Software Release Practice HOWTO
Eric S. Raymond <
[email protected]>
2.2, 11 January 2000
This HOWTO describes good release practices for Linux open-source pro-
jects. By following these practices, you will make it as easy as pos-
sible for users to build your code and use it, and for other develop-
ers to understand your code and cooperate with you to improve it.
This document is a must-read for novice developers. Experienced
developers should review it when they are about to release a new pro-
ject. It will be revised periodically to reflect the evolution of
good-practice standards.
______________________________________________________________________
Table of Contents
1. Introduction
1.1 Why this document?
1.2 New versions of this document
2. Good project- and archive- naming practice
2.1 Use GNU-style names with a stem and major.minor.patch numbering.
2.2 But respect local conventions where appropriate
2.3 Try hard to choose a name prefix that is unique and easy to type
3. Good licensing and copyright practice: the theory
3.1 Open source and copyrights
3.2 What qualifies as open source
4. Good licensing and copyright practice: the practice
4.1 Make yourself or the FSF the copyright holder
4.2 Use a license conformant to the Open Source Definition
4.3 Don't write your own license if you can possibly avoid it.
5. Good development practice
5.1 Write either pure ANSI C or a portable scripting language
5.2 Follow good C portability practices
5.3 Use autoconf/automake/autoheader
5.4 Sanity-check your code before release
5.5 Sanity-check your documentation and READMEs before release
6. Good distribution-making practice
6.1 Make sure tarballs always unpack into a single new directory
6.2 Have a README
6.3 Respect and follow standard file naming practices
6.4 Provide RPMs
7. Good communication practice
7.1 Announce to c.o.l.a
7.2 Announce to a relevant topic newsgroup
7.3 Have a website
7.4 Host project mailing lists
7.5 Release to major archives
8. Good project-management practice
______________________________________________________________________
11.. IInnttrroodduuccttiioonn
11..11.. WWhhyy tthhiiss ddooccuummeenntt??
There is a large body of good-practice traditions for open-source code
that helps other people port, use, and cooperate with developing it.
Some of these conventions are traditional in the Unix world and
predate Linux; others have developed recently in response to
particular new tools and technologies such as the World Wide Web.
This document will help you learn good practice. It is organized into
topic sections, each containing a series of checklist items. Think of
these as a pre-flight checklist for your distribution.
11..22.. NNeeww vveerrssiioonnss ooff tthhiiss ddooccuummeenntt
This document will be posted monthly to the newsgroups
comp.os.linux.answers . The document is archived on a number of Linux
FTP sites, including metalab.unc.edu in pub/Linux/docs/HOWTO.
You can also view the latest version of this HOWTO on the World Wide
Web via the URL <
http://metalab.unc.edu/LDP/HOWTO/Software-Release-
Practice.html>.
Feel free to mail any questions or comments about this HOWTO to Eric
S. Raymond,
[email protected] <mailto:
[email protected]>.
22.. GGoooodd pprroojjeecctt-- aanndd aarrcchhiivvee-- nnaammiinngg pprraaccttiiccee
As the load on maintainers of archives like Metalab, the PSA site and
CPAN increases, there is an increasing trend for submissions to be
processed partly or wholly by programs (rather than entirely by a
human).
This makes it more important for project and archive-file names to fit
regular patterns that computer programs can parse and understand.
22..11.. UUssee GGNNUU--ssttyyllee nnaammeess wwiitthh aa sstteemm aanndd mmaajjoorr..mmiinnoorr..ppaattcchh nnuummbbeerriinngg..
It's helpful to everybody if your archive files all have GNU-like
names -- all-lower-case alphanumeric stem prefix, followed by a dash,
followed by a version number, extension, and other suffixes.
Let's suppose you have a project you call `foobar' at version 1,
release 2, level 3. If it's got just one archive part (presumably the
sources), here's what its names should look
ffoooobbaarr--11..22..33..ttaarr..ggzz
The source archive
ffoooobbaarr..llssmm
The LSM file (assuming you're submitting to Metalab).
Please _d_o_n_'_t use these:
ffoooobbaarr112233..ttaarr..ggzz
This looks to many programs like an archive for a project
called`foobar123' with no version number.
ffoooobbaarr11..22..33..ttaarr..ggzz
This looks to many programs like an archive for a project called
`foobar1' at version 2.3.
ffoooobbaarr--vv11..22..33..ttaarr..ggzz
Many programs think this goes with a project called `foobar-v1'.
ffoooo__bbaarr--11..22..33..ttaarr..ggzz
The underscore is hard for people to speak, type, and remember
FFooooBBaarr--11..22..33..ttaarr..ggzz
Unless you _l_i_k_e looking like a marketing weenie. This is also
hard for people to speak, type, and remember.
If you have to differentiate between source and binary archives, or
between different kinds of binary, or express some kind of build
option in the file name, please treat that as a file extension to go
_a_f_t_e_r the version number. That is, please do this:
ffoooobbaarr--11..22..33..ssrrcc..ttaarr..ggzz
sources
ffoooobbaarr--11..22..33..bbiinn..ttaarr..ggzz
binaries, type not specified
ffoooobbaarr--11..22..33..bbiinn..EELLFF..ttaarr..ggzz
ELF binaries
ffoooobbaarr--11..22..33..bbiinn..EELLFF..ssttaattiicc..ttaarr..ggzz
ELF binaries statically linked
ffoooobbaarr--11..22..33..bbiinn..SSPPAARRCC..ttaarr..ggzz
SPARC binaries
Please _d_o_n_'_t use names like `foobar-ELF-1.2.3.tar.gz', because
programs have a hard time telling type infixes (like `-ELF') from the
stem.
A good general form of name has these parts in order:
1. project prefix
2. dash
3. version number
4. dot
5. "src" or "bin" (optional)
6. dot or dash (dot preferred)
7. binary type and options (optional)
8. archiving and compression extensions
22..22.. BBuutt rreessppeecctt llooccaall ccoonnvveennttiioonnss wwhheerree aapppprroopprriiaattee
Some projects and communities have well-defined conventions for names
and version numbers that aren't necessarily compatible with the above
advice. For instance, Apache modules are generally named like
mod_foo, and have both their own version number and the version of
Apache with which they work. Likewise, Perl modules have version
numbers that can be treated as floating point numbers (e.g., you might
see 1.303 rather than 1.3.3), and the distributions are generally
named Foo-Bar-1.303.tar.gz for version 1.303 of module Foo::Bar.
Look for and respect the conventions of specialized communities and
developers; for general use, follow the above guidelines.
22..33.. TTrryy hhaarrdd ttoo cchhoooossee aa nnaammee pprreeffiixx tthhaatt iiss uunniiqquuee aanndd eeaassyy ttoo ttyyppee
The stem prefix should be common to all a project's files, and it
should be easy to read, type, and remember. So please don't use
underscores. And don't capitalize or BiCapitalize without extremely
good reason -- it messes up the natural human-eyeball search order and
looks like some marketing weenie trying to be clever.
It confuses people when two different projects have the same stem
name. So try to check for collisions before your first release. A
good place to check is the index file of Metalab
<
http://metalab.unc.edu/pub/Linux>.
33.. GGoooodd lliicceennssiinngg aanndd ccooppyyrriigghhtt pprraaccttiiccee:: tthhee tthheeoorryy
The license you choose defines the social contract you wish to set up
among your co-developers and users. The copyright you put on the
software will function mainly as a legal assertion of your right to
set license terms on the software and derivative works of the
software.
33..11.. OOppeenn ssoouurrccee aanndd ccooppyyrriigghhttss
Anything that is not public domain has a copyright, possibly more than
one. Under the Berne Convention (which has been U.S. law since 1978),
the copyright does not have to be explicit. That is, the authors of a
work hold copyright even if there is no copyright notice.
Who counts as an author can be very complicated, especially for
software that has been worked on by many hands. This is why licenses
are important. By setting out the terms under which material can be
used, they grant rights to the users that protect them from arbitrary
actions by the copyright holders.
In proprietary software, the license terms are designed to protect the
copyright. They're a way of granting a few rights to users while
reserving as much legal territory is possible for the owner (the
copyright holder). The copyright holder is very important, and the
license logic so restrictive that the exact technicalities of the
license terms are usually unimportant.
In open-source software, the situation is usually the exact opposite;
the copyright exists to protect the license. The only rights the
copyright holder always keeps are to enforce the license. Otherwise,
only a few rights are reserved and most choices pass to the user. In
particular, the copyright holder cannot change the terms on a copy you
already have. Therefore, in open-source software the copyright holder
is almost irrelevant -- but the license terms are very important.
Normally the copyright holder of a project is the current project
leader or sponsoring organization. Transfer of the project to a new
leader is often signaled by changing the copyright holder. However,
this is not a hard and fast rule; many open-source projects have
multiple copyright holders, and there is no instance on record of this
leading to legal problems.
Some projects choose to assign copyright to the Free Software
Foundation, on the theory that it has an interest in defending open
source and lawyers available to do it.
33..22.. WWhhaatt qquuaalliiffiieess aass ooppeenn ssoouurrccee
For licensing purposes, we can distinguish several different kinds of
rights that a license may convey. Rights to _c_o_p_y _a_n_d _r_e_d_i_s_t_r_i_b_u_t_e,
rights to _u_s_e, rights to _m_o_d_i_f_y _f_o_r _p_e_r_s_o_n_a_l _u_s_e, and rights to
_r_e_d_i_s_t_r_i_b_u_t_e _m_o_d_i_f_i_e_d _c_o_p_i_e_s. A license may restrict or attach
conditions to any of these rights.
The Open Source Initiative <
http://www.opensource.org> is the result
of a great deal of thought about what makes software ``open source''
or (in older terminology) ``free''. Its constraints on licensing
require that:
1. An unlimited right to copy be granted.
2. An unlimited right to use be granted.
3. An unlimited right to modify for personal use be granted.
The guidelines prohibit restrictions on redistribution of modified
binaries; this meets the needs of software distributors, who need to
be able to ship working code without encumbrance. It allows authors
to require that modified sources be redistributed as pristine sources
plus patches, thus establishing the author's intentions and an ``audit
trail'' of any changes by others.
The OSD is the legal definition of the `OSI Certified Open Source'
certification mark, and as good a definition of ``free software'' as
anyone has ever come up with. All of the standard licenses (MIT, BSD,
Artistic, and GPL/LGPL) meet it (though some, like GPL, have other
restrictions which you should understand before choosing it).
Note that licenses which allow noncommercial use only do _n_o_t qualify
as open-source licenses, even if they are decorated with ``GPL'' or
some other standard license. They discriminate against particular
occupations, persons, and groups. They make life too complicated for
CD-ROM distributors and others trying to spread open-source software
commercially.
44.. GGoooodd lliicceennssiinngg aanndd ccooppyyrriigghhtt pprraaccttiiccee:: tthhee pprraaccttiiccee
Here's how to translate the theory above into practice:
44..11.. MMaakkee yyoouurrsseellff oorr tthhee FFSSFF tthhee ccooppyyrriigghhtt hhoollddeerr
In some cases, if you have a sponsoring organization behind you with
lawyers, you might wish to give copyright to that organization.
44..22.. UUssee aa lliicceennssee ccoonnffoorrmmaanntt ttoo tthhee OOppeenn SSoouurrccee DDeeffiinniittiioonn
The Open Source Definition is the community gold standard for
licenses. The OSD is not a license itself; rather, it defines a
minimum set of rights that a license must guarantee in order to be
considered an open-source license. The OSD, and supporting materials,
may be found at the web site of the Open Source Initiative
<
http://www.opensource.org>.
44..33.. DDoonn''tt wwrriittee yyoouurr oowwnn lliicceennssee iiff yyoouu ccaann ppoossssiibbllyy aavvooiidd iitt..
The widely-known OSD-conformant licenses have well-established
interpretive traditions. Developers (and, to the extent they care,
users) know what they imply, and have a reasonable take on the risks
and tradeoffs they involve. Therefore, use one of the standard
licenses carried on the OSI site if at all possible.
If you must write your own license, be sure to have it certified by
OSI. This will avoid a lot of argument and overhead. Unless you've
been through it, you have no idea how nasty a licensing flamewar can
get; people become passionate because the licenses are regarded as
almost-sacred covenants touching the core values of the open-source
community.
Furthermore, the presence of an established interpretive tradition may
prove important if your license is ever tested in court. At time of
writing (late 1999) there is no case law either supporting or
invalidating any open-source license. However, it is a legal doctrine
(at least in the U.S., and probably in other common-law countries such
as England and the rest of the British Commonwealth) that courts are
supposed to interpret licenses and contracts according to the
expectations and practices of the community in which they originated.
55.. GGoooodd ddeevveellooppmmeenntt pprraaccttiiccee
Most of these are concerned with ensuring portability, not only across
Linuxes but to other Unixes as well. Being portable to other Unixes
is not just a worthy form of professionalism and hackerly politeness,
it's valuable insurance against future changes in Linux itself.
Finally, other people _w_i_l_l try to build your code on non-Linux
systems; portability minimizes the number of annoying perplexed email
messages you will get.
55..11.. WWrriittee eeiitthheerr ppuurree AANNSSII CC oorr aa ppoorrttaabbllee ssccrriippttiinngg llaanngguuaaggee
For portability and stability, you should write either in ANSI C or a
scripting language that is guaranteed portable because it has just one
cross-platform implementation.
Scripting languages that qualify include Python, Perl, Tcl, and Emacs
Lisp. Plain old shell does _n_o_t qualify; there are too many different
implementations with subtle idiosyncracies, and the shell environment
is subject to disruption by user customizations such as shell aliases.
Java holds promise as a portable language, but the Linux-available
implementations are still scratchy and poorly integrated with Linux.
Java is still a bleeding-edge choice, though one likely to become more
popular as it matures.
55..22.. FFoollllooww ggoooodd CC ppoorrttaabbiilliittyy pprraaccttiicceess
If you are writing C, do feel free to use the full ANSI features --
including function prototypes, which will help you spot cross-module
inconsistancies. The old-style K&R compilers are history.
On the other hand, do _n_o_t assume that GCC-specific features such as
the `-pipe' option or nested functions are available. These will come
around and bite you the second somebody ports to a non-Linux, non-GCC
system.
55..33.. UUssee aauuttooccoonnff//aauuttoommaakkee//aauuttoohheeaaddeerr
If you're writing C, use autoconf/automake/autoheader to handle
portability issues, do system-configuration probes, and tailor your
makefiles. People building from sources today expect to be able to
type "configure; make" and get a clean build -- and rightly so.
55..44.. SSaanniittyy--cchheecckk yyoouurr ccooddee bbeeffoorree rreelleeaassee
If you're writing C, test-compile with -Wall and clean up the errors
at least once before each release. This catches a surprising number
of errors. For real thoroughness, compile with -pedantic as well.
If you're writing Perl, check your code with perl -c (and maybe -T, if
applicable). Use perl -w and 'use strict' religiously. (See the Perl
documentation for discussion.)
55..55.. SSaanniittyy--cchheecckk yyoouurr ddooccuummeennttaattiioonn aanndd RREEAADDMMEEss bbeeffoorree rreelleeaassee
Run a spell-checker on them. If you look like you can't spell and
don't care, pleople will assume you code is sloppy and careless too.
66.. GGoooodd ddiissttrriibbuuttiioonn--mmaakkiinngg pprraaccttiiccee
These guidelines describe how your distribution should look when
someone downloads, retrieves and unpacks it.
66..11.. MMaakkee ssuurree ttaarrbbaallllss aallwwaayyss uunnppaacckk iinnttoo aa ssiinnggllee nneeww ddiirreeccttoorryy
The single most annoying mistake newbie developers make is to build
tarballs that unpack the files and directories in the distribution
into the current directory, potentially stepping on files already
located there. _N_e_v_e_r _d_o _t_h_i_s_!
Instead, make sure your archive files all have a common directory part
named after the project, so they will unpack into a single top-level
directory directly _b_e_n_e_a_t_h the current one.
Here's a makefile trick that, assuming your distribution directory is
named `foobar' and SRC contains a list of your distribution files,
accomplishes this. It requires GNU tar 1.13
VERS=1.0
foobar-$(VERS).tar.gz:
tar --name-prefix='foobar-$(VERS)/' -czf foobar-$(VERS).tar.gz $(SRC)
If you have an older tar program, do something like this:
foobar-$(VERS).tar.gz:
@ls $(SRC) | sed s:^:foobar-$(VERS)/: >MANIFEST
@(cd ..; ln -s foobar foobar-$(VERS))
(cd ..; tar -czvf foobar/foobar-$(VERS).tar.gz `cat foobar/MANIFEST`)
@(cd ..; rm foobar-$(VERS))
66..22.. HHaavvee aa RREEAADDMMEE
Have a file called README or READ.ME that is a roadmap of your source
distribution. By ancient convention, this is the first file intrepid
explorers will read after unpacking the source.
Good things to have in the README include:
+o A brief description of the project.
+o A pointer to the project website (if it has one)
+o Notes on the developer's build environment and potential
portability problems.
+o A roadmap describing important files and subdirectories.
+o Either build/installation instructions or a pointer to a file
containing same (usually INSTALL).
+o Either a maintainers/credits list or a pointer to a file containing
same (usually CREDITS).
+o Either recent project news or a pointer to a file containing same
(usually NEWS).
66..33.. RReessppeecctt aanndd ffoollllooww ssttaannddaarrdd ffiillee nnaammiinngg pprraaccttiicceess
Before even looking at the README, your intrepid explorer will have
scanned the filenames in the top-level directory of your unpacked
distribution. Those names can themselves convey information. By
adhering to certain standard naming practices, you can give the
explorer valuable clues about what to look in next.
Here are some standard top-level file names and what they mean. Not
every distribution needs all of these.
RREEAADDMMEE oorr RREEAADD..MMEE
the roadmap file, to be read first
IINNSSTTAALLLL
configuration, build, and installation instructions
CCRREEDDIITTSS
list of project contributers
NNEEWWSS
recent project news
HHIISSTTOORRYY
project history
CCOOPPYYIINNGG
project license terms (GNU convention)
LLIICCEENNSSEE
project license terms
MMAANNIIFFEESSTT
list of files in the distribution
FFAAQQ
plain-text Frequently-Asked-Questions document for the project
TTAAGGSS
generated tag file for use by Emacs or vi
Note the overall convention that filenames with all-caps names are
human-readable metainformation about the package, rather than build
components.
Having a FAQ can save you a lot of grief. When a question about the
project comes up often, put it in the FAQ; then direct users to read
the FAQ before sending questions or bug reports. A well-nurtured FAQ
can decrease the support burden on the project maintainers by an order
of magnitude or more.
Having a HISTORY or NEWS file with timestamps in it for each release
is valuable. Among other things, it may help establish prior art if
you are ever hit with a patent-infringement lawsuit (this hasn't
happened to anyone yet, but best to be prepared).
66..44.. PPrroovviiddee RRPPMMss
The de-facto standard format for installable binary packages is that
used by the Red Hat Package manager, RPM. It's featured in the most
popular Linux distribution, and supported by effectively all other
Linux distributions (except Debian and Slackware; and Debian can
install from RPMs).
Accordingly, it's a good idea for your project site to provide
installable RPMs as well as source tarballs.
It's also a good idea for you to include in your source tarball the
RPM spec file, with a production that makes RPMs from it in your
Makefile. The spec file should have the extension `.spec'; that's how
the rpm -t option finds it in a tarball.
For extra style points, generate your spec file with a shellscript
that automatically plugs in the correct version number by analyzing
the Makefile or a version.h.
77.. GGoooodd ccoommmmuunniiccaattiioonn pprraaccttiiccee
Your software won't do the world much good if nobody but you knows it
exists. Also, developing a visible presence for the project on the
Internet will assist you in recruiting users and co-developers. Here
are the standard ways to do that.
77..11.. AAnnnnoouunnccee ttoo cc..oo..ll..aa
Announce new releases to comp.os.linux.announce
<news:comp.os.linux.announce>. Besides being widely read itself, this
group is a major feeder for web-based what's-new sites like Freshmeat
<
http://www.freshmeat.net>.
77..22.. AAnnnnoouunnccee ttoo aa rreelleevvaanntt ttooppiicc nneewwssggrroouupp
Find USENET topics group directly relevant to your application, and
announce there as well. Post only where the _f_u_n_c_t_i_o_n of the code is
relevant, and exercise restraint.
If (for example) you are releasing a program written in Perl that
queries IMAP servers, you should certainly post to comp.mail.imap.
But you should probably not post to comp.lang.perl unless the program
is also an instructive example of cutting-edge Perl techniques.
Your announcement should include the URL of a project website.
77..33.. HHaavvee aa wweebbssiittee
If you intend try to build any substantial user or developer community
around your project, it should have a website. Standard things to
have on the website include:
+o The project charter (why it exists, who the audience is, etc).
+o Download links for the project sources.
+o Instructions on how to join the project mailing list(s).
+o A FAQ (Frequently Asked Questions) list.
+o HTMLized versions of the project documentation
+o Links to related and/or competing projects.
Some project sites even have URLs for anonymous access to the master
source tree.
77..44.. HHoosstt pprroojjeecctt mmaaiilliinngg lliissttss
It's standard practice to have a private development list through
which project collaborators can communicate and exchange patches. You
may also want to have an announcements list for people who want to be
kept informed of the project's process
77..55.. RReelleeaassee ttoo mmaajjoorr aarrcchhiivveess
For the last several years, the Metalab archive
<
http://www.metalab.unc.edu/pub/Linux/> has been the most important
interchange location for Linux software.
Other important locations include:
+o the Python Software Activity <
http://www.python.org> site (for
software written in Python).
+o the CPAN <
http://language.perl.com/CPAN>, the Comprehensive Perl
Archive Network, (for software written in Perl).
88.. GGoooodd pprroojjeecctt--mmaannaaggeemmeenntt pprraaccttiiccee
Managing a project well when all the participants are volunteers
presents some unique challenges. This is too large a topic to cover
in a HOWTO. Fortunately, there are some useful white papers available
that will help you understand the major issues.
For discussion of basic development organization and the release-
early-release-often `bazaar mode', see The Cathedral and the Bazaar
<
http://www.tuxedo.org/~esr/writings/cathedral-bazaar/>.
For discussion of motivational psychology, community customs, and
conflict resolution, see Homesteading the Noosphere
<
http://www.tuxedo.org/~esr/writings/homesteading/>.
For discussion of economics and appropriate business models, see The
Magic Cauldron <
http://www.tuxedo.org/~esr/writings/magic-cauldron/>.
These papers are not the last word on open-source development. But
they were the first serious analyses to be written, and have yet to be
superseded.