Assembly HOWTO
Konstantin Boldyshev
[email protected] and Fran�ois-Ren�
Rideau
[email protected]
v0.5b, 19 Sep 1999
This is the Linux Assembly HOWTO. This document describes how to pro�
gram in assembly using FREE programming tools, focusing on development
for or from the Linux Operating System on i386 platforms. Included
material may or may not be applicable to other hardware and/or soft�
ware platforms. Contributions about them will be gladly accepted.
keywords: assembly, assembler, free, macroprocessor, preprocessor,
asm, inline asm, 32-bit, x86, i386, gas, as86, nasm, OS, kernel, sys�
tem, small, fast, embedded, syscall, system call, hardware,
interrupt, port, I/O.
______________________________________________________________________
Table of Contents
1. INTRODUCTION
1.1 Legal Blurb
1.2 Important Note
1.3 Foreword
1.3.1 How to use this document
1.3.2 Other related documents
1.4 History
1.5 Credits
2. DO YOU NEED ASSEMBLY?
2.1 Pros and Cons
2.1.1 The advantages of Assembly
2.1.2 The disadvantages of Assembly
2.1.3 Assessment
2.2 How to NOT use Assembly
2.2.1 General procedure to achieve efficient code
2.2.2 Languages with optimizing compilers
2.2.3 General procedure to speed your code up
2.2.4 Inspecting compiler-generated code
2.3 Linux and assembly
3. ASSEMBLERS
3.1 GCC Inline Assembly
3.1.1 Where to find GCC
3.1.2 Where to find docs for GCC Inline Asm
3.1.3 Invoking GCC to build proper inline assembly code
3.2 GAS
3.2.1 Where to find it
3.2.2 What is this AT&T syntax
3.2.3 16-bit mode
3.3 GASP
3.3.1 Where to find GASP
3.3.2 How it works
3.4 NASM
3.4.1 Where to find NASM
3.4.2 What it does
3.5 AS86
3.5.1 Where to get AS86
3.5.2 How to invoke the assembler?
3.5.3 Where to find docs
3.5.4 What if I can't compile Linux anymore with this new version ?
3.6 OTHER ASSEMBLERS
3.6.1 Win32Forth assembler
3.6.2 Terse
3.6.3 Non-free and/or Non-32bit x86 assemblers.
4. METAPROGRAMMING/MACROPROCESSING
4.1 What's integrated into the above
4.1.1 GCC
4.1.2 GAS
4.1.3 GASP
4.1.4 NASM
4.1.5 AS86
4.1.6 OTHER ASSEMBLERS
4.2 External Filters
4.2.1 CPP
4.2.2 M4
4.2.3 Macroprocessing with yer own filter
4.2.4 Metaprogramming
4.2.4.1 Backends from compilers
4.2.4.2 The New-Jersey Machine-Code Toolkit
4.2.4.3 TUNES
5. CALLING CONVENTIONS
5.1 Linux
5.1.1 Linking to GCC
5.1.2 ELF vs a.out problems
5.1.3 Direct Linux syscalls
5.1.4 Hardware I/O under Linux
5.1.5 Accessing 16-bit drivers from Linux/i386
5.2 DOS
5.3 Windows and Co.
5.4 Yer very own OS
6. QUICK START
6.1 Tools you need
6.2 Hello, world!
6.2.1 NASM (hello.asm)
6.2.2 GAS (hello.S)
6.3 Producing object code
6.4 Producing executable
7. TODO & POINTERS
______________________________________________________________________
1. INTRODUCTION
1.1. Legal Blurb
Copyright � 1996-1999 by Fran�ois-Ren� Rideau.
Copyright � 1999 by Konstantin Boldyshev.
This document is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.
1.2. Important Note
This is an interactively evolving document: you are especially invited
to ask questions, to answer questions, to correct given answers, to
add new FAQ answers, to give pointers to other software, to point the
current maintainer to bugs or deficiencies in the pages. In one word,
contribute!
To contribute, please contact whoever appears to maintain the
Assembly-HOWTO. At the time of this writing, it's now Konstantin
Boldyshev <mailto:
[email protected]> and no more Fran�ois-Ren� Rideau
<mailto:
[email protected]>. I (Far�) had been looking for some time for
a serious hacker to replace me as maintainer of this document, and am
pleased to announce Konstantin as my worthy successor.
1.3. Foreword
This document aims answering questions of those who program or want to
program 32-bit x86 assembly using free software, particularly under
the Linux operating system. It may also point to other documents
about non-free, non-x86, or non-32-bit assemblers, although this is
not its primary goal.
Because the main interest of assembly programming is to build the guts
of operating systems, interpreters, compilers, and games, where C
compiler fails to provide the needed expressiveness (performance is
more and more seldom as issue), we are focusing on development of such
kind of software.
1.3.1. How to use this document
This document contains answers to some frequently asked questions. At
many places, Universal Resource Locators (URL) are given for some
software or documentation repository. Please see that the most useful
repositories are mirrored, and that by accessing a nearer mirror site,
you relieve the whole Internet from unneeded network traffic, while
saving your own precious time. Particularly, there are large
repositories all over the world, that mirror other popular
repositories. You should learn and note what are those places near
you (networkwise). Sometimes, the list of mirrors is listed in a
file, or in a login message. Please heed the advice. Else, you should
ask archie about the software you're looking for...
The most recent official version of this document is available from
<
http://lightning.voshod.com/asm/>, both in sgml
<
http://lightning.voshod.com/asm/Assembly-HOWTO.sgml> and html
<
http://lightning.voshod.com/asm/Assembly-HOWTO.html>.
1.3.2. Other related documents
� If you don't know what free software is, please do read carefully
the GNU General Public License, which is used in a lot of free
software, and is a model for most of their licenses. It generally
comes in a file named COPYING, with a library version in a file
named COPYING.LIB. Literature from the FSF <
http://www.fsf.org>
(free software foundation) might help you, too.
� Particularly, the interesting feature of free software is that it
comes with sources that you can consult and correct, or sometimes
even borrow from. Read your particular license carefully, and do
comply to it.
� There is FAQ for comp.lang.asm.x86 that answers generic questions
about x86 assembly programming, and questions about some commercial
assemblers in a 16-bit DOS environment. Some of it apply to free
32-bit asm programming, so you may want to read this FAQ
<
http://www2.dgsys.com/~raymoon/faq/asmfaq.zip>...
� There are FAQs and docs about programming on your favorite
platform, whatever it is, which you should consult for platform-
specific issues, not related directly to assembly programming.
1.4. History
Each version includes a few fixes and minor corrections, that need not
to be repeatedly mentioned every time.
Version 0.1 23 Apr 1996
Francois-Rene "Far�" Rideau <
[email protected]> creates and
publishes the first mini-HOWTO, because "I'm sick of answering
ever the same questions on comp.lang.asm.x86"
Version 0.2 4 May 1996
*
Version 0.3c 15 Jun 1996
*
Version 0.3f 17 Oct 1996
*
Version 0.3g 2 Nov 1996
Created the History. Added pointers in cross-compiling section.
Added section about I/O programming under Linux (particularly
video).
Version 0.3h 6 Nov 1996
more about cross-compiling -- See on sunsite: devel/msdos/
Version 0.3i 16 Nov 1996
NASM is getting pretty slick
Version 0.3j 24 Nov 1996
point to french translated version
Version 0.3k 19 Dec 1996
What? I had forgotten to point to terse???
Version 0.3l 11 Jan 1997
*
Version 0.4pre1 13 Jan 1997
text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to
see what the SGML tools are like.
Version 0.4 20 Jan 1997
first release of the HOWTO as such.
Version 0.4a 20 Jan 1997
CREDITS section added
Version 0.4b 3 Feb 1997
NASM moved: now is before AS86
Version 0.4c 9 Feb 1997
Added section "DO YOU NEED ASSEMBLY?"
Version 0.4d 28 Feb 1997
Vapor announce of a new Assembly-HOWTO maintainer.
Version 0.4e 13 Mar 1997
Release for DrLinux
Version 0.4f 20 Mar 1997
*
Version 0.4g 30 Mar 1997
*
Version 0.4h 19 Jun 1997
still more on "how not to use assembly"; updates on NASM, GAS.
Version 0.4i 17 July 1997
info on 16-bit mode access from Linux.
Version 0.4j 7 September 1997
*
Version 0.4k 19 October 1997
*
Version 0.4l 16 November 1997
release for LSL 6th edition.
Version 0.4m 23 March 1998
corrections about gcc invocation
Version 0.4o 1 December 1998
*
Version 0.4p 6 June 1999
clean up and updates.
Version 0.4q 22 June 1999
process argument passing (argc,argv,environ) in assembly. This
is yet another "last release by Far� before new maintainer takes
over". Nobody knows who might be the new maintainer.
Version 0.5 25 July 1999
GAS has 16-bit mode. New maintainer (at last): Konstantin
Boldyshev. Discussion about libc or not libc. Added section
"QUICK START" with examples of using assembly.
Version 0.5a 01 Aug 1999
"QUICK START" section rearranged, added GAS example. Several
new web pointers.
Version 0.5b 19 Sep 1999
Discussion about libc or not libc continues. New web pointers
and and overall updates.
1.5. Credits
I would like to thank following persons, by order of appearance:
� Linus Torvalds <mailto:
[email protected]> for Linux
� Bruce Evans <mailto:
[email protected]> for bcc from which as86 is
extracted
� Simon Tatham <mailto:
[email protected]> and Julian Hall
<mailto:
[email protected]> for NASM
� Greg Hankins <mailto:
[email protected]> and now Tim Bynum
<mailto:
[email protected]> for maintaining HOWTOs
� Raymond Moon <mailto:
[email protected]> for his FAQ
� Eric Dumas <mailto:
[email protected]> for his translation of the
mini-HOWTO into french (sad thing for the original author to be
french and write in english)
� Paul Anderson <mailto:
[email protected]> and Rahim Azizarab
<mailto:
[email protected]> for helping me, if not for taking over
the HOWTO.
� Marc Lehman <mailto:
[email protected]> for his insight on GCC
invocation.
� Abhijit Menon-Sen <mailto:
[email protected]> for helping me figure out
the process argument passing convention
� All the people who have contributed ideas, remarks, and moral
support.
2. DO YOU NEED ASSEMBLY?
Well, I wouldn't want to interfere with what you're doing, but here is
some advice from hard-earned experience.
2.1. Pros and Cons
2.1.1. The advantages of Assembly
Assembly can express very low-level things:
� you can access machine-dependent registers and I/O.
� you can control the exact behavior of code in critical sections
that might otherwise involve deadlock between multiple software
threads or hardware devices.
� you can break the conventions of your usual compiler, which might
allow some optimizations (like temporarily breaking rules about
memory allocation, threading, calling conventions, etc).
� you can build interfaces between code fragments using incompatible
such conventions (e.g. produced by different compilers, or
separated by a low-level interface).
� you can get access to unusual programming modes of your processor
(e.g. 16 bit mode to interface startup, firmware, or legacy code on
Intel PCs)
� you can produce reasonably fast code for tight loops to cope with a
bad non-optimizing compiler (but then, there are free optimizing
compilers available!)
� you can produce code where (but only on CPUs with known instruction
timings, which generally excludes all current ....
� you can produce hand-optimized code that's perfectly tuned for your
particular hardware setup, though not to anyone else's.
� you can write some code for your new language's optimizing compiler
(that's something few will ever do, and even they, not often).
2.1.2. The disadvantages of Assembly
Assembly is a very low-level language (the lowest above hand-coding
the binary instruction patterns). This means
� it's long and tedious to write initially,
� it's very bug-prone,
� your bugs will be very difficult to chase,
� it's very difficult to understand and modify, i.e. to maintain.
� the result is very non-portable to other architectures, existing or
future,
� your code will be optimized only for a certain implementation of a
same architecture: for instance, among Intel-compatible platforms,
each CPU design and its variations (relative latency, throughput,
and capacity, of processing units, caches, RAM, bus, disks,
presence of FPU, MMX extensions, etc) implies potentially
completely different optimization techniques. CPU designs already
include Intel 386, 486, Pentium, PPro, Pentium II; Cyrix 5x86,
6x86; AMD K5, K6. New designs keep popping up, so don't expect
either this listing or your code to be up-to-date.
� your code might also be unportable across different OS platforms on
the same architecture, by lack of proper tools. (well, GAS seems
to work on all platforms; NASM seems to work or be workable on all
intel platforms).
� you spend more time on a few details, and can't focus on small and
large algorithmic design, that are known to bring the largest part
of the speed up. [e.g. you might spend some time building very
fast list/array manipulation primitives in assembly; only a hash
table would have sped up your program much more; or, in another
context, a binary tree; or some high-level structure distributed
over a cluster of CPUs]
� a small change in algorithmic design might completely invalidate
all your existing assembly code. So that either you're ready (and
able) to rewrite it all, or you're tied to a particular algorithmic
design;
� On code that ain't too far from what's in standard benchmarks,
commercial optimizing compilers outperform hand-coded assembly
(well, that's less true on the x86 architecture than on RISC
architectures, and perhaps less true for widely available/free
compilers; anyway, for typical C code, GCC is fairly good);
� And in any case, as says moderator John Levine on comp.compilers,
"compilers make it a lot easier to use complex data
structures, and compilers don't get bored halfway through and
generate reliably pretty good code." They will also correctly
propagate code transformations throughout the whole (huge) program
when optimizing code between procedures and module boundaries.
2.1.3. Assessment
All in all, you might find that though using assembly is sometimes
needed, and might even be useful in a few cases where it is not,
you'll want to:
� minimize the use of assembly code,
� encapsulate this code in well-defined interfaces
� have your assembly code automatically generated from patterns
expressed in a higher-level language than assembly (e.g. GCC inline
assembly macros).
� have automatic tools translate these programs into assembly code
� have this code be optimized if possible
� All of the above, i.e. write (an extension to) an optimizing
compiler back-end.
Even in cases when Assembly is needed (e.g. OS development), you'll
find that not so much of it is, and that the above principles hold.
See the sources for the Linux kernel about it: as little assembly as
needed, resulting in a fast, reliable, portable, maintainable OS.
Even a successful game like DOOM was almost massively written in C,
with a tiny part only being written in assembly for speed up.
2.2. How to NOT use Assembly
2.2.1. General procedure to achieve efficient code
As says Charles Fiterman on comp.compilers about human vs computer-
generated assembly code,
"The human should always win and here is why.
� First the human writes the whole thing in a high level language.
� Second he profiles it to find the hot spots where it spends its
time.
� Third he has the compiler produce assembly for those small sections
of code.
� Fourth he hand tunes them looking for tiny improvements over the
machine generated code.
The human wins because he can use the machine."
2.2.2. Languages with optimizing compilers
Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal, C,
C++, among others, all have free optimizing compilers that'll optimize
the bulk of your programs, and often do better than hand-coded
assembly even for tight loops, while allowing you to focus on higher-
level details, and without forbidding you to grab a few percent of
extra performance in the above-mentioned way, once you've reached a
stable design. Of course, there are also commercial optimizing
compilers for most of these languages, too!
Some languages have compilers that produce C code, which can be
further optimized by a C compiler. LISP, Scheme, Perl, and many other
are suches. Speed is fairly good.
2.2.3. General procedure to speed your code up
As for speeding code up, you should do it only for parts of a program
that a profiling tool has consistently identified as being a
performance bottleneck.
Hence, if you identify some code portion as being too slow, you should
� first try to use a better algorithm;
� then try to compile it rather than interpret it;
� then try to enable and tweak optimization from your compiler;
� then give the compiler hints about how to optimize (typing
information in LISP; register usage with GCC; lots of options in
most compilers, etc).
� then possibly fallback to assembly programming
Finally, before you end up writing assembly, you should inspect
generated code, to check that the problem really is with bad code
generation, as this might really not be the case: compiler-generated
code might be better than what you'd have written, particularly on
modern multi-pipelined architectures! Slow parts of a program might
be intrinsically so. Biggest problems on modern architectures with
fast processors are due to delays from memory access, cache-misses,
TLB-misses, and page-faults; register optimization becomes useless,
and you'll more profitably re-think data structures and threading to
achieve better locality in memory access. Perhaps a completely
different approach to the problem might help, then.
2.2.4. Inspecting compiler-generated code
There are many reasons to inspect compiler-generated assembly code.
Here are what you'll do with such code:
� check whether generated code can be obviously enhanced with hand-
coded assembly (or by tweaking compiler switches)
� when that's the case, start from generated code and modify it
instead of starting from scratch
� more generally, use generated code as stubs to modify, which at
least gets right the way your assembly routines interface to the
external world
� track down bugs in your compiler (hopefully rarer)
The standard way to have assembly code be generated is to invoke your
compiler with the -S flag. This works with most Unix compilers,
including the GNU C Compiler (GCC), but YMMV. As for GCC, it will
produce more understandable assembly code with the -fverbose-asm
command-line option. Of course, if you want to get good assembly
code, don't forget your usual optimization options and hints!
2.3. Linux and assembly
In general case you don't need to use assembly language in Linux
programming. Unlike DOS, you do not have to write Linux drivers in
assembly (this must be done in C). And with modern optimizing
compilers, if you care of speed optimization for different CPU's, it's
much simpler to write in C. However, if you're reading this, you
might have some reason to use assembly instead of C/C++.
You may need to use assembly, or you may want to use assembly.
Shortly, main practical reasons why you may need to get into Linux
assembly are small code and libc independence. Non-practical (and
most often) reason is being just an old crazy hacker, who has twenty
years old habit of doing everything in assembly language).
Also, if you're porting Linux to some embedded hardware you can be
quite short at size of whole system: you need to fit kernel, libc and
all that stuff of (file|find|text|sh|etc.) utils into several hundreds
of kilobytes, and every kilobyte costs much. So, one way you've got
is to rewrite some (or all) parts of system in assembly, and this will
really save you a lot of space. For instance, a simple httpd written
in assembly can take less than 800 bytes; you can fit a webserver,
consisting of kernel and httpd, in 400 KB or less... Think about it.
3. ASSEMBLERS
3.1. GCC Inline Assembly
The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit compiler
at the heart of the GNU project, supports the x86 architecture quite
well, and includes the ability to insert assembly code in C programs,
in such a way that register allocation can be either specified or left
to GCC. GCC works on most available platforms, notably Linux, *BSD,
VSTa, OS/2, *DOS, Win*, etc.
3.1.1. Where to find GCC
The original GCC site is the GNU FTP site
<
ftp://prep.ai.mit.edu/pub/gnu/gcc/> together with all released
application software from the GNU project. Linux-configured and
precompiled versions can be found in
<
ftp://metalab.unc.edu/pub/Linux/GCC/> There exists a lot of FTP
mirrors of both sites. everywhere around the world, as well as CD-ROM
copies.
GCC development has split into two branches some time ago (GCC 2.8 and
EGCS), but they merged back, and current GCC webpage is
<
http://gcc.cygnus.com>.
Sources adapted to your favorite OS, and binaries precompiled for it,
should be found at your usual FTP sites.
For most popular DOS port of GCC is named DJGPP, and can be found in
directories of such name in FTP sites. See:
<
http://www.delorie.com/djgpp/>
There is also a port of GCC to OS/2 named EMX, that also works under
DOS, and includes lots of unix-emulation library routines. See around
the following site: <
ftp://ftp-os2.cdrom.com/pub/os2/emx09c/>. Other
URLs listed in previous versions of this HOWTO seem to be as dead as
OS/2.
3.1.2. Where to find docs for GCC Inline Asm
The documentation of GCC includes documentation files in texinfo
format. You can compile them with tex and print then result, or
convert them to .info, and browse them with emacs, or convert them to
.html, or nearly whatever you like. convert (with the right tools) to
whatever you like, or just read as is. The .info files are generally
found on any good installation for GCC.
The right section to look for is: C Extensions::Extended Asm::
Section Invoking GCC::Submodel Options::i386 Options:: might help too.
Particularly, it gives the i386 specific constraint names for
registers: abcdSDB correspond to %eax, %ebx, %ecx, %edx, %esi, %edi
and %ebp respectively (no letter for %esp).
The DJGPP Games resource (not only for game hackers) had this page
specifically about assembly, but it's down. Its data have nonetheless
been recovered on the DJGPP site <
http://www.delorie.com/djgpp/>, that
contains a mine of other useful information:
<
http://www.delorie.com/djgpp/doc/brennan/>
GCC depends on GAS for assembling, and follow its syntax (see below);
do mind that inline asm needs percent characters to be quoted so they
be passed to GAS. See the section about GAS below.
Find lots of useful examples in the linux/include/asm-i386/
subdirectory of the sources for the Linux kernel.
3.1.3. Invoking GCC to build proper inline assembly code
Because assembly routines from the kernel headers (and most likely
your own headers, if you try making your assembly programming as clean
as it is in the linux kernel) are embedded in extern inline functions,
GCC must be invoked with the -O flag (or -O2, -O3, etc), for these
routines to be available. If not, your code may compile, but not link
properly, since it will be looking for non-inlined extern functions in
the libraries against which your program is being linked! Another way
is to link against libraries that include fallback versions of the
routines.
Inline assembly can be disabled with -fno-asm, which will have the
compiler die when using extended inline asm syntax, or else generate
calls to an external function named asm() that the linker can't
resolve. To counter such flag, -fasm restores treatment of the asm
keyword.
More generally, good compile flags for GCC on the x86 platform are
______________________________________________________________________
gcc -O2 -fomit-frame-pointer -W -Wall
______________________________________________________________________
-O2 is the good optimization level in most cases. Optimizing besides
it takes longer, and yields code that is a lot larger, but only a bit
faster; such overoptimization might be useful for tight loops only (if
any), which you may be doing in assembly anyway. In cases when you
need really strong compiler optimization for a few files, do consider
using up to -O6.
-fomit-frame-pointer allows generated code to skip the stupid frame
pointer maintenance, which makes code smaller and faster, and frees a
register for further optimizations. It precludes the easy use of
debugging tools (gdb), but when you use these, you just don't care
about size and speed anymore anyway.
-W -Wall enables all warnings and helps you catch obvious stupid
errors.
You can add some cpu-specific -m486 or such flag so that GCC will
produce code that is more adapted to your precise computer. Note that
modern GCC has -mpentium and such flags (and PGCC
<
http://goof.com/pcg> has even more), whereas GCC 2.7.x and older
versions do not. A good choice of CPU-specific flags should be in the
Linux kernel. Check the texinfo documentation of your current GCC
installation for more.
-m386 will help optimize for size, hence also for speed on computers
whose memory is tight and/or loaded, since big programs cause swap,
which more than counters any "optimization" intended by the larger
code. In such settings, it might be useful to stop using C, and use
instead a language that favors code factorization, such as a
functional language and/or FORTH, and use a bytecode- or wordcode-
based implementation.
Note that you can vary code generation flags from file to file, so
performance-critical files will use maximum optimization, whereas
other files will be optimized for size.
To optimize even more, option -mregparm=2 and/or corresponding
function attribute might help, but might pose lots of problems when
linking to foreign code, including the libc. There are ways to
correctly declare foreign functions so the right call sequences be
generated, or you might want to recompile the foreign libraries to use
the same register-based calling convention...
Note that you can add make these flags the default by editing file
/usr/lib/gcc-lib/i486-linux/2.7.2.3/specs or wherever that is on your
system (better not add -W -Wall there, though). The exact location of
the GCC specs files on your system can be found by asking gcc -v.
3.2. GAS
GAS is the GNU Assembler, that GCC relies upon.
3.2.1. Where to find it
Find it at the same place where you found GCC, in a package named
binutils.
The latest version is available from HJLu at
<
ftp://ftp.varesearch.com/pub/support/hjl/binutils/>.
3.2.2. What is this AT&T syntax
Because GAS was invented to support a 32-bit unix compiler, it uses
standard AT&T syntax, which resembles a lot the syntax for standard
m68k assemblers, and is standard in the UNIX world. This syntax is no
worse, no better than the Intel syntax. It's just different. When
you get used to it, you find it much more regular than the Intel
syntax, though a bit boring.
Here are the major caveats about GAS syntax:
� Register names are prefixed with %, so that registers are %eax, %dl
and suches instead of just eax, dl, etc. This makes it possible to
include external C symbols directly in assembly source, without any
risk of confusion, or any need for ugly underscore prefixes.
� The order of operands is source(s) first, and destination last, as
opposed to the intel convention of destination first and sources
last. Hence, what in intel syntax is mov ax,dx (move contents of
register dx into register ax) will be in GAS syntax mov %dx, %ax.
� The operand length is specified as a suffix to the instruction
name. The suffix is b for (8-bit) byte, w for (16-bit) word, and l
for (32-bit) long. For instance, the correct syntax for the above
instruction would have been movw %dx,%ax. However, gas does not
require strict AT&T syntax, so the suffix is optional when length
can be guessed from register operands, and else defaults to 32-bit
(with a warning).
� Immediate operands are marked with a $ prefix, as in addl $5,%eax
(add immediate long value 5 to register %eax).
� No prefix to an operand indicates it is a memory-address; hence
movl $foo,%eax puts the address of variable foo in register %eax,
but movl foo,%eax puts the contents of variable foo in register
%eax.
� Indexing or indirection is done by enclosing the index register or
indirection memory cell address in parentheses, as in testb
$0x80,17(%ebp) (test the high bit of the byte value at offset 17
from the cell pointed to by %ebp).
A program exists to help you convert programs from TASM syntax to AT&T
syntax. See
<
ftp://x2ftp.oulu.fi/pub/msdos/programming/convert/ta2asv08.zip>.
(Since the original x2ftp site is closing (no more?), use a mirror
site <
ftp://ftp.lip6.fr/pub/pc/x2ftp/README.mirror_sites>). There
also exists a program for the reverse conversion:
<
http://www.multimania.com/placr/a2i.html>.
GAS has comprehensive documentation in TeXinfo format, which comes at
least with the source distribution. Browse extracted .info pages with
Emacs or whatever. There used to be a file named gas.doc or as.doc
around the GAS source package, but it was merged into the TeXinfo
docs. Of course, in case of doubt, the ultimate documentation is the
sources themselves! A section that will particularly interest you is
Machine Dependencies::i386-Dependent::
Again, the sources for Linux (the OS kernel) come in as excellent
examples; see under linux/arch/i386/ the following files: kernel/*.S,
boot/compressed/*.S, mathemu/*.S.
If you are writing kind of a language, a thread package, etc., you
might as well see how other languages (OCaml, Gforth, etc.), or thread
packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or whatever,
do it.
Finally, just compiling a C program to assembly might show you the
syntax for the kind of instructions you want. See section ``Do you
need Assembly?'' above.
3.2.3. 16-bit mode
The current stable release of binutils (2.9.1.0.25) now fully supports
16-bit mode (registers and addressing) on i386 PCs. Still with its
peculiar AT&T syntax, of course. Use .code16 and .code32 to switch
between assembly modes.
Also, a neat trick used by some (including the oskit authors) is to
have GCC produce code for 16-bit real mode, using an inline assembly
statement asm(".code16\n"). GCC will still emit only 32-bit
addressing modes, but GAS will insert proper 32-bit prefixes for them.
3.3. GASP
GASP is the GAS Preprocessor. It adds macros and some nice syntax to
GAS.
3.3.1. Where to find GASP
GASP comes together with GAS in the GNU binutils archive.
3.3.2. How it works
It works as a filter, much like cpp and the like. I have no idea on
details, but it comes with its own texinfo documentation, so just
browse them (in .info), print them, grok them. GAS with GASP looks
like a regular macro-assembler to me.
3.4. NASM
The Netwide Assembler project provides pretty good i386 assembler,
written in C, that should be modular enough to eventually support all
known syntaxes and object formats.
3.4.1. Where to find NASM
<
http://www.cryogen.com/Nasm>
Binary release on your usual metalab mirror in devel/lang/asm/ Should
also be available as .rpm or .deb in your usual RedHat/Debian
distributions' contrib.
3.4.2. What it does
At the time this HOWTO is written, current version of NASM is 0.98.
The syntax is Intel-style. Some macroprocessing support is
integrated.
Supported object file formats are bin, aout, coff, elf, as86, (DOS)
obj, win32, (their own format) rdf.
NASM can be used as a backend for the free LCC compiler (support files
included).
Surely NASM evolves too fast for this HOWTO to be kept up to date.
Unless you're using BCC as a 16-bit compiler (which is out of scope of
this 32-bit HOWTO), you should definitely use NASM instead of say AS86
or MASM, because it is actively supported online, and runs on all
platforms.
Note: NASM also comes with a disassembler, NDISASM.
Its hand-written parser makes it much faster than GAS, though of
course, it doesn't support three bazillion different architectures.
If you like Intel-style syntax, as opposed to GAS syntax, then it
should be the assembler of choice...
3.5. AS86
AS86 is a 80x86 assembler, both 16-bit and 32-bit, part of Bruce
Evans' C Compiler (BCC). It has mostly Intel-syntax, though it
differs slightly as for addressing modes.
3.5.1. Where to get AS86
A completely outdated version of AS86 is distributed by HJLu just to
compile the Linux kernel, in a package named bin86 (current version
0.4), available in any Linux GCC repository. But I advise no one to
use it for anything else but compiling Linux. This version supports
only a hacked minix object file format, which is not supported by the
GNU binutils or anything, and it has a few bugs in 32-bit mode, so you
really should better keep it only for compiling Linux.
The most recent versions by Bruce Evans (
[email protected]) are
published together with the FreeBSD distribution. Well, they were: I
could not find the sources from distribution 2.1 on :( Hence, I put
the sources at my place:
<
http://www.tunes.org/~fare/files/asm/bcc-95.3.12.src.tgz>
The Linux/8086 (aka ELKS) project is somehow maintaining bcc (though I
don't think they included the 32-bit patches). See around
<
http://www.linux.org.uk/ELKS-Home/> (or
<
http://www.elks.ecs.soton.ac.uk>) and
<
ftp://linux.mit.edu/pub/linux/ELKS/>. I haven't followed these
developments, and would appreciate a reader contributing on this
topic.
Among other things, these more recent versions, unlike HJLu's,
supports Linux GNU a.out format, so you can link you code to Linux
programs, and/or use the usual tools from the GNU binutils package to
manipulate your data. This version can co-exist without any harm with
the previous one (see according question below).
BCC from 12 march 1995 and earlier version has a misfeature that makes
all segment pushing/popping 16-bit, which is quite annoying when
programming in 32-bit mode. I wrote a patch at a time when the TUNES
Project used as86:
<
http://www.tunes.org/~fare/files/asm/as86.bcc.patch.gz>. Bruce Evans
accepted this patch, but since as far as I know he hasn't published a
new release of bcc, the ones to ask about integrating it (if not done
yet) are the ELKS developers.
3.5.2. How to invoke the assembler?
Here's the GNU Makefile entry for using bcc to transform .s asm into
both GNU a.out .o object and .l listing:
______________________________________________________________________
%.o %.l: %.s
bcc -3 -G -c -A-d -A-l -A$*.l -o $*.o $<
______________________________________________________________________
Remove the %.l, -A-l, and -A$*.l, if you don't want any listing. If
you want something else than GNU a.out, you can see the docs of bcc
about the other supported formats, and/or use the objcopy utility from
the GNU binutils package.
3.5.3. Where to find docs
The docs are what is included in the bcc package. I salvaged the man
pages that used to be available from the FreeBSD site at
<
http://www.tunes.org/~fare/files/asm/bcc-95.3.12.src.tgz>. Maybe
ELKS developers know better. When in doubt, the sources themselves
are often a good docs: it's not very well commented, but the
programming style is straightforward. You might try to see how as86
is used in ELKS or Tunes 0.0.0.25...
3.5.4. What if I can't compile Linux anymore with this new version ?
Linus is buried alive in mail, and since HJLu (official bin86
maintainer) chose to write hacks around an obsolete version of as86
instead of building clean code around the latest version, I don't
think my patch for compiling Linux with a modern as86 has any chance
to be accepted if resubmitted. Now, this shouldn't matter: just keep
your as86 from the bin86 package in /usr/bin/, and let bcc install the
good as86 as /usr/local/libexec/i386/bcc/as where it should be. You
never need explicitly call this "good" as86, because bcc does
everything right, including conversion to Linux a.out, when invoked
with the right options; so assemble files exclusively with bcc as a
frontend, not directly with as86.
Since GAS now supports 16-bit code, and since H. Peter Anvin, well-
known linux hacker, works on NASM, maybe Linux will get rid of AS86,
anyway? Who knows!
3.6. OTHER ASSEMBLERS
These are other, non-regular, options, in case the previous didn't
satisfy you (why?), that I don't recommend in the usual (?) case, but
that could prove quite useful if the assembler must be integrated in
the software you're designing (i.e. an OS or development environment).
3.6.1. Win32Forth assembler
Win32Forth is a free 32-bit ANS FORTH system that successfully runs
under Win32s, Win95, Win/NT. It includes a free 32-bit assembler
(either prefix or postfix syntax) integrated into the reflective FORTH
language. Macro processing is done with the full power of the
reflective language FORTH; however, the only supported input and
output contexts is Win32For itself (no dumping of .obj file, but you
could add that feature yourself, of course). Find it at
<
ftp://ftp.forth.org/pub/Forth/Compilers/native/windows/Win32For/>.
3.6.2. Terse
Terse <
http://www.terse.com> is a programming tool that provides THE
most compact assembler syntax for the x86 family! However, it is evil
proprietary software. It is said that there was a project for a free
clone somewhere, that was abandoned after worthless pretenses that the
syntax would be owned by the original author. Thus, if you're looking
for a nifty programming project related to assembly hacking, I invite
you to develop a terse-syntax frontend to NASM, if you like that
syntax.
As an interesting historic remark, on comp.compilers, 1999/07/11
19:36:51, the moderator wrote: "There's no reason that assemblers have
to have awful syntax. About 30 years ago I used Niklaus Wirth's
PL360, which was basically a S/360 assembler with Algol syntax and a a
little syntactic sugar like while loops that turned into the obvious
branches. It really was an assembler, e.g., you had to write out your
expressions with explicit assignments of values to registers, but it
was nice. Wirth used it to write Algol W, a small fast Algol subset,
which was a predecessor to Pascal. As is so often the case, Algol W
was a significant improvement over many of its successors. -John"
3.6.3. Non-free and/or Non-32bit x86 assemblers.
You may find more about them, together with the basics of x86 assembly
programming, in Raymond Moon's FAQ for comp.lang.asm.x86:
<
http://www2.dgsys.com/~raymoon/faq/asmfaq.zip>.
Note that all DOS-based assemblers should work inside the Linux DOS
Emulator, as well as other similar emulators, so that if you already
own one, you can still use it inside a real OS. Recent DOS-based
assemblers also support COFF and/or other object file formats that are
supported by the GNU BFD library, so that you can use them together
with your free 32-bit tools, perhaps using GNU objcopy (part of the
binutils) as a conversion filter.
4. METAPROGRAMMING/MACROPROCESSING
Assembly programming is a bore, but for critical parts of programs.
You should use the appropriate tool for the right task, so don't
choose assembly when it's not fit; C, OCaml, perl, Scheme, might be a
better choice for most of your programming.
However, there are cases when these tools do not give a fine enough
control on the machine, and assembly is useful or needed. In those
case, you'll appreciate a system of macroprocessing and
metaprogramming that'll allow recurring patterns to be factored each
into a one indefinitely reusable definition, which allows safer
programming, automatic propagation of pattern modification, etc.
Plain assembler often is not enough, even when one is doing only small
routines to link with C.
4.1. What's integrated into the above
Yes I know this section does not contain much useful up-to-date
information. Feel free to contribute what you discover the hard
way...
4.1.1. GCC
GCC allows (and requires) you to specify register constraints in your
inline assembly code, so the optimizer always know about it; thus,
inline assembly code is really made of patterns, not forcibly exact
code.
Thus, you can make put your assembly into CPP macros, and inline C
functions, so anyone can use it in as any C function/macro. Inline
functions resemble macros very much, but are sometimes cleaner to use.
Beware that in all those cases, code will be duplicated, so only local
labels (of 1: style) should be defined in that asm code. However, a
macro would allow the name for a non local defined label to be passed
as a parameter (or else, you should use additional meta-programming
methods). Also, note that propagating inline asm code will spread
potential bugs in them; so watch out doubly for register constraints
in such inline asm code.
Lastly, the C language itself may be considered as a good abstraction
to assembly programming, which relieves you from most of the trouble
of assembling.
4.1.2. GAS
GAS has some macro capability included, as detailed in the texinfo
docs. Moreover, while GCC recognizes .s files as raw assembly to send
to GAS, it also recognizes .S files as files to pipe through CPP
before to feed them to GAS. Again and again, see Linux sources for
examples.
4.1.3. GASP
It adds all the usual macroassembly tricks to GAS. See its texinfo
docs.
4.1.4. NASM
NASM has some macro support, too. See according docs. If you have
some bright idea, you might wanna contact the authors, as they are
actively developing it. Meanwhile, see about external filters below.
4.1.5. AS86
It has some simple macro support, but I couldn't find docs. Now the
sources are very straightforward, so if you're interested, you should
understand them easily. If you need more than the basics, you should
use an external filter (see below).
4.1.6. OTHER ASSEMBLERS
� Win32FORTH: CODE and END-CODE are normal that do not switch from
interpretation mode to compilation mode, so you have access to the
full power of FORTH while assembling.
� TUNES: it doesn't work yet, but the Scheme language is a real high-
level language that allows arbitrary meta-programming.
4.2. External Filters
Whatever is the macro support from your assembler, or whatever
language you use (even C !), if the language is not expressive enough
to you, you can have files passed through an external filter with a
Makefile rule like that:
______________________________________________________________________
%.s: %.S other_dependencies
$(FILTER) $(FILTER_OPTIONS) < $< > $@
______________________________________________________________________
4.2.1. CPP
CPP is truly not very expressive, but it's enough for easy things,
it's standard, and called transparently by GCC.
As an example of its limitations, you can't declare objects so that
destructors are automatically called at the end of the declaring
block; you don't have diversions or scoping, etc.
CPP comes with any C compiler. However, considering how mediocre it
is, stay away from it if by chance you can make it without C,
4.2.2. M4
M4 gives you the full power of macroprocessing, with a Turing
equivalent language, recursion, regular expressions, etc. You can do
with it everything that CPP cannot.
See macro4th (this4th)
<
ftp://ftp.forth.org/pub/Forth/Compilers/native/unix/this4th.tar.gz>
or the Tunes 0.0.0.25 sources
<
ftp://ftp.tunes.org/pub/tunes/obsolete/dist/tunes.0.0.0/tunes.0.0.0.25.src.zip>
as examples of advanced macroprogramming using m4.
However, its disfunctional quoting and unquoting semantics force you
to use explicit continuation-passing tail-recursive macro style if you
want to do advanced macro programming (which is remindful of TeX --
BTW, has anyone tried to use TeX as a macroprocessor for anything else
than typesetting ?). This is NOT worse than CPP that does not allow
quoting and recursion anyway.
The right version of m4 to get is GNU m4 1.4 (or later if exists),
which has the most features and the least bugs or limitations of all.
m4 is designed to be slow for anything but the simplest uses, which
might still be ok for most assembly programming (you're not writing
million-lines assembly programs, are you?).
4.2.3. Macroprocessing with yer own filter
You can write your own simple macro-expansion filter with the usual
tools: perl, awk, sed, etc. That's quick to do, and you control
everything. But of course, any power in macroprocessing must be
earned the hard way.
4.2.4. Metaprogramming
Instead of using an external filter that expands macros, one way to do
things is to write programs that write part or all of other programs.
For instance, you could use a program outputing source code
� to generate sine/cosine/whatever lookup tables,
� to extract a source-form representation of a binary file,
� to compile your bitmaps into fast display routines,
� to extract documentation, initialization/finalization code,
description tables, as well as normal code from the same source
files,
� to have customized assembly code, generated from a
perl/shell/scheme script that does arbitrary processing,
� to propagate data defined at one point only into several cross-
referencing tables and code chunks.
� etc.
Think about it!
4.2.4.1. Backends from compilers
Compilers like GCC, SML/NJ, Objective CAML, MIT-Scheme, CMUCL, etc, do
have their own generic assembler backend, which you might choose to
use, if you intend to generate code semi-automatically from the
according languages, or from a language you hack: rather than write
great assembly code, you may instead modify a compiler so that it
dumps great assembly code!
4.2.4.2. The New-Jersey Machine-Code Toolkit
There is a project, using the programming language Icon (with an
experimental ML version), to build a basis for producing assembly-
manipulating code. See around
<
http://www.cs.virginia.edu/~nr/toolkit/>
4.2.4.3. TUNES
The TUNES Project <
http://www.tunes.org/> for a Free Reflective
Computing System is developing its own assembler as an extension to
the Scheme language, as part of its development process. It doesn't
run at all yet, though help is welcome.
The assembler manipulates abstract syntax trees, so it could equally
serve as the basis for a assembly syntax translator, a disassembler, a
common assembler/compiler back-end, etc. Also, the full power of a
real language, Scheme, make it unchallenged as for
macroprocessing/metaprograming.
5. CALLING CONVENTIONS
5.1. Linux
5.1.1. Linking to GCC
That's the preferred way. Check GCC docs and examples from Linux
kernel .S files that go through gas (not those that go through as86).
32-bit arguments are pushed down stack in reverse syntactic order
(hence accessed/popped in the right order), above the 32-bit near
return address. %ebp, %esi, %edi, %ebx are callee-saved, other
registers are caller-saved; %eax is to hold the result, or %edx:%eax
for 64-bit results.
FP stack: I'm not sure, but I think it's result in st(0), whole stack
caller-saved.
Note that GCC has options to modify the calling conventions by
reserving registers, having arguments in registers, not assuming the
FPU, etc. Check the i386 .info pages.
Beware that you must then declare the cdecl or regparm(0) attribute
for a function that will follow standard GCC calling conventions. See
in the GCC info pages the section: C Extensions::Extended Asm::. See
also how Linux defines its asmlinkage macro...
5.1.2. ELF vs a.out problems
Some C compilers prepend an underscore before every symbol, while
others do not.
Particularly, Linux a.out GCC does such prepending, while Linux ELF
GCC does not.
If you need cope with both behaviors at once, see how existing
packages do. For instance, get an old Linux source tree, the Elk,
qthreads, or OCaml...
You can also override the implicit C->asm renaming by inserting
statements like
______________________________________________________________________
void foo asm("bar") (void);
______________________________________________________________________
to be sure that the C function foo will be called really bar in assem�
bly.
Note that the utility objcopy, from the binutils package, should allow
you to transform your a.out objects into ELF objects, and perhaps the
contrary too, in some cases. More generally, it will do lots of file
format conversions.
5.1.3. Direct Linux syscalls
Often you will be told that using libc is the only way, and direct
system calls are bad. Believe it, unless of course you're
specifically writing your own replacement for the libc, adapted to
your specific language or memory requirements or whatever.
But you must know that libc is not sacred, and in most cases libc only
does some checks, then calls kernel, and then sets errno. You can
easily do this in your program as well (if you need to), and your
program will be dozen times smaller, and this will also result in
improved performance, just because you're not using shared libraries
(static binaries are faster). Using or not using libc in assembly
programming is more a question of taste/belief than something
practical. Remember, Linux is aiming to be POSIX compliant, so does
libc. This means that syntax of almost all libc "system calls" exactly
matches syntax of real kernel system calls (and vice versa). Besides,
modern libc becomes slower and slower, and eats more and more memory,
and so, cases of using direct system calls become quite usual. But..
main drawback of throwing libc away is that possibly you will need to
implement several libc specific functions (that are not just syscall
wrappers) on your own (printf and Co.).. and you are ready for that,
aren't you? :)
Here is summary of direct system calls pros and cons.
Pros:
� smallest possible size; squeezing the last byte out of the system.
� highest possible speed; squeezing cycles out of your favorite
benchmark.
� no pollution by libc cruft.
� no pollution by C calling conventions (if you're developing your
own language or environment).
� static binaries make you independent from libc upgrades or crashes,
or from dangling #! path to a interpreter (and are faster).
� just for the fun out of it (don't you get a kick out of assembly
programming?)
Cons:
� If any other program on your computer uses the libc, then
duplicating the libc code will actually waste memory, not save it.
� Size is much better saved by having some kind of bytecode,
wordcode, or structure interpreter than by writing everything in
assembly. (the interpreter itself could be written either in C or
assembly.)
� Services redundantly implemented in many static binaries are a
waste of memory. But you can put your libc replacement in a shared
library.
� The best way to keep multiple binaries small is to not have
multiple binaries, but instead to have an interpreter process files
with #! prefix. This is how OCaml works when used in wordcode mode
(as opposed to optimized native code mode), and it is compatible
with using the libc. This is also how Tom Christiansen's Perl
PowerTools <
http://language.perl.com/ppt/> reimplementation of unix
utilities works. Finally, one last way to keep things small, that
doesn't depend on an external file with a hardcoded path, be it
library or interpreter, is to have only one binary, and have
multiply-named hard or soft links to it: the same binary will
provide everything you need in an optimal space, with no redundancy
of subroutines or useless binary headers; it will dispatch its
specific behavior according to its argv[0]; in case it isn't called
with a recognized name, it might default to a shell, and be
possibly thus also usable as an interpreter!
� You cannot benefit from the many functionalities that libc provides
besides mere linux syscalls: that is, functionality described in
section 3 of the manual pages, as opposed to section 2, such as
malloc, threads, locale, password, high-level network management,
etc.
� Consequently, you might have to reimplement large parts of libc,
from printf to malloc and gethostbyname. It's redundant with the
libc effort, and can be quite boring sometimes. Note that some
people have already reimplemented "light" replacements for parts of
the libc -- check them out! (Rick Hohensee's libsys
<
ftp://linux01.gwdg.de/pub/cLIeNUX/interim/libsys.tgz >, can anyone
send more pointers?)
� Static libraries prevent your benefitting from libc upgrades as
well as from libc add-ons such as the zlibc package, that does on-
the-fly transparent decompression of gzip-compressed files.
� The few instructions added by the libc are a ridiculously small
speed overhead as compared to the cost of a system call. If speed
is a concern, your main problem is in your usage of system calls,
not in their wrapper's implementation.
� Using the standard assembly API for system calls is much slower
than using the libc API when running in micro-kernel versions of
Linux such as L4Linux, that have their own faster calling
convention, and pay high convention-translation overhead when using
the standard one (L4Linux comes with libc recompiled with their
syscall API; of course, you could recompile your code with their
API, too).
� See previous discussion for general speed optimization issue.
� If syscalls are too slow to you, you might want to hack the kernel
sources (in C) instead of staying in userland.
If you've pondered the above pros and cons, and still want to use
direct syscalls (as documented in section 2 of the manual pages), then
here is some advice.
� You can easily define your system calling functions in a portable
way in C (as opposed to unportably using assembly), by including
<asm/unistd.h>, and using provided macros.
� Since you're trying to replace it, go get the sources for the libc,
and grok them. (And if you think you can do better, then send
feedback to the authors!)
� As an example of pure assembly code that does everything you want,
see eforth 1.0e
<
ftp://ftp.forth.org/pub/Forth/Compilers/native/unix/Linux/linux-
eforth-1.0e.tar.gz>.
� You may be very interested in my Linux/i386 assembly programming
page <
http://lightning.voshod.com/asm/>, that holds (above other
goodies) list of Linux/i386 system calls
<
http://lightning.voshod.com/asm/syscall.html>.
Basically, you issue an int $0x80, with the __NR_syscallname number
(from asm/unistd.h) in eax, and parameters (up to five) in ebx, ecx,
edx, esi, edi respectively. Result is returned in eax, with a
negative result being an error whose opposite is what libc would put
in errno. The user-stack is not touched, so you needn't have a valid
one when doing a syscall.
As for the invocation arguments passed to a process upon startup, the
general principle is that the stack originally contains the number of
arguments argc, then the list of pointers that constitute *argv, then
a null-terminated sequence of null-terminated variable=value strings
for the environment. For more details, do visit my Linux/i386
assembly programming page <
http://lightning.voshod.com/asm/>, read the
sources of C startup code from your libc (crt0.S or crt1.S), the
sources of eforth 1.0e, or those of the linux kernel (exec.c and
binfmt_*.c in linux/fs/).
5.1.4. Hardware I/O under Linux
If you want to do direct I/O under Linux, either it's something very
simple that needn't OS arbitration, and you should see the IO-Port-
Programming mini-HOWTO; or it needs a kernel device driver, and you
should try to learn more about kernel hacking, device driver
development, kernel modules, etc, for which there are other excellent
HOWTOs and documents from the LDP.
Particularly, if what you want is Graphics programming, then do join
one of the GGI <
http://www.ggi-project.org/> or XFree86
<
http://www.XFree86.org/> projects.
Some people have even done better, writing small and robust XFree86
drivers in an interpreted domain-specific language, GAL
<
http://www.irisa.fr/compose/gal/>, and achieving the efficiency of
hand C-written drivers through partial evaluation (drivers not only
not in asm, but not even in C!). The problem is that the partial
evaluator they used to achieve efficiency is not free software. Any
taker for a replacement?
Anyway, in all these cases, you'll be better when using GCC inline
assembly with the macros from linux/asm/*.h than writing full assembly
source files.
5.1.5. Accessing 16-bit drivers from Linux/i386
Such thing is theoretically possible (proof: see how DOSEMU
<
http://www.dosemu.org> can selectively grant hardware port access to
programs), and I've heard rumors that someone somewhere did actually
do it (in the PCI driver? Some VESA access stuff? ISA PnP? dunno). If
you have some more precise information on that, you'll be most
welcome. Anyway, good places to look for more information are the
Linux kernel sources, DOSEMU sources (and other programs in the DOSEMU
repository <
ftp://tsx-11.mit.edu/pub/linux/ALPHA/dosemu/>), and
sources for various low-level programs under Linux... (perhaps GGI if
it supports VESA).
Basically, you must either use 16-bit protected mode or vm86 mode.
The first is simpler to setup, but only works with well-behaved code
that won't do any kind of segment arithmetics or absolute segment
addressing (particularly addressing segment 0), unless by chance it
happens that all segments used can be setup in advance in the LDT.
The later allows for more "compatibility" with vanilla 16-bit
environments, but requires more complicated handling.
In both cases, before you can jump to 16-bit code, you must
� mmap any absolute address used in the 16-bit code (such as ROM,
video buffers, DMA targets, and memory-mapped I/O) from /dev/mem to
your process' address space,
� setup the LDT and/or vm86 mode monitor.
� grab proper I/O permissions from the kernel (see the above section)
Again, carefully read the source for the stuff contributed to the
DOSEMU project, particularly these mini-emulators for running ELKS
and/or simple .COM programs under Linux/i386.
5.2. DOS
Most DOS extenders come with some interface to DOS services. Read
their docs about that, but often, they just simulate int $0x21 and
such, so you do "as if" you are in real mode (I doubt they have more
than stubs and extend things to work with 32-bit operands; they most
likely will just reflect the interrupt into the real-mode or vm86
handler).
Docs about DPMI (and much more) can be found on
<
ftp://x2ftp.oulu.fi/pub/msdos/programming/> (again, the original
x2ftp site is closing (no more?), so use a mirror site
<
ftp://ftp.lip6.fr/pub/pc/x2ftp/README.mirror_sites>).
DJGPP comes with its own (limited) glibc
derivative/subset/replacement, too.
It is possible to cross-compile from Linux to DOS, see the
devel/msdos/ directory of your local FTP mirror for metalab.unc.edu
Also see the MOSS dos-extender from the Flux project
<
http://www.cs.utah.edu/projects/flux/> from university of Utah.
Other documents and FAQs are more DOS-centered. We do not recommend
DOS development.
5.3. Windows and Co.
This HOWTO is not about Windows programming, you can find lots of
documents about it everywhere.. The thing you should know is that
Cygnus Solutions <
http://www.cygnus.com> developed the cygwin32.dll
library, for GNU programs to run on Win32 platform. Thus, you can use
GCC, GAS, all the GNU tools, and many other Unix applications. Take a
look on their webpage.
5.4. Yer very own OS
Control being what attract many programmers to assembly, want of OS
development is often what leads to or stems from assembly hacking.
Note that any system that allows self-development could be qualified
an "OS" even though it might run "on top" of an underlying system that
multitasking or I/O (much like Linux over Mach or OpenGenera over
Unix), etc.
Hence, for easier debugging purpose, you might like to develop your
"OS" first as a process running on top of Linux (despite the
slowness), then use the Flux OS kit
<
http://www.cs.utah.edu/projects/flux/oskit/> (which grants use of
Linux and BSD drivers in yer own OS) to make it standalone. When your
OS is stable, it's still time to write your own hardware drivers if
you really love that.
This HOWTO will not itself cover topics such as Boot loader code &
getting into 32-bit mode, Handling Interrupts, The basics about Intel
protected mode or V86/R86 braindeadness, defining your object format
and calling conventions.
The main place where to find reliable information about that all is
source code of existing OSes and bootloaders. Lots of pointers are on
the following webpage: <
http://www.tunes.org/Review/OSes.html>
6. QUICK START
Finally, if you still want to try this crazy idea and write something
in assembly (if you've reached this section -- you're real assembly
fan), I'll herein provide what you will need to get started.
As you've read before, you can write for Linux in different ways; I'll
show example of using pure system calls. This means that we will not
use libc at all, the only thing required for our program to run is
kernel. Our code will not be linked to any library, will not use ELF
interpreter -- it will communicate directly with kernel.
I will show the same sample program in two assemblers, nasm and gas,
thus showing Intel and AT&T syntax.
6.1. Tools you need
First of all you need assembler (compiler): nasm or gas. Second, you
need linker: ld, assembler produces only object code. Almost all
distributions include gas and ld, in binutils package. As for nasm,
you may have to download and install binary packages for Linux and
docs from nasm webpage <
http://www.cryogen.com/Nasm>; however, several
distributions (Stampede, Debian, SuSe) already include it, check
first.
If you are going to dig in, you must also install kernel source. It
is also an appropriate time to read the Kernel-HOWTO and recompile the
kernel. I assume that you are using at least Linux 2.0 and ELF.
6.2. Hello, world!
Linux/i386 is 32bit and has flat memory model. A program can be
divided into sections. Main sections are .text for your code, .data
for your data, .bss for undefined data. Program must have at least
.text section.
Now we will write our first program. Here is sample code:
6.2.1. NASM (hello.asm)
______________________________________________________________________
section .data ;section declaration
msg db "Hello, world!",0xA ;our dear string
len equ $ - msg ;length of our dear string
section .text ;section declaration
;we must export the entry point to the ELF linker or
global _start ;loader. They conventionally recognize _start as their
;entry point. Use ld -e foo to override the default.
_start:
;write our string to stdout
mov eax,4 ;system call number (sys_write)
mov ebx,1 ;first argument: file handle (stdout)
mov ecx,msg ;second argument: pointer to message to write
mov edx,len ;third argument: message length
int 0x80 ;call kernel
;and exit
mov eax,1 ;system call number (sys_exit)
xor ebx,ebx ;first syscall argument: exit code
int 0x80 ;call kernel
______________________________________________________________________
6.2.2. GAS (hello.S)
______________________________________________________________________
.data # section declaration
msg:
.string "Hello, world!\n" # our dear string
msgend:
.equ len, msgend - msg # length of our dear string
.text # section declaration
# we must export the entry point to the ELF linker or
.global _start # loader. They conventionally recognize _start as their
# entry point. Use ld -e foo to override the default.
_start:
# write our string to stdout
movl $4,%eax # system call number (sys_write)
movl $1,%ebx # first argument: file handle (stdout)
movl $msg,%ecx # second argument: pointer to message to write
movl $len,%edx # third argument: message length
int $0x80 # call kernel
# and exit
movl $1,%eax # system call number (sys_exit)
xorl %ebx,%ebx # first syscall argument: exit code
int $0x80 # call kernel
______________________________________________________________________
6.3. Producing object code
First step of building binary is producing object file from source, by
invoking assembler; we must issue the following:
For NASM example:
$ nasm -f elf hello.asm
For GAS example:
$ as -o hello.o hello.S
This will produce hello.o object file.
6.4. Producing executable
Second step is producing executable file itself from object file, by
invoking linker:
$ ld -s -o hello hello.o
This will finally build hello ELF binary.
Hey, try to run it... Works? That's it. Pretty simple.
If you get interested and want to proceed further, you may want to
download my asmutils <
http://lightning.voshod.com/asm/asmutils.html>
package, it contains an organized macro set and plenty of examples.
7. TODO & POINTERS
� fill incomplete sections.
� add more pointers to software and docs.
� add simple examples from real life to illustrate the syntax, power,
and limitations of each proposed solution.
� ask people to help with this HOWTO.
� perhaps give a few words for assembly on other architectures than
i386?
� A few pointers (in addition to those already in the rest of the
HOWTO)
� 80x86 CPU family references: intel manuals
<
http://www.intel.com/design/pentium/manuals/>; bugs
<
http://www.xs4all.nl/~feldmann/86bugs.htm>.
� ftp.luth.se <
ftp://ftp.luth.se/pub/msdos/> mirrors the hornet and
x2ftp former archives of msdos assembly coding stuff.
� Few web pointers on assembly programming (not only linux related):
Yours truly's <
http://lightning.voshod.com/asm/>; JanW's
<
http://bewoner.dma.be/JanW>; Brian Raiter's
<
http://www.muppetlabs.com/~breadbox/software>; Jannes Faber's
<
http://www.fys.ruu.nl/~faber/Amain.html>; QZX's
<
http://www.qzx.com/library/>; this one (?) <
ftp://zfja-
gate.fuw.edu.pl/user/net/ka9q/guest/>
� Fun stuff: CoreWars <
http://www.koth.org>, a fun way to learn
assembly in general.
� USENET: comp.lang.asm.x86 <
news://comp.lang.asm.x86>;
alt.os.assembly <
news://alt.os.assembly>.
� And of course, do use your usual Internet Search Tools to look for
more information, and tell me whatever interesting you may find!