Assembly HOWTO
 Franois-Ren Rideau [email protected]
 v0.4l, 16 November 1997

 This is the Linux Assembly HOWTO.  This document describes how to pro-
 gram in assembly using FREE programming tools, focusing on development
 for or from the Linux Operating System on i386 platforms.  Included
 material may or may not be applicable to other hardware and/or soft-
 ware platforms.  Contributions about these would be gladly accepted.
 keywords: assembly, assembler, free, macroprocessor, preprocessor,
 asm, inline asm, 32-bit, x86, i386, gas, as86, nasm
 ______________________________________________________________________

 Table of Contents




















































 1. INTRODUCTION

    1.1 Legal Blurp
    1.2 IMPORTANT NOTE
    1.3 Foreword
       1.3.1 How to use this document
       1.3.2 Other related documents
    1.4 History
    1.5 Credits

 2. DO YOU NEED ASSEMBLY?

    2.1 Pros and Cons
       2.1.1 The advantages of Assembly
       2.1.2 The disadvantages of Assembly
       2.1.3 Assessment
    2.2 How to NOT use Assembly
       2.2.1 General procedure to achieve efficient code
       2.2.2 Languages with optimizing compilers
       2.2.3 General procedure to speed your code up
       2.2.4 Inspecting compiler-generated code

 3. ASSEMBLERS

    3.1 GCC Inline Assembly
       3.1.1 Where to find GCC
       3.1.2 Where to find docs for GCC Inline Asm
       3.1.3 Invoking GCC to have it properly inline assembly code ?
    3.2 GAS
       3.2.1 Where to find it
       3.2.2 What is this AT&T syntax
       3.2.3 Limited 16-bit mode
    3.3 GASP
       3.3.1 Where to find GASP
       3.3.2 How it works
    3.4 NASM
       3.4.1 Where to find NASM
       3.4.2 What it does
    3.5 AS86
       3.5.1 Where to get AS86
       3.5.2 How to invoke the assembler?
       3.5.3 Where to find docs
       3.5.4 What if I can't compile Linux anymore with this new version ?
    3.6 OTHER ASSEMBLERS
       3.6.1 Win32Forth assembler
       3.6.2 Terse
       3.6.3 Non-free and/or Non-32bit x86 assemblers.

 4. METAPROGRAMMING/MACROPROCESSING

    4.1 What's integrated into the above
       4.1.1 GCC
       4.1.2 GAS
       4.1.3 GASP
       4.1.4 NASM
       4.1.5 AS86
       4.1.6 OTHER ASSEMBLERS
    4.2 External Filters
       4.2.1 CPP
       4.2.2 M4
       4.2.3 Macroprocessing with yer own filter
       4.2.4 Metaprogramming
          4.2.4.1 Backends from existing compilers
          4.2.4.2 The New-Jersey Machine-Code Toolkit
          4.2.4.3 Tunes

 5. CALLING CONVENTIONS

    5.1 Linux
       5.1.1 Linking to GCC
       5.1.2 ELF vs a.out problems
       5.1.3 Direct Linux syscalls
       5.1.4 I/O under Linux
       5.1.5 Accessing 16-bit drivers from Linux/i386
    5.2 DOS
    5.3 Winblows and suches
    5.4 Yer very own OS

 6. TODO & POINTERS



 ______________________________________________________________________

 1.  INTRODUCTION

 1.1.  Legal Blurp

 Copyright (C) 1996,1997 by Franois-Ren Rideau.  This document may be
 distributed under the terms set forth in the LDP license at
 <http://sunsite.unc.edu/LDP/COPYRIGHT.html>.



 1.2.  IMPORTANT NOTE

 This is expectedly the last release I'll make of this document.
 There's one candidate new maintainer, but until he really takes the
 HOWTO over, I'll accept feedback.

 You are especially invited to ask questions, to answer to questions,
 to correct given answers, to add new FAQ answers, to give pointers to
 other software, to point the current maintainer to bugs or
 deficiencies in the pages.  If you're motivated, you could even TAKE
 OVER THE MAINTENANCE OF THE FAQ.  In one word, contribute!

 To contribute, please contact whoever appears to maintain the
 Assembly-HOWTO.  Current maintainers are Franois-Ren Rideau
 <mailto:[email protected]> and now Paul Anderson
 <mailto:[email protected]>.



 1.3.  Foreword

 This document aims at answering frequently asked questions of people
 who program or want to program 32-bit x86 assembly using free
 assemblers, particularly under the Linux operating system.  It may
 also point to other documents about non-free, non-x86, or non-32-bit
 assemblers, though such is not its primary goal.

 Because the main interest of assembly programming is to build to write
 the guts of operating systems, interpreters, compilers, and games,
 where a C compiler fails to provide the needed expressivity
 (performance is more and more seldom an issue), we stress on
 development of such software.






 1.3.1.  How to use this document

 This document contains answers to some frequently asked questions.  At
 many places, Universal Resource Locators (URL) are given for some
 software or documentation repository.  Please see that the most useful
 repositories are mirrored, and that by accessing a nearer mirror site,
 you relieve the whole Internet from unneeded network traffic, while
 saving your own precious time.  Particularly, there are large
 repositories all over the world, that mirror other popular
 repositories.  You should learn and note what are those places near
 you (networkwise).  Sometimes, the list of mirrors is listed in a
 file, or in a login message. Please heed the advice.  Else, you should
 ask archie about the software you're looking for...

 The most recent version for this documents sits in

 <http://www.eleves.ens.fr:8080/home/rideau/Assembly-HOWTO> or
 <http://www.eleves.ens.fr:8080/home/rideau/Assembly-HOWTO.sgml>

 but what's in Linux HOWTO repositories should be fairly up to date,
 too (I can't know):

 <ftp://sunsite.unc.edu/pub/Linux/docs/HOWTO/> (?)

 A french translation of this HOWTO can be found around

 <ftp://ftp.ibp.fr/pub/linux/french/HOWTO/>



 1.3.2.  Other related documents


 o  If you don't know what free software is, please do read carefully
    the GNU General Public License, which is used in a lot of free
    software, and is a model for most of their licenses.  It generally
    comes in a file named COPYING, with a library version in a file
    named COPYING.LIB.  Litterature from the FSF (free software
    foundation) might help you, too.

 o  Particularly, the interesting kind of free software comes with
    sources that you can consult and correct, or sometimes even borrow
    from.  Read your particular license carefully, and do comply to it.

 o  There is a FAQ for comp.lang.asm.x86 that answers generic questions
    about x86 assembly programming, and questions about some commercial
    assemblers in a 16-bit DOS environment.  Some of it apply to free
    32-bit asm programming, so you may want to read this FAQ...

    <http://www2.dgsys.com/~raymoon/faq/asmfaq.zip>

 o  FAQs and docs exist about programming on your favorite platform,
    whichever it is, that you should consult for platform-specific
    issues not directly related to programming in assembler.



 1.4.  History

 Each version includes a few fixes and minor corrections, which needs
 not be repeatedly mentionned every time.

    Version 0.1     23 Apr 1996
       Francois-Rene "Far" Rideau <[email protected]> creates and publishes
       the first mini-HOWTO, because ``I'm sick of answering ever the
       same questions on comp.lang.asm.x86''
    Version 0.2     4 May 1996
       *

    Version 0.3c    15 Jun 1996
       *

    Version 0.3f    17 Oct 1996
       found -fasm option to enable GCC inline assembler w/o -O
       optimizations

    Version 0.3g    2 Nov 1996
       Created the History. Added pointers in cross-compiling section.
       Added section about I/O programming under Linux (particularly
       video).

    Version 0.3h    6 Nov 1996
       more about cross-compiling -- See on sunsite: devel/msdos/

    Version 0.3i    16 Nov 1996
       NASM is getting pretty slick

    Version 0.3j    24 Nov 1996
       point to french translated version

    Version 0.3k    19 Dec 1996
       What? I had forgotten to point to terse???

    Version 0.3l    11 Jan 1997
       *

    Version 0.4pre1 13 Jan 1997
       text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to
       see what the SGML tools are like.

    Version 0.4     20 Jan 1997
       first release of the HOWTO as such.

    Version 0.4a    20 Jan 1997
       CREDITS section added

    Version 0.4b    3 Feb 1997
       NASM moved: now is before AS86

    Version 0.4c    9 Feb 1997
       Added section "DO YOU NEED ASSEMBLY?"

    Version 0.4d    28 Feb 1997
       Vapor announce of a new Assembly-HOWTO maintainer.

    Version 0.4e    13 Mar 1997
       Release for DrLinux

    Version 0.4f    20 Mar 1997
       *

    Version 0.4g    30 Mar 1997
       *

    Version 0.4h    19 Jun 1997
       still more on "how not to use assembly"; updates on NASM, GAS.

    Version 0.4i    17 July 1997
       info on 16-bit mode access from Linux.

    Version 0.4j    7 September 1997
       *
    Version 0.4k    19 October 1997
       *

    Version 0.4l    16 November 1997
       release for LSL 6th edition.

       This is yet another last-release-by-Far-before-new-maintainer-
       takes-over (?)




 1.5.  Credits

 I would like to thanks the following persons, by order of appearance:

 o  Linus Torvalds <mailto:[email protected]> for Linux

 o  Bruce Evans <mailto:[email protected]> for bcc from which as86 is
    extracted

 o  Simon Tatham <mailto:[email protected]> and Julian Hall
    <mailto:[email protected]> for NASM

 o  Jim Neil <mailto:[email protected]> for Terse

 o  Tim Bynum <mailto:[email protected]> for maintaining
    HOWTOs

 o  Raymond Moon <mailto:[email protected]> for his FAQ

 o  Eric Dumas <mailto:[email protected]> for his translation of
    the mini-HOWTO into french (sad thing for the original author to be
    french and write in english)

 o  Paul Anderson <mailto:[email protected]> and Rahim Azizarab
    <mailto:[email protected]> for helping me, if not for taking over
    the HOWTO.

 o  All the people who have contributed ideas, remarks, and moral
    support.




 2.  DO YOU NEED ASSEMBLY?

 Well, I wouldn't want to interfere with what you're doing, but here
 are a few advice from hard-earned experience.



 2.1.  Pros and Cons



 2.1.1.  The advantages of Assembly

 Assembly can express very low-level things:

 o  you can access machine-dependent registers and I/O.

 o  you can control the exact behavior of code in critical sections
    that might involve hardware or I/O lock-ups


 o  you can break the conventions of your usual compiler, which might
    allow some optimizations (like temporarily breaking rules about GC,
    threading, etc).

 o  get access to unusual programming modes of your processor (e.g. 16
    bit code for startup or BIOS interface on Intel PCs)

 o  you can build interfaces between code fragments using incompatible
    conventions (e.g. produced by different compilers, or separated by
    a low-level interface).

 o  you can produce reasonably fast code for tight loops to cope with a
    bad non-optimizing compiler (but then, there are free optimizing
    compilers available!)

 o  you can produce hand-optimized code that's perfectly tuned for your
    particular hardware setup, though not to anyone else's.

 o  you can write some code for your new language's optimizing compiler
    (that's something few will ever do, and even they, not often).




 2.1.2.  The disadvantages of Assembly

 Assembly is a very low-level language (the lowest above hand-coding
 the binary instruction patterns).  This means

 o  it's long and tedious to write initially,

 o  it's very bug-prone,

 o  your bugs will be very difficult to chase,

 o  it's very difficult to understand and modify, i.e. to maintain.

 o  the result is very non-portable to other architectures, existing or
    future,

 o  your code will be optimized only for a certain implementation of a
    same architecture: for instance, among Intel-compatible platforms,
    each CPU design and variation (bus width, relative speed and size
    of CPU/caches/RAM/Bus/disks presence of FPU, MMX extensions, etc)
    implies potentially completely different optimization techniques.
    CPU designs already include Intel 386, 486, Pentium, PPro, Pentium
    II; Cyrix 5x86, 6x86; AMD K5, K6.  New designs keep appearing, so
    don't expect either this listing or your code to be up-to-date.

 o  your code might also be unportable accross different OS platforms
    on the same architecture, by lack of proper tools.  (well, GAS
    seems to work on all platforms; NASM seems to work or be workable
    on all intel platforms).

 o  you spend more time on a few details, and can't focus on small and
    large algorithmic design, that are known to bring the largest part
    of the speed up.  [e.g. you might spend some time building very
    fast list/array manipulation primitives in assembly; only a hash
    table would have sped up your program much more; or, in another
    context, a binary tree; or some high-level structure distributed
    over a cluster of CPUs]

 o  a small change in algorithmic design might completely invalidate
    all your existing assembly code.  So that either you're ready (and
    able) to rewrite it all, or you're tied to a particular algorithmic
    design;
 o  On code that ain't too far from what's in standard benchmarks,
    commercial optimizing compilers outperform hand-coded assembly
    (well, that's less true on the x86 architecture than on RISC
    architectures, and perhaps less true for widely available/free
    compilers; anyway, for typical C code, GCC is fairly good);

 o  And in any case, as says moderator John Levine on comp.compilers,
    ``compilers make it a lot easier to use complex data structures,
    and compilers don't get bored halfway through and generate reliably
    pretty good code.''  They will also correctly propagate code
    transformations throughout the whole (huge) program when optimizing
    code between procedures and module boundaries.



 2.1.3.  Assessment

 All in all, you might find that though using assembly is sometimes
 needed, and might even be useful in a few cases where it is not,
 you'll want to:

 o  minimize the use of assembly code,

 o  encapsulate this code in well-defined interfaces

 o  have your assembly code automatically generated from patterns
    expressed in a higher-level language than assembly (e.g. GCC
    inline-assembly macros).

 o  have automatic tools translate these programs into assembly code

 o  have this code be optimized if possible

 o  All of the above, i.e. write (an extension to) an optimizing
    compiler back-end.

 Even in cases when Assembly is needed (e.g. OS development), you'll
 find that not so much of it is, and that the above principles hold.

 See the sources for the Linux kernel about it: as little assembly as
 needed, resulting in a fast, reliable, portable, maintainable OS.
 Even a successful game like DOOM was almost massively written in C,
 with a tiny part only being written in assembly for speed up.



 2.2.  How to NOT use Assembly



 2.2.1.  General procedure to achieve efficient code

 As says Charles Fiterman on comp.compilers about human vs computer-
 generated assembly code,

 ``The human should always win and here is why.

 o  First the human writes the whole thing in a high level language.

 o  Second he profiles it to find the hot spots where it spends its
    time.

 o  Third he has the compiler produce assembly for those small sections
    of code.


 o  Fourth he hand tunes them looking for tiny improvements over the
    machine generated code.

    The human wins because he can use the machine.''



 2.2.2.  Languages with optimizing compilers

 Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal, C,
 C++, among others, all have free optimizing compilers that'll optimize
 the bulk of your programs, and often do better than hand-coded
 assembly even for tight loops, while allowing you to focus on higher-
 level details, and without forbidding you to grab a few percent of
 extra performance in the above-mentionned way, once you've reached a
 stable design.  Of course, there are also commercial optimizing
 compilers for most of these languages, too!

 Some languages have compilers that produce C code, which can be
 further optimized by a C compiler.  LISP, Scheme, Perl, and many other
 are suches.  Speed is fairly good.




 2.2.3.  General procedure to speed your code up

 As for speeding code up, you should do it only for parts of a program
 that a profiling tool has consistently identified as being a
 performance bottleneck.

 Hence, if you identify some code portion as being too slow, you should

 o  first try to use a better algorithm;

 o  then try to compile it rather than interpret it;

 o  then try to enable and tweak optimization from your compiler;

 o  then give the compiler hints about how to optimize (typing
    information in LISP; register usage with GCC; lots of options in
    most compilers, etc).

 o  then possibly fallback to assembly programming

 Finally, before you end up writing assembly, you should inspect
 generated code, to check that the problem really is with bad code
 generation, as this might really not be the case: compiler-generated
 code might be better than what you'd have written, particularly on
 modern multi-pipelined architectures!  Slow parts of a program might
 be intrinsically so.  Biggest problems on modern architectures with
 fast processors are due to delays from memory access, cache-misses,
 TLB-misses, and page-faults; register optimization becomes useless,
 and you'll more profitably re-think data structures and threading to
 achieve better locality in memory access.  Perhaps a completely
 different approach to the problem might help, then.



 2.2.4.  Inspecting compiler-generated code

 There are many reasons to inspect compiler-generated assembly code.
 Here are what you'll do with such code:

 o  check whether generated code can be obviously enhanced with hand-
    coded assembly (or by tweaking compiler switches)
 o  when that's the case, start from generated code and modify it
    instead of starting from scratch

 o  more generally, use generated code as stubs to modify, which at
    least gets right the way your assembly routines interface to the
    external world

 o  track down bugs in your compiler (hopefully rarer)

 The standard way to have assembly code be generated is to invoke your
 compiler with the -S flag.  This works with most Unix compilers,
 including the GNU C Compiler (GCC), but YMMV.  As for GCC, it will
 produce more understandable assembly code with the -fverbose-asm
 command-line option.  Of course, if you want to get good assembly
 code, don't forget your usual optimization options and hints!




 3.  ASSEMBLERS



 3.1.  GCC Inline Assembly

 The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit compiler
 at the heart of the GNU project, supports the x86 architecture quite
 well, and includes the ability to insert assembly code in C programs,
 in such a way that register allocation can be either specified or left
 to GCC.  GCC works on most available platforms, notably Linux, *BSD,
 VSTa, OS/2, *DOS, Win*, etc.


 3.1.1.  Where to find GCC

 The original GCC site is the GNU FTP site
 <ftp://prep.ai.mit.edu/pub/gnu/> together with all the released
 application software from the GNU project.  Linux-configured and
 precompiled versions can be found in
 <ftp://sunsite.unc.edu/pub/Linux/GCC/> There exists a lot of FTP
 mirrors of both sites.  everywhere around the world, as well as CD-ROM
 copies.

 GCC development has split in two branches recently.  See more about
 the experimental version, egcs, at <http://www.cygnus.com/egcs/>

 Sources adapted to your favorite OS, and binaries precompiled for it,
 should be found at your usual FTP sites.

 For most popular DOS port of GCC is named DJGPP, and can be found in
 directories of such name in FTP sites. See:

 <http://www.delorie.com/djgpp/>


 There is also a port of GCC to OS/2 named EMX, that also works under
 DOS, and includes lots of unix-emulation library routines.  See
 around:

 <http://www.leo.org/pub/comp/os/os2/gnu/emx+gcc/>

 <http://warp.eecs.berkeley.edu/os2/software/shareware/emx.html>

 <ftp://ftp-os2.cdrom.com/pub/os2/emx09c/>


 3.1.2.  Where to find docs for GCC Inline Asm

 The documentation of GCC includes documentation files in texinfo
 format.  You can compile them with tex and print then result, or
 convert them to .info, and browse them with emacs, or convert them to
 .html, or nearly whatever you like.  convert (with the right tools) to
 whatever you like, or just read as is.  The .info files are generally
 found on any good installation for GCC.

 The right section to look for is: C Extensions::Extended Asm::

 Section Invoking GCC::Submodel Options::i386 Options:: might help too.
 Particularly, it gives the i386 specific constraint names for
 registers: abcdSDB correspond to %eax, %ebx, %ecx, %edx, %esi, %edi,
 %ebp respectively (no letter for %esp).

 The DJGPP Games resource (not only for game hackers) has this page
 specifically about assembly:

 <http://www.rt66.com/~brennan/djgpp/djgpp_asm.html>

 Finally, there is a web page called, ``DJGPP Quick ASM Programming
 Guide'', that covers URLs to FAQs, AT&T x86 ASM Syntax, Some inline
 ASM information, and converting .obj/.lib files:

 <http://remus.rutgers.edu/~avly/djasm.html>

 GCC depends on GAS for assembling, and follow its syntax (see below);
 do mind that inline asm needs percent characters to be quoted so they
 be passed to GAS.  See the section about GAS below.

 Find lots of useful examples in the linux/include/asm-i386/
 subdirectory of the sources for the Linux kernel.




 3.1.3.  Invoking GCC to have it properly inline assembly code ?

 Be sure to invoke GCC with the -O flag (or -O2, -O3, etc), to enable
 optimizations and inline assembly.  If you don't, your code may
 compile, but not run properly!!!  Actually (kudos to Tim Potter,
 [email protected]), it is enough to use the -fasm flag (and
 perhaps -finline-functions) which is part of all the features enabled
 by -O.  So if you have problems with buggy optimizations in your
 particular implementation/version of GCC, you can still use inline
 asm.  Similarly, use -fno-asm to disable inline assembly (why would
 you?).

 More generally, good compile flags for GCC on the x86 platform are

 ______________________________________________________________________
         gcc -O2 -fomit-frame-pointer -m386 -Wall
 ______________________________________________________________________



 -O2 is the good optimization level. Optimizing besides it yields code
 that is a lot larger, but only a bit faster; such overoptimizationn
 might be useful for tight loops only (if any), which you may be doing
 in assembly anyway; if you need that, do it just for the few routines
 that need it.

 -fomit-frame-pointer allows generated code to skip the stupid frame
 pointer maintenance, which makes code smaller and faster, and frees a
 register for further optimizations.  It precludes the easy use of
 debugging tools (gdb), but when you use these, you just don't care
 about size and speed anymore anyway.

 -m386 yields more compact code, without any measurable slowdown, (note
 that small code also means less disk I/O and faster execution) but
 perhaps on the above-mentioned tight loops; you might appreciate
 -mpentium for special pentium-optimizing GCC targetting a specifically
 pentium platform.

 -Wall enables all warnings and helps you catch obvious stupid errors.

 To optimize even more, option -mregparm=2 and/or corresponding
 function attribute might help, but might pose lots of problems when
 linking to foreign code...

 Note that you can add make these flags the default by editing file
 /usr/lib/gcc-lib/i486-linux/2.7.2.2/specs or wherever that is on your
 system (better not add -Wall there, though).



 3.2.  GAS

 GAS is the GNU Assembler, that GCC relies upon.



 3.2.1.  Where to find it

 Find it at the same place where you found GCC, in a package named
 binutils.



 3.2.2.  What is this AT&T syntax

 Because GAS was invented to support a 32-bit unix compiler, it uses
 standard ``AT&T'' syntax, which resembles a lot the syntax for
 standard m68k assemblers, and is standard in the UNIX world.  This
 syntax is no worse, no better than the ``Intel'' syntax.  It's just
 different.  When you get used to it, you find it much more regular
 than the Intel syntax, though a bit boring.

 Here are the major caveats about GAS syntax:

 o  Register names are prefixed with %, so that registers are %eax, %dl
    and suches instead of just eax, dl, etc.  This makes it possible to
    include external C symbols directly in assembly source, without any
    risk of confusion, or any need for ugly underscore prefixes.

 o  The order of operands is source(s) first, and destination last, as
    opposed to the intel convention of destination first and sources
    last.  Hence, what in intel syntax is mov ax,dx (move contents of
    register dx into register ax) will be in att syntax mov %dx, %ax.

 o  The operand length is specified as a suffix to the instruction
    name.  The suffix is b for (8-bit) byte, w for (16-bit) word, and l
    for (32-bit) long. For instance, the correct syntax for the above
    instruction would have been movw %dx,%ax.  However, gas does not
    require strict att syntax was, so the suffix is optional when
    length can be guessed from register operands, and else defaults to
    32-bit (with a warning).

 o  Immediate operands are marked with a $ prefix, as in addl $5,%eax
    (add immediate long value 5 to register %eax).

 o  No prefix to an operand indicates it is a memory-address; hence
    movl $foo,%eax puts the address of variable foo in register %eax,
    but movl foo,%eax puts the contents of variable foo in register
    %eax.

 o  Indexing or indirection is done by enclosing the index register or
    indirection memory cell address in parentheses, as in testb
    $0x80,17(%ebp) (test the high bit of the byte value at offset 17
    from the cell pointed to by %ebp).


 A program exists to help you convert programs from TASM syntax to AT&T
 syntax. See

 <ftp://x2ftp.oulu.fi/pub/msdos/programming/convert/ta2asv08.zip>

 GAS has comprehensive documentation in TeXinfo format, which comes at
 least with the source distribution.  Browse extracted .info pages with
 Emacs or whatever.  There used to be a file named gas.doc or as.doc
 around the GAS source package, but it was merged into the TeXinfo
 docs.  Of course, in case of doubt, the ultimate documentation is the
 sources themselves!  A section that will particularly interest you is
 Machine Dependencies::i386-Dependent::


 Again, the sources for Linux (the OS kernel), come in as good
 examples; see under linux/arch/i386, the following files: kernel/*.S,
 boot/compressed/*.S, mathemu/*.S

 If you are writing kind of a language, a thread package, etc you might
 as well see how other languages (OCaml, gforth, etc), or thread
 packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or whatever,
 do it.

 Finally, just compiling a C program to assembly might show you the
 syntax for the kind of instructions you want.  See section ``Do you
 need Assembly?'' above.




 3.2.3.  Limited 16-bit mode

 GAS is a 32-bit assembler, meant to support a 32-bit compiler.  It
 currently has only limited support for 16-bit mode, which consists in
 prepending the 32-bit prefixes to instructions, so you write 32-bit
 code that runs in 16-bit mode on a 32 bit CPU.  In both modes, it
 supports 16-bit register usage, but what is unsupported is 16-bit
 addressing.  Use the directive .code16 and .code32 to switch between
 modes.  Note that an inline assembly statement asm(".code16\n") will
 allow GCC to produce 32-bit code that'll run in real mode!

 I've been told that most code needed to fully support 16-bit mode
 programming was added to GAS by Bryan Ford (please confirm?), but at
 least, it doesn't show up in any of the distribution I tried, up to
 binutils-2.8.1.x ... more info on this subject would be welcome.

 A cheap solution is to define macros (see below) that somehow produce
 the binary encoding (with .byte) for just the 16-bit mode instructions
 you need (almost nothing if you use code16 as above, and can safely
 assume the code will run on a 32-bit capable x86 CPU).  To find the
 proper encoding, you can get inspiration from the sources of 16-bit
 capable assemblers for the encoding.



 3.3.  GASP

 GASP is the GAS Preprocessor.  It adds macros and some nice syntax to
 GAS.



 3.3.1.  Where to find GASP

 GASP comes together with GAS in the GNU binutils archive.



 3.3.2.  How it works

 It works as a filter, much like cpp and the like.  I have no idea on
 details, but it comes with its own texinfo documentation, so just
 browse them (in .info), print them, grok them.  GAS with GASP looks
 like a regular macro-assembler to me.



 3.4.  NASM

 The Netwide Assembler project is producing yet another assembler,
 written in C, that should be modular enough to eventually support all
 known syntaxes and object formats.


 3.4.1.  Where to find NASM

 <http://www.cryogen.com/Nasm>

 Binary release on your usual sunsite mirror in devel/lang/asm/ Should
 also be available as .rpm or .deb in your usual RedHat/Debian
 distributions' contrib.


 3.4.2.  What it does

 At the time this HOWTO is written, the current NASM version is 0.96.

 The syntax is Intel-style.  Some macroprocessing support is
 integrated.

 Supported object file formats are bin, aout, coff, elf, as86, (DOS)
 obj, win32, (their own format) rdf.

 NASM can be used as a backend for the free LCC compiler (support files
 included).


 Surely NASM evolves too fast for this HOWTO to be kept up to date.
 Unless you're using BCC as a 16-bit compiler (which is out of scope of
 this 32-bit HOWTO), you should use NASM instead of say AS86 or MASM,
 because it is actively supported online, and runs on all platforms.

 Note: NASM also comes with a disassembler, NDISASM.

 Its hand-written parser makes it much faster than GAS, though of
 course, it doesn't support three bazillion different architectures.
 For the x86 target, it should be the assembler of choice...




 3.5.  AS86

 AS86 is a 80x86 assembler, both 16-bit and 32-bit, part of Bruce
 Evans' C Compiler (BCC).  It has mostly Intel-syntax, though it
 differs slightly as for addressing modes.



 3.5.1.  Where to get AS86

 A completely outdated version of AS86 is distributed by HJLu just to
 compile the Linux kernel, in a package named bin86 (current version
 0.4), available in any Linux GCC repository.  But I advise no one to
 use it for anything else but compiling Linux.  This version supports
 only a hacked minix object file format, which is not supported by the
 GNU binutils or anything, and it has a few bugs in 32-bit mode, so you
 really should better keep it only for compiling Linux.

 The most recent versions by Bruce Evans ([email protected]) are
 published together with the FreeBSD distribution.  Well, they were: I
 could not find the sources from distribution 2.1 on :( Hence, I put
 the sources at my place:

 <http:///www.eleves.ens.fr:8080/home/rideau/files/bcc-95.3.12.src.tgz>

 The Linux/8086 (aka ELKS) project is somehow maintaining bcc (though I
 don't think they included the 32-bit patches).  See around
 <http://www.linux.org.uk/Linux8086.html> <ftp://linux.mit.edu/>.

 Among other things, these more recent versions, unlike HJLu's,
 supports Linux GNU a.out format, so you can link you code to Linux
 programs, and/or use the usual tools from the GNU binutil package to
 manipulate your data.  This version can co-exist without any harm with
 the previous one (see according question below).

 BCC from 12 march 1995 and earlier version has a misfeature that makes
 all segment pushing/popping 16-bit, which is quite annoying when
 programming in 32-bit mode.  A patch is published in the Tunes project
 <http://www.eleves.ens.fr:8080/home/rideau/Tunes/> subpage
 files/tgz/tunes.0.0.0.25.src.tgz in unpacked subdirectory LLL/i386/
 The patch should also be in available directly from
 <http://www.eleves.ens.fr:8080/home/rideau/files/as86.bcc.patch.gz>
 Bruce Evans accepted this patch, so if there is a more recent version
 of bcc somewhere someday, the patch should have been included...



 3.5.2.  How to invoke the assembler?

 Here's the GNU Makefile entry for using bcc to transform .s asm into
 both GNU a.out .o object and .l listing:


 ______________________________________________________________________
 %.o %.l:        %.s
         bcc -3 -G -c -A-d -A-l -A$*.l -o $*.o $<
 ______________________________________________________________________



 Remove the %.l, -A-l, and -A$*.l, if you don't want any listing.  If
 you want something else than GNU a.out, you can see the docs of bcc
 about the other supported formats, and/or use the objcopy utility from
 the GNU binutils package.


 3.5.3.  Where to find docs

 The docs are what is included in the bcc package.  Man pages are also
 available somewhere on the FreeBSD site.  When in doubt, the sources
 themselves are often a good docs: it's not very well commented, but
 the programming style is straightforward.  You might try to see how
 as86 is used in Tunes 0.0.0.25...



 3.5.4.  What if I can't compile Linux anymore with this new version ?

 Linus is buried alive in mail, and my patch for compiling Linux with a
 Linux a.out as86 didn't make it to him (!).  Now, this shouldn't
 matter: just keep your as86 from the bin86 package in /usr/bin, and
 let bcc install the good as86 as /usr/local/libexec/i386/bcc/as where
 it should be. You never need explicitly call this ``good'' as86,
 because bcc does everything right, including conversion to Linux
 a.out, when invoked with the right options; so assemble files
 exclusively with bcc as a frontend, not directly with as86.




 3.6.  OTHER ASSEMBLERS

 These are other, non-regular, options, in case the previous didn't
 satisfy you (why?), that I don't recommend in the usual (?) case, but
 that could prove quite useful if the assembler must be integrated in
 the software you're designing (i.e. an OS or development environment).



 3.6.1.  Win32Forth assembler

 Win32Forth is a free 32-bit ANS FORTH system that successfully runs
 under Win32s, Win95, Win/NT.  It includes a free 32-bit assembler
 (either prefix or postfix syntax) integrated into the FORTH language.
 Macro processing is done with the full power of the reflective
 language FORTH; however, the only supported input and output contexts
 is Win32For itself (no dumping of .obj file -- you could add that
 yourself, of course).  Find it at
 <ftp://ftp.forth.org/pub/Forth/win32for/>



 3.6.2.  Terse

 Terse is a programming tool that provides THE most compact assembler
 syntax for the x86 family!  See  <http://www.terse.com>.  It is said
 that there was a free clone somewhere, that was abandonned after
 worthless pretenses that the syntax would be owned by the original
 author, and that I invite you to take over, in case the syntax
 interests you.



 3.6.3.  Non-free and/or Non-32bit x86 assemblers.

 You may find more about them, together with the basics of x86 assembly
 programming, in Raymond Moon's FAQ for comp.lang.asm.x86
 <http://www2.dgsys.com/~raymoon/faq/asmfaq.zip>

 Note that all DOS-based assemblers should work inside the Linux DOS
 Emulator, as well as other similar emulators, so that if you already
 own one, you can still use it inside a real OS.  Recent DOS-based
 assemblers also support COFF and/or other object file formats that are
 supported by the GNU BFD library, so that you can use them together
 with your free 32-bit tools, perhaps using GNU objcopy (part of the
 binutils) as a conversion filter.




 4.  METAPROGRAMMING/MACROPROCESSING

 Assembly programming is a bore, but for critical parts of programs.

 You should use the appropriate tool for the right task, so don't
 choose assembly when it's not fit; C, OCAML, perl, Scheme, might be a
 better choice for most of your programming.

 However, there are cases when these tools do not give a fine enough
 control on the machine, and assembly is useful or needed.  In those
 case, you'll appreciate a system of macroprocessing and
 metaprogramming that'll allow recurring patterns to be factored each
 into a one indefinitely reusable definition, which allows safer
 programming, automatic propagation of pattern modification, etc.  A
 ``plain'' assembler is often not enough, even when one is doing only
 small routines to link with C.



 4.1.  What's integrated into the above


 Yes I know this section does not contain much useful up-to-date
 information.  Feel free to contribute what you discover the hard
 way...



 4.1.1.  GCC

 GCC allows (and requires) you to specify register constraints in your
 ``inline assembly'' code, so the optimizer always know about it; thus,
 inline assembly code is really made of patterns, not forcibly exact
 code.

 Then, you can make put your assembly into CPP macros, and inline C
 functions, so anyone can use it in as any C function/macro.  Inline
 functions resemble macros very much, but are sometimes cleaner to use.
 Beware that in all those cases, code will be duplicated, so only local
 labels (of 1: style) should be defined in that asm code.  However, a
 macro would allow the name for a non local defined label to be passed
 as a parameter (or else, you should use additional meta-programming
 methods).  Also, note that propagating inline asm code will spread
 potential bugs in them, so watch out doubly for register constraints
 in such inline asm code.

 Lastly, the C language itself may be considered as a good abstraction
 to assembly programming, which relieves you from most of the trouble
 of assembling.

 Beware that some optimizations that involve passing arguments to
 functions through registers may make those functions unsuitable to be
 called from external (and particularly hand-written assembly) routines
 in the standard way; the "asmlinkage" attribute may prevent a routine
 to be concerned by such optimization flag; see the linux kernel
 sources for examples.


 4.1.2.  GAS

 GAS has some macro capability included, as detailed in the texinfo
 docs.  Moreover, while GCC recognizes .s files as raw assembly to send
 to GAS, it also recognizes .S files as files to pipe through CPP
 before to feed them to GAS.  Again and again, see Linux sources for
 examples.



 4.1.3.  GASP

 It adds all the usual macroassembly tricks to GAS.  See its texinfo
 docs.



 4.1.4.  NASM

 NASM has some macro support, too.  See according docs.  If you have
 some bright idea, you might wanna contact the authors, as they are
 actively developing it.  Meanwhile, see about external filters below.



 4.1.5.  AS86

 It has some simple macro support, but I couldn't find docs.  Now the
 sources are very straightforward, so if you're interested, you should
 understand them easily.  If you need more than the basics, you should
 use an external filter (see below).



 4.1.6.  OTHER ASSEMBLERS


 o  Win32FORTH: CODE and END-CODE are normal that do not switch from
    interpretation mode to compilation mode, so you have access to the
    full power of FORTH while assembling.

 o  TUNES: it doesn't work yet, but the Scheme language is a real high-
    level language that allows arbitrary meta-programming.



 4.2.  External Filters

 Whatever is the macro support from your assembler, or whatever
 language you use (even C !), if the language is not expressive enough
 to you, you can have files passed through an external filter with a
 Makefile rule like that:


 ______________________________________________________________________
 %.s:    %.S other_dependencies
         $(FILTER) $(FILTER_OPTIONS) < $< > $@
 ______________________________________________________________________








 4.2.1.  CPP

 CPP is truely not very expressive, but it's enough for easy things,
 it's standard, and called transparently by GCC.

 As an example of its limitations, you can't declare objects so that
 destructors are automatically called at the end of the declaring
 block; you don't have diversions or scoping, etc.

 CPP comes with any C compiler. If you could make it without one, don't
 bother fetching CPP (though I wonder how you could).



 4.2.2.  M4

 M4 gives you the full power of macroprocessing, with a Turing
 equivalent language, recursion, regular expressions, etc.  You can do
 with it everything that CPP cannot.

 See macro4th/This4th from <ftp://ftp.forth.org/pub/Forth/> in
 Reviewed/ ANS/ (?), or the Tunes 0.0.0.25 sources as examples of
 advanced macroprogramming using m4.

 However, its disfunctional quoting and unquoting semantics force you
 to use explicit continuation-passing tail-recursive macro style if you
 want to do advanced macro programming (which is remindful of TeX --
 BTW, has anyone tried to use TeX as a macroprocessor for anything else
 than typesetting ?).  This is NOT worse than CPP that does not allow
 quoting and recursion anyway.

 The right version of m4 to get is GNU m4 1.4 (or later if exists),
 which has the most features and the least bugs or limitations of all.
 m4 is designed to be slow for anything but the simplest uses, which
 might still be ok for most assembly programming (you're not writing
 million-lines assembly programs, are you?).



 4.2.3.  Macroprocessing with yer own filter

 You can write your own simple macro-expansion filter with the usual
 tools: perl, awk, sed, etc.  That's quick to do, and you control
 everything.  But of course, any power in macroprocessing must be
 earned the hard way.



 4.2.4.  Metaprogramming

 Instead of using an external filter that expands macros, one way to do
 things is to write programs that write part or all of other programs.

 For instance, you could use a program outputing source code

 o  to generate sine/cosine/whatever lookup tables,

 o  to extract a source-form representation of a binary file,

 o  to compile your bitmaps into fast display routines,

 o  to extract documentation, initialization/finalization code,
    description tables, as well as normal code from the same source
    files,


 o  to have customized assembly code, generated from a
    perl/shell/scheme script that does arbitrary processing,

 o  to propagate data defined at one point only into several cross-
    referencing tables and code chunks.

 o  etc.

 Think about it!



 4.2.4.1.  Backends from existing compilers

 Compilers like SML/NJ, Objective CAML, MIT-Scheme, etc, do have their
 own generic assembler backend, which you might or not want to use, if
 you intend to generate code semi-automatically from the according
 languages.



 4.2.4.2.  The New-Jersey Machine-Code Toolkit

 There is a project, using the programming language Icon, to build a
 basis for producing assembly-manipulating code.  See around
 <http://www.cs.virginia.edu/~nr/toolkit/>



 4.2.4.3.  Tunes

 The Tunes OS project is developping its own assembler as an extension
 to the Scheme language, as part of its development process.  It
 doesn't run at all yet, though help is welcome.

 The assembler manipulates symbolic syntax trees, so it could equally
 serve as the basis for a assembly syntax translator, a disassembler, a
 common assembler/compiler back-end, etc.  Also, the full power of a
 real language, Scheme, make it unchallenged as for
 macroprocessing/metaprograming.

 <http://www.eleves.ens.fr:8080/home/rideau/Tunes/>





 5.  CALLING CONVENTIONS




 5.1.  Linux



 5.1.1.  Linking to GCC

 That's the preferred way.  Check GCC docs and examples from Linux
 kernel .S files that go through gas (not those that go through as86).

 32-bit arguments are pushed down stack in reverse syntactic order
 (hence accessed/popped in the right order), above the 32-bit near
 return address.  %ebp, %esi, %edi, %ebx are callee-saved, other
 registers are caller-saved; %eax is to hold the result, or %edx:%eax
 for 64-bit results.
 FP stack: I'm not sure, but I think it's result in st(0), whole stack
 caller-saved.

 Note that GCC has options to modify the calling conventions by
 reserving registers, having arguments in registers, not assuming the
 FPU, etc. Check the i386 .info pages.

 Beware that you must then declare the cdecl attribute for a function
 that will follow standard GCC calling conventions (I don't know what
 it does with modified calling conventions).  See in the GCC info pages
 the section: C Extensions::Extended Asm::




 5.1.2.  ELF vs a.out problems

 Some C compilers prepend an underscore before every symbol, while
 others do not.

 Particularly, Linux a.out GCC does such prepending, while Linux ELF
 GCC does not.

 If you need cope with both behaviors at once, see how existing
 packages do.  For instance, get an old Linux source tree, the Elk,
 qthreads, or OCAML...

 You can also override the implicit C->asm renaming by inserting
 statements like

 ______________________________________________________________________
         void foo asm("bar") (void);
 ______________________________________________________________________


 to be sure that the C function foo will be called really bar in assem-
 bly.

 Note that the utility objcopy, from the binutils package, should allow
 you to transform your a.out objects into ELF objects, and perhaps the
 contrary too, in some cases.  More generally, it will do lots of file
 format conversions.




 5.1.3.  Direct Linux syscalls

 This is specifically NOT recommended, because the conventions change
 from time to time or from kernel flavor to kernel flavor (cf L4Linux),
 plus it's not portable, it's a burden to write, it's redundant with
 the libc effort, AND it precludes fixes and extensions that are made
 to the libc, like, for instance the zlibc package, that does on-the-
 fly transparent decompression of gzip-compressed files.  The standard,
 recommended way to call Linux system services is, and will stay, to go
 through the libc.

 Shared objects should keep your stuff small.  And if you really want
 smaller binaries, do use #! stuff, with the interpreter having all the
 overhead you want to keep out of your binaries.

 Now, if for some reason, you don't want to link to the libc, go get
 the libc and understand how it works!  After all, you're pretending to
 replace it, ain't you?


 You might also take a look at how my eforth 1.0c
 <ftp://ftp.forth.org/pub/Forth/Linux/linux-eforth-1.0c.tgz> does it.

 The sources for Linux come in handy, too, particularly the
 asm/unistd.h header file, that describes how to do system calls...

 Basically, you issue an int $0x80, with the __NR_syscallname number
 (from asm/unistd.h) in %eax, and parameters (up to five) in %ebx,
 %ecx, %edx, %esi, %edi respectively.  Result is returned in %eax, with
 a negative result being an error whose opposite is what libc would put
 in errno.  The user-stack is not touched, so you needn't have a valid
 one when doing a syscall.



 5.1.4.  I/O under Linux

 If you want to do direct I/O under Linux, either it's something very
 simple that needn't OS arbitration, and you should see the IO-Port-
 Programming mini-HOWTO; or it needs a kernel device driver, and you
 should try to learn more about kernel hacking, device driver
 development, kernel modules, etc, for which there are other excellent
 HOWTOs and documents from the LDP.

 Particularly, if what you want is Graphics programming, then do join
 the GGI project: <http://synergy.caltech.edu/~ggi/>
 <http://sunserver1.rz.uni-duesseldorf.de/~becka/doc/scrdrv.html>

 Anyway, in all these cases, you'll be better off using GCC inline
 assembly with the macros from linux/asm/*.h than writing full assembly
 source files.



 5.1.5.  Accessing 16-bit drivers from Linux/i386

 Such thing is theoretically possible (proof: see how DOSEMU can
 selectively grant hardware port access to programs),and I've heard
 rumors that someone somewhere did actually do it (in the PCI driver?
 Some VESA access stuff? ISA PnP? dunno).  If you have some more
 precise information on that, you'll be most welcome.  Anyway, good
 places to look for more information are the Linux kernel sources,
 DOSEMU sources (and other programs in the DOSEMU repository
 <ftp://tsx-11.mit.edu/pub/linux/ALPHA/dosemu/>), and sources for
 various low-level programs under Linux...  (perhaps GGI if it supports
 VESA).

 Basically, you must either use 16-bit protected mode or vm86 mode.

 The first is simpler to setup, but only works with well-behaved code
 that won't do any kind of segment arithmetics or absolute segment
 addressing (particularly addressing segment 0), unless by chance it
 happens that all segments used can be setup in advance in the LDT.

 The later allows for more "compatibility" with vanilla 16-bit
 environments, but requires more complicated handling.

 In both cases, before you can jump to 16-bit code, you must

 o  mmap any absolute address used in the 16-bit code (such as ROM,
    video buffers, DMA targets, and memory-mapped I/O) from /dev/mem to
    your process' address space,

 o  setup the LDT and/or vm86 mode monitor.


 o  grab proper I/O permissions from the kernel (see the above section)

 Again, carefully read the source for the stuff contributed to the
 DOSEMU repository above, particularly these mini-emulators for running
 ELKS and/or simple .COM programs under Linux/i386.



 5.2.  DOS

 Most DOS extenders come with some interface to DOS services.  Read
 their docs about that, but often, they just simulate int $0x21 and
 such, so you do ``as if'' you were in real mode (I doubt they have
 more than stubs and extend things to work with 32-bit operands; they
 most likely will just reflect the interrupt into the real-mode or vm86
 handler).

 Docs about DPMI and such (and much more) can be found on
 <ftp://x2ftp.oulu.fi/pub/msdos/programming/>

 DJGPP comes with its own (limited) glibc
 derivative/subset/replacement, too.

 It is possible to cross-compile from Linux to DOS, see the
 devel/msdos/ directory of your local FTP mirror for sunsite.unc.edu
 Also see the MOSS dos-extender from the Flux project in utah.

 Other documents and FAQs are more DOS-centered.  We do not recommend
 DOS development.



 5.3.  Winblows and suches

 Hey, this document covers only free software.  Ring me when Winblows
 becomes free, or when there are free dev tools for it!

 Well, after all there is: Cygnus Solutions <http://www.cygnus.com> has
 developped the cygwin32.dll library, for GNU programs to run on
 MacroShit platforms.  Thus, you can use GCC, GAS, all the GNU tools,
 and many other Unix applications.  Have a look around their homepage.
 I (Far) don't intend to expand on Losedoze programming, but I'm sure
 you can find lots of documents about it everywhere...



 5.4.  Yer very own OS

 Control being what attract many programmers to assembly, want of OS
 development is often what leads to or stems from assembly hacking.
 Note that any system that allows self-development could be qualified
 an "OS" even though it might run "on top" of an underlying system that
 multitasking or I/O (much like Linux over Mach or OpenGenera over
 Unix), etc.  Hence, for easier debugging purpose, you might like to
 develop your ``OS'' first as a process running on top of Linux
 (despite the slowness), then use the Flux OS kit
 <http://ww.cs.utah.edu/projects/flux/> (which grants use of Linux and
 BSD drivers in yer own OS) to make it standalone.  When your OS is
 stable, it's still time to write your own hardware drivers if you
 really love that.

 This HOWTO will not itself cover topics such as Boot loader code &
 getting into 32-bit mode, Handling Interrupts, The basics about intel
 ``protected mode'' or ``V86/R86'' braindeadness, defining your object
 format and calling conventions.  The main place where to find reliable
 information about that all is source code of existing OSes and
 bootloaders.  Lots of pointers lie in the following WWW page:
 <http://www.eleves.ens.fr:8080/home/rideau/Tunes/Review/OSes.html>



 6.  TODO & POINTERS



 o  fill incomplete sections

 o  add more pointers to software and docs

 o  add simple examples from real life to illustrate the syntax, power,
    and limitations of each proposed solution.

 o  ask people to help with this HOWTO

 o  find someone who has got some time to takeover the maintenance

 o  perhaps give a few words for assembly on other platforms?

 o  A few pointers (in addition to those already in the rest of the
    HOWTO)

 o  pentium manuals <http://www.intel.com/design/pentium/manuals/>

 o  cpu bugs in the x86 family <http://www.xs4all.nl/~feldmann>

 o  hornet.eng.ufl.edu for assembly coders <http://www.eng.ufl.edu/ftp>

 o  ftp.luth.se <ftp://ftp.luth.se/pub/msdos/demos/code/>

 o  PM FAQ <ftp://zfja-gate.fuw.edu.pl/cpu/protect.mod>

 o  80x86 Assembly Page <http://www.fys.ruu.nl/~faber/Amain.html>

 o  Courseware <http://www.cit.ac.nz/smac/csware.htm>

 o  game programming <http://www.ee.ucl.ac.uk/~phart/gameprog.html>

 o  experiments with asm-only linux programming
    <http://bewoner.dma.be/JanW>

 o  And of course, do use your usual Internet Search Tools to look for
    more information, and tell me anything interesting you find!


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