The Unix and Internet Fundamentals HOWTO
Eric Raymond
[email protected]
Revision History
Revision 2.0 5 August 2000 Revised by: esr
First DocBook version. Detailed description of memory hierarchy.
Revision 1.7 6 March 2000 Revised by: esr
Correct and expanded the section on file permissions.
Revision 1.4 25 September 1999 Revised by: esr
Be more precise about what kernel does vs. what init does.
Revision 1.3 27 June 1999 Revised by: esr
The sections `What happens when you log in?' and `File ownership,
permissions and security'.
Revision 1.2 26 December 1998 Revised by: esr
The section `How does my computer store things in memory?'.
Revision 1.0 29 October 1998 Revised by: esr
Initial revision.
This document describes the working basics of PC-class computers,
Unix-like operating systems, and the Internet in non-technical
language.
_________________________________________________________________
Table of Contents
1. [1]Introduction
1.1. [2]Purpose of this document
1.2. [3]Related resources
1.3. [4]New versions of this document
1.4. [5]Feedback and corrections
2. [6]Basic anatomy of your computer
3. [7]What happens when you switch on a computer?
4. [8]What happens when you log in?
5. [9]What happens when you run programs from the shell?
6. [10]How do input devices and interrupts work?
7. [11]How does my computer do several things at once?
8. [12]How does my computer keep processes from stepping on each
other?
8.1. [13]Virtual memory: the simple version
8.2. [14]Virtual memory: the detailed version
8.3. [15]The Memory Management Unit
9. [16]How does my computer store things in memory?
9.1. [17]Numbers
9.2. [18]Characters
10. [19]How does my computer store things on disk?
10.1. [20]Low-level disk and file system structure
10.2. [21]File names and directories
11. [22]Mount points
12. [23]How a file gets looked up
12.1. [24]File ownership, permissions and security
12.2. [25]How things can go wrong
13. [26]How do computer languages work?
13.1. [27]Compiled languages
13.2. [28]Interpreted languages
13.3. [29]P-code languages
14. [30]How does the Internet work?
14.1. [31]Names and locations
14.2. [32]Packets and routers
14.3. [33]TCP and IP
14.4. [34]HTTP, an application protocol
1. Introduction
1.1. Purpose of this document
This document is intended to help Linux and Internet users who are
learning by doing. While this is a great way to acquire specific
skills, sometimes it leaves peculiar gaps in one's knowledge of the
basics -- gaps which can make it hard to think creatively or
troubleshoot effectively, from lack of a good mental model of what is
really going on.
I'll try to describe in clear, simple language how it all works. The
presentation will be tuned for people using Unix or Linux on PC-class
hardware. Nevertheless I'll usually refer simply to `Unix' here, as
most of what I will describe is constant across platforms and across
Unix variants.
I'm going to assume you're using an Intel PC. The details differ
slightly if you're running an Alpha or PowerPC or some other Unix box,
but the basic concepts are the same.
I won't repeat things, so you'll have to pay attention, but that also
means you'll learn from every word you read. It's a good idea to just
skim when you first read this; you should come back and reread it a
few times after you've digested what you have learned.
This is an evolving document. I intend to keep adding sections in
response to user feedback, so you should come back and review it
periodically.
_________________________________________________________________
1.2. Related resources
If you're reading this in order to learn how to hack, you should also
read the [35]How To Become A Hacker FAQ. It has links to some other
useful resources.
_________________________________________________________________
1.3. New versions of this document
New versions of the Unix and Internet Fundamentals HOWTO will be
periodically posted to [36]comp.os.linux.help and
[37]news:comp.os.linux.announce and [38]news.answers. They will also
be uploaded to various Linux WWW and FTP sites, including the LDP home
page.
You can view the latest version of this on the World Wide Web via the
URL
[39]
http://metalab.unc.edu/LDP/HOWTO/Unix-Internet-Fundamentals-HOWTO.
html.
_________________________________________________________________
1.4. Feedback and corrections
If you have questions or comments about this document, please feel
free to mail Eric S. Raymond, at [40]
[email protected]. I welcome any
suggestions or criticisms. I especially welcome hyperlinks to more
detailed explanations of individual concepts. If you find a mistake
with this document, please let me know so I can correct it in the next
version. Thanks.
_________________________________________________________________
2. Basic anatomy of your computer
Your computer has a processor chip inside it that does the actual
computing. It has internal memory (what DOS/Windows people call
``RAM'' and Unix people often call ``core''; the Unix term is a folk
memory from when RAM consisted of ferrite-core donuts). The processor
and memory live on the motherboard which is the heart of your
computer.
Your computer has a screen and keyboard. It has hard drives and floppy
disks. The screen and your disks have controller cards that plug into
the motherboard and help the computer drive these outboard devices.
(Your keyboard is too simple to need a separate card; the controller
is built into the keyboard chassis itself.)
We'll go into some of the details of how these devices work later. For
now, here are a few basic things to keep in mind about how they work
together:
All the inboard parts of your computer are connected by a bus.
Physically, the bus is what you plug your controller cards into (the
video card, the disk controller, a sound card if you have one). The
bus is the data highway between your processor, your screen, your
disk, and everything else.
The processor, which makes everything else go, can't actually see any
of the other pieces directly; it has to talk to them over the bus. The
only other subsystem it has really fast, immediate access to is memory
(the core). In order for programs to run, then, they have to be in
core (in memory).
When your computer reads a program or data off the disk, what actually
happens is that the processor uses the bus to send a disk read request
to your disk controller. Some time later the disk controller uses the
bus to signal the processor that it has read the data and put it in a
certain location in memory. The processor can then use the bus to look
at that data.
Your keyboard and screen also communicate with the processor via the
bus, but in simpler ways. We'll discuss those later on. For now, you
know enough to understand what happens when you turn on your computer.
_________________________________________________________________
3. What happens when you switch on a computer?
A computer without a program running is just an inert hunk of
electronics. The first thing a computer has to do when it is turned on
is start up a special program called an operating system. The
operating system's job is to help other computer programs to work by
handling the messy details of controlling the computer's hardware.
The process of bringing up the operating system is called booting
(originally this was bootstrapping and alluded to the difficulty of
pulling yourself up ``by your bootstraps''). Your computer knows how
to boot because instructions for booting are built into one of its
chips, the BIOS (or Basic Input/Output System) chip.
The BIOS chip tells it to look in a fixed place on the lowest-numbered
hard disk (the boot disk) for a special program called a boot loader
(under Linux the boot loader is called LILO). The boot loader is
pulled into memory and started. The boot loader's job is to start the
real operating system.
The loader does this by looking for a kernel, loading it into memory,
and starting it. When you boot Linux and see "LILO" on the screen
followed by a bunch of dots, it is loading the kernel. (Each dot means
it has loaded another disk block of kernel code.)
(You may wonder why the BIOS doesn't load the kernel directly -- why
the two-step process with the boot loader? Well, the BIOS isn't very
smart. In fact it's very stupid, and Linux doesn't use it at all after
boot time. It was originally written for primitive 8-bit PCs with tiny
disks, and literally can't access enough of the disk to load the
kernel directly. The boot loader step also lets you start one of
several operating systems off different places on your disk, in the
unlikely event that Unix isn't good enough for you.)
Once the kernel starts, it has to look around, find the rest of the
hardware, and get ready to run programs. It does this by poking not at
ordinary memory locations but rather at I/O ports -- special bus
addresses that are likely to have device controller cards listening at
them for commands. The kernel doesn't poke at random; it has a lot of
built-in knowledge about what it's likely to find where, and how
controllers will respond if they're present. This process is called
autoprobing.
Most of the messages you see at boot time are the kernel autoprobing
your hardware through the I/O ports, figuring out what it has
available to it and adapting itself to your machine. The Linux kernel
is extremely good at this, better than most other Unixes and much
better than DOS or Windows. In fact, many Linux old-timers think the
cleverness of Linux's boot-time probes (which made it relatively easy
to install) was a major reason it broke out of the pack of free-Unix
experiments to attract a critical mass of users.
But getting the kernel fully loaded and running isn't the end of the
boot process; it's just the first stage (sometimes called run level
1). After this first stage, the kernel hands control to a special
process called `init' which spawns several housekeeping processes.
The init process's first job is usually to check to make sure your
disks are OK. Disk file systems are fragile things; if they've been
damaged by a hardware failure or a sudden power outage, there are good
reasons to take recovery steps before your Unix is all the way up.
We'll go into some of this later on when we talk about [41]how file
systems can go wrong.
Init's next step is to start several daemons. A daemon is a program
like a print spooler, a mail listener or a WWW server that lurks in
the background, waiting for things to do. These special programs often
have to coordinate several requests that could conflict. They are
daemons because it's often easier to write one program that runs
constantly and knows about all requests than it would be to try to
make sure that a flock of copies (each processing one request and all
running at the same time) don't step on each other. The particular
collection of daemons your system starts may vary, but will almost
always include a print spooler (a gatekeeper daemon for your printer).
The next step is to prepare for users. Init starts a copy of a program
called getty to watch your console (and maybe more copies to watch
dial-in serial ports). This program is what issues the login prompt to
your console. Once all daemons and getty processes for each terminal
are started, we're at run level 2. At this level, you can log in and
run programs.
But we're not done yet. The next step is to start up various daemons
that support networking and other services. Once that's done, we're at
run level 3 and the system is fully ready for use.
_________________________________________________________________
4. What happens when you log in?
When you log in (give a name to getty) you identify yourself to the
computer. It then runs a program called (naturally enough) login,
which takes your password and checks to see if you are authorized to
be using the machine. If you aren't, your login attempt will be
rejected. If you are, login does a few housekeeping things and then
starts up a command interpreter, the shell. (Yes, getty and login
could be one program. They're separate for historical reasons not
worth going into here.)
Here's a bit more about what the system does before giving you a shell
(you'll need to know this later when we talk about file permissions).
You identify yourself with a login name and password. That login name
is looked up in a file called /etc/passwd, which is a sequence of
lines each describing a user account.
One of these fields is an encrypted version of the account password
(sometimes the encrypted fields are actually kept in a second
/etc/shadow file with tighter permissions; this makes password
cracking harder). What you enter as an account password is encrypted
in exactly the same way, and the login program checks to see if they
match. The security of this method depends on the fact that, while
it's easy to go from your clear password to the encrypted version, the
reverse is very hard. Thus, even if someone can see the encrypted
version of your password, they can't use your account. (It also means
that if you forget your password, there's no way to recover it, only
to change it to something else you choose.)
Once you have successfully logged in, you get all the privileges
associated with the individual account you are using. You may also be
recognized as part of a group. A group is a named collection of users
set up by the system administrator. Groups can have privileges
independently of their members' privileges. A user can be a member of
multiple groups. (For details about how Unix privileges work, see the
section below on [42]permissions.)
(Note that although you will normally refer to users and groups by
name, they are actually stored internally as numeric IDs. The password
file maps your account name to a user ID; the /etc/group file maps
group names to numeric group IDs. Commands that deal with accounts and
groups do the translation automatically.)
Your account entry also contains your home directory, the place in the
Unix file system where your personal files will live. Finally, your
account entry also sets your shell, the command interpreter that login
will start up to accept your commmands.
_________________________________________________________________
5. What happens when you run programs from the shell?
The shell is Unix's interpreter for the commands you type in; it's
called a shell because it wraps around and hides the operating system
kernel. The normal shell gives you the '$' prompt that you see after
logging in (unless you've customized it to something else). We won't
talk about shell syntax and the easy things you can see on the screen
here; instead we'll take a look behind the scenes at what's happening
from the computer's point of view.
After boot time and before you run a program, you can think of your
computer of containing a zoo of processes that are all waiting for
something to do. They're all waiting on events. An event can be you
pressing a key or moving a mouse. Or, if your machine is hooked to a
network, an event can be a data packet coming in over that network.
The kernel is one of these processes. It's a special one, because it
controls when the other user processes can run, and it is normally the
only process with direct access to the machine's hardware. In fact,
user processes have to make requests to the kernel when they want to
get keyboard input, write to your screen, read from or write to disk,
or do just about anything other than crunching bits in memory. These
requests are known as system calls.
Normally all I/O goes through the kernel so it can schedule the
operations and prevent processes from stepping on each other. A few
special user processes are allowed to slide around the kernel, usually
by being given direct access to I/O ports. X servers (the programs
that handle other programs' requests to do screen graphics on most
Unix boxes) are the most common example of this. But we haven't gotten
to an X server yet; you're looking at a shell prompt on a character
console.
The shell is just a user process, and not a particularly special one.
It waits on your keystrokes, listening (through the kernel) to the
keyboard I/O port. As the kernel sees them, it echos them to your
screen then passes them to the shell. When the kernel sees an `Enter'
it passes your line of text to the shell. The shell tries to interpret
those keystrokes as commands.
Let's say you type `ls' and Enter to invoke the Unix directory lister.
The shell applies its built-in rules to figure out that you want to
run the executable command in the file `/bin/ls'. It makes a system
call asking the kernel to start /bin/ls as a new child process and
give it access to the screen and keyboard through the kernel. Then the
shell goes to sleep, waiting for ls to finish.
When /bin/ls is done, it tells the kernel it's finished by issuing an
exit system call. The kernel then wakes up the shell and tells it it
can continue running. The shell issues another prompt and waits for
another line of input.
Other things may be going on while your `ls' is executing, however
(we'll have to suppose that you're listing a very long directory). You
might switch to another virtual console, log in there, and start a
game of Quake, for example. Or, suppose you're hooked up to the
Internet. Your machine might be sending or receiving mail while
/bin/ls runs.
_________________________________________________________________
6. How do input devices and interrupts work?
Your keyboard is a very simple input device; simple because it
generates small amounts of data very slowly (by a computer's
standards). When you press or release a key, that event is signalled
up the keyboard cable to raise a hardware interrupt.
It's the operating system's job to watch for such interrupts. For each
possible kind of interrupt, there will be an interrupt handler, a part
of the operating system that stashes away any data associated with
them (like your keypress/keyrelease value) until it can be processed.
What the interrupt handler for your keyboard actually does is post the
key value into a system area near the bottom of memory. There, it will
be available for inspection when the operating system passes control
to whichever program is currently supposed to be reading from the
keyboard.
More complex input devices like disk or network cards work in a
similar way. Above, we referred to a disk controller using the bus to
signal that a disk request has been fulfilled. What actually happens
is that the disk raises an interrupt. The disk interrupt handler then
copies the retrieved data into memory, for later use by the program
that made the request.
Every kind of interrupts has an associated priority level.
Lower-priority interrupts (like keyboard events) have to wait on
higher-priority interrupts (like clock ticks or disk events). Unix is
designed to give high priority to the kinds of events that need to be
processed rapidly in order to keep the machine's response smooth.
In your OS's boot-time messages, you may see references to IRQ
numbers. You may be aware that one of the common ways to misconfigure
hardware is to have two different devices try to use the same IRQ,
without understanding exactly why.
Here's the answer. IRQ is short for "Interrupt Request". The operating
system needs to know at startup time which numbered interrupts each
hardware device will use, so it can associate the proper handlers with
each one. If two different devices try use the same IRQ, interrupts
will sometimes get dispatched to the wrong handler. This will usually
at least lock up the device, and can sometimes confuse the OS badly
enough that it will flake out or crash.
_________________________________________________________________
7. How does my computer do several things at once?
It doesn't, actually. Computers can only do one task (or process) at a
time. But a computer can change tasks very rapidly, and fool slow
human beings into thinking it's doing several things at once. This is
called timesharing.
One of the kernel's jobs is to manage timesharing. It has a part
called the scheduler which keeps information inside itself about all
the other (non-kernel) processes in your zoo. Every 1/60th of a
second, a timer goes off in the kernel, generating a clock interrupt.
The scheduler stops whatever process is currently running, suspends it
in place, and hands control to another process.
1/60th of a second may not sound like a lot of time. But on today's
microprocessors it's enough to run tens of thousands of machine
instructions, which can do a great deal of work. So even if you have
many processes, each one can accomplish quite a bit in each of its
timeslices.
In practice, a program may not get its entire timeslice. If an
interrupt comes in from an I/O device, the kernel effectively stops
the current task, runs the interrupt handler, and then returns to the
current task. A storm of high-priority interrupts can squeeze out
normal processing; this misbehavior is called thrashing and is
fortunately very hard to induce under modern Unixes.
In fact, the speed of programs is only very seldom limited by the
amount of machine time they can get (there are a few exceptions to
this rule, such as sound or 3-D graphics generation). Much more often,
delays are caused when the program has to wait on data from a disk
drive or network connection.
An operating system that can routinely support many simultaneous
processes is called "multitasking". The Unix family of operating
systems was designed from the ground up for multitasking and is very
good at it -- much more effective than Windows or the Mac OS, which
have had multitasking bolted into it as an afterthought and do it
rather poorly. Efficient, reliable multitasking is a large part of
what makes Linux superior for networking, communications, and Web
service.
_________________________________________________________________
8. How does my computer keep processes from stepping on each other?
The kernel's scheduler takes care of dividing processes in time. Your
operating system also has to divide them in space, so that processes
can't step on each others' working memory. Even if you assume that all
programs are trying to be cooperative, you don't want a bug in one of
them to be able to corrupt others. The things your operating system
does to solve this problem are called memory management.
Each process in your zoo needs its own area of memory, as a place to
run its code from and keep variables and results in. You can think of
this set as consisting of a read-only code segment (containing the
process's instructions) and a writeable data segment (containing all
the process's variable storage). The data segment is truly unique to
each process, but if two processes are running the same code Unix
automatically arranges for them to share a single code segment as an
efficiency measure.
_________________________________________________________________
8.1. Virtual memory: the simple version
Efficiency is important, because memory is expensive. Sometimes you
don't have enough to hold the entirety of all the programs the machine
is running, especially if you are using a large program like an X
server. To get around this, Unix uses a technique called virtual
memory. It doesn't try to hold all the code and data for a process in
memory. Instead, it keeps around only a relatively small working set;
the rest of the process's state is left in a special swap space area
on your hard disk.
Note that in the past, that "Sometimes" last paragraph ago was "Almost
always," -- the size of memory was typically small relative to the
size of running programs, so swapping was frequent. Memory is far less
expensive nowadays and even low-end machines have quite a lot of it.
On modern single-user machines with 64MB of memory and up, it's
possible to run X and a typical mix of jobs without ever swapping
after they're initially loded into core.
_________________________________________________________________
8.2. Virtual memory: the detailed version
Actually, the last section oversimplified things a bit. Yes, programs
see most of your memory as one big flat bank of addresses bigger than
physical memory, and disk swapping is used to maintain that illusion.
But your hardware actually has no fewer than five different kinds of
memory in it, and the differences between them can matter a good deal
when programs have to be tuned for maximum speed. To really understand
what goes on in your machine, you should learn how all of them work,
The five kinds of memory are these: processor registers, internal (or
on-chip) cache, external (or off-chip) cache, main memory, and disk.
And the reason there are so many kinds is simple; speed costs money, I
listed these kinds of memory in decreasing order of access time and
cost; register memory is the fastest and most expensive and can be
random-accessed about a billion times a second, while disk is the
slowest and cheapest and can do about 100 random accesses a second.
Here's a full list reflecting early-2000 speeds and prices for a
typical desktop machine. While speed and capacity will go up and
prices will drop, you can expect these ratios to remain fairly
constant -- and it's those ratios that shape the memory hierarchy.
Disk
Size: 13000MB Accesses: 100/sec
Main memory
Size: 256MB Accesses: 100M/sec
External cache
Size: 512KB Accesses: 250M/sec
Internal Cache
Size: 32KB Accesses: 500M/sec
Processor
Size: 28 bytes Accesses: 1000M/sec
We can't build everything out of the fastest kinds of memory. It would
be way too expensive -- and even if it weren't, fast memory is
volatile. That is, it loses its marbles when the power goes off. Thus,
computers have to have hard disks or other kinds of non-volatile
storage that retains data when the power goes off. And there's a huge
mismatch between the speed of processors and the speed of disks. The
middle three levels of the memory hierarchy (internal cache, external
cache, and main memory) basically exist to bridge that gap.
Linux and other Unixes have a feature called virtual memory. What this
means is that the operating system behaves as though it has much more
main memory than it actually does. Your actual physical main memory
behaves like a set of windows or caches on a much larger "virtual"
memory space, most of which at any given time is actually stored on
disk in a special zone called the swap area. Out of sight of user
programs, the OS is moving blocks of data (called "pages") between
memory and disk to maintain this illusion. The end result is that your
virtual memory is much larger but not too much slower than real
memory.
How much slower virtual memory is than physical depends on how well
the operating system's swapping algorithms match the way your programs
use virtual memory. Fortunately, memory reads and writes that are
close together in time also tend to cluster in memory space. This
tendency is called locality, or more formally locality of reference --
and it's a good thing. If memory references jumped around virtual
space at random, you'd typically have to do a disk read and write for
each new reference and virtual memory would be as slow as a disk. But
because programs do actually exhibit strong locality, your operating
system can do relatively few swaps per reference.
It's been found by experience that the most effective method for a
broad class of memory-usage patterns is very simple; it's called LRU
or the "least recently used" algorithm. The virtual-memory system
grabs disk blocks into its working set as it needs them. When it runs
out of physical memory for the working set, it dumps the
least-recently-used block. All Unixes, and most other virtual-memory
operating systems, use minor variations on LRU.
Virtual memory is the first link in the bridge between disk and
processor speeds. It's explicitly managed by the OS. But there is
still a major gap between the speed of physical main memory and the
speed at which a processor can access its register memory. The
external and internal caches address this, using a technique similar
to virtual memory as we've described it.
Just as the physical main memory behaves like a set of windows or
caches on the disk's swap area, the external cache acts as windows on
main memory. External cache is faster (250M accesses per sec, rather
than 100M) and smaller. The hardware (specifically, your computer's
memory controller) does the LRU thing in the external cache on blocks
of data fetched from the main memory. For historical regions, the unit
of cache swapping is called a "line" rather than a page.
But we're not done. The internal cache gives us the final step-up in
effective speed by caching portions of the external cache. It is
faster and smaller yet -- in fact, it lives right on the processor
chip.
If you want to make your programs really fast, it's useful to know
these details. Your programs get faster when they have stronger
locality, because that makes the caching work better. The easiest way
to make programs fast is therefore to make them small. If a program
isn't slowed down by lots of disk I/O or waits on network events, it
will usually run at the speed of the largest cache that it will fit
inside.
If you can't make your whole program small, some effort to tune the
speed-critical portions so they have stronger locality can pay off.
Details on techniques for doing such tuning are beyond the scope of
this tutorial; by the time you need them, you'll be intimate enough
with some compiler to figure out many of them yourself.
_________________________________________________________________
8.3. The Memory Management Unit
Even when you have enough physical core to avoid swapping, the part of
the operating system called the memory manager still has important
work to do. It has to make sure that programs can only alter their own
data segments -- that is, prevent erroneous or malicious code in one
program from garbaging the data in another. To do this, it keeps a
table of data and code segments. The table is updated whenever a
process either requests more memory or releases memory (the latter
usually when it exits).
This table is used to pass commands to a specialized part of the
underlying hardware called an MMU or memory management unit. Modern
processor chips have MMUs built right onto them. The MMU has the
special ability to put fences around areas of memory, so an
out-of-bound reference will be refused and cause a special interrupt
to be raised.
If you ever see a Unix message that says "Segmentation fault", "core
dumped" or something similar, this is exactly what has happened; an
attempt by the running program to access memory (core) outside its
segment has raised a fatal interrupt. This indicates a bug in the
program code; the core dump it leaves behind is diagnostic information
intended to help a programmer track it down.
There is another aspect to protecting processes from each other
besides segregating the memory they access. You also want to be able
to control their file accesses so a buggy or malicious program can't
corrupt critical pieces of the system. This is why Unix has [43]file
permissions which we'll discuss later.
_________________________________________________________________
9. How does my computer store things in memory?
You probably know that everything on a computer is stored as strings
of bits (binary digits; you can think of them as lots of little on-off
switches). Here we'll explain how those bits are used to represent the
letters and numbers that your computer is crunching.
Before we can go into this, you need to understand about the the word
size of your computer. The word size is the computer's preferred size
for moving units of information around; technically it's the width of
your processor's registers, which are the holding areas your processor
uses to do arithmetic and logical calculations. When people write
about computers having bit sizes (calling them, say, ``32-bit'' or
``64-bit'') computers, this is what they mean.
Most computers (including 386, 486, and Pentium PCs) have a word size
of 32 bits. The old 286 machines had a word size of 16. Old-style
mainframes often had 36-bit words. A few processors (like the Alpha
from what used to be DEC and is now Compaq) have 64-bit words. The
64-bit word will become more common over the next five years; Intel is
planning to replace the Pentium series with a 64-bit chip called the
`Itanium'.
The computer views your memory as a sequence of words numbered from
zero up to some large value dependent on your memory size. That value
is limited by your word size, which is why older machines like 286s
had to go through painful contortions to address large amounts of
memory. I won't describe them here; they still give older programmers
nightmares.
_________________________________________________________________
9.1. Numbers
Numbers are represented as either words or pairs of words, depending
on your processor's word size. One 32-bit machine word is the most
common size.
Integer arithmetic is close to but not actually mathematical base-two.
The low-order bit is 1, next 2, then 4 and so forth as in pure binary.
But signed numbers are represented in twos-complement notation. The
highest-order bit is a sign bit which makes the quantity negative, and
every negative number can be obtained from the corresponding positive
value by inverting all the bits. This is why integers on a 32-bit
machine have the range -2^31 + 1 to 2^31 - 1 (where ^ is the `power'
operation, 2^3 = 8). That 32nd bit is being used for sign.
Some computer languages give you access to unsigned arithmetic which
is straight base 2 with zero and positive numbers only.
Most processors and some languages can do in floating-point numbers
(this capability is built into all recent processor chips).
Floating-point numbers give you a much wider range of values than
integers and let you express fractions. The ways this is done vary and
are rather too complicated to discuss in detail here, but the general
idea is much like so-called `scientific notation', where one might
write (say) 1.234 * 10^23; the encoding of the number is split into a
mantissa (1.234) and the exponent part (23) for the power-of-ten
multiplier.
_________________________________________________________________
9.2. Characters
Characters are normally represented as strings of seven bits each in
an encoding called ASCII (American Standard Code for Information
Interchange). On modern machines, each of the 128 ASCII characters is
the low seven bits of an 8-bit octet; octets are packed into memory
words so that (for example) a six-character string only takes up two
memory words. For an ASCII code chart, type `man 7 ascii' at your Unix
prompt.
The preceding paragraph was misleading in two ways. The minor one is
that the term `octet' is formally correct but seldom actually used;
most people refer to an octet as byte and expect bytes to be eight
bits long. Strictly speaking, the term `byte' is more general; there
used to be, for example, 36-bit machines with 9-bit bytes (though
there probably never will be again).
The major one is that not all the world uses ASCII. In fact, much of
the world can't -- ASCII, while fine for American English, lacks many
accented and other special characters needed by users of other
languages. Even British English has trouble with the lack of a
pound-currency sign.
There have been several attempts to fix this problem. All use the
extra high bit that ASCII doesn't, making it the low half of a
256-character set. The most widely-used of these is the so-called
`Latin-1' character set (more formally called ISO 8859-1). This is the
default character set for Linux, HTML, and X. Microsoft Windows uses a
mutant version of Latin-1 that adds a bunch of characters such as
right and left double quotes in places proper Latin-1 leaves
unassigned for historical reasons (for a scathing account of the
trouble this causes, see the [44]demoroniser page).
Latin-1 handles the major European languages, including English,
French, German, Spanish, Italian, Dutch, Norwegian, Swedish, Danish.
However, this isn't good enough either, and as a result there is a
whole series of Latin-2 through -9 character sets to handle things
like Greek, Arabic, Hebrew, Esperanto, and Serbo-Croatian. For
details, see the [45]ISO alphabet soup page.
The ultimate solution is a huge standard called Unicode (and its
identical twin ISO/IEC 10646-1:1993). Unicode is identical to Latin-1
in its lowest 256 slots. Above these in 16-bit space it includes
Greek, Cyrillic, Armenian, Hebrew, Arabic, Devanagari, Bengali,
Gurmukhi, Gujarati, Oriya, Tamil, Telugu, Kannada, Malayalam, Thai,
Lao, Georgian, Tibetan, Japanese Kana, the complete set of modern
Korean Hangul, and a unified set of Chinese/Japanese/Korean (CJK)
ideographs. For details, see the [46]Unicode Home Page.
_________________________________________________________________
10. How does my computer store things on disk?
When you look at a hard disk under Unix, you see a tree of named
directories and files. Normally you won't need to look any deeper than
that, but it does become useful to know what's going on underneath if
you have a disk crash and need to try to salvage files. Unfortunately,
there's no good way to describe disk organization from the file level
downwards, so I'll have to describe it from the hardware up.
_________________________________________________________________
10.1. Low-level disk and file system structure
The surface area of your disk, where it stores data, is divided up
something like a dartboard -- into circular tracks which are then
pie-sliced into sectors. Because tracks near the outer edge have more
area than those close to the spindle at the center of the disk, the
outer tracks have more sector slices in them than the inner ones. Each
sector (or disk block) has the same size, which under modern Unixes is
generally 1 binary K (1024 8-bit words). Each disk block has a unique
address or disk block number.
Unix divides the disk into disk partitions. Each partition is a
continuous span of blocks that's used separately from any other
partition, either as a file system or as swap space. The original
reasons for partitions had to do with crash recovery in a world of
much slower and more error-prone disks; the boundaries between them
reduce the fraction of your disk likely to become inaccessible or
corrupted by a random bad spot on the disk. Nowadays, it's more
important that partitions can be declared read-only (preventing an
intruder from modifying critical system files) or shared over a
network through various means we won't discuss here. The
lowest-numbered partition on a disk is often treated specially, as a
boot partition where you can put a kernel to be booted.
Each partition is either swap space (used to implement [47]virtual
memory or a file system used to hold files. Swap-space partitions are
just treated as a linear sequence of blocks. File systems, on the
other hand, need a way to map file names to sequences of disk blocks.
Because files grow, shrink, and change over time, a file's data blocks
will not be a linear sequence but may be scattered all over its
partition (from wherever the operating system can find a free block
when it needs one).
_________________________________________________________________
10.2. File names and directories
Within each file system, the mapping from names to blocks is handled
through a structure called an i-node. There's a pool of these things
near the ``bottom'' (lowest-numbered blocks) of each file system (the
very lowest ones are used for housekeeping and labeling purposes we
won't describe here). Each i-node describes one file. File data blocks
live above the inodes (in higher-numbered blocks).
Every i-node contains a list of the disk block numbers in the file it
describes. (Actually this is a half-truth, only correct for small
files, but the rest of the details aren't important here.) Note that
the i-node does not contain the name of the file.
Names of files live in directory structures. A directory structure
just maps names to i-node numbers. This is why, in Unix, a file can
have multiple true names (or hard links); they're just multiple
directory entries that happen to point to the same inode.
_________________________________________________________________
11. Mount points
In the simplest case, your entire Unix file system lives in just one
disk partition. While you'll see this arrangement on some small
personal Unix systems, it's unusual. More typical is for it to be
spread across several disk partitions, possibly on different physical
disks. So, for example, your system may have one small partition where
the kernel lives, a slightly larger one where OS utilities live, and a
much bigger one where user home directories live.
The only partition you'll have access to immediately after system boot
is your root partition, which is (almost always) the one you booted
from. It holds the root directory of the file system, the top node
from which everything else hangs.
The other partitions in the system have to be attached to this root in
order for your entire, multiple-partition file system to be
accessible. About midway through the boot process, your Unix will make
these non-root partitions accessible. It will mount each one onto a
directory on the root partition.
For example, if you have a Unix directory called `/usr', it is
probably a mount point to a partition that contains many programs
installed with your Unix but not required during initial boot.
_________________________________________________________________
12. How a file gets looked up
Now we can look at the file system from the top down. When you open a
file (such as, say, /home/esr/WWW/ldp/fundamentals.sgml) here is what
happens:
Your kernel starts at the root of your Unix file system (in the root
partition). It looks for a directory there called `home'. Usually
`home' is a mount point to a large user partition elsewhere, so it
will go there. In the top-level directory structure of that user
partition, it will look for a entry called `esr' and extract an inode
number. It will go to that i-node, notice it is a directory structure,
and look up `WWW'. Extracting that i-node, it will go to the
corresponding subdirectory and look up `ldp'. That will take it to yet
another directory inode. Opening that one, it will find an i-node
number for `fundamentals.sgml'. That inode is not a directory, but
instead holds the list of disk blocks associated with the file.
_________________________________________________________________
12.1. File ownership, permissions and security
To keep programs from accidentally or maliciously stepping on data
they shouldn't, Unix has permission features. These were originally
designed to support timesharing by protecting multiple users on the
same machine from each other, back in the days when Unix ran mainly on
expensive shared minicomputers.
In order to understand file permissions, you need to recall our
description of of users and groups in the section [48]What happens
when you log in?. Each file has an owning user and an owning group.
These are initially those of the file's creator; they can be changed
with the programs and .
The basic permissions that can be associated with a file are `read'
(permission to read data from it), `write' (permission to modify it)
and `execute' (permission to run it as a program). Each file has three
sets of permissions; one for its owning user, one for any user in its
owning group, and one for everyone else. The `privileges' you get when
you log in are just the ability to do read, write, and execute on
those files for which the permission bits match your user ID or one of
the groups you are in.
To see how these may interact and how Unix displays them, let's look
at some file listings on a hypothetical Unix system. Here's one:
snark:~$ ls -l notes
-rw-r--r-- 1 esr users 2993 Jun 17 11:00 notes
This is an ordinary data file. The listing tells us that it's owned by
the user `esr' and was created with the owning group `users'. Probably
the machine we're on puts every ordinary user in this group by
default; other groups you commonly see on timesharing machines are
`staff', `admin', or `wheel' (for obvious reasons, groups are not very
important on single-user workstations or PCs). Your Unix may use a
different default group, perhaps one named after your user ID.
The string `-rw-r--r--' represents the permission bits for the file.
The very first dash is the position for the directory bit; it would
show `d' if the file were a directory. After that, the first three
places are user permissions, the second three group permissions, and
the third are permissions for others (often called `world'
permissions). On this file, the owning user `esr' may read or write
the file, other people in the `users' group may read it, and everybody
else in the world may read it. This is a pretty typical set of
permissions for an ordinary data file.
Now let's look at a file with very different permissions. This file is
GCC, the GNU C compiler.
snark:~$ ls -l /usr/bin/gcc
-rwxr-xr-x 3 root bin 64796 Mar 21 16:41 /usr/bin/gcc
This file belongs to a user called `root' and a group called `bin'; it
can be written (modified) only by root, but read or executed by
anyone. This is a typical ownership and set of permissions for a
pre-installed system command. The `bin' group exists on some Unixes to
group together system commands (the name is a historical relic, short
for `binary'). Your Unix might use a `root' group instead (not quite
the same as the `root' user!).
The `root' user is the conventional name for numeric user ID 0, a
special, privileged account that can override all privileges. Root
access is useful but dangerous; a typing mistake while you're logged
in as root can clobber critical system files that the same command
executed from an ordinary user account could not touch.
Because the root account is so powerful, access to it should be
guarded very carefully. Your root password is the single most critical
piece of security information on your system, and it is what any
crackers and intruders who ever come after you will be trying to get.
About passwords: Don't write them down -- and don't pick a passwords
that can easily be guessed, like the first name of your
girlfriend/boyfriend/spouse. This is an astonishingly common bad
practice that helps crackers no end. In general, don't pick any word
in the dictionary; there are programs called `dictionary crackers'
that look for likely passwords by running through word lists of common
choices. A good technique is to pick a combination consisting of a
word, a digit, and another word, such as `shark6cider' or `jump3joy';
that will make the search space too large for a dictionary cracker.
Don't use these examples, though -- crackers might expect that after
reading this document and put them in their dictionaries.
Now let's look at a third case:
snark:~$ ls -ld ~
drwxr-xr-x 89 esr users 9216 Jun 27 11:29 /home2/esr
snark:~$
This file is a directory (note the `d' in the first permissions slot).
We see that it can be written only by esr, but read and executed by
anybody else.
Read permission gives you the ability to list the directory -- that
is, to see the names of files and directories it contains. Write
permission gives you the ability to create and delete files in the
directory. If you remember that the directory imcludes a list of the
names of the files and subdirectories it contains, these rules will
make sense.
Execute permission on a directory means you can get through the
directory to open the files and directories below it. In effect, it
gives you permission to access the inodes in thbe directory. A
directory with execute completely turned off would be useless.
Occasionally you'll see a directory that is world-executable but not
world-readable; this means a random user can get to files and
directories beneath it, but only by knowing their exact names (the
directory cannot be listed).
It's important to remember that read, write, or execute permission on
a directory is independent of the permissions on the files and
directories beneath. In particular, write access on a directory means
you can create new files or delete existing files there, but ity does
not automatically give you write access to existing files.
Finally, let's look at the permissions of the login program itself.
snark:~$ ls -l /bin/login
-rwsr-xr-x 1 root bin 20164 Apr 17 12:57 /bin/login
This has the permissions we'd expect for a system command -- except
for that 's' where the owner-execute bit ought to be. This is the
visible manifestation of a special permission called the `set-user-id'
or setuid bit.
The setuid bit is normally attached to programs that need to give
ordinary users the privileges of root, but in a controlled way. When
it is set on an executable program, you get the privileges of the
owner of that program file while the program is running on your
behalf, whether or not they match your own.
Like the root account itself, setuid programs are useful but
dangerous. Anyone who can subvert or modify a setuid program owned by
root can use it to spawn a shell with root privileges. For this
reason, opening a file to write it automatically turns off its setuid
bit on most Unixes. Many attacks on Unix security try to exploit bugs
in setuid programs in order to subvert them. Security-conscious system
administrators are therefore extra-careful about these programs and
relucutant to install new ones.
There are a couple of important details we glossed over when
discussing permissions above; namely, how the owning group and
permissions are assigned when a file or directory is first created.
The group is an issue because users can be members of multiple groups,
but one of them (specified in the user's /etc/passwd entry) is the
user's default group and will normally own files created by the user.
The story with initial permission bits is a little more complicated. A
program that creates a file will normally specify the permissions it
is to start with. But these will be modified by a variable in the
user's environment called the umask. The umask specifies which
permission bits to turn off when creating a file; the most common
value, and the default on most systems, is -------w- or 002, which
turns off the world-write bit. See the documentation of the umask
command on your shell's manual page for details.
Initial directory group is also a bit complicated. On some Unixes a
new directory gets the default group of the creating user (this in the
System V convention); on others, it gets the owning group of the
parent directory in which it's created (this is the BSD convention).
On some modern Unixes, including Linux, the latter behavior can be
selected by setting the set-group-ID on the directory (chmod g+s).
There is a useful discussion of file permissions in Eric
Goebelbecker's article [49]Take Command.
_________________________________________________________________
12.2. How things can go wrong
Earlier we hinted that file systems can be fragile things. Now we know
that to get to file you have to hopscotch through what may be an
arbitrarily long chain of directory and i-node references. Now suppose
your hard disk develops a bad spot?
If you're lucky, it will only trash some file data. If you're unlucky,
it could corrupt a directory structure or i-node number and leave an
entire subtree of your system hanging in limbo -- or, worse, result in
a corrupted structure that points multiple ways at the same disk block
or inode. Such corruption can be spread by normal file operations,
trashing data that was not in the original bad spot.
Fortunately, this kind of contingency has become quite uncommon as
disk hardware has become more reliable. Still, it means that your Unix
will want to integrity-check the file system periodically to make sure
nothing is amiss. Modern Unixes do a fast integrity check on each
partition at boot time, just before mounting it. Every few reboots
they'll do a much more thorough check that takes a few minutes longer.
If all of this sounds like Unix is terribly complex and failure-prone,
it may be reassuring to know that these boot-time checks typically
catch and correct normal problems before they become really
disasterous. Other operating systems don't have these facilities,
which speeds up booting a bit but can leave you much more seriously
screwed when attempting to recover by hand (and that's assuming you
have a copy of Norton Utilities or whatever in the first place...).
_________________________________________________________________
13. How do computer languages work?
We've already discussed [50]how programs are run. Every program
ultimately has to execute as a stream of bytes that are instructions
in your computer's machine language. But human beings don't deal with
machine language very well; doing so has become a rare, black art even
among hackers.
Almost all Unix code except a small amount of direct
hardware-interface support in the kernel itself is nowadays written in
a high-level language. (The `high-level' in this term is a historical
relic meant to distinguish these from `low-level' assembler languages,
which are basically thin wrappers around machine code.)
There are several different kinds of high-level languages. In order to
talk about these, you'll find it useful to bear in mind that the
source code of a program (the human-created, editable version) has to
go through some kind of translation into machine code that the machine
can actually run.
_________________________________________________________________
13.1. Compiled languages
The most conventional kind of language is a compiled language.
Compiled languages get translated into runnable files of binary
machine code by a special program called (logically enough) a
compiler. Once the binary has been generated, you can run it directly
without looking at the source code again. (Most software is delivered
as compiled binaries made from code you don't see.)
Compiled languages tend to give excellent performance and have the
most complete access to the OS, but also to be difficult to program
in.
C, the language in which Unix itself is written, is by far the most
important of these (with its variant C++). FORTRAN is another compiled
language still used among engineers and scientists but years older and
much more primitive. In the Unix world no other compiled languages are
in mainstream use. Outide it, COBOL is very widely used for financial
and business software.
There used to be many other compiler languages, but most of them have
either gone extinct or are strictly research tools. If you are a new
Unix developer using a compiled language, it is overwhelmingly likely
to be C or C++.
_________________________________________________________________
13.2. Interpreted languages
An interpreted language depends on an interpreter program that reads
the source code and translates it on the fly into computations and
system calls. The source has to be re-interpreted (and the interpreter
present) each time the code is executed.
Interpreted languages tend to be slower than compiled languages, and
often have limited access to the underlying operating system and
hardware. On the other hand, they tend to be easier to program and
more forgiving of coding errors than compiled languages.
Many Unix utilities, including the shell and bc(1) and sed(1) and
awk(1), are effectively small interpreted languages. BASICs are
usually interpreted. So is Tcl. Historically, the most important
interpretive language has been LISP (a major improvement over most of
its successors). Today Perl is very widely used and steadily growing
more popular.
_________________________________________________________________
13.3. P-code languages
Since 1990 a kind of hybrid language that uses both compilation and
interpretation has become increasingly important. P-code languages are
like compiled languages in that the source is translated to a compact
binary form which is what you actually execute, but that form is not
machine code. Instead it's pseudocode (or p-code), which is usually a
lot simpler but more powerful than a real machine language. When you
run the program, you interpret the p-code.
P-code can run nearly as fast as a compiled binary (p-code
interpreters can be made quite simple, small and speedy). But p-code
languages can keep the flexibility and power of a good interpreter.
Important p-code languages include Python, Perl, and Java.
_________________________________________________________________
14. How does the Internet work?
To help you understand how the Internet works, we'll look at the
things that happen when you do a typical Internet operation --
pointing a browser at the front page of this document at its home on
the Web at the Linux Documentation Project. This document is
http://metalab.unc.edu/LDP/HOWTO/Fundamentals.html
which means it lives in the file LDP/HOWTO/Fundamentals.html under the
World Wide Web export directory of the host metalab.unc.edu.
_________________________________________________________________
14.1. Names and locations
The first thing your browser has to do is to establish a network
connection to the machine where the document lives. To do that, it
first has to find the network location of the host metalab.unc.edu
(`host' is short for `host machine' or `network host'; metalab.unc.edu
is a typical hostname). The corresponding location is actually a
number called an IP address (we'll explain the `IP' part of this term
later).
To do this, your browser queries a program called a name server. The
name server may live on your machine, but it's more likely to run on a
service machine that yours talks to. When you sign up with an ISP,
part of your setup procedure will almost certainly involve telling
your Internet software the IP address of a nameserver on the ISP's
network.
The name servers on different machines talk to each other, exchanging
and keeping up to date all the information needed to resolve hostnames
(map them to IP addresses). Your nameserver may query three or four
different sites across the network in the process of resolving
metalab.unc.edu, but this usually happens very quickly (as in less
than a second).
The nameserver will tell your browser that Metalab's IP address is
152.2.22.81; knowing this, your machine will be able to exchange bits
with metalab directly.
_________________________________________________________________
14.2. Packets and routers
What the browser wants to do is send a command to the Web server on
Metalab that looks like this:
GET /LDP/HOWTO/Fundamentals.html HTTP/1.0
Here's how that happens. The command is made into a packet, a block of
bits like a telegram that is wrapped with three important things; the
source address (the IP address of your machine), the destination
address (152.2.22.81), and a service number or port number (80, in
this case) that indicates that it's a World Wide Web request.
Your machine then ships the packet down the wire (modem connection to
your ISP, or local network) until it gets to a specialized machine
called a router. The router has a map of the Internet in its memory --
not always a complete one, but one that completely describes your
network neighborhood and knows how to get to the routers for other
neighborhoods on the Internet.
Your packet may pass through several routers on the way to its
destination. Routers are smart. They watch how long it takes for other
routers to acknowledge having received a packet. They use that
information to direct traffic over fast links. They use it to notice
when another routers (or a cable) have dropped off the network, and
compensate if possible by finding another route.
There's an urban legend that the Internet was designed to survive
nuclear war. This is not true, but the Internet's design is extremely
good at getting reliable performance out of flaky hardware in an
uncertain world.. This is directly due to the fact that its
intelligence is distributed through thousands of routers rather than a
few massive switches (like the phone network). This means that
failures tend to be well localized and the network can route around
them.
Once your packet gets to its destination machine, that machine uses
the service number to feed the packet to the web server. The web
server can tell where to reply to by looking at the command packet's
source IP address. When the web server returns this document, it will
be broken up into a number of packets. The size of the packets will
vary according to the transmission media in the network and the type
of service.
_________________________________________________________________
14.3. TCP and IP
To understand how multiple-packet transmissions are handled, you need
to know that the Internet actually uses two protocols, stacked one on
top of the other.
The lower level, IP (Internet Protocol), knows how to get individual
packets from a source address to a destination address (this is why
these are called IP addresses). However, IP is not reliable; if a
packet gets lost or dropped, the source and destination machines may
never know it. In network jargon, IP is a connectionless protocol; the
sender just fires a packet at the receiver and doesn't expect an
acknowledgement.
IP is fast and cheap, though. Sometimes fast, cheap and unreliable is
OK. When you play networked Doom or Quake, each bullet is represented
by an IP packet. If a few of those get lost, that's OK.
The upper level, TCP (Transmission Control Protocol), gives you
reliability. When two machines negotiate a TCP connection (which they
do using IP), the receiver knows to send acknowledgements of the
packets it sees back to the sender. If the sender doesn't see an
acknowledgement for a packet within some timeout period, it resends
that packet. Furthermore, the sender gives each TCP packet a sequence
number, which the receiver can use you reassemble packets in case they
show up out of order. (This can happen if network links go up or down
during a connection.)
TCP/IP packets also contain a checksum to enable detection of data
corrupted by bad links. So, from the point of view of anyone using
TCP/IP and nameservers, it looks like a reliable way to pass streams
of bytes between hostname/service-number pairs. People who write
network protocols almost never have to think about all the
packetizing, packet reassembly, error checking, checksumming, and
retransmission that goes on below that level.
_________________________________________________________________
14.4. HTTP, an application protocol
Now let's get back to our example. Web browsers and servers speak an
application protocol that runs on top of TCP/IP, using it simply as a
way to pass strings of bytes back and forth. This protocol is called
HTTP (Hyper-Text Transfer Protocol) and we've already seen one command
in it -- the GET shown above.
When the GET command goes to metalab.unc.edu's webserver with service
number 80, it will be dispatched to a server daemon listening on port
80. Most Internet services are implemented by server daemons that do
nothing but wait on ports, watching for and executing incoming
commands.
If the design of the Internet has one overall rule, it's that all the
parts should be as simple and human-accessible as possible. HTTP, and
its relatives (like the Simple Mail Transfer Protocol, SMTP, that is
used to move electronic mail between hosts) tend to use simple
printable-text commands that end with a carriage-return/line feed.
This is marginally inefficient; in some circumstances you could get
more speed by using a tightly-coded binary protocol. But experience
has shown that the benefits of having commands be easy for human
beings to describe and understand outweigh any marginal gain in
efficiency that you might get at the cost of making things tricky and
opaque.
Therefore, what the server daemon ships back to you via TCP/IP is also
text. The beginning of the response will look something like this (a
few headers have been suppressed):
HTTP/1.1 200 OK
Date: Sat, 10 Oct 1998 18:43:35 GMT
Server: Apache/1.2.6 Red Hat
Last-Modified: Thu, 27 Aug 1998 17:55:15 GMT
Content-Length: 2982
Content-Type: text/html
These headers will be followed by a blank line and the text of the web
page (after which the connection is dropped). Your browser just
displays that page. The headers tell it how (in particular, the
Content-Type header tells it the returned data is really HTML).
References
1. Unix-and-Internet-Fundamentals-HOWTO.html#AEN45
2. Unix-and-Internet-Fundamentals-HOWTO.html#AEN47
3. Unix-and-Internet-Fundamentals-HOWTO.html#AEN54
4. Unix-and-Internet-Fundamentals-HOWTO.html#AEN58
5. Unix-and-Internet-Fundamentals-HOWTO.html#AEN66
6. Unix-and-Internet-Fundamentals-HOWTO.html#AEN70
7. Unix-and-Internet-Fundamentals-HOWTO.html#AEN87
8. Unix-and-Internet-Fundamentals-HOWTO.html#LOGIN
9. Unix-and-Internet-Fundamentals-HOWTO.html#RUN
10. Unix-and-Internet-Fundamentals-HOWTO.html#AEN170
11. Unix-and-Internet-Fundamentals-HOWTO.html#AEN191
12. Unix-and-Internet-Fundamentals-HOWTO.html#AEN207
13. Unix-and-Internet-Fundamentals-HOWTO.html#AEN220
14. Unix-and-Internet-Fundamentals-HOWTO.html#AEN234
15. Unix-and-Internet-Fundamentals-HOWTO.html#AEN290
16. Unix-and-Internet-Fundamentals-HOWTO.html#AEN307
17. Unix-and-Internet-Fundamentals-HOWTO.html#AEN319
18. Unix-and-Internet-Fundamentals-HOWTO.html#AEN340
19. Unix-and-Internet-Fundamentals-HOWTO.html#AEN357
20. Unix-and-Internet-Fundamentals-HOWTO.html#AEN360
21. Unix-and-Internet-Fundamentals-HOWTO.html#AEN385
22. Unix-and-Internet-Fundamentals-HOWTO.html#AEN400
23. Unix-and-Internet-Fundamentals-HOWTO.html#AEN412
24. Unix-and-Internet-Fundamentals-HOWTO.html#AEN418
25. Unix-and-Internet-Fundamentals-HOWTO.html#AEN470
26. Unix-and-Internet-Fundamentals-HOWTO.html#AEN477
27. Unix-and-Internet-Fundamentals-HOWTO.html#AEN495
28. Unix-and-Internet-Fundamentals-HOWTO.html#AEN507
29. Unix-and-Internet-Fundamentals-HOWTO.html#AEN515
30. Unix-and-Internet-Fundamentals-HOWTO.html#AEN526
31. Unix-and-Internet-Fundamentals-HOWTO.html#AEN531
32. Unix-and-Internet-Fundamentals-HOWTO.html#AEN549
33. Unix-and-Internet-Fundamentals-HOWTO.html#AEN576
34. Unix-and-Internet-Fundamentals-HOWTO.html#AEN590
35.
http://www.tuxedo.org/~esr/faqs/hacker-howto.html
36. news:comp.os.linux.help
37. news:comp.os.linux.announce
38. news:news.answers
39.
http://metalab.unc.edu/LDP/HOWTO/Unix-Internet-Fundamentals-HOWTO.html
40. mailto:
[email protected]
41. Unix-and-Internet-Fundamentals-HOWTO.html#AEN470
42. Unix-and-Internet-Fundamentals-HOWTO.html#PERMISSIONS
43. Unix-and-Internet-Fundamentals-HOWTO.html#PERMISSIONS
44.
http://www.fourmilab.ch/webtools/demoroniser/
45.
http://www.utia.cas.cz/user_data/vs/documents/ISO-8859-X-charsets.html
46.
http://www.unicode.org/
47. Unix-and-Internet-Fundamentals-HOWTO.html#VM
48. Unix-and-Internet-Fundamentals-HOWTO.html#LOGIN
49.
http://www2.linuxjournal.com/cgi-bin/frames.pl/lj-issues/issue21/tc21.html
50. Unix-and-Internet-Fundamentals-HOWTO.html#RUN