XFree86 Video Timings HOWTO
 Eric S. Raymond <[email protected]>
 Version 4.2, 28 January 2000

 How to compose a mode line for your card/monitor combination under
 XFree86.  The XFree86 distribution now includes good facilities for
 configuring most standard combinations; this document is mainly useful
 if you are tuning a custom mode line for a high-performance monitor or
 very unusual hardware.  It may also help you in using kvideogen to
 generate mode lines, or xvidtune to tweak a standard mode that is not
 quite right for your monitor.
 ______________________________________________________________________

 Table of Contents




















































 1. Disclaimer

 2. Introduction

 3. Tools for Automatic Computation

 4. How Video Displays Work

 5. Basic Things to Know about your Display and Adapter

    5.1 The monitor sync frequencies
    5.2 The monitor's video bandwidth
    5.3 The card's dot clock
    5.4 What these basic statistics control

 6. Interpreting the Basic Specifications

    6.1 About Bandwidth
    6.2 Sync Frequencies and the Refresh Rate:

 7. Tradeoffs in Configuring your System

 8. Memory Requirements

 9. Computing Frame Sizes

 10. Black Magic and Sync Pulses

    10.1 Horizontal Sync:
    10.2 Vertical Sync:

 11. Putting it All Together

 12. Overdriving Your Monitor

 13. Using Interlaced Modes

 14. Questions and Answers

 15. Fixing Problems with the Image.

    15.1 The image is displaced to the left or right
    15.2 The image is displaced up or down
    15.3 The image is too large both horizontally and vertically
    15.4 The image is too wide (too narrow) horizontally
    15.5 The image is too deep (too shallow) vertically

 16. Plotting Monitor Capabilities

 17. Credits



 ______________________________________________________________________

 11..  DDiissccllaaiimmeerr


 You use the material herein SOLELY AT YOUR OWN RISK.  It is possible
 to harm both your monitor and yourself when driving it outside the
 manufacturer's specs. Read ``Overdriving Your Monitor'' for detailed
 cautions. Any damage to you or your monitor caused by overdriving it
 are your problem.

 The most up-to-date version of this HOWTO can be found at the Linux
 Documentation Project <http://metalab.unc.edu/LDP> web page.
 Please direct comments, criticism, and suggestions for improvement to
 [email protected]. Please do _n_o_t send email pleading for a magic
 solution to your special monitor problem, as doing so will only burn
 up my time and frustrate you -- everything I know about the subject is
 already in here.


 22..  IInnttrroodduuccttiioonn


 The XFree86 server allows users to configure their video subsystem and
 thus encourages best use of existing hardware.  This tutorial is
 intended to help you learn how to generate your own timing numbers to
 make optimum use of your video card and monitor.

 We'll present a method for getting something that works, and then show
 you how you can experiment starting from that base to develop settings
 that optimize for your taste.

 If you already have a mode that almost works (in particular, if one of
 predefined VESA modes gives you a stable display but one that's
 displaced right or left, or too small, or too large) you can go
 straight to the section on ``Fixing Problems with the Image''.  This
 will enlighten you on ways to tweak the timing numbers to achieve
 particular effects.

 Don't assume that you need to get all the way into mode tuning just
 because your X comes up with a scrambled display first time after
 installation; it may be that most of the factory mode lines are OK and
 you just happened to default to one that doesn't fit your hardware.
 Instead, cycle through all your installed modes with CTRL-ALT-KP+. If
 some of the modes look OK, try commenting out all but a 640x480 and
 check that that mode works. If it does then uncomment a couple of
 other modes, e.g. an 800x600 and a 1024x768 at a frequency that your
 monitor should be able to handle.


 33..  TToooollss ffoorr AAuuttoommaattiicc CCoommppuuttaattiioonn

 If you have a relatively new monitor (1996 or later) that supports the
 PnP specification, there is a chance that you use the read-edid
 program to ask the monitor for its stastics and compute a mode line
 for you.  See  <http://altern.org/vii/programs/linux/read-edid/>.

 Starting with XFree86 3.2, XFree86 provides an XXFF8866SSeettuupp(1) program
 that makes it easy to generate a working monitor mode interactively,
 without messing with video timing number directly.  So you shouldn't
 actually need to calculate a base monitor mode in most cases.
 Unfortunately, XXFF8866SSeettuupp(1) has some limitations; it only knows about
 standard video modes up to 1280x1024.  If you have a very high-
 performance monitor capable of 1600x1200 or more you will still have
 to compute your base monitor mode yourself.

 There is a KDE tool called KVideoGen
 <http://without.netpedia.net/kvideogen/> that computes modelines from
 basic monitor and card statistics.  I've experimented with generating
 modelines from it, but haven't tried them live.  Note that its
 horizontal and vertical `refresh rate' parameters are the same as the
 sync frequencies HSF and VSF we describe below.  The `horizontal sync
 pulse' number seems to be a sync pulse width in microseconds, HSP
 (with the tool assuming fixed `front porch' HGT1 and `back porch' HGT2
 values).  If you don't know the `horizontal sync pulse' number it's
 safe to use the default.



 Recent versions of XFree86 provide a tool called xxvviiddttuunnee(1) which you
 will probably find quite useful for testing and tuning monitor modes.
 It begins with a gruesome warning about the possible consequences of
 mistakes with it.  If you pay careful attention to this document and
 learn what is behind the pretty numbers in xvidtune's boxes, you will
 become able to use xvidtune effectively and with confidence.

 If you have xxvviiddttuunnee(1), you'll be able to test new modes on the fly,
 without modifying your X configuration files or even rebooting your X
 server.  Otherwise, XFree86 allows you to hot-key between different
 modes defined in Xconfig (see XFree86.man for details).  Use this
 capabilty to save yourself hassles!  When you want to test a new mode,
 give it a unique mode label and add it to the _e_n_d of your hot-key
 list.  Leave a known-good mode as the default to fall back on if the
 test mode doesn't work.

 Towards the end of this document, we include a `modeplot' script that
 you can use to produce an analog graph of available modes.  This is
 not directly helpful for generating modelines, but it may help you
 better understand the relationships that define them.


 44..  HHooww VViiddeeoo DDiissppllaayyss WWoorrkk

 Knowing how the display works is essential to understanding what
 numbers to put in the various fields in the file Xconfig.  Those
 values are used in the lowest levels of controlling the display by the
 XFree86 server.

 The display generates a picture from what you could consider to be a
 series of raster dots. The dots are arranged from left to right to
 form lines.  The lines are arranged from top to bottom to form the
 picture.  The dots emit light when they are struck by the electron
 beams inside the display, one for each primary color.  To make the
 beams strike each dot for an equal amount of time, the beams are swept
 across the display in a constant pattern, called a raster.

 We say "what you could consider to be a series of dots" because these
 raster dots don't actually correspond to physical phosphor dots.  The
 physical phosphor dots are much smaller than raster dots -- they have
 to be, otherwise the display would suffer from severe moire-pattern
 effects.  The raster dots are really samples of the analog driver
 signal, and display as a grid of dots only because the peaks and
 valleys in the signal are quite regularly and finely spaced.

 The pattern starts at the top left of the screen, goes across the
 screen to the right in a straight line, moving ever so slightly
 "downhill" (the downhill slope is too small to be perceptible). Then
 the beams are swept back to the left side of the display, starting at
 a new line.  The new line is swept from left to right just as the
 first line was.  This pattern is repeated until the bottom line on the
 display has been swept.  Then the beams are moved from the bottom
 right corner of the display (sweeping back and forth a few times) to
 the top left corner, and the pattern is started over again.

 There is one variation of this scheme known as interlacing: here only
 every second line is swept during one half-frame and the others are
 filled in during a second half-frame.

 Starting the beams at the top left of the display is called the
 beginning of a frame.  The frame ends when the beams reach the the top
 left corner again as they come from the bottom right corner of the
 display.  A frame is made up of all of the lines the beams traced from
 the top of the display to the bottom.


 If the electron beams were on all of the time they were sweeping
 through the frame, all of the dots on the display would be
 illuminated.  There would be no black border around the edges of the
 display.  At the edges of the display the picture would become
 distorted because the beams are hard to control there.  To reduce the
 distortion, the dots around the edges of the display are not
 illuminated by the beams (because they're turned off) even though the
 beams, if they were turned on, would be pointing at them.  The
 viewable area of the display is reduced this way.

 Another important thing to understand is what becomes of the beams
 when no spot is being painted on the visible area.  The time the beams
 would have been illuminating the side borders of the display is used
 for sweeping the beams back from the right edge to the left. The time
 the beams would have been illuminating the top and bottom borders of
 the display is used for moving the beams from the bottom-right corner
 of the display to the top-left corner.

 The adapter card generates the signals which cause the display to turn
 on the electron beams (according to the desired color) at each dot to
 generate a picture. The card also controls when the display moves the
 beams from the right side back to the left by generating a signal
 called the horizontal sync (for synchronization) pulse.  One
 horizontal sync pulse occurs at the end of every line.  The adapter
 also generates a vertical sync pulse which signals the display to move
 the beams to the top-left corner of the display.  A vertical sync
 pulse is generated near the end of every frame.

 The display requires that there be short time periods both before and
 after the horizontal and vertical sync pulses so that the position of
 the electron beams can stabilize.  If the beams can't stabilize, the
 picture will not be steady.

 For more information, see TV and Monitor Deflection Systems
 <http://fribble.cie.rpi.edu/~repairfaq/REPAIR/F_deflfaq.html>.

 In a later section, we'll come back to these basics with definitions,
 formulas and examples to help you use them.


 55..  BBaassiicc TThhiinnggss ttoo KKnnooww aabboouutt yyoouurr DDiissppllaayy aanndd AAddaapptteerr


 There are some fundamental things you need to know before hacking an
 Xconfig entry.  These are:


 +o  your monitor's horizontal and vertical sync frequency options

 +o  your monitor's bandwidth

 +o  your video adapter's driving clock frequencies, or "dot clocks"


 55..11..  TThhee mmoonniittoorr ssyynncc ffrreeqquueenncciieess

 The horizontal sync frequency is just the number of times per second
 the monitor can write a horizontal scan line; it is the single most
 important statistic about your monitor.  The vertical sync frequency
 is the number of times per second the monitor can traverse its beam
 vertically.

 Sync frequencies are usually listed on the specifications page of your
 monitor manual.  The vertical sync frequency number is typically
 calibrated in Hz (cycles per second), the horizontal one in KHz
 (kilocycles per second).  The usual ranges are between 50 and 150Hz
 vertical, and between 31 and 135KHz horizontal.

 If you have a multisync monitor, these frequencies will be given as
 ranges.  Some monitors, especially lower-end ones, have multiple fixed
 frequencies.  These can be configured too, but your options will be
 severely limited by the built-in monitor characteristics.  Choose the
 highest frequency pair for best resolution.  And be careful --- trying
 to clock a fixed-frequency monitor at a higher speed than it's
 designed for can easily damage it.

 Earlier versions of this guide were pretty cavalier about overdriving
 multisync monitors, pushing them past their nominal highest vertical
 sync frequency in order to get better performance.  We have since had
 more reasons pointed out to us for caution on this score; we'll cover
 those under ``Overdriving Your Monitor'' below.


 55..22..  TThhee mmoonniittoorr''ss vviiddeeoo bbaannddwwiiddtthh

 Your monitor's video bandwidth should be included on the manual's spec
 page.  If it's not, look at the monitor's higest rated resolution.  As
 a rule of thumb, here's how to translate these into bandwidth
 estimates (and thus into rough upper bounds for the dot clock you can
 use):



              640x480                 25
              800x600                 36
              1024x768                65
              1024x768 interlaced     45
              1280x1024               110
              1600x1200               185




 BTW, there's nothing magic about this table; these numbers are just
 the lowest dot clocks per resolution in the standard XFree86 Modes
 database (except for the last, which I extrapolated).  The bandwidth
 of your monitor may actually be higher than the minimum needed for its
 top resolution, so don't be afraid to try a dot clock a few MHz
 higher.

 Also note that bandwidth is seldom an issue for dot clocks under 65MHz
 or so.  With an SVGA card and most hi-res monitors, you can't get
 anywhere near the limit of your monitor's video bandwidth.  The
 following are examples:



              Brand                           Video Bandwidth
              ----------                      ---------------
              NEC 4D                          75Mhz
              Nano 907a                       50Mhz
              Nano 9080i                      60Mhz
              Mitsubishi HL6615               110Mhz
              Mitsubishi Diamond Scan         100Mhz
              IDEK MF-5117                    65Mhz
              IOCOMM Thinksync-17 CM-7126     136Mhz
              HP D1188A                       100Mhz
              Philips SC-17AS                 110Mhz
              Swan SW617                      85Mhz
              Viewsonic 21PS                  185Mhz
              PanaSync/Pro P21                220Mhz

 Even low-end monitors usually aren't terribly bandwidth-constrained
 for their rated resolutions.  The NEC Multisync II makes a good
 example --- it can't even display 800x600 per its spec.  It can only
 display 800x560.  For such low resolutions you don't need high dot
 clocks or a lot of bandwidth; probably the best you can do is 32Mhz or
 36Mhz, both of them are still not too far from the monitor's rated
 video bandwidth of 30Mhz.

 At these two driving frequencies, your screen image may not be as
 sharp as it should be, but definitely of tolerable quality. Of course
 it would be nicer if NEC Multisync II had a video bandwidth higher
 than, say, 36Mhz.  But this is not critical for common tasks like text
 editing, as long as the difference is not so significant as to cause
 severe image distortion (your eyes would tell you right away if this
 were so).


 55..33..  TThhee ccaarrdd''ss ddoott cclloocckk

 Your video adapter manual's spec page will usually give you the card's
 maximum dot clock (that is, the total number of pixels per second it
 can write to the screen).

 If you don't have this information, the X server will get it for you.
 Recent versions of the X servers all support a --probeonly option that
 prints out this information and exits without actually starting up X
 or changing the video mode.

 If you don't have -probeonly, don't depair.  Even if your X locks up
 your monitor, it will emit a line of clock and other info to standard
 error.  If you redirect this to a file, it should be saved even if you
 have to reboot to get your console back.

 The probe result or startup message should look something like one of
 the following examples:

 If you're using XFree86:





























 Xconfig: /usr/X11R6/lib/X11/Xconfig
 (**) stands for supplied, (--) stands for probed/default values
 (**) Mouse: type: MouseMan, device: /dev/ttyS1, baudrate: 9600
 Warning: The directory "/usr/andrew/X11fonts" does not exist.
          Entry deleted from font path.
 (**) FontPath set to "/usr/lib/X11/fonts/misc/,/usr/lib/X11/fonts/75dpi/"
 (--) S3: card type: 386/486 localbus
 (--) S3: chipset:   924
                     ---
     Chipset -- this is the exact chip type; an early mask of the 86C911

 (--) S3: chipset driver: s3_generic
 (--) S3: videoram:  1024k
                     -----
          Size of on-board frame-buffer RAM

 (**) S3: clocks:  25.00  28.00  40.00   3.00  50.00  77.00  36.00  45.00
 (**) S3: clocks:   0.00   0.00  79.00  31.00  94.00  65.00  75.00  71.00
                   ------------------------------------------------------
                               Possible driving frequencies in MHz

 (--) S3: Maximum allowed dot-clock: 110MHz
                                     ------
                                    Bandwidth
 (**) S3: Mode "1024x768": mode clock =  79.000, clock used =  79.000
 (--) S3: Virtual resolution set to 1024x768
 (--) S3: Using a banksize of 64k, line width of 1024
 (--) S3: Pixmap cache:
 (--) S3: Using 2 128-pixel 4 64-pixel and 8 32-pixel slots
 (--) S3: Using 8 pages of 768x255 for font caching



 If you're using SGCS or X/Inside X:


 WGA: 86C911 (mem: 1024k clocks: 25 28 40 3 50 77 36 45 0 0 79 31 94 65 75 71)
 ---  ------       -----         --------------------------------------------
  |     |            |                 Possible driving frequencies in MHz
  |     |            +-- Size of on-board frame-buffer RAM
  |     +-- Chip type
  +-- Server type



 Note: do this with your machine unloaded (if at all possible).
 Because X is an application, its timing loops can collide with disk
 activity, rendering the numbers above inaccurate.  Do it several times
 and watch for the numbers to stabilize; if they don't, start killing
 processes until they do.  Your mouse daemon process, if you have one,
 is particularly likely to trip you up (that's gpm for Linux users,
 mousemgr for SVr4 users).

 In order to avoid the clock-probe inaccuracy, you should clip out the
 clock timings and put them in your Xconfig as the value of the Clocks
 property --- this suppresses the timing loop and gives X an exact list
 of the clock values it can try.  Using the data from the example
 above:


 wga
         Clocks  25 28 40 3 50 77 36 45 0 0 79 31 94 65 75 71




 On systems with a highly variable load, this may help you avoid
 mysterious X startup failures.  It's possible for X to come up, get
 its timings wrong due to system load, and then not be able to find a
 matching dot clock in its config database --- or find the wrong one!


 55..44..  WWhhaatt tthheessee bbaassiicc ssttaattiissttiiccss ccoonnttrrooll


 The sync frequency ranges of your monitor, together with your video
 adapter's dot clock, determine the ultimate resolution that you can
 use.  But it's up to the driver to tap the potential of your hardware.
 A superior hardware combination without an equally competent device
 driver is a waste of money.  On the other hand, with a versatile
 device driver but less capable hardware, you can push the hardware's
 envelope a little.  This is the design philosophy of XFree86.

 You should match the dot clock you use to the monitor's video
 bandwidth.  There's a lot of give here, though --- some monitors can
 run as much as 30% over their nominal bandwidth.  The risks here have
 to do with exceeding the monitor's rated vertical-sync frequency;
 we'll discuss them in detail below.

 Knowing the bandwidth will enable you to make more intelligent choices
 between possible configurations.  It may affect your display's visual
 quality (especially sharpness for fine details).


 66..  IInntteerrpprreettiinngg tthhee BBaassiicc SSppeecciiffiiccaattiioonnss


 This section explains what the specifications above mean, and some
 other things you'll need to know.  First, some definitions.  Next to
 each in parens is the variable name we'll use for it when doing
 calculations


    hhoorriizzoonnttaall ssyynncc ffrreeqquueennccyy ((HHSSFF))
       Horizontal scans per second (see above).


    vveerrttiiccaall ssyynncc ffrreeqquueennccyy ((VVSSFF))
       Vertical scans per second (see above).  Mainly important as the
       upper limit on your refresh rate.


    ddoott cclloocckk ((DDCCFF))
       More formally, `driving clock frequency'; The frequency of the
       crystal or VCO on your adaptor --- the maximum dots-per-second
       it can emit.


    vviiddeeoo bbaannddwwiiddtthh ((VVBB))
       The highest frequency you can feed into your monitor's video
       input and still expect to see anything discernible. If your
       adaptor produces an alternating on/off pattern, its lowest
       frequency is half the DCF, so in theory bandwidth starts making
       sense at DCF/2. For tolerately crisp display of fine details in
       the video image, however, you don't want it much below your
       highest DCF, and preferably higher.


    ffrraammee lleennggtthh ((HHFFLL,, VVFFLL))
       Horizontal frame length (HFL) is the number of dot-clock ticks
       needed for your monitor's electron gun to scan one horizontal
       line, _i_n_c_l_u_d_i_n_g _t_h_e _i_n_a_c_t_i_v_e _l_e_f_t _a_n_d _r_i_g_h_t _b_o_r_d_e_r_s.  Vertical
       frame length (VFL) is the number of scan lines in the _e_n_t_i_r_e
       image, including the inactive top and bottom borders.


    ssccrreeeenn rreeffrreesshh rraattee ((RRRR))
       The number of times per second your screen is repainted (this is
       also called "frame rate").  Higher frequencies are better, as
       they reduce flicker.  60Hz is good, VESA-standard 72Hz is
       better.  Compute it as


                 RR = DCF / (HFL * VFL)




    Note that the product in the denominator is _n_o_t the same as the
    monitor's visible resolution, but typically somewhat larger.  We'll
    get to the details of this below.

    The rates for which interlaced modes are usually specified (like
    87Hz interlaced) are actually the half-frame rates: an entire
    screen seems to have about that flicker frequency for typical
    displays, but every single line is refreshed only half as often.

    For calculation purposes we reckon an interlaced display at its
    full-frame (refresh) rate, i.e. 43.5Hz. The quality of an
    interlaced mode is better than that of a non-interlaced mode with
    the same full-frame rate, but definitely worse then the non-
    interlaced one corresponding to the half-frame rate.


 66..11..  AAbboouutt BBaannddwwiiddtthh


 Monitor makers like to advertise high bandwidth because it constrains
 the sharpness of intensity and color changes on the screen.  A high
 bandwidth means smaller visible details.

 Your monitor uses electronic signals to present an image to your eyes.
 Such signals always come in in wave form once they are converted into
 analog form from digitized form.  They can be considered as
 combinations of many simpler wave forms each one of which has a fixed
 frequency, many of them are in the Mhz range, eg, 20Mhz, 40Mhz, or
 even 70Mhz.  Your monitor video bandwidth is, effectively, the
 highest-frequency analog signal it can handle without distortion.

 For our purposes, video bandwidth is mainly important as an
 approximate cutoff point for the highest dot clock you can use.


 66..22..  SSyynncc FFrreeqquueenncciieess aanndd tthhee RReeffrreesshh RRaattee::


 Each horizontal scan line on the display is just the visible portion
 of a frame-length scan.  At any instant there is actually only one dot
 active on the screen, but with a fast enough refresh rate your eye's
 persistence of vision enables you to "see" the whole image.

 Here are some pictures to help:






      _______________________
     |                       |     The horizontal sync frequency
     |->->->->->->->->->->-> |     is the number of times per
     |                      )|     second that the monitor's
     |<-----<-----<-----<--- |     electron beam can trace
     |                       |     a pattern like this
     |                       |
     |                       |
     |                       |
     |_______________________|
      _______________________
     |        ^              |     The vertical sync frequency
     |       ^ |             |     is the number of times per
     |       | v             |     second that the monitor's
     |       ^ |             |     electron beam can trace
     |       | |             |     a pattern like this
     |       ^ |             |
     |       | v             |
     |       ^ |             |
     |_______|_v_____________|



 Remember that the actual raster scan is a very tight zigzag pattern;
 that is, the beam moves left-right and at the same time up-down.

 Now we can see how the dot clock and frame size relates to refresh
 rate.  By definition, one hertz (hz) is one cycle per second.  So, if
 your horizontal frame length is HFL and your vertical frame length is
 VFL, then to cover the entire screen takes (HFL * VFL) ticks.  Since
 your card emits DCF ticks per second by definition, then obviously
 your monitor's electron gun(s) can sweep the screen from left to right
 and back and from bottom to top and back DCF / (HFL * VFL) times/sec.
 This is your screen's refresh rate, because it's how many times your
 screen can be updated (thus _r_e_f_r_e_s_h_e_d) per second!

 You need to understand this concept to design a configuration which
 trades off resolution against flicker in whatever way suits your
 needs.

 For those of you who handle visuals better than text, here is one:


         RR                                      VB
          |   min HSF                     max HSF |
          |    |             R1        R2  |      |
 max VSF -+----|------------/----------/---|------+----- max VSF
          |    |:::::::::::/::::::::::/:::::\     |
          |    \::::::::::/::::::::::/:::::::\    |
          |     |::::::::/::::::::::/:::::::::|   |
          |     |:::::::/::::::::::/::::::::::\   |
          |     \::::::/::::::::::/::::::::::::\  |
          |      \::::/::::::::::/::::::::::::::| |
          |       |::/::::::::::/:::::::::::::::| |
          |        \/::::::::::/:::::::::::::::::\|
          |        /\:::::::::/:::::::::::::::::::|
          |       /  \:::::::/::::::::::::::::::::|\
          |      /    |:::::/:::::::::::::::::::::| |
          |     /     \::::/::::::::::::::::::::::| \
 min VSF -+----/-------\--/-----------------------|--\--- min VSF
          |   /         \/                        |   \
          +--/----------/\------------------------+----\- DCF
            R1        R2  \                       |     \
                           min HSF                |    max HSF
                                                  VB

 This is a generic monitor mode diagram.  The x axis of the diagram
 shows the clock rate (DCF), the y axis represents the refresh rate
 (RR). The filled region of the diagram describes the monitor's
 capabilities: every point within this region is a possible video mode.

 The lines labeled `R1' and `R2' represent a fixed resolutions (such as
 640x480); they are meant to illustrate how one resolution can be
 realized by many different combinations of dot clock and refresh rate.
 The R2 line would represent a higher resolution than R1.

 The top and bottom boundaries of the permitted region are simply
 horizontal lines representing the limiting values for the vertical
 sync frequency. The video bandwidth is an upper limit to the clock
 rate and hence is represented by a vertical line bounding the
 capability region on the right.

 Under ``Plotting Monitor Capabilities'') you'll find a program that
 will help you plot a diagram like this (but much nicer, with X
 graphics) for your individual monitor.  That section also discusses
 the interesting part; the derivation of the boundaries resulting from
 the limits on the horizontal sync frequency.


 77..  TTrraaddeeooffffss iinn CCoonnffiigguurriinngg yyoouurr SSyysstteemm


 Another way to look at the formula we derived above is



              DCF = RR * HFL * VFL




 That is, your dot clock is fixed.  You can use those dots per second
 to buy either refresh rate, horizontal resolution, or vertical resolu-
 tion.  If one of those increases, one or both of the others must
 decrease.

 Note, though, that your refresh rate cannot be greater than the
 maximum vertical sync frequency of your monitor.  Thus, for any given
 monitor at a given dot clock, there is a minimum product of frame
 lengths below which you can't force it.

 In choosing your settings, remember: if you set RR too low, you will
 get mugged by screen flicker. Keep it above 60Hz.  72Hz is the VESA
 ergonomic standard. 120Hz is the flicker rate of fluorescent lights;
 if you're sensitive to those, you need to keep it above that.

 Flicker is very eye-fatiguing, though human eyes are adaptable and
 peoples' tolerance for it varies widely.  If you face your monitor at
 a 90% viewing angle, are using a dark background and a good
 contrasting color for foreground, and stick with low to medium
 intensity, you *may* be comfortable at as little as 45Hz.

 The acid test is this: open a xterm with pure white back-ground and
 black foreground using xterm -bg white -fg black and make it so large
 as to cover the entire viewable area.  Now turn your monitor's
 intensity to 3/4 of its maximum setting, and turn your face away from
 the monitor.  Try peeking at your monitor sideways (bringing the more
 sensitive peripheral-vision cells into play).  If you don't sense any
 flicker or if you feel the flickering is tolerable, then that refresh
 rate is fine with you.  Otherwise you better configure a higher
 refresh rate, because that semi-invisible flicker is going to fatigue
 your eyes like crazy and give you headaches, even if the screen looks
 OK to normal vision.

 For interlaced modes, the amount of flicker depends on more factors
 such as the current vertical resolution and the actual screen
 contents.  So just experiment.  You won't want to go much below about
 85Hz half frame rate, though.

 So let's say you've picked a minimum acceptable refresh rate.  In
 choosing your HFL and VFL, you'll have some room for maneuver.


 88..  MMeemmoorryy RReeqquuiirreemmeennttss

 Available frame-buffer RAM may limit the resolution you can achieve on
 color or gray-scale displays.  It probably isn't a factor on displays
 that have only two colors, white and black with no shades of gray in
 between.

 For 256-color displays, a byte of video memory is required for each
 visible dot to be shown.  This byte contains the information that
 determines what mix of red, green, and blue is generated for its dot.
 To get the amount of memory required, multiply the number of visible
 dots per line by the number of visible lines.  For a display with a
 resolution of 1024x768, this would be 1024 x 768 = 786432, which is
 the number of visible dots on the display.  This is also, at one byte
 per dot, the number of bytes of video memory that will be necessary on
 your adapter card.

 Thus, your memory requirement will typically be (HR * VR)/1024 Kbytes
 of VRAM, rounded up (it would come to 768K exactly in this example).
 If you have more memory than strictly required, you'll have extra for
 virtual-screen panning.

 However, if you only have 512K on board yor video card, then you won't
 be able to use this resolution.  Even if you have a good monitor,
 without enough video RAM, you can't take advantage of your monitor's
 potential.  On the other hand, if your SVGA has one meg, but your
 monitor can display at most 800x600, then high resolution is beyond
 your reach anyway (see ``Using Interlaced Modes'' for a possible
 remedy).

 Don't worry if you have more memory than required; XFree86 will make
 use of it by allowing you to scroll your viewable area (see the
 Xconfig file documentation on the virtual screen size parameter).
 Remember also that a card with 512K bytes of memory really doesn't
 have 512,000 bytes installed, it has 512 x 1024 = 524,288 bytes.

 If you're running X/Inside using an S3 card, and are willing to live
 with 16 colors (4 bits per pixel), you can set depth 4 in Xconfig and
 effectively double the resolution your card can handle.  S3 cards, for
 example, normally do 1024x768x256.  You can make them do 1280x1024x16
 with depth 4.


 99..  CCoommppuuttiinngg FFrraammee SSiizzeess


 Warning: this method was developed for multisync monitors.  It will
 probably work with fixed-frequency monitors as well, but no
 guarantees!

 Start by dividing DCF by your highest available HSF to get a
 horizontal frame length.

 For example; suppose you have a Sigma Legend SVGA with a 65MHz dot
 clock, and your monitor has a 55KHz horizontal scan frequency.  The
 quantity (DCF / HSF) is then 1181 (65MHz = 65000KHz; 65000/55 = 1181).

 Now for our first bit of black magic.  You need to round this figure
 to the nearest multiple of 8.  This has to do with the VGA hardware
 controller used by SVGA and S3 cards; it uses an 8-bit register, left-
 shifted 3 bits, for what's really an 11-bit quantity.  Other card
 types such as ATI 8514/A may not have this requirement, but we don't
 know and the correction can't hurt.  So round the usable horizontal
 frame length figure down to 1176.

 This figure (DCF / HSF rounded to a multiple of 8) is the minimum HFL
 you can use.  You can get longer HFLs (and thus, possibly, more
 horizontal dots on the screen) by setting the sync pulse to produce a
 lower HSF.  But you'll pay with a slower and more visible flicker
 rate.

 As a rule of thumb, 80% of the horizontal frame length is available
 for horizontal resolution, the visible part of the horizontal scan
 line (this allows, roughly, for borders and sweepback time -- that is,
 the time required for the beam to move from the right screen edge to
 the left edge of the next raster line).  In this example, that's 944
 ticks.

 Now, to get the normal 4:3 screen aspect ratio, set your vertical
 resolution to 3/4ths of the horizontal resolution you just calculated.
 For this example, that's 708 ticks.  To get your actual VFL, multiply
 that by 1.05 to get 743 ticks.

 The 4:3 is not technically magic; nothing prevents you from using a
 different ratio if that will get the best use out of your screen real
 estate.  It does make figuring frame height and frame width from the
 diagonal size convenient, you just multiply the diagonal by by 0.8 to
 get width and 0.6 to get height.

 So, HFL=1176 and VFL=743.  Dividing 65MHz by the product of the two
 gives us a nice, healthy 74.4Hz refresh rate.  Excellent!  Better than
 VESA standard!  And you got 944x708 to boot, more than the 800 by 600
 you were probably expecting.  Not bad at all!

 You can even improve the refresh rate further, to almost 76 Hz, by
 using the fact that monitors can often sync horizontally at 2khz or so
 higher than rated, and by lowering VFL somewhat (that is, taking less
 than 75% of 944 in the example above).  But before you try this
 "overdriving" maneuver, if you do, make _s_u_r_e that your monitor
 electron guns can sync up to 76 Hz vertical.  (the popular NEC 4D, for
 instance, cannot.  It goes only up to 75 Hz VSF).  (See ``Overdriving
 Your Monitor'' for more general discussion of this issue. )

 So far, most of this is simple arithmetic and basic facts about raster
 displays.  Hardly any black magic at all!


 1100..  BBllaacckk MMaaggiicc aanndd SSyynncc PPuullsseess


 OK, now you've computed HFL/VFL numbers for your chosen dot clock,
 found the refresh rate acceptable, and checked that you have enough
 VRAM.  Now for the real black magic -- you need to know when and where
 to place synchronization pulses.

 The sync pulses actually control the horizontal and vertical scan
 frequencies of the monitor.  The HSF and VSF you've pulled off the
 spec sheet are nominal, approximate maximum sync frequencies.  The
 sync pulse in the signal from the adapter card tells the monitor how
 fast to actually run.

 Recall the two pictures above?  Only part of the time required for
 raster-scanning a frame is used for displaying viewable image (ie.
 your resolution).


 1100..11..  HHoorriizzoonnttaall SSyynncc::


 By previous definition, it takes HFL ticks to trace the a horizontal
 scan line.  Let's call the visible tick count (your horizontal screen
 resolution) HR.  Then Obviously, HR < HFL by definition.  For
 concreteness, let's assume both start at the same instant as shown
 below:


   |___ __ __ __ __ __ __ __ __ __ __ __ __
   |_ _ _ _ _ _ _ _ _ _ _ _                |
   |_______________________|_______________|_____
   0                       ^               ^     unit: ticks
                           |   ^       ^   |
                           HR  |       |  HFL
                           |   |<----->|   |
                           |<->|  HSP  |<->|
                           HGT1         HGT2



 Now, we would like to place a sync pulse of length HSP as shown above,
 ie, between the end of clock ticks for display data and the end of
 clock ticks for the entire frame.  Why so?  because if we can achieve
 this, then your screen image won't shift to the right or to the left.
 It will be where it supposed to be on the screen, covering squarely
 the monitor's viewable area.

 Furthermore, we want about 30 ticks of "guard time" on either side of
 the sync pulse.  This is represented by HGT1 and HGT2.  In a typical
 configuration HGT1 != HGT2, but if you're building a configuration
 from scratch, you want to start your experimentation with them equal
 (that is, with the sync pulse centered).

 The symptom of a misplaced sync pulse is that the image is displaced
 on the screen, with one border excessively wide and the other side of
 the image wrapped around the screen edge, producing a white edge line
 and a band of "ghost image" on that side.  A way-out-of-place vertical
 sync pulse can actually cause the image to roll like a TV with a mis-
 adjusted vertical hold (in fact, it's the same phenomenon at work).

 If you're lucky, your monitor's sync pulse widths will be documented
 on its specification page.  If not, here's where the real black magic
 starts...

 You'll have to do a little trial and error for this part.  But most of
 the time, we can safely assume that a sync pulse is about 3.5 to 4.0
 microsecond in length.

 For concretness again, let's take HSP to be 3.8 microseconds (which
 btw, is not a bad value to start with when experimenting).

 Now, using the 65Mhz clock timing above, we know HSP is equivalent to
 247 clock ticks (= 65 * 10**6 * 3.8 * 10^-6) [recall M=10^6,
 micro=10^-6]

 Some makers like to quote their horizontal framing parameters as
 timings rather than dot widths.  You may see the following terms:


    aaccttiivvee ttiimmee ((HHAATT))
       Corresponds to HR, but in time units (usually microseconds).
       HAT * DCF = HR.


    bbllaannkkiinngg ttiimmee ((HHBBTT))
       Corresponds to (HFL - HR), but in time units (usually
       microseconds).  HBT * DCF = (HFL - HR).


    ffrroonntt ppoorrcchh ((HHFFPP))
       This is just HGT1.


    ssyynncc ttiimmee
       This is just HSP.


    bbaacckk ppoorrcchh ((HHBBPP))
       This is just HGT2.



 1100..22..  VVeerrttiiccaall SSyynncc::


 Going back to the picture above, how do we place the 247 clock ticks
 as shown in the picture?

 Using our example, HR is 944 and HFL is 1176.  The difference between
 the two is 1176 - 944=232 < 247!  Obviously we have to do some
 adjustment here.  What can we do?

 The first thing is to raise 1176 to 1184, and lower 944 to 936.  Now
 the difference = 1184-936= 248. Hmm, closer.

 Next, instead using 3.8, we use 3.5 for calculating HSP; then, we have
 65*3.5=227.  Looks better.  But 248 is not much higher than 227.  It's
 normally necessary to have 30 or so clock ticks between HR and the
 start of SP, and the same for the end of SP and HFL.  AND they have to
 be multiple of eight!  Are we stuck?

 No.  Let's do this, 936 % 8 = 0, (936 + 32) % 8 = 0 too.  But 936 + 32
 = 968, 968 + 227 = 1195, 1195 + 32 = 1227.  Hmm.. this looks not too
 bad.  But it's not a multiple of 8, so let's round it up to 1232.

 But now we have potential trouble, the sync pulse is no longer placed
 right in the middle between h and H any more.  Happily, using our
 calculator we find 1232 - 32 = 1200 is also a multiple of 8 and (1232
 - 32) - 968 = 232 corresponding using a sync pulse of 3.57
 microseconds long, still reasonable.

 In addition, 936/1232   0.76 or 76%, still not far from 80%, so it
 should be all right.

 Furthermore, using the current horizontal frame length, we basically
 ask our monitor to sync at 52.7khz (= 65Mhz/1232) which is within its
 capability.  No problems.

 Using rules of thumb we mentioned before, 936*75%=702, This is our new
 vertical resolution.  702 * 1.05 = 737, our new vertical frame length.

 Screen refresh rate = 65Mhz/(737*1232)=71.6 Hz.  This is still
 excellent.


 Figuring the vertical sync pulse layout is similar:


    |___ __ __ __ __ __ __ __ __ __ __ __ __
    |_ _ _ _ _ _ _ _ _ _ _ _                |
    |_______________________|_______________|_____
    0                      VR              VFL     unit: ticks
                            ^   ^       ^
                            |   |       |
                            |<->|<----->|
                             VGT    VSP



 We start the sync pulse just past the end of the vertical display data
 ticks.  VGT is the vertical guard time required for the sync pulse.
 Most monitors are comfortable with a VGT of 0 (no guard time) and
 we'll use that in this example.  A few need two or three ticks of
 guard time, and it usually doesn't hurt to add that.

 Returning to the example: since by the defintion of frame length, a
 vertical tick is the time for tracing a complete HORIZONTAL frame,
 therefore in our example, it is 1232/65Mhz=18.95us.

 Experience shows that a vertical sync pulse should be in the range of
 50us and 300us.  As an example let's use 150us, which translates into
 8 vertical clock ticks (150us/18.95us 8).

 Some makers like to quote their vertical framing parameters as timings
 rather than dot widths.  You may see the following terms:


    aaccttiivvee ttiimmee ((VVAATT))
       Corresponds to VR, but in milliseconds.  VAT * VSF = VR.

    bbllaannkkiinngg ttiimmee ((VVBBTT))
       Corresponds to (VFL - VR), but in milliseconds.  VBT * VSF =
       (VFL - VR).

    ffrroonntt ppoorrcchh ((VVFFPP))
       This is just VGT.

    ssyynncc ttiimmee
       This is just VSP.

    bbaacckk ppoorrcchh ((VVBBPP))
       This is like a second guard time after the vertical sync pulse.
       It is often zero.


 1111..  PPuuttttiinngg iitt AAllll TTooggeetthheerr


 The Xconfig file Table of Video Modes contains lines of numbers, with
 each line being a complete specification for one mode of X-server
 operation.  The fields are grouped into four sections, the name
 section, the clock frequency section, the horizontal section, and the
 vertical section.

 The name section contains one field, the name of the video mode
 specified by the rest of the line.  This name is referred to on the
 "Modes" line of the Graphics Driver Setup section of the Xconfig file.
 The name field may be omitted if the name of a previous line is the
 same as the current line.


 The dot clock section contains only the dot clock (what we've called
 DCF) field of the video mode line.  The number in this field specifies
 what dot clock was used to generate the numbers in the following
 sections.

 The horizontal section consists of four fields which specify how each
 horizontal line on the display is to be generated.  The first field of
 the section contains the number of dots per line which will be
 illuminated to form the picture (what we've called HR).  The second
 field of the section (SH1) indicates at which dot the horizontal sync
 pulse will begin.  The third field (SH2) indicates at which dot the
 horizontal sync pulse will end.  The fourth field specifies the toal
 horzontal frame length (HFL).

 The vertical section also contains four fields.  The first field
 contains the number of visible lines which will appear on the display
 (VR).  The second field (SV1) indicates the line number at which the
 vertical sync pulse will begin.  The third field (SV2) specifies the
 line number at which the vertical sync pulse will end.  The fourth
 field contains the total vertical frame length (VFL).

 Example:


           #Modename    clock  horizontal timing  vertical timing

           "752x564"     40    752 784  944 1088  564 567 569 611
                         44.5  752 792  976 1240  564 567 570 600




 (Note: stock X11R5 doesn't support fractional dot clocks.)

 For Xconfig, all of the numbers just mentioned - the number of
 illuminated dots on the line, the number of dots separating the
 illuminated dots from the beginning of the sync pulse, the number of
 dots representing the duration of the pulse, and the number of dots
 after the end of the sync pulse - are added to produce the number of
 dots per line.  The number of horizontal dots must be evenly divisible
 by eight.

 Example horizontal numbers: 800 864 1024 1088

 This sample line has the number of illuminated dots (800) followed by
 the number of the dot when the sync pulse starts (864), followed by
 the number of the dot when the sync pulse ends (1024), followed by the
 number of the last dot on the horizontal line (1088).

 Note again that all of the horizontal numbers (800, 864, 1024, and
 1088) are divisible by eight!  This is not required of the vertical
 numbers.

 The number of lines from the top of the display to the bottom form the
 frame.  The basic timing signal for a frame is the line.  A number of
 lines will contain the picture.  After the last illuminated line has
 been displayed, a delay of a number of lines will occur before the
 vertical sync pulse is generated.  Then the sync pulse will last for a
 few lines, and finally the last lines in the frame, the delay required
 after the pulse, will be generated.  The numbers that specify this
 mode of operation are entered in a manner similar to the following
 example.

 Example vertical numbers: 600 603 609 630


 This example indicates that there are 600 visible lines on the
 display, that the vertical sync pulse starts with the 603rd line and
 ends with the 609th, and that there are 630 total lines being used.

 Note that the vertical numbers don't have to be divisible by eight!

 Let's return to the example we've been working.  According to the
 above, all we need to do from now on is to write our result into
 Xconfig as follows:


      <name>   DCF     HR  SH1 SH2   HFL   VR  SV1 SV2 VFL




 where SH1 is the start tick of the horizontal sync pulse and SH2 is
 its end tick; similarly, SV1 is the start tick of the vertical sync
 pulse and SV2 is its end tick.

 To place these, recall the discussion of black magic and sync pulses
 given above.  SH1 is the dot that begins the leading edge of the
 horiziontal sync pulse; thus, SH1 = HR + HGT1.  SH2 is the trailing
 edge; thus, SH2 = SH1 + HSP.  Similarly, SV1 = VR + VGT (but VGT is
 usually zero) and SV2 = SV1 + VSP.



      #name    clock   horizontal timing   vertical timing    flag
      936x702  65      936 968 1200 1232   702 702 710 737




 No special flag necessary; this is a non-interlaced mode.  Now we are
 really done.


 1122..  OOvveerrddrriivviinngg YYoouurr MMoonniittoorr


 You should absolutely _n_o_t try exceeding your monitor's scan rates if
 it's a fixed-frequency type.  You can smoke your hardware doing this!
 There are potentially subtler problems with overdriving a multisync
 monitor which you should be aware of.

 Having a pixel clock higher than the monitor's maximum bandwidth is
 rather harmless, in contrast.  It's exceeding the rated maximum sync
 frequencies that's problematic.  Some modern monitors might have
 protection circuitry that shuts the monitor down at dangerous scan
 rates, but don't rely on it.  In particular there are older multisync
 monitors (like the Multisync II) which use just one horizontal
 transformer. These monitors will not have much protection against
 overdriving them.  While you necessarily have high voltage regulation
 circuitry (which can be absent in fixed frequency monitors), it will
 not necessarily cover every conceivable frequency range, especially in
 cheaper models. This not only implies more wear on the circuitry, it
 can also cause the screen phosphors to age faster, and cause more than
 the specified radiation (including X-rays) to be emitted from the
 monitor.


 However, the basic problematic magnitude in question here is the slew
 rate (the steepness of the video signals) of the video output drivers,
 and that is usually independent of the actual pixel frequency, but (if
 your board manufacturer cares about such problems) related to the
 maximum pixel frequency of the board.

 So be careful out there...


 1133..  UUssiinngg IInntteerrllaacceedd MMooddeess


 (This section is largely due to David Kastrup
 <[email protected]>)

 At a fixed dot clock, an interlaced display is going to have
 considerably less noticable flicker than a non-interlaced display, if
 the vertical circuitry of your monitor is able to support it stably.
 It is because of this that interlaced modes were invented in the first
 place.

 Interlaced modes got their bad repute because they are inferior to
 their non-interlaced companions at the same vertical scan frequency,
 VSF (which is what is usually given in advertisements). But they are
 definitely superior at the same horizontal scan rate, and that's where
 the decisive limits of your monitor/graphics card usually lie.

 At a fixed _r_e_f_r_e_s_h _r_a_t_e (or half frame rate, or VSF) the interlaced
 display will flicker more: a 90Hz interlaced display will be inferior
 to a 90Hz non-interlaced display. It will, however, need only half the
 video bandwidth and half the horizontal scan rate. If you compared it
 to a non-interlaced mode with the same dot clock and the same scan
 rates, it would be vastly superior: 45Hz non-interlaced is
 intolerable. With 90Hz interlaced, I have worked for years with my
 Multisync 3D (at 1024x768) and am very satisfied. I'd guess you'd need
 at least a 70Hz non-interlaced display for similar comfort.

 You have to watch a few points, though: use interlaced modes only at
 high resolutions, so that the alternately lighted lines are close
 together. You might want to play with sync pulse widths and positions
 to get the most stable line positions. If alternating lines are bright
 and dark, interlace will _j_u_m_p at you. I have one application that
 chooses such a dot pattern for a menu background (XCept, no other
 application I know does that, fortunately). I switch to 800x600 for
 using XCept because it really hurts my eyes otherwise.

 For the same reason, use at least 100dpi fonts, or other fonts where
 horizontal beams are at least two lines thick (for high resolutions,
 nothing else will make sense anyhow).

 And of course, never use an interlaced mode when your hardware would
 support a non-interlaced one with similar refresh rate.

 If, however, you find that for some resolution you are pushing either
 monitor or graphics card to their upper limits, and getting
 dissatisfactorily flickery or outwashed (bandwidth exceeded) display,
 you might want to try tackling the same resolution using an interlaced
 mode. Of course this is useless if the VSF of your monitor is already
 close to its limits.

 Design of interlaced modes is easy: do it like a non-interlaced mode.
 Just two more considerations are necessary: you need an odd total
 number of vertical lines (the last number in your mode line), and when
 you specify the "interlace" flag, the actual vertical frame rate for
 your monitor doubles. Your monitor needs to support a 90Hz frame rate
 if the mode you specified looks like a 45Hz mode apart from the
 "Interlace" flag.

 As an example, here is my modeline for 1024x768 interlaced: my
 Multisync 3D will support up to 90Hz vertical and 38kHz horizontal.
      ModeLine "1024x768" 45 1024 1048 1208 1248 768 768 776 807 Interlace




 Both limits are pretty much exhausted with this mode. Specifying the
 same mode, just without the "Interlace" flag, still is almost at the
 limit of the monitor's horizontal capacity (and strictly speaking, a
 bit under the lower limit of vertical scan rate), but produces an
 intolerably flickery display.

 Basic design rules: if you have designed a mode at less than half of
 your monitor's vertical capacity, make the vertical total of lines odd
 and add the "Interlace" flag. The display's quality should vastly
 improve in most cases.

 If you have a non-interlaced mode otherwise exhausting your monitor's
 specs where the vertical scan rate lies about 30% or more under the
 maximum of your monitor, hand-designing an interlaced mode (probably
 with somewhat higher resolution) could deliver superior results, but I
 won't promise it.


 1144..  QQuueessttiioonnss aanndd AAnnsswweerrss


 Q. The example you gave is not a standard screen size, can I use it?

 A. Why not?  There is NO reason whatsover why you have to use 640x480,
 800x600, or even 1024x768.  The XFree86 servers let you configure your
 hardware with a lot of freedom.  It usually takes two to three tries
 to come up the right one.  The important thing to shoot for is high
 refresh rate with reasonable viewing area. not high resolution at the
 price of eye-tearing flicker!

 Q. It this the only resolution given the 65Mhz dot clock and 55Khz
 HSF?

 A. Absolutely not!  You are encouraged to follow the general procedure
 and do some trial-and-error to come up a setting that's really to your
 liking.  Experimenting with this can be lots of fun.  Most settings
 may just give you nasty video hash, but in practice a modern multi-
 sync monitor is usually not damaged easily. Be sure though, that your
 monitor can support the frame rates of your mode before using it for
 longer times.

 Beware fixed-frequency monitors!  This kind of hacking around can
 damage them rather quickly. Be sure you use valid refresh rates for
 _e_v_e_r_y experiment on them.

 Q. You just mentioned two standard resolutions. In Xconfig, there are
 many standard resolutions available, can you tell me whether there's
 any point in tinkering with timings?

 A. Absolutely!  Take, for example, the "standard" 640x480 listed in
 the current Xconfig.  It employes 25Mhz driving frequency, frame
 lengths are 800 and 525 => refresh rate   59.5Hz. Not too bad.  But
 28Mhz is a commonly available driving frequency from many SVGA boards.
 If we use it to drive 640x480, following the procedure we discussed
 above, you would get frame lengths like 812 (round down to 808) and
 505.  Now the refresh rate is raised to 68Hz, a quite significant
 improvement over the standard one.

 Q. Can you summarize what we have discussed so far?


 A. In a nutshell:


 1. for any fixed driving frequency, raising max resolution incurs the
    penalty of lowering refresh rate and thus introducing more flicker.

 2. if high resolution is desirable and your monitor supports it, try
    to get a SVGA card that provides a matching dot clock or DCF. The
    higher, the better!


 1155..  FFiixxiinngg PPrroobblleemmss wwiitthh tthhee IImmaaggee..


 OK, so you've got your X configuration numbers.  You put them in
 Xconfig with a test mode label.  You fire up X, hot-key to the new
 mode, ... and the image doesn't look right.  What do you do?  Here's a
 list of common video image distortions and how to fix them.

 (Fixing these minor distortions is where xxvviiddttuunnee(1) really shines.)

 You _m_o_v_e the image by changing the sync pulse timing.  You _s_c_a_l_e it by
 changing the frame length (you need to move the sync pulse to keep it
 in the same relative position, otherwise scaling will move the image
 as well).  Here are some more specific recipes:

 The horizontal and vertical positions are independent.  That is,
 moving the image horizontally doesn't affect placement vertically, or
 vice-versa.  However, the same is not quite true of scaling.  While
 changing the horizontal size does nothing to the vertical size or vice
 versa, the total change in both may be limited.  In particular, if
 your image is too large in both dimensions you will probably have to
 go to a higher dot clock to fix it.  Since this raises the usable
 resolution, it is seldom a problem!


 1155..11..  TThhee iimmaaggee iiss ddiissppllaacceedd ttoo tthhee lleefftt oorr rriigghhtt


 To fix this, move the horizontal sync pulse.  That is, increment or
 decrement (by a multiple of 8) the middle two numbers of the
 horizontal timing section that define the leading and trailing edge of
 the horizontal sync pulse.

 If the image is shifted left (right border too large, you want to move
 the image to the right) decrement the numbers.  If the image is
 shifted right (left border too large, you want it to move left)
 increment the sync pulse.


 1155..22..  TThhee iimmaaggee iiss ddiissppllaacceedd uupp oorr ddoowwnn


 To fix this, move the vertical sync pulse.  That is, increment or
 decrement the middle two numbers of the vertical timing section that
 define the leading and trailing edge of the vertical sync pulse.

 If the image is shifted up (lower border too large, you want to move
 the image down) decrement the numbers.  If the image is shifted down
 (top border too large, you want it to move up) increment the numbers.


 1155..33..  TThhee iimmaaggee iiss ttoooo llaarrggee bbootthh hhoorriizzoonnttaallllyy aanndd vveerrttiiccaallllyy



 Switch to a higher card clock speed. If you have multiple modes in
 your clock file, possibly a lower-speed one is being activated by
 mistake.


 1155..44..  TThhee iimmaaggee iiss ttoooo wwiiddee ((ttoooo nnaarrrrooww)) hhoorriizzoonnttaallllyy


 To fix this, increase (decrease) the horizontal frame length.  That
 is, change the fourth number in the first timing section.  To avoid
 moving the image, also move the sync pulse (second and third numbers)
 half as far, to keep it in the same relative position.


 1155..55..  TThhee iimmaaggee iiss ttoooo ddeeeepp ((ttoooo sshhaallllooww)) vveerrttiiccaallllyy


 To fix this, increase (decrease) the vertical frame length.  That is,
 change the fourth number in the second timing section.  To avoid
 moving the image, also move the sync pulse (second and third numbers)
 half as far, to keep it in the same relative position.

 Any distortion that can't be handled by combining these techniques is
 probably evidence of something more basically wrong, like a
 calculation mistake or a faster dot clock than the monitor can handle.

 Finally, remember that increasing either frame length will decrease
 your refresh rate, and vice-versa.

 Occasionally you can fix minor distortions by fiddling with the
 picture controls on your monitor.  The disadvantage is that if you
 take your controls too far off the neutral (factory) setting to fix
 graphics-mode problems, you may end up with a wacky image in text
 mode.  It's better to get your modeline right.


 1166..  PPlloottttiinngg MMoonniittoorr CCaappaabbiilliittiieess


 To plot a monitor mode diagram, you'll need the gnuplot package (a
 freeware plotting language for UNIX-like operating systems) and the
 tool modeplot, a shell/gnuplot script to plot the diagram from your
 monitor characteristics, entered as command-line options.

 Here is a copy of modeplot:





















 #!/bin/sh
 #
 # modeplot -- generate X mode plot of available monitor modes
 #
 # Do `modeplot -?' to see the control options.
 #

 # Monitor description. Bandwidth in MHz, horizontal frequencies in kHz
 # and vertical frequencies in Hz.
 TITLE="Viewsonic 21PS"
 BANDWIDTH=185
 MINHSF=31
 MAXHSF=85
 MINVSF=50
 MAXVSF=160
 ASPECT="4/3"
 vesa=72.5       # VESA-recommended minimum refresh rate

 while [ "$1" != "" ]
 do
         case $1 in
         -t) TITLE="$2"; shift;;
         -b) BANDWIDTH="$2"; shift;;
         -h) MINHSF="$2" MAXHSF="$3"; shift; shift;;
         -v) MINVSF="$2" MAXVSF="$3"; shift; shift;;
         -a) ASPECT="$2"; shift;;
         -g) GNUOPTS="$2"; shift;;
         -?) cat <<EOF
 modeplot control switches:

 -t "<description>"  name of monitor            defaults to "Viewsonic 21PS"
 -b <nn>                 bandwidth in MHz           defaults to 185
 -h <min> <max>          min & max HSF (kHz)        defaults to 31 85
 -v <min> <max>          min & max VSF (Hz)         defaults to 50 160
 -a <aspect ratio>       aspect ratio               defaults to 4/3
 -g "<options>"      pass options to gnuplot

 The -b, -h and -v options are required, -a, -t, -g optional.  You can
 use -g to pass a device type to gnuplot so that (for example) modeplot's
 output can be redirected to a printer.  See gnuplot(1) for  details.

 The modeplot tool was created by Eric S. Raymond <[email protected]> based on
 analysis and scratch code by Martin Lottermoser <[email protected]>

 This is modeplot $Revision: 1.11 $
 EOF
                 exit;;
         esac
         shift
 done

 gnuplot $GNUOPTS <<EOF
 set title "$TITLE Mode Plot"

 # Magic numbers.  Unfortunately, the plot is quite sensitive to changes in
 # these, and they may fail to represent reality on some monitors.  We need
 # to fix values to get even an approximation of the mode diagram.  These come
 # from looking at lots of values in the ModeDB database.
 F1 = 1.30       # multiplier to convert horizontal resolution to frame width
 F2 = 1.05       # multiplier to convert vertical resolution to frame height

 # Function definitions (multiplication by 1.0 forces real-number arithmetic)
 ac = (1.0*$ASPECT)*F1/F2
 refresh(hsync, dcf) = ac * (hsync**2)/(1.0*dcf)
 dotclock(hsync, rr) = ac * (hsync**2)/(1.0*rr)
 resolution(hv, dcf) = dcf * (10**6)/(hv * F1 * F2)
 # Put labels on the axes
 set xlabel 'DCF (MHz)'
 set ylabel 'RR (Hz)' 6  # Put it right over the Y axis

 # Generate diagram
 set grid
 set label "VB" at $BANDWIDTH+1, ($MAXVSF + $MINVSF) / 2 left
 set arrow from $BANDWIDTH, $MINVSF to $BANDWIDTH, $MAXVSF nohead
 set label "max VSF" at 1, $MAXVSF-1.5
 set arrow from 0, $MAXVSF to $BANDWIDTH, $MAXVSF nohead
 set label "min VSF" at 1, $MINVSF-1.5
 set arrow from 0, $MINVSF to $BANDWIDTH, $MINVSF nohead
 set label "min HSF" at dotclock($MINHSF, $MAXVSF+17), $MAXVSF + 17 right
 set label "max HSF" at dotclock($MAXHSF, $MAXVSF+17), $MAXVSF + 17 right
 set label "VESA $vesa" at 1, $vesa-1.5
 set arrow from 0, $vesa to $BANDWIDTH, $vesa nohead # style -1
 plot [dcf=0:1.1*$BANDWIDTH] [$MINVSF-10:$MAXVSF+20] \
   refresh($MINHSF, dcf) notitle with lines 1, \
   refresh($MAXHSF, dcf) notitle with lines 1, \
   resolution(640*480,   dcf) title "640x480  " with points 2, \
   resolution(800*600,   dcf) title "800x600  " with points 3, \
   resolution(1024*768,  dcf) title "1024x768 " with points 4, \
   resolution(1280*1024, dcf) title "1280x1024" with points 5, \
   resolution(1600*1280, dcf) title "1600x1200" with points 6

 pause 9999
 EOF



 Once you know you have modeplot and the gnuplot package in place,
 you'll need the following monitor characteristics:


 +o  video bandwidth (VB)

 +o  range of horizontal sync frequency (HSF)

 +o  range of vertical sync frequency (VSF)

 The plot program needs to make some simplifying assumptions which are
 not necessarily correct.  This is the reason why the resulting diagram
 is only a rough description. These assumptions are:


 1. All resolutions have a single fixed aspect ratio AR = HR/VR.
    Standard resolutions have AR = 4/3 or AR = 5/4.  The modeplot
    programs assumes 4/3 by default, but you can override this.

 2. For the modes considered, horizontal and vertical frame lengths are
    fixed multiples of horizontal and vertical resolutions,
    respectively:



              HFL = F1 * HR
              VFL = F2 * VR




 As a rough guide, take F1 = 1.30 and F2 = 1.05 (see ``'' "Computing
 Frame Sizes").

 Now take a particular sync frequency, HSF.  Given the assumptions just
 presented, every value for the clock rate DCF already determines the
 refresh rate RR, i.e. for every value of HSF there is a function
 RR(DCF).  This can be derived as follows.

 The refresh rate is equal to the clock rate divided by the product of
 the frame sizes:



              RR = DCF / (HFL * VFL)          (*)




 On the other hand, the horizontal frame length is equal to the clock
 rate divided by the horizontal sync frequency:



              HFL = DCF / HSF                 (**)




 VFL can be reduced to HFL be means of the two assumptions above:



              VFL = F2 * VR
                  = F2 * (HR / AR)
                  = (F2/F1) * HFL / AR        (***)




 Inserting (**) and (***) into (*) we obtain:



              RR = DCF / ((F2/F1) * HFL**2 / AR)
                 = (F1/F2) * AR * DCF * (HSF/DCF)**2
                 = (F1/F2) * AR * HSF**2 / DCF




 For fixed HSF, F1, F2 and AR, this is a hyperbola in our diagram.
 Drawing two such curves for minimum and maximum horizontal sync
 frequencies we have obtained the two remaining boundaries of the
 permitted region.

 The straight lines crossing the capability region represent particular
 resolutions. This is based on (*) and the second assumption:



              RR = DCF / (HFL * VFL) = DCF / (F1 * HR * F2 * VR)




 By drawing such lines for all resolutions one is interested in, one
 can immediately read off the possible relations between resolution,
 clock rate and refresh rate of which the monitor is capable. Note that
 these lines do not depend on monitor properties, but they do depend on
 the second assumption.

 The modeplot tool provides you with an easy way to do this.  Do
 modeplot -? to see its control options. A typical invocation looks
 like this:



              modeplot -t "Swan SW617" -b 85 -v 50 90 -h 31 58




 The -b option specifies video bandwidth; -v and -h set horizontal and
 vertical sync frequency ranges.

 When reading the output of modeplot, always bear in mind that it gives
 only an approximate description. For example, it disregards
 limitations on HFL resulting from a minimum required sync pulse width,
 and it can only be accurate as far as the assumptions are.  It is
 therefore no substitute for a detailed calculation (involving some
 black magic) as presented in ``Putting it All Together''. However, it
 should give you a better feeling for what is possible and which
 tradeoffs are involved.


 1177..  CCrreeddiittss


 The original ancestor of this document was by Chin Fang
 <[email protected]>.

 Eric S. Raymond <[email protected]> reworked, reorganized, and
 massively rewrote Chin Fang's original in an attempt to understand it.
 In the process, he merged in most of a different how-to by Bob Crosson
 <[email protected]>.

 The material on interlaced modes is largely by David Kastrup
 <[email protected]>

 Nicholas Bodley <[email protected]> corrected and clarified
 the section on how displays work.

 Payne Freret <[email protected]> corrected some minor technical errors
 about monitor design.

 Martin Lottermoser <[email protected]> contributed the
 idea of using gnuplot to make mode diagrams and did the mathematical
 analysis behind modeplot.  The distributed modeplot was redesigned and
 generalized by ESR from Martin's original gnuplot code for one case.
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