Remote UI BOF (rui)

Tuesday, August 2 at 1630-1800
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CHAIR:  Vlad Stirbu <[email protected]>

DESCRIPTION:


The Remote UI is a mechanism that enables user interfaces
to be rendered on other devices than those that run the
application logic.

Manufacturers are creating devices that are highly optimised
for certain environments. Because the devices are intended
for a diverse range of purposes, their UI capabilities can
vary considerably; screen size and ratio, color depth,
windowing system with various widget sets, input methods are
making the environment highly heterogenous. At the same time,
application developers and UI designers are trying to create
user interfaces that are high optimised for the rendering
platform, so that the user experience is improved by having
the respective application easy to learn and use.

A user interface may be composed of several widgets, wherein
a widget is understood as an element of a user interface that
displays information or provides a specific way for a user to
interact with an application. Widgets may for instance comprise
icons, pull-down menus, buttons, selection buttons, progress
indicators, on-off checkmarks, scrollbars, windows, window
edges, toggle buttons, forms and any other elements for
displaying information, inviting, accepting, and responding to
user actions.

Therefore, when an UI is rendered on another device than the one
that is running the application logic, provisions need to be made,
so that the user can percieve the UI as a local application making
it intuitively usable.

A widget-level Remote UI protocol provides the mechanism which
enable a client device to generate a UI, received from a server
device, using the client device's native UI capabilities, and
keeping the UI synchronised with the application logic. Typically,
a widget-level Remote UI mechanism has usually three components:

- UI description language: contains the descriptions of the widgets,
their properties and relationships between the widgets. Typically
the widget-level UI descriptions are augmented with stylesheets
containing hints such as preferred colours to use, which layout to
use, which background picture, etc.

- The UI remoting protocol: is the transport protocol that is
responsible with communicating (partial) UI updates from the
server to the client and UI events triggered through changes
in widget states made by the user from the client to the server.

- Session setup: is responsible with identifying compatible servers
and clients and initiating the UI remoting session between them. A
client is compatible with a server when they support the same UI
remoting protocol and the same UI description language.

GOALS:

The goal of the WG is to create a UI remoting protocol for applications
that are using UI Description Languages.

AGENDA:

  1.  Agenda Bashing, 5 min
  2. Introduction & Background information, 10 min
  3. W3C Multimodal Interaction Work, Dave Raggett, 10 min
  4. Discussion: Problem Statement, 20 min
  5. Discussion: Possible Solutions, 15 min
     See: LDRP draft
     http://www.ietf.org/internet-drafts/draft-stirbu-lrdp-00.txt
  6. Discussion: Deliverables, 20 min
     Requirements Doc
     Framework Doc
     Protocol Doc(s)
  7. Next Steps/WG Charter (10 min)

This agenda has also been posted on the UI supplementary web site at:

http://www.softarmor.com/rui/meets/ietf63/agenda.html

Post-publication revisions will be posted to the supplementary web site.


LOGISTICS:

Mailing list: [email protected]

Subscriptions: https://www1.ietf.org/mailman/listinfo/remoteui

Internet-Drafts:

http://www.ietf.org/internet-drafts/draft-stirbu-lrdp-00.txt