NAME
Net::Nessus::Client - A Nessus client module
SYNOPSIS
# Connect to the Nessus Server
require Net::Nessus::Client;
my $client = Net::Nessus::Client->new('host' => 'localhost',
'port' => '3001',
'user' => 'joe',
'password' => 'my_password');
DESCRIPTION
The Nessus program is a Client/Server application offering a
framework for lots of security related scanners, so-called
plugins. The idea is not to create a separate scanner for any
possible security hole, but to reimplement only the most
important parts and let the Nessus Server (nessusd) do the most
part of the work.
Clients are typically available as GUI applications, for example
based on the GTK (nessus), Java or Win32 applications. This
module is another Nessus client written in Perl, but without
GUI.
You start using the module by opening a connection to a Nessus
Server: This will create a Nessus client object for you. This
object offers methods that you can later use, for example
retrieving the list of available plugins, start a scan, set
preferences and so on.
METHOD INTERFACE
Creating a client object
require Net::Nessus::Client;
my $client = Net::Nessus::Client->new(%attr);
(Class Method) The new method is the client constructor. It
receives a set of attributes that are required for opening the
connection, for example
A Perl exception is thrown in case of trouble.
host
port Host name (or IP address) and port number of the Nessus
servers machine. The defaults are *localhost* and
*3001*, as accepted by the IO::Socket modules *new*
constructor. You may as well use other attributes of
this constructor, for example *Timeout*. the IO::Socket
manpage.
user
password
User name and password to use for logging into the
Nessus server. There are no defaults, you must set these
attributes.
ntp_proto
An optional version of the NTP protocol to run. Defaults
to the highest available number, 1.1 as of this writing.
Example: Log into the Nessus server running at machine
"gate.company.com", port 2367 as user "joe" with password
"what_password" and NTP version 1.0:
require Net::Nessus::Client;
my $client = Net::Nessus::Client->new('host' => 'gate.company.com',
'port' => 2367,
'user' => 'joe',
'password' => 'what_password',
'ntp_proto' => '1.0');
Reading the plugin list
my $plugins = $self->Plugins();
my $prefs = $self->Prefs();
my $rules = $self->Rules();
(Instance Methods) Read the plugin list, the current preferences
or the list of rules. The plugin list is an array of hash refs,
each hash ref with attributes *id*, *category* and so on. The
prefs are a single hash ref of name/value pairs and the rules
are an array ref of strings.
When talking to an NTP/1.0 server, the Prefs() and Rules()
methods will return undef.
Examples:
my $plugins = $self->Plugins();
print("The first plugins ID is ", $plugins->[0]->{'id'}, "\n");
print("The second plugins description is ",
$plugins->[1]->{'description'}, "\n");
my $prefs = $self->Prefs();
print "\nThe current prefs are:\n";
while (my($var, $val) = each %$prefs) {
print " $var = $val\n";
}
my $rules = $self->Rules();
print "\nThe current rules are:\n";
foreach my $rule (@$rules) {
print " $rule\n";
}
Sending a message to the server
$client->Print($msg);
(Instance Method) The print method is used for sending a
previously created message to the server. Depending on the
message type you should continue calling the *GetMsg* method.
Example:
my $rules = ['n:*.fr;', 'y:*.my.de;'];
my $msg = Net::Nessus::Message::Rules($rules);
$client->print($msg);
Reading a message from the server
$msg = $client->GetMsg($type, $timeout);
(Instance method) The *GetMsg* method is reading a message from
the server. If the argument $type is undef, then any message is
accepted, otherwise any message other message type is treated as
an error. Valid message types are PLUGIN_LIST, PREFERENCES and
so on.
If the argument $timeout is given, then an error will be
triggered, if the server is not sending any message for that
much seconds. If no timeout is given, then the default timeout
will be used.
Launching an attack
my $messages = $client->Attack(@hosts);
$client->ShowSTATUS($msg);
$client->ShowPORT($msg);
$client->ShowHOLE($msg);
$client->ShowINFO($msg);
$client->ShowPLUGINS_ORDER($msg);
$client->ShowBYE($msg);
(Instance Methods) An attack can be launched by calling the
clients *Attack* method. While the attack is running, the Nessus
server will send PLUGINS_ORDER, STATUS, PORT, HOLE and INFO
messages and finally a BYE message. If the client receives such
a message, he will call the corresponding Show method, for
example *ShowPLUGINS_ORDER* or *ShowPORT*.
The default implementations of these messages will create a hash
ref. The hash refs keys are port numbers, a special key being
the word general. The hash refs values are hash refs again, the
keys being the words PORT, HOLE and INFO. The values are array
refs of corresponding messages. That is, you find all security
holes (if any) of the targets FTP port as follows:
my @ftp_holes = @{$messages->{'21'}->{'PORT'}};
Finally the hosts are used to build a top hash ref, the values
being as described above for the respective host.
AUTHOR AND COPYRIGHT
The Net::Nessus package is
Copyright (C) 1998 Jochen Wiedmann
Am Eisteich 9
72555 Metzingen
Germany
Phone: +49 7123 14887
Email:
[email protected]
All rights reserved.
You may distribute under the terms of either the GNU General
Public License or the Artistic License, as specified in the Perl
README file.
$Id: Client.pm,v 1.5 1999/01/31 14:03:19 joe Exp $
SEE ALSO
the Net::Nessus::Client(3) manpage