VARYING vec4 vCol;
void MAIN()
{
vCol = COLOR;
vec3 base = VERTEX;
vec3 door = MORPH_POSITION(0);
vec3 hood = MORPH_POSITION(1);
vec3 pos = VERTEX+((door-VERTEX)*doorWeight)+((hood-VERTEX)*hoodWeight);
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(pos, 1.0);
}