Well, you can use it as a Char/Logo Editor, or make whole screens with it!
How to start it
---------------
Just enter in the CLI or Shell:
STED <filename> <color mode>
Where <filename> is just put the name of the file you want your data to be
put in, if the file exists the dc.b data will be put at the end
of the file, or the program will make the file if it doesn't exist yet.
Where <color mode> is the amount of colors you want
Available are: 4
16
256
Example:
STED RAM:output 16
will put the output in Ram:output and make it in 16 color mode.
How to use it
-------------
It's really simple, if you don't understand it you must have an IQ of
less than 10 ..
The numbers on the screen are (depending on what color mode you are in)
from 0-3, 0-15 or 0-255 each number stands for a color which you must
have defined in your source code (with the help of the Black Widow
Color Mixer ofcourse).
You can also give the tile a 'comment' so you don't have to remember
what which tile was.
That's it..
Wanted
------
Black Widow is still looking for:
C, E, 680x0, 80x86, SPC700 and 65816 programmers
who want to program utils, assemblers, demo's, games
etc. etc. for the SNES and possibly in the future
on the gameboy too
( can anybody supply me with a Gameboy programmers manual? )
Black Widow Hideout
-------------------
You can contact Black Widow on the following BBS
FLiGHT 4o2 +3-110-461-4906
This Fabulous BBS is the Black Widow WHq, Snes Coding area available!
- My brother just walked in..
- This was originally a peecee tool, but i had to start my
peecee emulator every time i wanted to use it so i
asked someone to make a amiga version of it..
+ What would happen if you put dynamite in somebody's butt and lit it?
That would be cool, Eh-hehe Eh-hehehe
= Shut up Butt-head
- Greetz to all of you!
- The Wind/BLW