What's New in POV-Ray 2.2
   --------------------------

   This bug-fix release adds no new features but fixes the following
   bugs from version 2.1.

 - Fixed problem with declared material_maps or declared objects with
   material_maps (yet again)
 - Eliminated unnecessary turbulence calculations in normals
 - Fixed all known problems with height fields
 - Fixed IBM.C problems for Watcom compiler DPMI support
 - Added Symatec C compiler make files for IBM version
 - New video modes added to Amiga version

   What's New in POV-Ray 2.1
   --------------------------

   This bug-fix release adds no new features but fixes the following
   bugs from version 2.0.

 - Fixed problem in OBJECTS.C that caused problem on some Unix compilers
 - Fixed problem with declared material_maps or declared objects with
   material_maps
 - Fixed IBM.C problems for Zortech compiler
 - Created temporary fix for problems with normals, smooth triangles
   beziers and height fields which created unsightly black spots
 - Allows scale <-1,1,1> to work with boxes
 - Cleared up inconsistency with -sr, -sc, -er, -ec numbering.  Upper
   left pixel is 1,1.  Fixed -ec bug.
 - Fixed three bezier patch bugs which caused lock-ups, missing reflection,
   and triangle dropouts.
 - Eliminated some restrictions on multiple clipped_by and bounded_by
 - Fixed compiler problems on VMS/VAX
 - Fixed scaling bug on degenerate triangles
 - Fixed problem with water_level when using +MV1.0
 - Fixed problem with color mapped TGA height fields

   What's New in POV-Ray 2.0
   -------------------------
   The following is not intended to be an all-inclusive list of every
   new feature, but should give experienced users a pretty good guide
   of what has been changed and what has been added.  Please refer to
   POVRAY.DOC for details.


   General:
   -------
 - Automatic bounding slabs for greatly enhanced rendering speed of
   most scenes.
 - Adding, subtracting, multiplying & dividing of floats & vectors.
 - Clock global variable for external animation support.
 - X, Y, and Z global vector constants.
 - Improved antialiasing routine with new commandline options.

   Commandline options:
   -------------------
 - Version switch for backwards compatibility.
 - Starting/ending column/row switches for trace window.
 - Relative/absolute values for trace window switches.
 - Antialiasing jitter scale value and toggle.
 - Number of antialiasing rays to shoot.
 - Internal "clock" setting for animations.


   Objects:
   -------
 - Soft penumbral shadows from extended area lights.
 - Smoother Bezier patches.
 - New simplified torus syntax.
 - Heightfield water_level now uses range 0-1 instead of 0-255.
 - Heightfields can now be clipped and used in CSG operations.
 - Heightfields can be phong-shaded with the "smooth" option.
 - New, improved finite cylinders, cones, and discs, with
   optional "capping" of cones and cylinders.
 - More versatile CSG unions have replaced the need for composites.
 - CSG texturing has been made much more flexible.
 - New "merge" removes internal boundaries between transparent
   unioned objects.

   Textures:
   --------
 - Hexagon pigment texture.
 - Radial pigment texture.
 - Mandelbrot pigment texture.
 - Texture attributes grouped into 3 independently scalable groups:
   pigment, normal, and finish.
 - TIR (Total Internal Reflection) for more realistic refraction.
 - Fractional Brownian Motion (fbm) turbulence controls.
 - Turbulence can now be used independently with any pigment or normal
   texture.
 - Optional vector-style turbulence values.
 - Background coloring.
 - Color maps can now be declared.
 - Frequency, phase keywords now available for use with color_maps.
 - Filter keyword replaces "alpha", letting us reserve alpha for other
   uses in the future.
 - Less restrictive distribution policy.  See POVLEGAL.DOC for
   details.

   IBM PC Video:
   ------------
 - VESA 1.2 spec implemented for preview graphics in the IBM DOS version.
   Gives VESA support in most 8/15/24 bit modes.
   Should support: 1024 x 768 x 256 color palette
                    800 x 600 x  15 bit high color
                    640 x 480 x  24 bit true color
 - Diamond 24X 15 and 24 bit mode support added.
 - Preview reduced to fit selected video screen size if necessary.