VARYING vec4 vCol;

void MAIN()
{

       vCol = COLOR;
       vec3 base = VERTEX;
       vec3 door = MORPH_POSITION(0);
       vec3 hood = MORPH_POSITION(1);
       vec3 pos = VERTEX+((door-VERTEX)*doorWeight)+((hood-VERTEX)*hoodWeight);
   POSITION = MODELVIEWPROJECTION_MATRIX * vec4(pos, 1.0);
}