(v));
first=false;
}
b=pair(bound(Controls,m,xratio,b.getx(),fuzz,maxdepth),
bound(Controls,m,yratio,b.gety(),fuzz,maxdepth));
}
}
bool drawBezierPatch::write(prcfile *out, unsigned int *, double, groupsmap&)
{
if(invisible || primitive)
return true;
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
if(straight) {
triple vertices[]={controls[0],controls[12],controls[3],controls[15]};
if(colors) {
prc::RGBAColour Colors[]={colors[0],colors[1],colors[3],colors[2]};
out->addQuad(vertices,Colors);
} else
out->addRectangle(vertices,m);
} else
out->addPatch(controls,m);
return true;
}
bool drawBezierPatch::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible || primitive)
return true;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
if(billboard) {
meshinit();
drawElement::centerIndex=centerIndex;
} else drawElement::centerIndex=0;
out->precision(digits);
if(straight) {
triple Controls[]={controls[0],controls[12],controls[15],controls[3]};
out->addStraightPatch(Controls,colors);
} else {
double prerender=renderResolution();
if(prerender) {
GLfloat c[16];
if(colors)
for(size_t i=0; i < 4; ++i)
storecolor(c,4*i,colors[i]);
S.init(prerender,colors ? c : NULL);
S.render(controls,straight,c);
drawTriangles dt(S.data,center,colors,diffuse,emissive,specular,opacity,
shininess,metallic,fresnel0,interaction,invisible,
Min,Max);
dt.write(out);
} else
out->addPatch(controls,colors);
}
out->precision(getSetting<Int>("digits"));
#endif
return true;
}
void drawBezierPatch::render(double size2, const triple& b, const triple& B,
double perspective, bool remesh)
{
#ifdef HAVE_GL
if(invisible) return;
transparent=colors ? colors[0].A+colors[1].A+colors[2].A+colors[3].A < 4.0 :
diffuse.A < 1.0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0);
if(transparent)
setMaterial(transparentData,drawTransparent);
else {
if(colors)
setMaterial(colorData,drawColor);
else
setMaterial(materialData,drawMaterial);
}
bool offscreen;
if(billboard) {
drawElement::centerIndex=centerIndex;
BB.init(center);
offscreen=bbox2(Min,Max,BB).offscreen();
} else
offscreen=bbox2(Min,Max).offscreen();
if(offscreen) { // Fully offscreen
S.Onscreen=false;
S.data.clear();
S.transparent=transparent;
S.color=colors;
S.notRendered();
return;
}
triple *Controls;
triple Controls0[16];
if(billboard) {
Controls=Controls0;
for(size_t i=0; i < 16; i++) {
Controls[i]=BB.transform(controls[i]);
}
} else {
Controls=controls;
if(!remesh && S.Onscreen) { // Fully onscreen; no need to re-render
S.append();
return;
}
}
double s=perspective ? Min.getz()*perspective : 1.0; // Move to glrender
const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));
if(gl::outlinemode) {
setMaterial(material1Data,drawMaterial);
triple edge0[]={Controls[0],Controls[4],Controls[8],Controls[12]};
C.queue(edge0,straight,size3.length()/size2);
triple edge1[]={Controls[12],Controls[13],Controls[14],Controls[15]};
C.queue(edge1,straight,size3.length()/size2);
triple edge2[]={Controls[15],Controls[11],Controls[7],Controls[3]};
C.queue(edge2,straight,size3.length()/size2);
triple edge3[]={Controls[3],Controls[2],Controls[1],Controls[0]};
C.queue(edge3,straight,size3.length()/size2);
} else {
GLfloat c[16];
if(colors)
for(size_t i=0; i < 4; ++i)
storecolor(c,4*i,colors[i]);
S.queue(Controls,straight,size3.length()/size2,transparent,
colors ? c : NULL);
}
#endif
}
drawElement *drawBezierPatch::transformed(const double* t)
{
return new drawBezierPatch(t,this);
}
void drawBezierTriangle::bounds(const double* t, bbox3& b)
{
double x,y,z;
double X,Y,Z;
if(straight) {
triple Vertices[3];
if(t == NULL) {
Vertices[0]=controls[0];
Vertices[1]=controls[6];
Vertices[2]=controls[9];
} else {
Vertices[0]=t*controls[0];
Vertices[1]=t*controls[6];
Vertices[2]=t*controls[9];
}
boundstriples(x,y,z,X,Y,Z,3,Vertices);
} else {
double cx[10];
double cy[10];
double cz[10];
if(t == NULL) {
for(unsigned int i=0; i < 10; ++i) {
triple v=controls[i];
cx[i]=v.getx();
cy[i]=v.gety();
cz[i]=v.getz();
}
} else {
for(unsigned int i=0; i < 10; ++i) {
triple v=t*controls[i];
cx[i]=v.getx();
cy[i]=v.gety();
cz[i]=v.getz();
}
}
double c0=cx[0];
double fuzz=Fuzz*run::norm(cx,10);
x=boundtri(cx,min,c0,fuzz,maxdepth);
X=boundtri(cx,max,c0,fuzz,maxdepth);
c0=cy[0];
fuzz=Fuzz*run::norm(cy,10);
y=boundtri(cy,min,c0,fuzz,maxdepth);
Y=boundtri(cy,max,c0,fuzz,maxdepth);
c0=cz[0];
fuzz=Fuzz*run::norm(cz,10);
z=boundtri(cz,min,c0,fuzz,maxdepth);
Z=boundtri(cz,max,c0,fuzz,maxdepth);
}
b.add(x,y,z);
b.add(X,Y,Z);
if(t == NULL) {
Min=triple(x,y,z);
Max=triple(X,Y,Z);
}
}
void drawBezierTriangle::ratio(const double* t, pair &b,
double (*m)(double, double), double fuzz,
bool &first)
{
triple buf[10];
triple* Controls;
if(straight) {
if(t == NULL) Controls=controls;
else {
Controls=buf;
Controls[0]=t*controls[0];
Controls[6]=t*controls[6];
Controls[9]=t*controls[9];
}
triple v=Controls[0];
double x=xratio(v);
double y=yratio(v);
if(first) {
first=false;
b=pair(x,y);
} else {
x=m(b.getx(),x);
y=m(b.gety(),y);
}
v=Controls[6];
x=m(x,xratio(v));
y=m(y,yratio(v));
v=Controls[9];
x=m(x,xratio(v));
y=m(y,yratio(v));
b=pair(x,y);
} else {
if(t == NULL) Controls=controls;
else {
Controls=buf;
for(unsigned int i=0; i < 10; ++i)
Controls[i]=t*controls[i];
}
if(first) {
triple v=Controls[0];
b=pair(xratio(v),yratio(v));
first=false;
}
b=pair(boundtri(Controls,m,xratio,b.getx(),fuzz,maxdepth),
boundtri(Controls,m,yratio,b.gety(),fuzz,maxdepth));
}
}
bool drawBezierTriangle::write(prcfile *out, unsigned int *, double,
groupsmap&)
{
if(invisible || primitive)
return true;
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
static const double third=1.0/3.0;
static const double third2=2.0/3.0;
triple Controls[]={controls[0],controls[0],controls[0],controls[0],
controls[1],third2*controls[1]+third*controls[2],
third*controls[1]+third2*controls[2],
controls[2],controls[3],
third*controls[3]+third2*controls[4],
third2*controls[4]+third*controls[5],
controls[5],controls[6],controls[7],
controls[8],controls[9]};
out->addPatch(Controls,m);
return true;
}
bool drawBezierTriangle::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible || primitive)
return true;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
if(billboard) {
meshinit();
drawElement::centerIndex=centerIndex;
} else drawElement::centerIndex=0;
out->precision(digits);
if(straight) {
triple Controls[]={controls[0],controls[6],controls[9]};
out->addStraightBezierTriangle(Controls,colors);
} else {
double prerender=renderResolution();
if(prerender) {
GLfloat c[12];
if(colors)
for(size_t i=0; i < 3; ++i)
storecolor(c,4*i,colors[i]);
S.init(prerender,colors ? c : NULL);
S.render(controls,straight,c);
drawTriangles dt(S.data,center,colors,diffuse,emissive,specular,opacity,
shininess,metallic,fresnel0,interaction,invisible,
Min,Max);
dt.write(out);
} else
out->addBezierTriangle(controls,colors);
}
out->precision(getSetting<Int>("digits"));
#endif
return true;
}
void drawBezierTriangle::render(double size2, const triple& b, const triple& B,
double perspective, bool remesh)
{
#ifdef HAVE_GL
if(invisible) return;
transparent=colors ? colors[0].A+colors[1].A+colors[2].A < 3.0 :
diffuse.A < 1.0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0);
if(transparent)
setMaterial(transparentData,drawTransparent);
else {
if(colors)
setMaterial(colorData,drawColor);
else
setMaterial(materialData,drawMaterial);
}
bool offscreen;
if(billboard) {
drawElement::centerIndex=centerIndex;
BB.init(center);
offscreen=bbox2(Min,Max,BB).offscreen();
} else
offscreen=bbox2(Min,Max).offscreen();
if(offscreen) { // Fully offscreen
S.Onscreen=false;
S.data.clear();
S.transparent=transparent;
S.color=colors;
S.notRendered();
return;
}
triple *Controls;
triple Controls0[10];
if(billboard) {
Controls=Controls0;
for(size_t i=0; i < 10; i++)
Controls[i]=BB.transform(controls[i]);
} else {
if(!remesh && S.Onscreen) { // Fully onscreen; no need to re-render
S.append();
return;
}
Controls=controls;
}
double s=perspective ? Min.getz()*perspective : 1.0; // Move to glrender
const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));
if(gl::outlinemode) {
setMaterial(material1Data,drawMaterial);
triple edge0[]={Controls[0],Controls[1],Controls[3],Controls[6]};
C.queue(edge0,straight,size3.length()/size2);
triple edge1[]={Controls[6],Controls[7],Controls[8],Controls[9]};
C.queue(edge1,straight,size3.length()/size2);
triple edge2[]={Controls[9],Controls[5],Controls[2],Controls[0]};
C.queue(edge2,straight,size3.length()/size2);
} else {
GLfloat c[12];
if(colors)
for(size_t i=0; i < 3; ++i)
storecolor(c,4*i,colors[i]);
S.queue(Controls,straight,size3.length()/size2,transparent,
colors ? c : NULL);
}
#endif
}
drawElement *drawBezierTriangle::transformed(const double* t)
{
return new drawBezierTriangle(t,this);
}
bool drawNurbs::write(prcfile *out, unsigned int *, double, groupsmap&)
{
if(invisible)
return true;
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
out->addSurface(udegree,vdegree,nu,nv,controls,uknots,vknots,m,weights);
return true;
}
// Approximate bounds by bounding box of control polyhedron.
void drawNurbs::bounds(const double* t, bbox3& b)
{
double x,y,z;
double X,Y,Z;
const size_t n=nu*nv;
triple* Controls;
if(t == NULL) Controls=controls;
else {
Controls=new triple[n];
for(size_t i=0; i < n; i++)
Controls[i]=t*controls[i];
}
boundstriples(x,y,z,X,Y,Z,n,Controls);
b.add(x,y,z);
b.add(X,Y,Z);
if(t == NULL) {
Min=triple(x,y,z);
Max=triple(X,Y,Z);
} else delete[] Controls;
}
drawElement *drawNurbs::transformed(const double* t)
{
return new drawNurbs(t,this);
}
void drawNurbs::ratio(const double *t, pair &b, double (*m)(double, double),
double, bool &first)
{
const size_t n=nu*nv;
triple* Controls;
if(t == NULL) Controls=controls;
else {
Controls=new triple[n];
for(unsigned int i=0; i < n; ++i)
Controls[i]=t*controls[i];
}
if(first) {
first=false;
triple v=Controls[0];
b=pair(xratio(v),yratio(v));
}
double x=b.getx();
double y=b.gety();
for(size_t i=0; i < n; ++i) {
triple v=Controls[i];
x=m(x,xratio(v));
y=m(y,yratio(v));
}
b=pair(x,y);
if(t != NULL)
delete[] Controls;
}
void drawNurbs::displacement()
{
#ifdef HAVE_GL
size_t n=nu*nv;
size_t nuknots=udegree+nu+1;
size_t nvknots=vdegree+nv+1;
if(Controls == NULL) {
Controls=new(UseGC) GLfloat[(weights ? 4 : 3)*n];
uKnots=new(UseGC) GLfloat[nuknots];
vKnots=new(UseGC) GLfloat[nvknots];
}
if(weights)
for(size_t i=0; i < n; ++i)
store(Controls+4*i,controls[i],weights[i]);
else
for(size_t i=0; i < n; ++i)
store(Controls+3*i,controls[i]);
for(size_t i=0; i < nuknots; ++i)
uKnots[i]=uknots[i];
for(size_t i=0; i < nvknots; ++i)
vKnots[i]=vknots[i];
#endif
}
void drawNurbs::render(double size2, const triple& b, const triple& B,
double perspective, bool remesh)
{
// TODO: implement NURBS renderer
}
void drawPRC::P(triple& t, double x, double y, double z)
{
if(T == NULL) {
t=triple(x,y,z);
return;
}
double f=T[12]*x+T[13]*y+T[14]*z+T[15];
if(f == 0.0) run::dividebyzero();
f=1.0/f;
t=triple((T[0]*x+T[1]*y+T[2]*z+T[3])*f,(T[4]*x+T[5]*y+T[6]*z+T[7])*f,
(T[8]*x+T[9]*y+T[10]*z+T[11])*f);
}
void drawSphere::P(triple& t, double x, double y, double z)
{
if(half) {
double temp=z; z=x; x=-temp;
}
drawPRC::P(t,x,y,z);
}
bool drawSphere::write(prcfile *out, unsigned int *, double, groupsmap&)
{
if(invisible)
return true;
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
switch(type) {
case 0: // PRCsphere
{
if(half)
out->addHemisphere(1.0,m,NULL,NULL,NULL,1.0,T);
else
out->addSphere(1.0,m,NULL,NULL,NULL,1.0,T);
break;
}
case 1: // NURBSsphere
{
static double uknot[]={0.0,0.0,1.0/3.0,0.5,1.0,1.0};
static double vknot[]={0.0,0.0,0.0,0.0,1.0,1.0,1.0,1.0};
static double Weights[12]={2.0/3.0,2.0/9.0,2.0/9.0,2.0/3.0,
1.0/3.0,1.0/9.0,1.0/9.0,1.0/3.0,
1.0,1.0/3.0,1.0/3.0,1.0};
// NURBS representation of a sphere using 10 distinct control points
// K. Qin, J. Comp. Sci. and Tech. 12, 210-216 (1997).
triple N,S,P1,P2,P3,P4,P5,P6,P7,P8;
P(N,0.0,0.0,1.0);
P(P1,-2.0,-2.0,1.0);
P(P2,-2.0,-2.0,-1.0);
P(S,0.0,0.0,-1.0);
P(P3,2.0,-2.0,1.0);
P(P4,2.0,-2.0,-1.0);
P(P5,2.0,2.0,1.0);
P(P6,2.0,2.0,-1.0);
P(P7,-2.0,2.0,1.0);
P(P8,-2.0,2.0,-1.0);
triple p0[]={N,P1,P2,S,
N,P3,P4,S,
N,P5,P6,S,
N,P7,P8,S,
N,P1,P2,S,
N,P3,P4,S};
out->addSurface(2,3,3,4,p0,uknot,vknot,m,Weights);
out->addSurface(2,3,3,4,p0+4,uknot,vknot,m,Weights);
if(!half) {
out->addSurface(2,3,3,4,p0+8,uknot,vknot,m,Weights);
out->addSurface(2,3,3,4,p0+12,uknot,vknot,m,Weights);
}
break;
}
default:
reportError("Invalid sphere type");
}
return true;
}
bool drawSphere::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible)
return true;
drawElement::centerIndex=0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
triple O,E;
P(E,1.0,0.0,0.0);
P(O,0.0,0.0,0.0);
triple X=E-O;
double r=length(X);
if(half)
out->addHemisphere(O,r,X.polar(false),X.azimuth(false));
else
out->addSphere(O,r);
#endif
return true;
}
bool drawCylinder::write(prcfile *out, unsigned int *, double, groupsmap&)
{
if(invisible)
return true;
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
out->addCylinder(1.0,1.0,m,NULL,NULL,NULL,1.0,T);
return true;
}
bool drawCylinder::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible)
return true;
drawElement::centerIndex=0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
triple E,H,O;
P(E,1.0,0.0,0.0);
P(H,0.0,0.0,1.0);
P(O,0.0,0.0,0.0);
triple X=E-O;
triple Z=H-O;
double r=length(X);
double h=length(Z);
out->addCylinder(O,r,h,Z.polar(false),Z.azimuth(false),core);
#endif
return true;
}
bool drawDisk::write(prcfile *out, unsigned int *, double, groupsmap&)
{
if(invisible)
return true;
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
out->addDisk(1.0,m,NULL,NULL,NULL,1.0,T);
return true;
}
bool drawDisk::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible)
return true;
drawElement::centerIndex=0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
triple E,H,O;
P(E,1.0,0.0,0.0);
P(H,0.0,0.0,1.0);
P(O,0.0,0.0,0.0);
triple X=E-O;
triple Z=H-O;
double r=length(X);
out->addDisk(O,r,Z.polar(false),Z.azimuth(false));
#endif
return true;
}
bool drawTube::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible)
return true;
drawElement::centerIndex=0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
bbox3 b;
b.add(T*m);
b.add(T*triple(m.getx(),m.gety(),M.getz()));
b.add(T*triple(m.getx(),M.gety(),m.getz()));
b.add(T*triple(m.getx(),M.gety(),M.getz()));
b.add(T*triple(M.getx(),m.gety(),m.getz()));
b.add(T*triple(M.getx(),m.gety(),M.getz()));
b.add(T*triple(M.getx(),M.gety(),m.getz()));
b.add(T*M);
out->addTube(g,width,core);
#endif
return true;
}
const string drawBaseTriangles::wrongsize=
"triangle indices require 3 components";
const string drawBaseTriangles::outofrange="index out of range";
void drawBaseTriangles::bounds(const double* t, bbox3& b)
{
double x,y,z;
double X,Y,Z;
triple* tP;
if(t == NULL) tP=P;
else {
tP=new triple[nP];
for(size_t i=0; i < nP; i++)
tP[i]=t*P[i];
}
boundstriples(x,y,z,X,Y,Z,nP,tP);
b.add(x,y,z);
b.add(X,Y,Z);
if(t == NULL) {
Min=triple(x,y,z);
Max=triple(X,Y,Z);
} else delete[] tP;
}
void drawBaseTriangles::ratio(const double* t, pair &b,
double (*m)(double, double), double fuzz,
bool &first)
{
triple* tP;
if(t == NULL) tP=P;
else {
tP=new triple[nP];
for(size_t i=0; i < nP; i++)
tP[i]=t*P[i];
}
ratiotriples(b,m,first,nP,tP);
if(t != NULL)
delete[] tP;
}
bool drawTriangles::write(prcfile *out, unsigned int *, double, groupsmap&)
{
if(invisible)
return true;
if(nC) {
const RGBAColour white(1,1,1,opacity);
const RGBAColour black(0,0,0,opacity);
const PRCmaterial m(black,white,black,specular,opacity,shininess);
out->addTriangles(nP,P,nI,PI,m,nN,N,NI,0,NULL,NULL,nC,C,CI,0,NULL,NULL,30);
} else {
RGBAColour Black(0.0,0.0,0.0,diffuse.A);
const PRCmaterial m(Black,diffuse,emissive,specular,opacity,shininess);
out->addTriangles(nP,P,nI,PI,m,nN,N,NI,0,NULL,NULL,0,NULL,NULL,0,NULL,NULL,30);
}
return true;
}
bool drawTriangles::write(abs3Doutfile *out)
{
#ifdef HAVE_LIBGLM
if(invisible)
return true;
if(billboard) {
meshinit();
drawElement::centerIndex=centerIndex;
} else drawElement::centerIndex=0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0,out);
out->setKEY(KEY);
out->addTriangles(nP,P,nN,N,nC,C,nI,PI,NI,CI);
#endif
return true;
}
void drawTriangles::render(double size2, const triple& b,
const triple& B, double perspective,
bool remesh)
{
#ifdef HAVE_GL
if(invisible) return;
transparent=diffuse.A < 1.0;
setcolors(diffuse,emissive,specular,shininess,metallic,fresnel0);
if(transparent)
setMaterial(transparentData,drawTransparent);
else
setMaterial(triangleData,drawTriangle);
bool offscreen;
if(billboard) {
drawElement::centerIndex=centerIndex;
BB.init(center);
offscreen=bbox2(Min,Max,BB).offscreen();
} else
offscreen=bbox2(Min,Max).offscreen();
if(offscreen) { // Fully offscreen
R.Onscreen=false;
R.data.clear();
R.transparent=transparent;
R.notRendered();
return;
}
triple *P0;
if(billboard) {
P0=new triple [nP];
for(size_t i=0; i < nP; i++)
P0[i]=BB.transform(P[i]);
} else {
if(!remesh && R.Onscreen) { // Fully onscreen; no need to re-render
R.append();
return;
}
P0=P;
}
R.queue(nP,P0,nN,N,nC,C,nI,PI,NI,CI,transparent);
if(billboard)
delete [] P0;
#endif
}
} //namespace camp