private import math;

if(settings.v3d) settings.prc=false;

if(prc0() || settings.v3d) {
 if(!latex()) {
   settings.prc=false;
   settings.v3d=false;
 }
 else {
   access embed;
   Embed=embed.embedplayer;
 }
}

// Useful lossy PRC compression values.
restricted real Zero=0;
restricted real Single=0.000001;
restricted real Low=0.0001;
restricted real Medium=0.001;
restricted real High=0.01;

restricted int PRCsphere=0;   // Renders slowly but produces smaller PRC files.
restricted int NURBSsphere=1; // Renders fast but produces larger PRC files.

struct interaction
{
 int type;
 triple center;  // position to rotate billboard objects about
 bool targetsize;
 static interaction defaultinteraction;

 void operator init(interaction interaction=defaultinteraction,
                    int type=interaction.type,
                    triple center=interaction.center, bool targetsize=interaction.targetsize) {
   this.type=type;
   this.center=center;
   this.targetsize=targetsize;
 }
}

interaction.defaultinteraction=new interaction;

restricted interaction Embedded=interaction();
restricted interaction Billboard=interaction(1);

struct render
{
 real compression;     // lossy PRC compression parameter (0=no compression)
 real granularity;     // PRC rendering granularity

 bool closed;          // use one-sided PRC rendering?

 bool tessellate;      // use tessellated mesh to store straight patches

 bool3 merge;          // merge PRC nodes before rendering, for faster but
                       // lower quality rendering (the value default means
                       // merge opaque patches only).

 int sphere;           // PRC sphere type (PRCsphere or NURBSsphere).

 // General parameters:
 real margin;          // shrink amount for rendered OpenGL viewport, in bp.
 bool partnames;       // assign part name indices to compound objects
 bool defaultnames;    // assign default names to unnamed objects
 interaction interaction; // billboard interaction mode

 static render defaultrender;

 void operator init(render render=defaultrender,
                    real compression=render.compression,
                    real granularity=render.granularity,
                    bool closed=render.closed,
                    bool tessellate=render.tessellate,
                    bool3 merge=render.merge,
                    int sphere=render.sphere,
                    real margin=render.margin,
                    bool partnames=render.partnames,
                    bool defaultnames=render.defaultnames,
                    interaction interaction=render.interaction)
 {
   this.compression=compression;
   this.granularity=granularity;
   this.closed=closed;
   this.tessellate=tessellate;
   this.merge=merge;
   this.sphere=sphere;
   this.margin=margin;
   this.partnames=partnames;
   this.defaultnames=defaultnames;
   this.interaction=interaction;
 }
}

render operator init() {return render();}

render defaultrender=render.defaultrender=new render;
defaultrender.compression=High;
defaultrender.granularity=Medium;
defaultrender.closed=false;
defaultrender.tessellate=false;
defaultrender.merge=false;
defaultrender.margin=0.02;
defaultrender.sphere=NURBSsphere;
defaultrender.partnames=false;
defaultrender.defaultnames=true;
defaultrender.interaction=Embedded;

real defaultshininess=0.7;
real defaultmetallic=0.0;
real defaultfresnel0=0.04;



real angleprecision=1e-5; // Precision for centering perspective projections.
int maxangleiterations=25;

string defaultembed3Doptions="3Dmenu";
string defaultembed3Dscript;
real defaulteyetoview=63mm/1000mm;

string partname(int i, render render=defaultrender)
{
 return render.partnames ? string(i+1) : "";
}

triple O=(0,0,0);
triple X=(1,0,0), Y=(0,1,0), Z=(0,0,1);

// A translation in 3D space.
transform3 shift(triple v)
{
 transform3 t=identity(4);
 t[0][3]=v.x;
 t[1][3]=v.y;
 t[2][3]=v.z;
 return t;
}

// Avoid two parentheses.
transform3 shift(real x, real y, real z)
{
 return shift((x,y,z));
}

transform3 shift(transform3 t)
{
 transform3 T=identity(4);
 T[0][3]=t[0][3];
 T[1][3]=t[1][3];
 T[2][3]=t[2][3];
 return T;
}

// A 3D scaling in the x direction.
transform3 xscale3(real x)
{
 transform3 t=identity(4);
 t[0][0]=x;
 return t;
}

// A 3D scaling in the y direction.
transform3 yscale3(real y)
{
 transform3 t=identity(4);
 t[1][1]=y;
 return t;
}

// A 3D scaling in the z direction.
transform3 zscale3(real z)
{
 transform3 t=identity(4);
 t[2][2]=z;
 return t;
}

// A 3D scaling by s in the v direction.
transform3 scale(triple v, real s)
{
 v=unit(v);
 s -= 1;
 return new real[][] {
   {1+s*v.x^2, s*v.x*v.y, s*v.x*v.z, 0},
     {s*v.x*v.y, 1+s*v.y^2, s*v.y*v.z, 0},
       {s*v.x*v.z, s*v.y*v.z, 1+s*v.z^2, 0},
         {0, 0, 0, 1}};
}

// A transformation representing rotation by an angle in degrees about
// an axis v through the origin (in the right-handed direction).
transform3 rotate(real angle, triple v)
{
 if(v == O) abort("cannot rotate about the zero vector");
 v=unit(v);
 real x=v.x, y=v.y, z=v.z;
 real s=Sin(angle), c=Cos(angle), t=1-c;

 return new real[][] {
   {t*x^2+c,   t*x*y-s*z, t*x*z+s*y, 0},
     {t*x*y+s*z, t*y^2+c,   t*y*z-s*x, 0},
       {t*x*z-s*y, t*y*z+s*x, t*z^2+c,   0},
         {0,         0,         0,         1}};
}

// A transformation representing rotation by an angle in degrees about
// the line u--v (in the right-handed direction).
transform3 rotate(real angle, triple u, triple v)
{
 return shift(u)*rotate(angle,v-u)*shift(-u);
}

// Reflects about the plane through u, v, and w.
transform3 reflect(triple u, triple v, triple w)
{
 triple n=unit(cross(v-u,w-u));
 if(n == O)
   abort("points determining reflection plane cannot be colinear");

 return new real[][] {
   {1-2*n.x^2, -2*n.x*n.y, -2*n.x*n.z, u.x},
     {-2*n.x*n.y, 1-2*n.y^2, -2*n.y*n.z, u.y},
       {-2*n.x*n.z, -2*n.y*n.z, 1-2*n.z^2, u.z},
         {0, 0, 0, 1}
 }*shift(-u);
}

// Project u onto v.
triple project(triple u, triple v)
{
 v=unit(v);
 return dot(u,v)*v;
}

// Return a unit vector perpendicular to a given unit vector v.
triple perp(triple v)
{
 triple u=cross(v,Y);
 real norm=sqrtEpsilon*abs(v);
 if(abs(u) > norm) return unit(u);
 u=cross(v,Z);
 return (abs(u) > norm) ? unit(u) : X;
}

// Return the transformation corresponding to moving the camera from the target
// (looking in the negative z direction) to the point 'eye' (looking at target,
// orienting the camera so that direction 'up' points upwards.
// Since, in actuality, we are transforming the points instead of the camera,
// we calculate the inverse matrix.
// Based on the gluLookAt implementation in the OpenGL manual.
transform3 look(triple eye, triple up=Z, triple target=O)
{
 triple f=unit(target-eye);
 if(f == O)
   f=-Z; // The eye is already at the origin: look down.

 triple s=cross(f,up);

 // If the eye is pointing either directly up or down, there is no
 // preferred "up" direction.  Pick one arbitrarily.
 s=s != O ? unit(s) : perp(f);

 triple u=cross(s,f);

 transform3 M={{ s.x,  s.y,  s.z, 0},
               { u.x,  u.y,  u.z, 0},
               {-f.x, -f.y, -f.z, 0},
               {   0,    0,    0, 1}};

 return M*shift(-eye);
}

// Return a matrix to do perspective distortion based on a triple v.
transform3 distort(triple v)
{
 transform3 t=identity(4);
 real d=length(v);
 if(d == 0) return t;
 t[3][2]=-1/d;
 t[3][3]=0;
 return t;
}

projection operator * (transform3 t, projection P)
{
 projection P=P.copy();
 if(!P.absolute) {
   P.camera=t*P.camera;
   triple target=P.target;
   P.target=t*P.target;
   if(P.infinity)
     P.normal=t*(target+P.normal)-P.target;
   else
     P.normal=P.vector();
   P.calculate();
 }
 return P;
}

// With this, save() and restore() in plain also save and restore the
// currentprojection.
addSaveFunction(new restoreThunk() {
   projection P=currentprojection.copy();
   return new void() {
     currentprojection=P;
   };
 });

pair project(triple v, projection P=currentprojection)
{
 return project(v,P.t);
}

pair dir(triple v, triple dir, projection P)
{
 return unit(project(v+0.5dir,P)-project(v-0.5*dir,P));
}

// Uses the homogenous coordinate to perform perspective distortion.
// When combined with a projection to the XY plane, this effectively maps
// points in three space to a plane through target and
// perpendicular to the vector camera-target.
projection perspective(triple camera, triple up=Z, triple target=O,
                      real zoom=1, real angle=0, pair viewportshift=0,
                      bool showtarget=true, bool autoadjust=true,
                      bool center=autoadjust)
{
 if(camera == target)
   abort("camera cannot be at target");
 return projection(camera,up,target,zoom,angle,viewportshift,
                   showtarget,autoadjust,center,
                   new transformation(triple camera, triple up, triple target)
                   {return transformation(look(camera,up,target),
                                          distort(camera-target));});
}

projection perspective(real x, real y, real z, triple up=Z, triple target=O,
                      real zoom=1, real angle=0, pair viewportshift=0,
                      bool showtarget=true, bool autoadjust=true,
                      bool center=autoadjust)
{
 return perspective((x,y,z),up,target,zoom,angle,viewportshift,showtarget,
                    autoadjust,center);
}

projection orthographic(triple camera, triple up=Z, triple target=O,
                       real zoom=1, pair viewportshift=0,
                       bool showtarget=true, bool center=true)
{
 return projection(camera,up,target,zoom,viewportshift,showtarget,
                   center=center,new transformation(triple camera, triple up,
                                                    triple target) {
                     return transformation(look(camera,up,target));});
}

projection orthographic(real x, real y, real z, triple up=Z,
                       triple target=O, real zoom=1, pair viewportshift=0,
                       bool showtarget=true, bool center=true)
{
 return orthographic((x,y,z),up,target,zoom,viewportshift,showtarget,
                     center=center);
}

// Compute camera position with x axis below the horizontal at angle alpha,
// y axis below the horizontal at angle beta, and z axis up.
triple camera(real alpha, real beta)
{
 real denom=Tan(alpha+beta);
 real Tanalpha=Tan(alpha);
 real Tanbeta=Tan(beta);
 return (sqrt(Tanalpha/denom),sqrt(Tanbeta/denom),sqrt(Tanalpha*Tanbeta));
}

projection oblique(real angle=45)
{
 transform3 t=identity(4);
 real c2=Cos(angle)^2;
 real s2=1-c2;
 t[0][2]=-c2;
 t[1][2]=-s2;
 t[2][2]=1;
 t[2][3]=-1;
 return projection((c2,s2,1),up=Y,normal=(0,0,1),
                   new transformation(triple,triple,triple) {
                     return transformation(t);});
}

projection obliqueZ(real angle=45) {return oblique(angle);}

projection obliqueX(real angle=45)
{
 transform3 t=identity(4);
 real c2=Cos(angle)^2;
 real s2=1-c2;
 t[0][0]=-c2;
 t[1][0]=-s2;
 t[1][1]=0;
 t[0][1]=1;
 t[1][2]=1;
 t[2][2]=0;
 t[2][0]=1;
 t[2][3]=-1;
 return projection((1,c2,s2),normal=(1,0,0),
                   new transformation(triple,triple,triple) {
                     return transformation(t);});
}

projection obliqueY(real angle=45)
{
 transform3 t=identity(4);
 real c2=Cos(angle)^2;
 real s2=1-c2;
 t[0][1]=c2;
 t[1][1]=s2;
 t[1][2]=1;
 t[2][1]=-1;
 t[2][2]=0;
 t[2][3]=-1;
 return projection((c2,-1,s2),normal=(0,-1,0),
                   new transformation(triple,triple,triple) {
                     return transformation(t);});
}

projection oblique=oblique();
projection obliqueX=obliqueX(), obliqueY=obliqueY(), obliqueZ=obliqueZ();

projection LeftView=orthographic(-X,showtarget=true);
projection RightView=orthographic(X,showtarget=true);
projection FrontView=orthographic(-Y,showtarget=true);
projection BackView=orthographic(Y,showtarget=true);
projection BottomView=orthographic(-Z,up=-Y,showtarget=true);
projection TopView=orthographic(Z,up=Y,showtarget=true);

currentprojection=perspective(5,4,2);

projection projection()
{
 projection P;
 real[] a=_projection();
 if(a.length == 0 || a[10] == 0.0) return currentprojection;
 int k=0;
 return a[0] == 1 ?
   orthographic((a[++k],a[++k],a[++k]),(a[++k],a[++k],a[++k]),
                (a[++k],a[++k],a[++k]),a[++k],(a[k += 2],a[++k])) :
   perspective((a[++k],a[++k],a[++k]),(a[++k],a[++k],a[++k]),
               (a[++k],a[++k],a[++k]),a[++k],a[++k],(a[++k],a[++k]));
}

// Map pair z to a triple by inverting the projection P onto the
// plane perpendicular to normal and passing through point.
triple invert(pair z, triple normal, triple point,
             projection P=currentprojection)
{
 transform3 t=P.t;
 real[][] A={{t[0][0]-z.x*t[3][0],t[0][1]-z.x*t[3][1],t[0][2]-z.x*t[3][2]},
             {t[1][0]-z.y*t[3][0],t[1][1]-z.y*t[3][1],t[1][2]-z.y*t[3][2]},
             {normal.x,normal.y,normal.z}};
 real[] b={z.x*t[3][3]-t[0][3],z.y*t[3][3]-t[1][3],dot(normal,point)};
 real[] x=solve(A,b,warn=false);
 return x.length > 0 ? (x[0],x[1],x[2]) : P.camera;
}

// Map pair to a triple on the projection plane.
triple invert(pair z, projection P=currentprojection)
{
 return invert(z,P.normal,P.target,P);
}

// Map pair dir to a triple direction at point v on the projection plane.
triple invert(pair dir, triple v, projection P=currentprojection)
{
 return invert(project(v,P)+dir,P.normal,v,P)-v;
}

pair xypart(triple v)
{
 return (v.x,v.y);
}

struct control {
 triple post,pre;
 bool active=false;
 bool straight=true;
 void operator init(triple post, triple pre, bool straight=false) {
   this.post=post;
   this.pre=pre;
   active=true;
   this.straight=straight;
 }
}

control nocontrol;

control operator * (transform3 t, control c)
{
 control C;
 C.post=t*c.post;
 C.pre=t*c.pre;
 C.active=c.active;
 C.straight=c.straight;
 return C;
}

void write(file file, control c)
{
 write(file,".. controls ");
 write(file,c.post);
 write(file," and ");
 write(file,c.pre);
}

struct Tension {
 real out,in;
 bool atLeast;
 bool active;
 void operator init(real out=1, real in=1, bool atLeast=false,
                    bool active=true) {
   real check(real val) {
     if(val < 0.75) abort("tension cannot be less than 3/4");
     return val;
   }
   this.out=check(out);
   this.in=check(in);
   this.atLeast=atLeast;
   this.active=active;
 }
}

Tension operator init()
{
 return Tension();
}

Tension noTension;
noTension.active=false;

void write(file file, Tension t)
{
 write(file,"..tension ");
 if(t.atLeast) write(file,"atleast ");
 write(file,t.out);
 write(file," and ");
 write(file,t.in);
}

struct dir {
 triple dir;
 real gamma=1; // endpoint curl
 bool Curl;    // curl specified
 bool active() {
   return dir != O || Curl;
 }
 void init(triple v) {
   this.dir=v;
 }
 void init(real gamma) {
   if(gamma < 0) abort("curl cannot be less than 0");
   this.gamma=gamma;
   this.Curl=true;
 }
 void init(dir d) {
   dir=d.dir;
   gamma=d.gamma;
   Curl=d.Curl;
 }
 void default(triple v) {
   if(!active()) init(v);
 }
 void default(dir d) {
   if(!active()) init(d);
 }
 dir copy() {
   dir d=new dir;
   d.init(this);
   return d;
 }
}

void write(file file, dir d)
{
 if(d.dir != O) {
   write(file,"{"); write(file,unit(d.dir)); write(file,"}");
 } else if(d.Curl) {
   write(file,"{curl "); write(file,d.gamma); write(file,"}");
 }
}

dir operator * (transform3 t, dir d)
{
 dir D=d.copy();
 D.init(unit(shiftless(t)*d.dir));
 return D;
}

void checkEmpty(int n) {
 if(n == 0)
   abort("nullpath3 has no points");
}

int adjustedIndex(int i, int n, bool cycles)
{
 checkEmpty(n);
 if(cycles)
   return i % n;
 else if(i < 0)
   return 0;
 else if(i >= n)
   return n-1;
 else
   return i;
}

struct flatguide3 {
 triple[] nodes;
 bool[] cyclic;     // true if node is really a cycle
 control[] control; // control points for segment starting at node
 Tension[] Tension; // Tension parameters for segment starting at node
 dir[] in,out;      // in and out directions for segment starting at node

 bool cyclic() {int n=cyclic.length; return n > 0 ? cyclic[n-1] : false;}
 bool precyclic() {int i=find(cyclic); return i >= 0 && i < cyclic.length-1;}

 int size() {
   return cyclic() ? nodes.length-1 : nodes.length;
 }

 void node(triple v, bool b=false) {
   nodes.push(v);
   control.push(nocontrol);
   Tension.push(noTension);
   in.push(new dir);
   out.push(new dir);
   cyclic.push(b);
 }

 void control(triple post, triple pre) {
   if(control.length > 0) {
     control c=control(post,pre,false);
     control[control.length-1]=c;
   }
 }

 void Tension(real out, real in, bool atLeast) {
   if(Tension.length > 0)
     Tension[Tension.length-1]=Tension(out,in,atLeast,true);
 }

 void in(triple v) {
   if(in.length > 0) {
     in[in.length-1].init(v);
   }
 }

 void out(triple v) {
   if(out.length > 0) {
     out[out.length-1].init(v);
   }
 }

 void in(real gamma) {
   if(in.length > 0) {
     in[in.length-1].init(gamma);
   }
 }

 void out(real gamma) {
   if(out.length > 0) {
     out[out.length-1].init(gamma);
   }
 }

 void cycleToken() {
   if(nodes.length > 0)
     node(nodes[0],true);
 }

 // Return true if outgoing direction at node i is known.
 bool solved(int i) {
   return out[i].active() || control[i].active;
 }
}

void write(file file, string s="", explicit flatguide3 x, suffix suffix=none)
{
 write(file,s);
 if(x.size() == 0) write(file,"<nullpath3>");
 else for(int i=0; i < x.nodes.length; ++i) {
     if(i > 0) write(file,endl);
     if(x.cyclic[i]) write(file,"cycle");
     else write(file,x.nodes[i]);
     if(i < x.nodes.length-1) {
       // Explicit control points trump other specifiers
       if(x.control[i].active)
         write(file,x.control[i]);
       else {
         write(file,x.out[i]);
         if(x.Tension[i].active) write(file,x.Tension[i]);
       }
       write(file,"..");
       if(!x.control[i].active) write(file,x.in[i]);
     }
   }
 write(file,suffix);
}

void write(string s="", flatguide3 x, suffix suffix=endl)
{
 write(stdout,s,x,suffix);
}

// A guide3 is most easily represented as something that modifies a flatguide3.
typedef void guide3(flatguide3);

restricted void nullpath3(flatguide3) {};

guide3 operator init() {return nullpath3;}

guide3 operator cast(triple v)
{
 return new void(flatguide3 f) {
   f.node(v);
 };
}

guide3 operator cast(cycleToken) {
 return new void(flatguide3 f) {
   f.cycleToken();
 };
}

guide3 operator controls(triple post, triple pre)
{
 return new void(flatguide3 f) {
   f.control(post,pre);
 };
};

guide3 operator controls(triple v)
{
 return operator controls(v,v);
}

guide3 operator cast(tensionSpecifier t)
{
 return new void(flatguide3 f) {
   f.Tension(t.out, t.in, t.atLeast);
 };
}

guide3 operator cast(curlSpecifier spec)
{
 return new void(flatguide3 f) {
   if(spec.side == JOIN_OUT) f.out(spec.value);
   else if(spec.side == JOIN_IN) f.in(spec.value);
   else
     abort("invalid curl specifier");
 };
}

guide3 operator spec(triple v, int side)
{
 return new void(flatguide3 f) {
   if(side == JOIN_OUT) f.out(v);
   else if(side == JOIN_IN) f.in(v);
   else
     abort("invalid direction specifier");
 };
}

guide3 operator -- (... guide3[] g)
{
 return new void(flatguide3 f) {
   if(g.length > 0) {
     for(int i=0; i < g.length-1; ++i) {
       g[i](f);
       f.out(1);
       f.in(1);
     }
     g[g.length-1](f);
   }
 };
}

guide3 operator .. (... guide3[] g)
{
 return new void(flatguide3 f) {
   for(int i=0; i < g.length; ++i)
     g[i](f);
 };
}

typedef guide3 interpolate3(... guide3[]);

interpolate3 join3(tensionSpecifier t)
{
 return new guide3(... guide3[] a) {
   if(a.length == 0) return nullpath3;
   guide3 g=a[0];
   for(int i=1; i < a.length; ++i)
     g=g..t..a[i];
   return g;
 };
}

interpolate3 operator ::=join3(operator tension(1,true));
interpolate3 operator ---=join3(operator tension(infinity,true));

flatguide3 operator cast(guide3 g)
{
 flatguide3 f;
 g(f);
 return f;
}

flatguide3[] operator cast(guide3[] g)
{
 flatguide3[] p=new flatguide3[g.length];
 for(int i=0; i < g.length; ++i) {
   flatguide3 f;
   g[i](f);
   p[i]=f;
 }
 return p;
}

// A version of asin that tolerates numerical imprecision
real asin1(real x)
{
 return asin(min(max(x,-1),1));
}

// A version of acos that tolerates numerical imprecision
real acos1(real x)
{
 return acos(min(max(x,-1),1));
}

struct Controls {
 triple c0,c1;

 // 3D extension of John Hobby's control point formula
 // (cf. The MetaFont Book, page 131),
 // as described in John C. Bowman and A. Hammerlindl,
 // TUGBOAT: The Communications of the TeX Users Group 29:2 (2008).

 void operator init(triple v0, triple v1, triple d0, triple d1, real tout,
                    real tin, bool atLeast) {
   triple v=v1-v0;
   triple u=unit(v);
   real L=length(v);
   d0=unit(d0);
   d1=unit(d1);
   real theta=acos1(dot(d0,u));
   real phi=acos1(dot(d1,u));
   if(dot(cross(d0,v),cross(v,d1)) < 0) phi=-phi;
   c0=v0+d0*L*relativedistance(theta,phi,tout,atLeast);
   c1=v1-d1*L*relativedistance(phi,theta,tin,atLeast);
 }
}

private triple cross(triple d0, triple d1, triple reference)
{
 triple normal=cross(d0,d1);
 return normal == O ? reference : normal;
}

private triple dir(real theta, triple d0, triple d1, triple reference)
{
 triple normal=cross(d0,d1,reference);
 if(normal == O) return d1;
 return rotate(degrees(theta),dot(normal,reference) >= 0 ? normal : -normal)*
   d1;
}

private real angle(triple d0, triple d1, triple reference)
{
 real theta=acos1(dot(unit(d0),unit(d1)));
 return dot(cross(d0,d1,reference),reference) >= 0 ? theta : -theta;
}

// 3D extension of John Hobby's angle formula (The MetaFont Book, page 131).
// Notational differences: here psi[i] is the turning angle at z[i+1],
// beta[i] is the tension for segment i, and in[i] is the incoming
// direction for segment i (where segment i begins at node i).

real[] theta(triple[] v, real[] alpha, real[] beta,
            triple dir0, triple dirn, real g0, real gn, triple reference)
{
 real[] a,b,c,f,l,psi;
 int n=alpha.length;
 bool cyclic=v.cyclic;
 for(int i=0; i < n; ++i)
   l[i]=1/length(v[i+1]-v[i]);
 int i0,in;
 if(cyclic) {i0=0; in=n;}
 else {i0=1; in=n-1;}
 for(int i=0; i < in; ++i)
   psi[i]=angle(v[i+1]-v[i],v[i+2]-v[i+1],reference);
 if(cyclic) {
   l.cyclic=true;
   psi.cyclic=true;
 } else {
   psi[n-1]=0;
   if(dir0 == O) {
     real a0=alpha[0];
     real b0=beta[0];
     real chi=g0*(b0/a0)^2;
     a[0]=0;
     b[0]=3a0-a0/b0+chi;
     real C=chi*(3a0-1)+a0/b0;
     c[0]=C;
     f[0]=-C*psi[0];
   } else {
     a[0]=c[0]=0;
     b[0]=1;
     f[0]=angle(v[1]-v[0],dir0,reference);
   }
   if(dirn == O) {
     real an=alpha[n-1];
     real bn=beta[n-1];
     real chi=gn*(an/bn)^2;
     a[n]=chi*(3bn-1)+bn/an;
     b[n]=3bn-bn/an+chi;
     c[n]=f[n]=0;
   } else {
     a[n]=c[n]=0;
     b[n]=1;
     f[n]=angle(v[n]-v[n-1],dirn,reference);
   }
 }

 for(int i=i0; i < n; ++i) {
   real in=beta[i-1]^2*l[i-1];
   real A=in/alpha[i-1];
   a[i]=A;
   real B=3*in-A;
   real out=alpha[i]^2*l[i];
   real C=out/beta[i];
   b[i]=B+3*out-C;
   c[i]=C;
   f[i]=-B*psi[i-1]-C*psi[i];
 }

 return tridiagonal(a,b,c,f);
}

triple reference(triple[] v, int n, triple d0, triple d1)
{
 triple[] V=sequence(new triple(int i) {
     return cross(v[i+1]-v[i],v[i+2]-v[i+1]);
   },n-1);
 if(n > 0) {
   V.push(cross(d0,v[1]-v[0]));
   V.push(cross(v[n]-v[n-1],d1));
 }

 triple max=V[0];
 real M=abs(max);
 for(int i=1; i < V.length; ++i) {
   triple vi=V[i];
   real a=abs(vi);
   if(a > M) {
     M=a;
     max=vi;
   }
 }

 triple reference;
 for(int i=0; i < V.length; ++i) {
   triple u=unit(V[i]);
   reference += dot(u,max) < 0 ? -u : u;
 }

 return reference;
}

// Fill in missing directions for n cyclic nodes.
void aim(flatguide3 g, int N)
{
 bool cyclic=true;
 int start=0, end=0;

 // If the cycle contains one or more direction specifiers, break the loop.
 for(int k=0; k < N; ++k)
   if(g.solved(k)) {cyclic=false; end=k; break;}
 for(int k=N-1; k >= 0; --k)
   if(g.solved(k)) {cyclic=false; start=k; break;}
 while(start < N && g.control[start].active) ++start;

 int n=N-(start-end);
 if(n <= 1 || (cyclic && n <= 2)) return;

 triple[] v=new triple[cyclic ? n : n+1];
 real[] alpha=new real[n];
 real[] beta=new real[n];
 for(int k=0; k < n; ++k) {
   int K=(start+k) % N;
   v[k]=g.nodes[K];
   alpha[k]=g.Tension[K].out;
   beta[k]=g.Tension[K].in;
 }
 if(cyclic) {
   v.cyclic=true;
   alpha.cyclic=true;
   beta.cyclic=true;
 } else v[n]=g.nodes[(start+n) % N];
 int final=(end-1) % N;

 triple d0=g.out[start].dir;
 triple d1=g.in[final].dir;

 triple reference=reference(v,n,d0,d1);

 real[] theta=theta(v,alpha,beta,d0,d1,g.out[start].gamma,g.in[final].gamma,
                    reference);

 v.cyclic=true;
 theta.cyclic=true;

 for(int k=1; k < (cyclic ? n+1 : n); ++k) {
   triple w=dir(theta[k],v[k]-v[k-1],v[k+1]-v[k],reference);
   g.in[(start+k-1) % N].init(w);
   g.out[(start+k) % N].init(w);
 }

 if(g.out[start].dir == O)
   g.out[start].init(dir(theta[0],v[0]-g.nodes[(start-1) % N],v[1]-v[0],
                         reference));
 if(g.in[final].dir == O)
   g.in[final].init(dir(theta[n],v[n-1]-v[n-2],v[n]-v[n-1],reference));
}

// Fill in missing directions for the sequence of nodes i...n.
void aim(flatguide3 g, int i, int n)
{
 int j=n-i;
 if(j > 1 || g.out[i].dir != O || g.in[i].dir != O) {
   triple[] v=new triple[j+1];
   real[] alpha=new real[j];
   real[] beta=new real[j];
   for(int k=0; k < j; ++k) {
     v[k]=g.nodes[i+k];
     alpha[k]=g.Tension[i+k].out;
     beta[k]=g.Tension[i+k].in;
   }
   v[j]=g.nodes[n];

   triple d0=g.out[i].dir;
   triple d1=g.in[n-1].dir;

   triple reference=reference(v,j,d0,d1);

   real[] theta=theta(v,alpha,beta,d0,d1,g.out[i].gamma,g.in[n-1].gamma,
                      reference);

   for(int k=1; k < j; ++k) {
     triple w=dir(theta[k],v[k]-v[k-1],v[k+1]-v[k],reference);
     g.in[i+k-1].init(w);
     g.out[i+k].init(w);
   }
   if(g.out[i].dir == O) {
     triple w=dir(theta[0],g.in[i].dir,v[1]-v[0],reference);
     if(i > 0) g.in[i-1].init(w);
     g.out[i].init(w);
   }
   if(g.in[n-1].dir == O) {
     triple w=dir(theta[j],g.out[n-1].dir,v[j]-v[j-1],reference);
     g.in[n-1].init(w);
     g.out[n].init(w);
   }
 }
}

private real Fuzz=10*realEpsilon;

triple XYplane(pair z) {return (z.x,z.y,0);}
triple YZplane(pair z) {return (0,z.x,z.y);}
triple ZXplane(pair z) {return (z.y,0,z.x);}

bool cyclic(guide3 g) {flatguide3 f; g(f); return f.cyclic();}
int size(guide3 g) {flatguide3 f; g(f); return f.size();}
int length(guide3 g) {flatguide3 f; g(f); return f.nodes.length-1;}

triple dir(path3 p)
{
 return dir(p,length(p));
}

triple dir(path3 p, path3 h)
{
 return unit(dir(p)+dir(h));
}

// return the point on path3 p at arclength L
triple arcpoint(path3 p, real L)
{
 return point(p,arctime(p,L));
}

// return the direction on path3 p at arclength L
triple arcdir(path3 p, real L)
{
 return dir(p,arctime(p,L));
}

// return the time on path3 p at the relative fraction l of its arclength
real reltime(path3 p, real l)
{
 return arctime(p,l*arclength(p));
}

// return the point on path3 p at the relative fraction l of its arclength
triple relpoint(path3 p, real l)
{
 return point(p,reltime(p,l));
}

// return the direction of path3 p at the relative fraction l of its arclength
triple reldir(path3 p, real l)
{
 return dir(p,reltime(p,l));
}

// return the initial point of path3 p
triple beginpoint(path3 p)
{
 return point(p,0);
}

// return the point on path3 p at half of its arclength
triple midpoint(path3 p)
{
 return relpoint(p,0.5);
}

// return the final point of path3 p
triple endpoint(path3 p)
{
 return point(p,length(p));
}

path3 path3(triple v)
{
 triple[] point={v};
 return path3(point,point,point,new bool[] {false},false);
}

path3 path3(path p, triple plane(pair)=XYplane)
{
 int n=size(p);
 return path3(sequence(new triple(int i) {return plane(precontrol(p,i));},n),
              sequence(new triple(int i) {return plane(point(p,i));},n),
              sequence(new triple(int i) {return plane(postcontrol(p,i));},n),
              sequence(new bool(int i) {return straight(p,i);},n),
              cyclic(p));
}

path3[] path3(explicit path[] g, triple plane(pair)=XYplane)
{
 return sequence(new path3(int i) {return path3(g[i],plane);},g.length);
}

path3 interp(path3 a, path3 b, real t)
{
 int n=size(a);
 return path3(sequence(new triple(int i) {
       return interp(precontrol(a,i),precontrol(b,i),t);},n),
   sequence(new triple(int i) {return interp(point(a,i),point(b,i),t);},n),
   sequence(new triple(int i) {return interp(postcontrol(a,i),
                                             postcontrol(b,i),t);},n),
   sequence(new bool(int i) {return straight(a,i) && straight(b,i);},n),
   cyclic(a) && cyclic(b));
}

path3 invert(path p, triple normal, triple point,
            projection P=currentprojection)
{
 return path3(p,new triple(pair z) {return invert(z,normal,point,P);});
}

path3 invert(path p, triple point, projection P=currentprojection)
{
 return path3(p,new triple(pair z) {return invert(z,P.normal,point,P);});
}

path3 invert(path p, projection P=currentprojection)
{
 return path3(p,new triple(pair z) {return invert(z,P.normal,P.target,P);});
}

// Construct a path from a path3 by applying P to each control point.
path path(path3 p, pair P(triple)=xypart)
{
 int n=length(p);
 if(n < 0) return nullpath;
 guide g=P(point(p,0));
 if(n == 0) return g;
 for(int i=1; i < n; ++i)
   g=straight(p,i-1) ? g--P(point(p,i)) :
     g..controls P(postcontrol(p,i-1)) and P(precontrol(p,i))..P(point(p,i));

 if(straight(p,n-1))
   return cyclic(p) ? g--cycle : g--P(point(p,n));

 pair post=P(postcontrol(p,n-1));
 pair pre=P(precontrol(p,n));
 return cyclic(p) ? g..controls post and pre..cycle :
   g..controls post and pre..P(point(p,n));
}

void write(file file, string s="", explicit path3 x, suffix suffix=none)
{
 write(file,s);
 int n=length(x);
 if(n < 0) write("<nullpath3>");
 else {
   for(int i=0; i < n; ++i) {
     write(file,point(x,i));
     if(i < length(x)) {
       if(straight(x,i)) write(file,"--");
       else {
         write(file,".. controls ");
         write(file,postcontrol(x,i));
         write(file," and ");
         write(file,precontrol(x,i+1),newl);
         write(file," ..");
       }
     }
   }
   if(cyclic(x))
     write(file,"cycle",suffix);
   else
     write(file,point(x,n),suffix);
 }
}

void write(string s="", explicit path3 x, suffix suffix=endl)
{
 write(stdout,s,x,suffix);
}

void write(file file, string s="", explicit path3[] x, suffix suffix=none)
{
 write(file,s);
 if(x.length > 0) write(file,x[0]);
 for(int i=1; i < x.length; ++i) {
   write(file,endl);
   write(file," ^^");
   write(file,x[i]);
 }
 write(file,suffix);
}

void write(string s="", explicit path3[] x, suffix suffix=endl)
{
 write(stdout,s,x,suffix);
}

path3 solve(flatguide3 g)
{
 int n=g.nodes.length-1;

 // If duplicate points occur consecutively, add dummy controls (if absent).
 for(int i=0; i < n; ++i) {
   if(g.nodes[i] == g.nodes[i+1] && !g.control[i].active)
     g.control[i]=control(g.nodes[i],g.nodes[i],straight=true);
 }

 // Fill in empty direction specifiers inherited from explicit control points.
 for(int i=0; i < n; ++i) {
   if(g.control[i].active) {
     g.out[i].init(g.control[i].post-g.nodes[i]);
     g.in[i].init(g.nodes[i+1]-g.control[i].pre);
   }
 }

 // Propagate directions across nodes.
 for(int i=0; i < n; ++i) {
   int next=g.cyclic[i+1] ? 0 : i+1;
   if(g.out[next].active())
     g.in[i].default(g.out[next]);
   if(g.in[i].active()) {
     g.out[next].default(g.in[i]);
     g.out[i+1].default(g.in[i]);
   }
 }

 // Compute missing 3D directions.
 // First, resolve cycles
 int i=find(g.cyclic);
 if(i > 0) {
   aim(g,i);
   // All other cycles can now be reduced to sequences.
   triple v=g.out[0].dir;
   for(int j=i; j <= n; ++j) {
     if(g.cyclic[j]) {
       g.in[j-1].default(v);
       g.out[j].default(v);
       if(g.nodes[j-1] == g.nodes[j] && !g.control[j-1].active)
         g.control[j-1]=control(g.nodes[j-1],g.nodes[j-1]);
     }
   }
 }

 // Next, resolve sequences.
 int i=0;
 int start=0;
 while(i < n) {
   // Look for a missing outgoing direction.
   while(i <= n && g.solved(i)) {start=i; ++i;}
   if(i > n) break;
   // Look for the end of the sequence.
   while(i < n && !g.solved(i)) ++i;

   while(start < i && g.control[start].active) ++start;

   if(start < i)
     aim(g,start,i);
 }

 // Compute missing 3D control points.
 for(int i=0; i < n; ++i) {
   int next=g.cyclic[i+1] ? 0 : i+1;
   if(!g.control[i].active) {
     control c;
     if((g.out[i].Curl && g.in[i].Curl) ||
        (g.out[i].dir == O && g.in[i].dir == O)) {
       // fill in straight control points for path3 functions
       triple delta=(g.nodes[i+1]-g.nodes[i])/3;
       c=control(g.nodes[i]+delta,g.nodes[i+1]-delta,straight=true);
     } else {
       Controls C=Controls(g.nodes[i],g.nodes[next],g.out[i].dir,g.in[i].dir,
                           g.Tension[i].out,g.Tension[i].in,
                           g.Tension[i].atLeast);
       c=control(C.c0,C.c1);
     }
     g.control[i]=c;
   }
 }

 // Convert to Knuth's format (control points stored with nodes)
 int n=g.nodes.length;
 bool cyclic;
 if(n > 0) {
   cyclic=g.cyclic[n-1];
   if(cyclic) --n;
 }
 triple[] pre=new triple[n];
 triple[] point=new triple[n];
 triple[] post=new triple[n];
 bool[] straight=new bool[n];
 if(n > 0) {
   for(int i=0; i < n-1; ++i) {
     point[i]=g.nodes[i];
     post[i]=g.control[i].post;
     pre[i+1]=g.control[i].pre;
     straight[i]=g.control[i].straight;
   }
   point[n-1]=g.nodes[n-1];
   if(cyclic) {
     pre[0]=g.control[n-1].pre;
     post[n-1]=g.control[n-1].post;
     straight[n-1]=g.control[n-1].straight;
   } else {
     pre[0]=point[0];
     post[n-1]=point[n-1];
     straight[n-1]=false;
   }
 }

 return path3(pre,point,post,straight,cyclic);
}

path nurb(path3 p, projection P, int ninterpolate=P.ninterpolate)
{
 triple f=P.camera;
 triple u=unit(P.normal);
 transform3 t=P.t;

 path nurb(triple v0, triple v1, triple v2, triple v3) {
   return nurb(project(v0,t),project(v1,t),project(v2,t),project(v3,t),
               dot(u,f-v0),dot(u,f-v1),dot(u,f-v2),dot(u,f-v3),ninterpolate);
 }

 path g;

 if(straight(p,0))
   g=project(point(p,0),t);

 int last=length(p);
 for(int i=0; i < last; ++i) {
   if(straight(p,i))
     g=g--project(point(p,i+1),t);
   else
     g=g&nurb(point(p,i),postcontrol(p,i),precontrol(p,i+1),point(p,i+1));
 }

 int n=length(g);
 if(cyclic(p)) g=g&cycle;

 return g;
}

path project(path3 p, projection P=currentprojection,
            int ninterpolate=P.ninterpolate)
{
 guide g;

 int last=length(p);
 if(last < 0) return g;

 transform3 t=P.t;

 if(ninterpolate == 1 || piecewisestraight(p)) {
   g=project(point(p,0),t);
   // Construct the path.
   int stop=cyclic(p) ? last-1 : last;
   for(int i=0; i < stop; ++i) {
     if(straight(p,i))
       g=g--project(point(p,i+1),t);
     else {
       g=g..controls project(postcontrol(p,i),t) and
         project(precontrol(p,i+1),t)..project(point(p,i+1),t);
     }
   }
 } else return nurb(p,P);

 if(cyclic(p))
   g=straight(p,last-1) ? g--cycle :
     g..controls project(postcontrol(p,last-1),t) and
     project(precontrol(p,last),t)..cycle;
 return g;
}

pair[] project(triple[] v, projection P=currentprojection)
{
 return sequence(new pair(int i) {return project(v[i],P.t);},v.length);
}

path[] project(explicit path3[] g, projection P=currentprojection)
{
 return sequence(new path(int i) {return project(g[i],P);},g.length);
}

guide3 operator cast(path3 p)
{
 int last=length(p);

 bool cyclic=cyclic(p);
 int stop=cyclic ? last-1 : last;
 return new void(flatguide3 f) {
   if(last >= 0) {
     f.node(point(p,0));
     for(int i=0; i < stop; ++i) {
       if(straight(p,i)) {
         f.out(1);
         f.in(1);
       } else
         f.control(postcontrol(p,i),precontrol(p,i+1));
       f.node(point(p,i+1));
     }
     if(cyclic) {
       if(straight(p,stop)) {
         f.out(1);
         f.in(1);
       } else
         f.control(postcontrol(p,stop),precontrol(p,last));
       f.cycleToken();
     }
   }
 };
}

// Return a unit normal vector to a planar path p (or O if the path is
// nonplanar).
triple normal(path3 p)
{
 triple normal;
 real fuzz=sqrtEpsilon*abs(max(p)-min(p));
 real absnormal;
 real theta;

 bool Cross(triple a, triple b) {
   if(abs(a) >= fuzz && abs(b) >= fuzz) {
     triple n=cross(unit(a),unit(b));
     real absn=abs(n);
     if(absn < sqrtEpsilon) return false;
     n=unit(n);
     if(absnormal > 0 &&
        abs(normal-n) > sqrtEpsilon && abs(normal+n) > sqrtEpsilon)
       return true;
     else {
       int sign=dot(n,normal) >= 0 ? 1 : -1;
       theta += sign*asin1(absn);
       if(absn > absnormal) {
         absnormal=absn;
         normal=n;
         theta=sign*theta;
       }
     }
   }
   return false;
 }

 int L=length(p);
 if(L <= 0) return O;

 triple zi=point(p,0);
 triple v0=zi-precontrol(p,0);
 for(int i=0; i < L; ++i) {
   triple c0=postcontrol(p,i);
   triple c1=precontrol(p,i+1);
   triple zp=point(p,i+1);
   triple v1=c0-zi;
   triple v2=c1-c0;
   triple v3=zp-c1;
   if(Cross(v0,v1) || Cross(v1,v2) || Cross(v2,v3)) return O;
   v0=v3;
   zi=zp;
 }
 return theta >= 0 ? normal : -normal;
}

// Return a unit normal vector to a polygon with vertices in p.
triple normal(triple[] p)
{
 triple normal;
 real fuzz=sqrtEpsilon*abs(maxbound(p)-minbound(p));
 real absnormal;
 real theta;

 bool Cross(triple a, triple b) {
   if(abs(a) >= fuzz && abs(b) >= fuzz) {
     triple n=cross(unit(a),unit(b));
     real absn=abs(n);
     n=unit(n);
     if(absnormal > 0 && absn > sqrtEpsilon &&
        abs(normal-n) > sqrtEpsilon && abs(normal+n) > sqrtEpsilon)
       return true;
     else {
       int sign=dot(n,normal) >= 0 ? 1 : -1;
       theta += sign*asin1(absn);
       if(absn > absnormal) {
         absnormal=absn;
         normal=n;
         theta=sign*theta;
       }
     }
   }
   return false;
 }

 if(p.length <= 0) return O;

 triple zi=p[0];
 triple v0=zi-p[p.length-1];
 for(int i=0; i < p.length-1; ++i) {
   triple zp=p[i+1];
   triple v1=zp-zi;
   if(Cross(v0,v1)) return O;
   v0=v1;
   zi=zp;
 }
 return theta >= 0 ? normal : -normal;
}

// Transforms that map XY plane to YX, YZ, ZY, ZX, and XZ planes.
restricted transform3 XY=identity4;
restricted transform3 YX=rotate(-90,O,Z);
restricted transform3 YZ=rotate(90,O,Z)*rotate(90,O,X);
restricted transform3 ZY=rotate(-90,O,X)*YZ;
restricted transform3 ZX=rotate(-90,O,Z)*rotate(-90,O,Y);
restricted transform3 XZ=rotate(-90,O,Y)*ZX;

private transform3 flip(transform3 t, triple X, triple Y, triple Z,
                       projection P)
{
 static transform3 flip(triple v) {
   static real s(real x) {return x > 0 ? -1 : 1;}
   return scale(s(v.x),s(v.y),s(v.z));
 }

 triple u=unit(P.normal);
 triple up=unit(perp(P.up,u));
 bool upright=dot(Z,u) >= 0;
 if(dot(Y,up) < 0) {
   t=flip(Y)*t;
   upright=!upright;
 }
 return upright ? t : flip(X)*t;
}

restricted transform3 XY(projection P=currentprojection)
{
 return flip(XY,X,Y,Z,P);
}

restricted transform3 YX(projection P=currentprojection)
{
 return flip(YX,Y,X,Z,P);
}

restricted transform3 YZ(projection P=currentprojection)
{
 return flip(YZ,Y,Z,X,P);
}

restricted transform3 ZY(projection P=currentprojection)
{
 return flip(ZY,Z,Y,X,P);
}

restricted transform3 ZX(projection P=currentprojection)
{
 return flip(ZX,Z,X,Y,P);
}

restricted transform3 XZ(projection P=currentprojection)
{
 return flip(XZ,X,Z,Y,P);
}

// Transform3 that projects in direction dir onto plane with normal n
// through point O.
transform3 planeproject(triple n, triple O=O, triple dir=n)
{
 real a=n.x, b=n.y, c=n.z;
 real u=dir.x, v=dir.y, w=dir.z;
 real delta=1.0/(a*u+b*v+c*w);
 real d=-(a*O.x+b*O.y+c*O.z)*delta;
 return new real[][] {
   {(b*v+c*w)*delta,-b*u*delta,-c*u*delta,-d*u},
     {-a*v*delta,(a*u+c*w)*delta,-c*v*delta,-d*v},
       {-a*w*delta,-b*w*delta,(a*u+b*v)*delta,-d*w},
         {0,0,0,1}
 };
}

// Transform3 that projects in direction dir onto plane defined by p.
transform3 planeproject(path3 p, triple dir=O)
{
 triple n=normal(p);
 return planeproject(n,point(p,0),dir == O ? n : dir);
}

// Transform for projecting onto plane through point O with normal cross(u,v).
transform transform(triple u, triple v, triple O=O,
                   projection P=currentprojection)
{
 transform3 t=P.t;
 real[] tO=t*new real[] {O.x,O.y,O.z,1};
 real tO3=tO[3];
 real factor=1/tO3^2;
 real[] x=(tO3*t[0]-tO[0]*t[3])*factor;
 real[] y=(tO3*t[1]-tO[1]*t[3])*factor;
 triple x=(x[0],x[1],x[2]);
 triple y=(y[0],y[1],y[2]);
 u=unit(u);
 v=unit(v);
 return (0,0,dot(u,x),dot(v,x),dot(u,y),dot(v,y));
}

// Project Label onto plane through point O with normal cross(u,v).
Label project(Label L, triple u, triple v, triple O=O,
             projection P=currentprojection) {
 Label L=L.copy();
 L.position=project(O,P.t);
 L.transform(transform(u,v,O,P));
 return L;
}

path3 operator cast(guide3 g) {return solve(g);}
path3 operator cast(triple v) {return path3(v);}

guide3[] operator cast(triple[] v)
{
 return sequence(new guide3(int i) {return v[i];},v.length);
}

path3[] operator cast(triple[] v)
{
 return sequence(new path3(int i) {return v[i];},v.length);
}

path3[] operator cast(guide3[] g)
{
 return sequence(new path3(int i) {return solve(g[i]);},g.length);
}

guide3[] operator cast(path3[] g)
{
 return sequence(new guide3(int i) {return g[i];},g.length);
}

void write(file file, string s="", explicit guide3[] x, suffix suffix=none)
{
 write(file,s,(path3[]) x,suffix);
}

void write(string s="", explicit guide3[] x, suffix suffix=endl)
{
 write(stdout,s,(path3[]) x,suffix);
}

triple point(explicit guide3 g, int t) {
 flatguide3 f;
 g(f);
 int n=f.size();
 return f.nodes[adjustedIndex(t,n,f.cyclic())];
}

triple[] dirSpecifier(guide3 g, int t)
{
 flatguide3 f;
 g(f);
 int n=f.size();
 checkEmpty(n);
 if(f.cyclic()) t=t % n;
 else if(t < 0 || t >= n-1) return new triple[];
 return new triple[] {f.out[t].dir,f.in[t].dir};
}

triple[] controlSpecifier(guide3 g, int t) {
 flatguide3 f;
 g(f);
 int n=f.size();
 checkEmpty(n);
 if(f.cyclic()) t=t % n;
 else if(t < 0 || t >= n-1) return new triple[];
 control c=f.control[t];
 if(c.active) return new triple[] {c.post,c.pre};
 else return new triple[];
}

tensionSpecifier tensionSpecifier(guide3 g, int t)
{
 flatguide3 f;
 g(f);
 int n=f.size();
 checkEmpty(n);
 if(f.cyclic()) t=t % n;
 else if(t < 0 || t >= n-1) return operator tension(1,1,false);
 Tension T=f.Tension[t];
 return operator tension(T.out,T.in,T.atLeast);
}

real[] curlSpecifier(guide3 g, int t)
{
 flatguide3 f;
 g(f);
 int n=f.size();
 checkEmpty(n);
 if(f.cyclic()) t=t % n;
 else if(t < 0 || t >= n-1) return new real[];
 return new real[] {f.out[t].gamma,f.in[t].gamma};
}

guide3 reverse(guide3 g)
{
 flatguide3 f;
 bool cyclic=cyclic(g);
 g(f);

 if(f.precyclic())
   return reverse(solve(g));

 int n=f.size();
 checkEmpty(n);
 guide3 G;
 if(n >= 0) {
   int start=cyclic ? n : n-1;
   for(int i=start; i > 0; --i) {
     G=G..f.nodes[i];
     control c=f.control[i-1];
     if(c.active)
       G=G..operator controls(c.pre,c.post);
     else {
       dir in=f.in[i-1];
       triple d=in.dir;
       if(d != O) G=G..operator spec(-d,JOIN_OUT);
       else if(in.Curl) G=G..operator curl(in.gamma,JOIN_OUT);
       dir out=f.out[i-1];
       triple d=out.dir;
       if(d != O) G=G..operator spec(-d,JOIN_IN);
       else if(out.Curl) G=G..operator curl(out.gamma,JOIN_IN);
     }
   }
   if(cyclic) G=G..cycle;
   else G=G..f.nodes[0];
 }
 return G;
}

triple intersectionpoint(path3 p, path3 q, real fuzz=-1)
{
 real[] t=intersect(p,q,fuzz);
 if(t.length == 0) abort("paths do not intersect");
 return point(p,t[0]);
}

// return an array containing all intersection points of p and q
triple[] intersectionpoints(path3 p, path3 q, real fuzz=-1)
{
 real[][] t=intersections(p,q,fuzz);
 return sequence(new triple(int i) {return point(p,t[i][0]);},t.length);
}

triple[] intersectionpoints(explicit path3[] p, explicit path3[] q,
                           real fuzz=-1)
{
 triple[] v;
 for(int i=0; i < p.length; ++i)
   for(int j=0; j < q.length; ++j)
     v.append(intersectionpoints(p[i],q[j],fuzz));
 return v;
}

path3 operator &(path3 p, cycleToken tok)
{
 int n=length(p);
 if(n < 0) return nullpath3;
 triple a=point(p,0);
 triple b=point(p,n);
 return subpath(p,0,n-1)..controls postcontrol(p,n-1) and precontrol(p,n)..
   cycle;
}

// return the point on path3 p at arclength L
triple arcpoint(path3 p, real L)
{
 return point(p,arctime(p,L));
}

// return the point on path3 p at arclength L
triple arcpoint(path3 p, real L)
{
 return point(p,arctime(p,L));
}

// return the direction on path3 p at arclength L
triple arcdir(path3 p, real L)
{
 return dir(p,arctime(p,L));
}

// return the time on path3 p at the relative fraction l of its arclength
real reltime(path3 p, real l)
{
 return arctime(p,l*arclength(p));
}

// return the point on path3 p at the relative fraction l of its arclength
triple relpoint(path3 p, real l)
{
 return point(p,reltime(p,l));
}

// return the direction of path3 p at the relative fraction l of its arclength
triple reldir(path3 p, real l)
{
 return dir(p,reltime(p,l));
}

// return the point on path3 p at half of its arclength
triple midpoint(path3 p)
{
 return relpoint(p,0.5);
}

real relative(Label L, path3 g)
{
 return L.position.relative ? reltime(g,L.relative()) : L.relative();
}

// return the linear transformation that maps X,Y,Z to u,v,w.
transform3 transform3(triple u, triple v, triple w=cross(u,v))
{
 return new real[][] {
   {u.x,v.x,w.x,0},
     {u.y,v.y,w.y,0},
       {u.z,v.z,w.z,0},
         {0,0,0,1}
 };
}

// return the rotation that maps Z to a unit vector u about cross(u,Z),
transform3 align(triple u)
{
 real a=u.x;
 real b=u.y;
 real c=u.z;
 real d=a^2+b^2;

 if(d != 0) {
   d=sqrt(d);
   real e=1/d;
   return new real[][] {
     {-b*e,-a*c*e,a,0},
       {a*e,-b*c*e,b,0},
         {0,d,c,0},
           {0,0,0,1}};
 }
 return c >= 0 ? identity(4) : diagonal(1,-1,-1,1);
}

// Align Label with normal in direction dir.
Label align(Label L, triple dir)
{
 Label L=L.copy();
 L.transform3(align(unit(dir)));
 return L;
}

// return a rotation that maps X,Y to the projection plane.
transform3 transform3(projection P=currentprojection)
{
 triple w=unit(P.normal);
 triple v=unit(perp(P.up,w));
 if(v == O) v=cross(perp(w),w);
 triple u=cross(v,w);
 return u != O ? transform3(u,v,w) : identity(4);
}

triple[] triples(real[] x, real[] y, real[] z)
{
 if(x.length != y.length || x.length != z.length)
   abort("arrays have different lengths");
 return sequence(new triple(int i) {return (x[i],y[i],z[i]);},x.length);
}

path3[] operator cast(path3 p)
{
 return new path3[] {p};
}

path3[] operator cast(guide3 g)
{
 return new path3[] {(path3) g};
}

path3[] operator ^^ (path3 p, path3  q)
{
 return new path3[] {p,q};
}

path3[] operator ^^ (path3 p, explicit path3[] q)
{
 return concat(new path3[] {p},q);
}

path3[] operator ^^ (explicit path3[] p, path3 q)
{
 return concat(p,new path3[] {q});
}

path3[] operator ^^ (explicit path3[] p, explicit path3[] q)
{
 return concat(p,q);
}

path3[] operator * (transform3 t, explicit path3[] p)
{
 return sequence(new path3(int i) {return t*p[i];},p.length);
}

triple[] operator * (transform3 t, triple[] v)
{
 return sequence(new triple(int i) {return t*v[i];},v.length);
}

triple[][] operator * (transform3 t, triple[][] v)
{
 triple[][] V=new triple[v.length][];
 for(int i=0; i < v.length; ++i) {
   triple[] vi=v[i];
   V[i]=sequence(new triple(int j) {return t*vi[j];},vi.length);
 }
 return V;
}

triple min(explicit path3[] p)
{
 checkEmpty(p.length);
 triple minp=min(p[0]);
 for(int i=1; i < p.length; ++i)
   minp=minbound(minp,min(p[i]));
 return minp;
}

triple max(explicit path3[] p)
{
 checkEmpty(p.length);
 triple maxp=max(p[0]);
 for(int i=1; i < p.length; ++i)
   maxp=maxbound(maxp,max(p[i]));
 return maxp;
}

path3 randompath3(int n, bool cumulate=true, interpolate3 join=operator ..)
{
 guide3 g;
 triple w;
 for(int i=0; i <= n; ++i) {
   triple z=(unitrand()-0.5,unitrand()-0.5,unitrand()-0.5);
   if(cumulate) w += z;
   else w=z;
   g=join(g,w);
 }
 return g;
}

path3[] box(triple v1, triple v2)
{
 return
   (v1.x,v1.y,v1.z)--
   (v1.x,v1.y,v2.z)--
   (v1.x,v2.y,v2.z)--
   (v1.x,v2.y,v1.z)--
   (v1.x,v1.y,v1.z)--
   (v2.x,v1.y,v1.z)--
   (v2.x,v1.y,v2.z)--
   (v2.x,v2.y,v2.z)--
   (v2.x,v2.y,v1.z)--
   (v2.x,v1.y,v1.z)^^
   (v2.x,v2.y,v1.z)--
   (v1.x,v2.y,v1.z)^^
   (v1.x,v2.y,v2.z)--
   (v2.x,v2.y,v2.z)^^
   (v2.x,v1.y,v2.z)--
   (v1.x,v1.y,v2.z);
}

restricted path3[] unitbox=box(O,(1,1,1));
restricted path3 unitcircle3=X..Y..-X..-Y..cycle;
restricted path3 unitsquare3=O--X--X+Y--Y--cycle;

path3 circle(triple c, real r, triple normal=Z)
{
 path3 p=normal == Z ? unitcircle3 : align(unit(normal))*unitcircle3;
 return shift(c)*scale3(r)*p;
}

// return an arc centered at c from triple v1 to v2 (assuming |v2-c|=|v1-c|),
// drawing in the given direction.
// The normal must be explicitly specified if c and the endpoints are colinear.
path3 arc(triple c, triple v1, triple v2, triple normal=O, bool direction=CCW)
{
 v1 -= c;
 real r=abs(v1);
 v1=unit(v1);
 v2=unit(v2-c);

 if(normal == O) {
   normal=cross(v1,v2);
   if(normal == O) abort("explicit normal required for these endpoints");
 }

 transform3 T;
 bool align=normal != Z;
 if(align) {
   T=align(unit(normal));
   transform3 Tinv=transpose(T);
   v1=Tinv*v1;
   v2=Tinv*v2;
 }

 string invalidnormal="invalid normal vector";
 real fuzz=sqrtEpsilon;
 if(abs(v1.z) > fuzz || abs(v2.z) > fuzz)
   abort(invalidnormal);

 real[] t1=intersect(unitcircle3,O--2*(v1.x,v1.y,0));
 real[] t2=intersect(unitcircle3,O--2*(v2.x,v2.y,0));

 if(t1.length == 0 || t2.length == 0)
   abort(invalidnormal);

 real t1=t1[0];
 real t2=t2[0];
 int n=length(unitcircle3);
 if(direction) {
   if(t1 >= t2) t1 -= n;
 } else if(t2 >= t1) t2 -= n;

 path3 p=subpath(unitcircle3,t1,t2);
 if(align) p=T*p;
 return shift(c)*scale3(r)*p;
}

// return an arc centered at c with radius r from c+r*dir(theta1,phi1) to
// c+r*dir(theta2,phi2) in degrees, drawing in the given direction
// relative to the normal vector cross(dir(theta1,phi1),dir(theta2,phi2)).
// The normal must be explicitly specified if c and the endpoints are colinear.
path3 arc(triple c, real r, real theta1, real phi1, real theta2, real phi2,
         triple normal=O, bool direction)
{
 return arc(c,c+r*dir(theta1,phi1),c+r*dir(theta2,phi2),normal,direction);
}

// return an arc centered at c with radius r from c+r*dir(theta1,phi1) to
// c+r*dir(theta2,phi2) in degrees, drawing drawing counterclockwise
// relative to the normal vector cross(dir(theta1,phi1),dir(theta2,phi2))
// iff theta2 > theta1 or (theta2 == theta1 and phi2 >= phi1).
// The normal must be explicitly specified if c and the endpoints are colinear.
path3 arc(triple c, real r, real theta1, real phi1, real theta2, real phi2,
         triple normal=O)
{
 return arc(c,r,theta1,phi1,theta2,phi2,normal,
            theta2 > theta1 || (theta2 == theta1 && phi2 >= phi1) ? CCW : CW);
}

private real epsilon=1000*realEpsilon;

// Return a representation of the plane through point O with normal cross(u,v).
path3 plane(triple u, triple v, triple O=O)
{
 return O--O+u--O+u+v--O+v--cycle;
}

// PRC/OpenGL support

include three_light;

void draw(frame f, path3 g, material p=currentpen, light light=nolight,
         string name="", render render=defaultrender,
         projection P=currentprojection);

void begingroup3(frame f, string name="", render render=defaultrender)
{
 _begingroup3(f,name,render.compression,render.granularity,render.closed,
              render.tessellate,render.merge == false,
              render.merge == true,render.interaction.center,render.interaction.type);
}

void begingroup3(picture pic=currentpicture, string name="",
                render render=defaultrender)
{
 pic.add(new void(frame f, transform3, picture pic, projection) {
     if(is3D())
       begingroup3(f,name,render);
     if(pic != null)
       begingroup(pic);
   },true);
}

void endgroup3(picture pic=currentpicture)
{
 pic.add(new void(frame f, transform3, picture pic, projection) {
     if(is3D())
       endgroup3(f);
     if(pic != null)
       endgroup(pic);
   },true);
}

void addPath(picture pic, path3 g, pen p)
{
 if(size(g) > 0)
   pic.addBox(min(g),max(g),min3(p),max3(p));
}

include three_surface;
include three_margins;

pair min(path3 p, projection P)
{
 path3 q=P.T.modelview*p;
 if(P.infinity)
   return xypart(min(q));
 return maxratio(q)/P.T.projection[3][2];
}

pair max(path3 p, projection P)
{
 path3 q=P.T.modelview*p;
 if(P.infinity)
   return xypart(max(q));
 return minratio(q)/P.T.projection[3][2];
}

pair min(frame f, projection P)
{
 frame g=P.T.modelview*f;
 if(P.infinity)
   return xypart(min3(g));
 return maxratio(g)/P.T.projection[3][2];
}

pair max(frame f, projection P)
{
 frame g=P.T.modelview*f;
 if(P.infinity)
   return xypart(max3(g));
 return minratio(g)/P.T.projection[3][2];
}

void draw(picture pic=currentpicture, Label L="", path3 g,
         align align=NoAlign, material p=currentpen, margin3 margin=NoMargin3,
         light light=nolight, string name="",
         render render=defaultrender)
{
 pen q=(pen) p;
 pic.add(new void(frame f, transform3 t, picture pic, projection P) {
     path3 G=margin(t*g,q).g;
     if(is3D()) {
       draw(f,G,p,light,name,render,null);
       if(pic != null && size(G) > 0)
         pic.addBox(min(G,P),max(G,P),min(q),max(q));
     }
     if(pic != null)
       draw(pic,project(G,P),q);
   },true);
 Label L=L.copy();
 L.align(align);
 if(L.s != "") {
   L.p(q);
   label(pic,L,g);
 }
 addPath(pic,g,q);
}

include three_tube;

draw=new void(frame f, path3 g, material p=currentpen,
             light light=nolight, string name="",
             render render=defaultrender,
             projection P=currentprojection) {
 pen q=(pen) p;
 if(is3D()) {
   real width=linewidth(q);
   void drawthick(path3 g) {
     if(settings.thick && width > 0) {
       bool prc=prc();
       bool primitive=primitive();
       real linecap=linecap(q);
       real r=0.5*width;
       bool open=!cyclic(g);
       int L=length(g);
       triple g0=point(g,0);
       triple gL=point(g,L);
       if(open && L > 0) {
         if(linecap == 2) {
           g0 -= r*dir(g,0);
           gL += r*dir(g,L);
           g=g0..g..gL;
           L += 2;
         }
       }
       tube T=tube(g,width);
       path3 c=T.center;
       if(L >= 0) {
         if(open) {
           int Lc=length(c);
           triple c0=point(c,0);
           triple cL=point(c,Lc);
           triple dir0=dir(g,0);
           triple dirL=dir(g,L);
           triple dirc0=dir(c,0);
           triple dircL=dir(c,Lc);
           transform3 t0=shift(g0)*align(-dir0);
           transform3 tL=shift(gL)*align(dirL);
           transform3 tc0=shift(c0)*align(-dirc0);
           transform3 tcL=shift(cL)*align(dircL);
           if(linecap == 0 || linecap == 2) {
             transform3 scale2r=scale(r,r,1);
             T.s.push(t0*scale2r*unitdisk);
             if(L > 0) {
               T.s.push(tL*scale2r*unitdisk);
             }
           } else if(linecap == 1) {
             transform3 scale3r=scale3(r);
             T.s.push(t0*scale3r*(straight(c,0) ?
                                  unithemisphere : unitsphere));
             if(L > 0)
               T.s.push(tL*scale3r*(straight(c,Lc-1) ?
                                    unithemisphere : unitsphere));
           }
         }
// Draw central core for better small-scale rendering.
         if((!prc || piecewisestraight(g)) && !primitive && opacity(q) == 1)
           _draw(f,c,p,light);
       }
       for(surface s : T.s)
         draw(f,s,p,light,render);
     } else _draw(f,g,p,light);
   }
   bool group=q != nullpen && (name != "" || render.defaultnames);
   if(group)
     begingroup3(f,name == "" ? "curve" : name,render);
   if(linetype(q).length == 0) drawthick(g);
   else {
     real[] dash=linetype(adjust(q,arclength(g),cyclic(g)));
     if(sum(dash) > 0) {
       dash.cyclic=true;
       real offset=offset(q);
       real L=arclength(g);
       int i=0;
       real l=offset;
       while(l <= L) {
         real t1=arctime(g,l);
         l += dash[i];
         real t2=arctime(g,min(l,L));
         drawthick(subpath(g,t1,t2));
         ++i;
         l += dash[i];
         ++i;
       }
     }
   }
   if(group)
     endgroup3(f);
 } else draw(f,project(g,P),q);
};

void draw(frame f, explicit path3[] g, material p=currentpen,
         light light=nolight, string name="",
         render render=defaultrender, projection P=currentprojection)
{
 bool group=g.length > 1 && (name != "" || render.defaultnames);
 if(group)
   begingroup3(f,name == "" ? "curves" : name,render);
 for(int i=0; i < g.length; ++i)
   draw(f,g[i],p,light,partname(i,render),render,P);
 if(group)
   endgroup3(f);
}

void draw(picture pic=currentpicture, explicit path3[] g,
         material p=currentpen, margin3 margin=NoMargin3, light light=nolight,
         string name="", render render=defaultrender)
{
 bool group=g.length > 1 && (name != "" || render.defaultnames);
 if(group)
   begingroup3(pic,name == "" ? "curves" : name,render);
 for(int i=0; i < g.length; ++i)
   draw(pic,g[i],p,margin,light,partname(i,render),render);
 if(group)
     endgroup3(pic);
}

include three_arrows;

void draw(picture pic=currentpicture, Label L="", path3 g,
         align align=NoAlign, material p=currentpen, arrowbar3 arrow,
         arrowbar3 bar=None, margin3 margin=NoMargin3, light light=nolight,
         light arrowheadlight=currentlight, string name="",
         render render=defaultrender)
{
 bool group=arrow != None || bar != None;
 if(group)
   begingroup3(pic,name,render);
 bool drawpath=arrow(pic,g,p,margin,light,arrowheadlight);
 if(bar(pic,g,p,margin,light,arrowheadlight) && drawpath)
   draw(pic,L,g,align,p,margin,light,render);
 if(group)
   endgroup3(pic);
 if(L.s != "")
   label(pic,L,g,align,(pen) p);
}

void draw(frame f, path3 g, material p=currentpen, arrowbar3 arrow,
         light light=nolight, light arrowheadlight=currentlight,
         string name="", render render=defaultrender,
         projection P=currentprojection)
{
 picture pic;
 bool group=arrow != None;
 if(group)
   begingroup3(f,name,render);
 if(arrow(pic,g,p,NoMargin3,light,arrowheadlight))
   draw(f,g,p,light,render,P);
 add(f,pic.fit());
 if(group)
   endgroup3(f);
}

void add(picture pic=currentpicture, void d(picture,transform3),
        bool exact=false)
{
 pic.add(d,exact);
}

// Fit the picture src using the identity transformation (so user
// coordinates and truesize coordinates agree) and add it about the point
// position to picture dest.
void add(picture dest, picture src, triple position, bool group=true,
        bool above=true)
{
 dest.add(new void(picture f, transform3 t) {
     f.add(shift(t*position)*src,group,above);
   });
}

void add(picture src, triple position, bool group=true, bool above=true)
{
 add(currentpicture,src,position,group,above);
}

// Align an arrow pointing to b from the direction dir. The arrow is
// 'length' PostScript units long.
void arrow(picture pic=currentpicture, Label L="", triple b, triple dir,
          real length=arrowlength, align align=NoAlign,
          pen p=currentpen, arrowbar3 arrow=Arrow3, margin3 margin=EndMargin3,
          light light=nolight, light arrowheadlight=currentlight,
          string name="", render render=defaultrender)
{
 Label L=L.copy();
 if(L.defaultposition) L.position(0);
 L.align(L.align,dir);
 L.p(p);
 picture opic;
 marginT3 margin=margin(b--b,p); // Extract margin.begin and margin.end
 triple a=(margin.begin+length+margin.end)*unit(dir);
 draw(opic,L,a--O,align,p,arrow,margin,light,arrowheadlight,name,render);
 add(pic,opic,b);
}

void arrow(picture pic=currentpicture, Label L="", triple b, pair dir,
          real length=arrowlength, align align=NoAlign,
          pen p=currentpen, arrowbar3 arrow=Arrow3, margin3 margin=EndMargin3,
          light light=nolight, light arrowheadlight=currentlight,
          string name="", render render=defaultrender,
          projection P=currentprojection)
{
 arrow(pic,L,b,invert(dir,b,P),length,align,p,arrow,margin,light,
       arrowheadlight,name,render);
}

triple min3(picture pic, projection P=currentprojection)
{
 return pic.min3(P);
}

triple max3(picture pic, projection P=currentprojection)
{
 return pic.max3(P);
}

triple size3(picture pic, bool user=false, projection P=currentprojection)
{
 transform3 t=pic.calculateTransform3(P);
 triple M=pic.max(t);
 triple m=pic.min(t);
 if(!user) return M-m;
 t=inverse(t);
 return t*M-t*m;
}

triple point(frame f, triple dir)
{
 triple m=min3(f);
 triple M=max3(f);
 return m+realmult(rectify(dir),M-m);
}

triple point(picture pic=currentpicture, triple dir, bool user=true,
            projection P=currentprojection)
{
 triple min = pic.userMin(), max = pic.userMax();
 triple v=min+realmult(rectify(dir),max-min);
 return user ? v : pic.calculateTransform3(P)*v;
}

triple truepoint(picture pic=currentpicture, triple dir, bool user=true,
                projection P=currentprojection)
{
 transform3 t=pic.calculateTransform3(P);
 triple m=pic.min(t);
 triple M=pic.max(t);
 triple v=m+realmult(rectify(dir),M-m);
 return user ? inverse(t)*v : v;
}

void add(picture dest=currentpicture, object src, pair position=0, pair align=0,
        bool group=true, filltype filltype=NoFill, bool above=true)
{
 if(prc())
   label(dest,src,position,align);
 else if(settings.render == 0)
   plain.add(dest,src,position,align,group,filltype,above);
}

private struct viewpoint {
 triple target,camera,up;
 real angle;
 void operator init(string s) {
   s=replace(s,'\n'," ");
   string[] S=split(s);
   int pos(string s, string key) {
     int pos=find(s,key);
     if(pos < 0) return -1;
     pos += length(key);
     while(substr(s,pos,1) == " ") ++pos;
     if(substr(s,pos,1) == "=")
       return pos+1;
     return -1;
   }
   triple C2C=X;
   real ROO=1;
   real ROLL=0;
   angle=30;
   int pos;
   for(int k=0; k < S.length; ++k) {
     if((pos=pos(S[k],"COO")) >= 0)
       target=((real) substr(S[k],pos),(real) S[++k],(real) S[++k]);
     else if((pos=pos(S[k],"C2C")) >= 0)
       C2C=((real) substr(S[k],pos),(real) S[++k],(real) S[++k]);
     else if((pos=pos(S[k],"ROO")) >= 0)
       ROO=(real) substr(S[k],pos);
     else if((pos=pos(S[k],"ROLL")) >= 0)
       ROLL=(real) substr(S[k],pos);
     else if((pos=pos(S[k],"AAC")) >= 0)
       angle=(real) substr(S[k],pos);
   }
   camera=target+ROO*C2C;
   triple u=unit(target-camera);
   triple w=unit(Z-u.z*u);
   up=rotate(ROLL,O,u)*w;
 }
}

projection perspective(string s)
{
 viewpoint v=viewpoint(s);
 projection P=perspective(v.camera,v.up,v.target);
 P.angle=v.angle;
 P.absolute=true;
 return P;
}

projection absorthographic(triple camera=Z, triple target=O, real roll=0)
{
 triple u=unit(target-camera);
 triple w=unit(Z-u.z*u);
 triple up=rotate(roll,O,u)*w;
 projection P=
   projection(camera,up,target,1,0,false,false,
              new transformation(triple camera, triple up, triple target)
              {return transformation(look(camera,up,target));});
 P.absolute=true;
 return P;
}

projection absperspective(triple camera=Z, triple target=O, real roll=0,
                         real angle=30)
{
 triple u=unit(target-camera);
 triple w=unit(Z-u.z*u);
 triple up=rotate(roll,O,u)*w;
 projection P=perspective(camera,up,target);
 P.angle=angle;
 P.absolute=true;
 return P;
}

private string Format(real x)
{
 assert(abs(x) < 1e17,"Number too large: "+string(x));
 return format("%.9f",x,"C");
}

private string Format(triple v, string sep=" ")
{
 return Format(v.x)+sep+Format(v.y)+sep+Format(v.z);
}

private string Format(real[] c)
{
 return Format((c[0],c[1],c[2]));
}

private string format(triple v, string sep=" ")
{
 return string(v.x)+sep+string(v.y)+sep+string(v.z);
}

private string Format(transform3 t, string sep=" ")
{
 return
   Format(t[0][0])+sep+Format(t[1][0])+sep+Format(t[2][0])+sep+
   Format(t[0][1])+sep+Format(t[1][1])+sep+Format(t[2][1])+sep+
   Format(t[0][2])+sep+Format(t[1][2])+sep+Format(t[2][2])+sep+
   Format(t[0][3])+sep+Format(t[1][3])+sep+Format(t[2][3]);
}

pair viewportmargin(pair lambda)
{
 return maxbound(0.5*(viewportsize-lambda),viewportmargin);
}

string embed3D(string prefix, string label=prefix, string text=label,
              frame f, string format="",
              real width=0, real height=0,
              string options="", string script="",
              light light=currentlight, projection P=currentprojection,
              real viewplanesize=0)
{
 if(!prc(format) || Embed == null) return "";

 if(width == 0) width=settings.paperwidth;
 if(height == 0) height=settings.paperheight;

 if(script == "") script=defaultembed3Dscript;

 if(P.infinity) {
   if(viewplanesize == 0) {
     triple lambda=max3(f)-min3(f);
     pair margin=viewportmargin((lambda.x,lambda.y));
     viewplanesize=(max(lambda.x+2*margin.x,lambda.y+2*margin.y))/P.zoom;
   }
 } else
   if(!P.absolute) P.angle=2*aTan(Tan(0.5*P.angle));

 shipout3(prefix,f);

 string name=prefix+".js";

 if(!settings.inlinetex && !prconly())
   file3.push(prefix+".prc");

 static transform3 flipxz=xscale3(-1)*zscale3(-1);
 transform3 inv=inverse(flipxz*P.T.modelview);

 string options3="3Dlights="+
   (light.on() ? "Headlamp" : "None");
 if(defaultembed3Doptions != "") options3 += ","+defaultembed3Doptions;

 if((settings.render < 0 || !settings.embed) && settings.auto3D)
   options3 += ",activate=pagevisible";
 options3 += ",3Dtoolbar="+(settings.toolbar ? "true" : "false")+
   ",label="+label+
   (P.infinity ? ",3Dortho="+Format(1/viewplanesize) :
    ",3Daac="+Format(P.angle))+
   ",3Dc2w="+Format(inv)+
   ",3Droo="+Format(abs(P.vector()))+
   ",3Dpsob="+(P.infinity ? "Max" : "H")+
   ",3Dbg="+Format(light.background());
 if(options != "") options3 += ","+options;
 if(settings.inlinetex)
   prefix=jobname(prefix);
 options3 += ",add3Djscript=asylabels.js";

 return text == "" ? Embed(prefix+".prc","",options3,width,height) :
   "\hbox to 0pt{"+text+"\hss}"+Embed(prefix+".prc","\phantom{"+text+"}",
                                      options3);
}

struct scene
{
 frame f;
 transform3 t;
 projection P;
 bool adjusted;
 real width,height;
 pair viewportmargin;
 transform3 T=identity4;
 picture pic2;
 bool keepAspect=true;

 void operator init(frame f, real width, real height,
                    projection P=currentprojection) {
   this.f=f;
   this.t=identity4;
   this.P=P;
   this.width=width;
   this.height=height;
 }

 void operator init(picture pic, real xsize=pic.xsize, real ysize=pic.ysize,
                    bool keepAspect=pic.keepAspect, bool is3D=true,
                    projection P=currentprojection) {
   real xsize3=pic.xsize3, ysize3=pic.ysize3, zsize3=pic.zsize3;
   bool warn=true;
   this.keepAspect=keepAspect;

   if(xsize3 == 0 && ysize3 == 0 && zsize3 == 0) {
     xsize3=ysize3=zsize3=max(xsize,ysize);
     warn=false;
   }

   this.P=P.copy();

   if(!P.absolute && P.showtarget && !pic.empty3())
     draw(pic,this.P.target,nullpen);

   t=pic.scaling(xsize3,ysize3,zsize3,keepAspect,warn);
   adjusted=false;
   triple m=pic.min(t);
   triple M=pic.max(t);

   if(!P.absolute) {
     this.P=t*this.P;
     if(this.P.autoadjust || this.P.infinity)
       adjusted=adjusted | this.P.adjust(m,M);
   }

   bool scale=xsize != 0 || ysize != 0;
   bool scaleAdjust=scale && this.P.autoadjust;
   bool noAdjust=this.P.absolute || !scaleAdjust;

   if(pic.bounds3.exact && noAdjust)
     this.P.bboxonly=false;

   f=pic.fit3(t,pic.bounds3.exact ? pic2 : null,this.P);

   if(!pic.bounds3.exact) {
     if(noAdjust)
       this.P.bboxonly=false;

     transform3 s=pic.scale3(f,xsize3,ysize3,zsize3,keepAspect);
     t=s*t;
     this.P=s*this.P;
     f=pic.fit3(t,pic2,this.P);
   }

   if(is3D || scale) {
     pic2.bounds.exact=true;
     transform s=pic2.scaling(xsize,ysize,keepAspect);

     pair m2=pic2.min(s);
     pair M2=pic2.max(s);
     pair lambda=M2-m2;
     viewportmargin=viewportmargin(lambda);
     width=ceil(lambda.x+2*viewportmargin.x);
     height=ceil(lambda.y+2*viewportmargin.y);

     if(!this.P.absolute) {
       if(scaleAdjust) {
         pair v=(s.xx,s.yy);
         transform3 T=this.P.t;
         pair x=project(X,T);
         pair y=project(Y,T);
         pair z=project(Z,T);
         real f(pair a, pair b) {
           return b == 0 ? (0.5*(a.x+a.y)) :
             (b.x^2*a.x+b.y^2*a.y)/(b.x^2+b.y^2);
         }
         transform3 s=keepAspect ? scale3(min(f(v,x),f(v,y),f(v,z))) :
           xscale3(f(v,x))*yscale3(f(v,y))*zscale3(f(v,z));
         s=shift(this.P.target)*s*shift(-this.P.target);
         t=s*t;
         this.P=s*this.P;
         this.P.bboxonly=false;
         if(!is3D) pic2.erase();
         f=pic.fit3(t,is3D ? null : pic2,this.P);
       }

       if(this.P.autoadjust || this.P.infinity)
         adjusted=adjusted | this.P.adjust(min3(f),max3(f));
     }
   }
 }

 // Choose the angle to be just large enough to view the entire image.
 real angle(projection P) {
   T=identity4;
   real h=-0.5*P.target.z;
   pair r,R;
   real diff=realMax;
   pair s;
   int i;
   do {
     r=minratio(f);
     R=maxratio(f);
     pair lasts=s;
     if(P.autoadjust) {
       s=r+R;
       if(s != 0) {
         transform3 t=shift(h*s.x,h*s.y,0);
         f=t*f;
         T=t*T;
         adjusted=true;
       }
     }
     diff=abs(s-lasts);
     ++i;
   } while (diff > angleprecision && i < maxangleiterations);
   real aspect=width > 0 ? height/width : 1;
   real rx=-r.x*aspect;
   real Rx=R.x*aspect;
   real ry=-r.y;
   real Ry=R.y;
   if(!P.autoadjust) {
     if(rx > Rx) Rx=rx;
     else rx=Rx;
     if(ry > Ry) Ry=ry;
     else ry=Ry;
   }
   return (1+angleprecision)*max(aTan(rx)+aTan(Rx),aTan(ry)+aTan(Ry));
 }
}

object embed(string prefix=outprefix(), string label=prefix,
            string text=label, scene S, string format="", bool view=true,
            string options="", string script="", light light=currentlight)
{
 object F;
 transform3 modelview;
 projection P=S.P;
 transform3 tinv=inverse(S.t);

 projection Q;
 triple orthoshift;
 modelview=P.T.modelview;
 transform3 inv;
 bool prc=prc(format);
 if(P.absolute) {
   Q=modelview*P;
   inv=inverse(modelview);
 } else {
   triple target=P.target;
   S.f=modelview*S.f;
   P=modelview*P;
   Q=P.copy();

   if(Q.t[2][3] == -1) // PRC can't handle oblique projections
     Q=orthographic(P.camera,P.up,P.target,P.zoom,P.viewportshift,
                    P.showtarget,P.center);

   if(P.infinity) {
     triple m=min3(S.f);
     triple M=max3(S.f);
     triple lambda=M-m;
     if(S.keepAspect || prc) {
       S.viewportmargin=viewportmargin((lambda.x,lambda.y));
       S.width=ceil(lambda.x+2*S.viewportmargin.x);
       S.height=ceil(lambda.y+2*S.viewportmargin.y);
     }
     orthoshift=(-0.5(m.x+M.x),-0.5*(m.y+M.y),0);
     S.f=shift(orthoshift)*S.f; // Eye will be at (0,0,0)
     inv=inverse(modelview);
   } else {
     if(P.angle == 0) {
       P.angle=S.angle(P);
       modelview=S.T*modelview;
       if(S.viewportmargin.y != 0)
         P.angle=2*aTan(Tan(0.5*P.angle)-S.viewportmargin.y/P.target.z);
     }
     inv=inverse(modelview);
     Q.angle=P.angle;
     if(settings.verbose > 0) {
       if(S.adjusted)
         write("adjusting camera to ",tinv*inv*P.camera);
       target=inv*P.target;
     }
     P=S.T*P;
   }
   if(settings.verbose > 0) {
     if((P.center && settings.render != 0) || (!P.infinity && P.autoadjust))
       write("adjusting target to ",tinv*target);
   }
 }
 light Light=modelview*light;

 if(prefix == "") prefix=outprefix();
 bool preview=settings.render > 0 && !prconly() && !settings.v3d;
 if(prc || settings.v3d) {
   // The media9.sty package cannot handle spaces or dots in filenames.
   string dir=stripfile(prefix);
   prefix=dir+replace(stripdirectory(prefix),
                      new string[][]{{" ","_"},{".","_"}});
   if((settings.embed || nativeformat() == "pdf") && !prconly())
     prefix += "+"+(string) file3.length;
 } else
   preview=false;
 if(preview || (!prc && settings.render != 0) || settings.v3d) {
   frame f=S.f;
   triple m,M;
   real zcenter;
   real r;
   if(P.absolute) {
     f=modelview*f;
     m=min3(f);
     M=max3(f);
     r=0.5*abs(M-m);
     zcenter=0.5*(M.z+m.z);
   } else {
     m=min3(f);
     M=max3(f);
     zcenter=P.target.z;
     r=P.distance(m,M);
   }
   M=(M.x,M.y,zcenter+r);
   m=(m.x,m.y,zcenter-r);

   if(P.infinity) {
     triple margin=(S.viewportmargin.x,S.viewportmargin.y,0);
     M += margin;
     m -= margin;
   } else if(M.z >= 0 && !S.pic2.empty()) abort("camera too close");

   if(primitive())
     format=settings.v3d ? "v3d" : settings.outformat;

   transform3 s=inv*shift(0,0,zcenter);

   shipout3(prefix,f,preview ? nativeformat() : format,
            S.width-defaultrender.margin,S.height-defaultrender.margin,
            P.infinity ? 0 : 2aTan(Tan(0.5*P.angle)*P.zoom),
            P.zoom,m,M,P.viewportshift,S.viewportmargin,
            tinv*s,s,Light.background(),Light.position,
            Light.diffuse,Light.specular,
            view && !preview);
   if(settings.v3d) {
     string content=prefix+".v3d";
     F.L=Embed(content,S.width,S.height);
     if(!settings.inlinetex) file3.push(content);
     return F;
   }
   if(!preview) return F;
 }

 string image;
 if((preview || (prc && settings.render == 0)) && settings.embed) {
   image=prefix;
   if(settings.inlinetex) image += "_0";
   image += "."+nativeformat();
   if(!settings.inlinetex) file3.push(image);
   image=graphic(image,"hiresbb");
 }
 if(prc) {
   if(P.viewportshift != 0) {
   if(!P.infinity)
     warning("offaxis",
             "PRC does not support off-axis projections; use pan instead of
shift");

   triple lambda=max3(S.f)-min3(S.f);
   Q.target -= (P.viewportshift.x*lambda.x/P.zoom,
                  P.viewportshift.y*lambda.y/P.zoom,0);
   }

   real viewplanesize=0;
   if(P.absolute) {
     if(P.infinity) {
       S.f=modelview*S.f;
       triple lambda=max3(S.f)-min3(S.f);
       pair margin=viewportmargin((lambda.x,lambda.y));
       viewplanesize=(max(lambda.x+2*margin.x,lambda.y+2*margin.y))/Q.zoom;
       S.f=inv*S.f;
     }
     Q=inv*Q;
   } else {
     if(P.infinity) {
       triple lambda=max3(S.f)-min3(S.f);
       pair margin=viewportmargin((lambda.x,lambda.y));
       viewplanesize=(max(lambda.x+2*margin.x,lambda.y+2*margin.y))/Q.zoom;
       transform3 t=inv*shift(-orthoshift);
       Q=t*Q;
       S.f=t*S.f;
     } else {
       Q=inv*Q;
       S.f=inv*S.f;
     }
   }
   F.L=embed3D(prefix,label,text=image,S.f,format,
               S.width-2,S.height-2,options,script,light,Q,viewplanesize);
 }
 return F;
}

object embed(string prefix=outprefix(), string label=prefix,
            string text=label, picture pic, string format="",
            real xsize=pic.xsize, real ysize=pic.ysize,
            bool keepAspect=pic.keepAspect, bool view=true, string options="",
            string script="", light light=currentlight,
            projection P=currentprojection)
{
 bool is3D=is3D(format);
 scene S=scene(pic,xsize,ysize,keepAspect,is3D,P);
 if(is3D && !(settings.xasy && format == ""))
   return embed(prefix,label,text,S,format,view,options,script,light);
 else {
   object F;
   transform T=S.pic2.scaling(xsize,ysize,keepAspect);
   F.f=pic.fit(scale(S.t[0][0])*T);
   add(F.f,S.pic2.fit());
   return F;
 }
}

object embed(string prefix=outprefix(), string label=prefix,
            string text=label,
            frame f, string format="", real width=0, real height=0,
            bool view=true, string options="", string script="",
            light light=currentlight, projection P=currentprojection)
{
 if(is3D(format))
   return embed(label,text,prefix,scene(f,width,height,P),format,view,options,
                script,light);
 else {
   object F;
   F.f=f;
   return F;
 }
}

embed3=new object(string prefix, frame f, string format, string options,
                 string script, light light, projection P) {
 return embed(prefix=prefix,f,format,options,script,light,P);
};

frame embedder(object embedder(string prefix, string format),
              string prefix, string format, bool view, light light)
{
 frame f;
 bool prc=prc(format) || settings.v3d;
 if(!prc && settings.render != 0 && !view) {
   static int previewcount=0;
   bool keep=prefix != "";
   prefix=outprefix(prefix)+"+"+(string) previewcount;
   ++previewcount;
   format=nativeformat();
   if(!keep) file3.push(prefix+"."+format);
 }
 object F=embedder(prefix,format);
 if(prc)
   label(f,F.L);
 else {
   if(settings.render == 0) {
     add(f,F.f);
     if(light.background != nullpen)
       box(f,light.background,Fill,above=false);
   } else if(!view)
     label(f,settings.inlinetex ?
           "\input{"+prefix+"}" : graphic(prefix,"hiresbb"));
 }
 return f;
}

currentpicture.fitter=new frame(string prefix, picture pic, string format,
                               real xsize, real ysize, bool keepAspect,
                               bool view, string options, string script,
                               light light, projection P) {
 frame f;
 bool empty3=pic.empty3();
 if(!empty3 || pic.queueErase3) {
   f=embedder(new object(string prefix, string format) {
       return embed(prefix=prefix,pic,format,xsize,ysize,keepAspect,view,
                    options,script,light,P);
     },prefix,format,view,light);
   pic.queueErase3=false;
 }

 if(is3D(format) || pic.queueErase || settings.render == 0)
   add(f,pic.fit2(xsize,ysize,keepAspect));
 return f;
};

frame embedder(string prefix, frame f, string format, real width, real height,
              bool view, string options, string script, light light,
              projection P)
{
 return embedder(new object(string prefix, string format) {
     return embed(prefix=prefix,f,format,width,height,view,options,script,
                  light,P);
   },prefix,format,view,light);
}

projection[][] ThreeViewsUS={{TopView},
                            {FrontView,RightView}};

projection[][] SixViewsUS={{null,TopView},
                          {LeftView,FrontView,RightView,BackView},
                          {null,BottomView}};

projection[][] ThreeViewsFR={{RightView,FrontView},
                            {null,TopView}};

projection[][] SixViewsFR={{null,BottomView},
                          {RightView,FrontView,LeftView,BackView},
                          {null,TopView}};

projection[][] ThreeViews={{FrontView,TopView,RightView}};

projection[][] SixViews={{FrontView,TopView,RightView},
                        {BackView,BottomView,LeftView}};

void addViews(picture dest, picture src, projection[][] views=SixViewsUS,
             bool group=true, filltype filltype=NoFill)
{
 frame[][] F=array(views.length,new frame[]);
 pair[][] M=array(views.length,new pair[]);
 pair[][] m=array(views.length,new pair[]);

 for(int i=0; i < views.length; ++i) {
   projection[] viewsi=views[i];
   frame[] Fi=F[i];
   pair[] Mi=M[i];
   pair[] mi=m[i];
   for(projection P : viewsi) {
     if(P != null) {
       frame f=src.fit(P);
       mi.push(min(f));
       Mi.push(max(f));
       Fi.push(f);
     } else {
       pair Infinity=(infinity,infinity);
       mi.push(Infinity);
       Mi.push(-Infinity);
       Fi.push(newframe);
     }
   }
 }

 real[] my=new real[views.length];
 real[] My=new real[views.length];

 int Nj=0;
 for(int i=0; i < views.length; ++i) {
   my[i]=minbound(m[i]).y;
   My[i]=maxbound(M[i]).y;
   Nj=max(Nj,views[i].length);
 }

 real[] mx=array(Nj,infinity);
 real[] Mx=array(Nj,-infinity);
 for(int i=0; i < views.length; ++i) {
   pair[] mi=m[i];
   pair[] Mi=M[i];
   for(int j=0; j < views[i].length; ++j) {
     mx[j]=min(mx[j],mi[j].x);
     Mx[j]=max(Mx[j],Mi[j].x);
   }
 }

 if(group) begingroup(dest);

 real y;
 for(int i=0; i < views.length; ++i) {
   real x;
   pair[] mi=m[i];
   for(int j=0; j < views[i].length; ++j) {
     if(size(F[i][j]) != 0)
       add(dest,shift(x-mx[j],y+my[i])*F[i][j],filltype);
     x += (Mx[j]-mx[j]);
   }
   y -= (My[i]-my[i]);
 }

 if(group) endgroup(dest);
}

void addViews(picture src, projection[][] views=SixViewsUS, bool group=true,
             filltype filltype=NoFill)
{
 addViews(currentpicture,src,views,group,filltype);
}

void addStereoViews(picture dest, picture src, bool group=true,
                   filltype filltype=NoFill, real eyetoview=defaulteyetoview,
                   bool leftright=true, projection P=currentprojection)
{
 triple v=P.vector();
 triple h=0.5*abs(v)*eyetoview*unit(cross(P.up,v));
 projection leftEye=P.copy();
 leftEye.camera -= h;
 leftEye.calculate();
 projection rightEye=P.copy();
 rightEye.camera += h;
 rightEye.calculate();
 addViews(dest,src,leftright ?
          new projection[][] {{leftEye,rightEye}} :
          new projection[][] {{rightEye,leftEye}},group,filltype);
}

void addStereoViews(picture src, bool group=true,
                   filltype filltype=NoFill,
                   real eyetoview=defaulteyetoview, bool leftright=true,
                   projection P=currentprojection)
{
 addStereoViews(currentpicture,src,group,filltype,eyetoview,leftright,P);
}

// Fit an array of 3D pictures simultaneously using the sizing of picture all.
frame[] fit3(string prefix="", picture[] pictures, picture all,
            string format="", bool view=true, string options="",
            string script="", light light=currentlight,
            projection P=currentprojection)
{
 frame[] out;
 scene S=scene(all,P);
 triple m=all.min(S.t);
 triple M=all.max(S.t);
 out=new frame[pictures.length];
 int i=0;
 bool reverse=settings.reverse;
 settings.animating=true;

 for(picture pic : pictures) {
   picture pic2;
   frame f=pic.fit3(S.t,pic2,S.P);
   if(settings.interrupt) break;
   add(f,pic2.fit2());
   draw(f,m,nullpen);
   draw(f,M,nullpen);
   out[i]=f;
   ++i;
 }

 while(!settings.interrupt) {
   for(int i=settings.reverse ? pictures.length-1 : 0;
       i >= 0 && i < pictures.length && !settings.interrupt;
       settings.reverse ? --i : ++i) {
     frame f=embedder(prefix,out[i],format,S.width,S.height,view,options,
                      script,light,S.P);
     if(!settings.loop) out[i]=f;
   }
   if(!settings.loop) break;
 }

 settings.animating=false;
 settings.interrupt=false;
 settings.reverse=reverse;

 return out;
}

// Fit an array of pictures simultaneously using the size of the first picture.
fit=new frame[](string prefix="", picture[] pictures, string format="",
               bool view=true, string options="", string script="",
               projection P=currentprojection) {
 if(pictures.length == 0)
   return new frame[];

 picture all;
 size(all,pictures[0]);
 for(picture pic : pictures)
   add(all,pic);

 return all.empty3() ? fit2(pictures,all) :
 fit3(prefix,pictures,all,format,view,options,script,P);
};

// Add frame src to picture dest about position.
void add(picture dest=currentpicture, frame src, triple position)
{
 if(is3D(src)) {
   dest.add(new void(frame f, transform3 t, picture, projection) {
       add(f,shift(t*position)*src);
     },true);
 } else {
   dest.add(new void(frame, transform3 t, picture pic, projection P) {
       if(pic != null) {
         pic.add(new void(frame f, transform T) {
             add(f,T*shift(project(t*position,P))*src);
           },true);
       }
     },true);
 }
 dest.addBox(position,position,min3(src),max3(src));
}

exitfcn currentexitfunction=atexit();

void exitfunction()
{
 if(currentexitfunction != null) currentexitfunction();
 if(!settings.keep)
   for(int i=0; i < file3.length; ++i)
     delete(file3[i]);
 file3=new string[];
}

atexit(exitfunction);