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                    ->   Presents MagiConverter V1.0B   <-



First:

What Should Be In Your Pack:


       -4,16,32 Colors Pic Examples With Sources (With 256 Colors There
                           Wont Be Any Problems Just Use The 32 Colors
                           Routine And Modify The Colors Amount)
       -This Doc           U Are Reading It
       -Snes2Raw.Exe       The Convertor
       -Iff-Converter      Iff-Converter V1.2
       -Iff-Aga            Paradox's Aga->Raw Converter (256 Colors Pics)


Introduction:

       Some Month Ago,I(AxL) Started To Codes On The Snes
       With This Decision i Started To Code Some Tools For
       ME In Mc68000 Format.So After Some Person Who Asked
       Me For My Convertors For The Snes.After A Little Bit
       Of Reflexion I decider To Add A USER-FRIENDLY InterFace
       To Convert RAW Pics To Snes Pics.

TECHINFO:
       Here Comes Some Technical Infos And Restrictions About
       This Convertor.

BitPlanes:
       The Maximum Bitplanes That MagiConverter Handle Are Height
       Simply Because The Snes Doesn t Handle More Than 8 Bitplanes.
       Personnaly I Tested Some Eight Bitplanes Pics.Converted On
       My A1200 With The Paradox Converter ( Include In This Pack)
       And It Work  Quite Nice . For More Infos Look On The Screen-
       Table Above.It Was Taken From The Famitech v1.2 And Was Writ-
       TenBy Corsair (Tidy Work Dude!!).

Size:  The Maximum Size That MagiConverter Can Handle Is Fixed To
       256X256.So I Fixed The Size To 256 In Width But The Height
       Can Be Choosen Up To 256.But Dont Forget That The Pictures
       Over 4 Bitplanes Take A Lot Of VRam And It Why The Snes ll
       Put Your >4 Bitplanes Picture Only Up To the Half Of The S
       Creen So It isnt Worst To Convert Pics That Are Over 4 Bit-
       Planes That Are Over 128 Pixel In height ...

Colors: The Maximum Colors That MagiConverter Can Handle Are 256.
        Quite Enough ..



How Can I Convert A Picture ??? :

       Silly Question !! hehe AnyWay I ll Answer ....

Example For A 32 Picture:

       1 -First Take Your Favorite Paint Prg (Why Not Use Dpaint (AGA)).
       2 -Then Draw A Picture (Hope A Nice One Hehe)
       3 -After Some Hours of Painting Just Cut A Brush That
          Is 256 In Width And That is Max. 256 In Height (But
          Don t Forget That In the 256 Mode  Even If U Convert
          A 256 Height Pic The Snes ll Put Only the Half On Sc-
          reen Due To The Low V-RAM)
       4 -Then Take An Iff->Raw (In Case Of 256 Colors IFF Pics Take The
          Paradox One!!)
       5 -After That Convert The RAW Gfx And The Binary Color File
       6 -Code A Little  32 Pic Routine On Snes (An Example is
          Include In This Pack)
       7 -Just Look Your Pic On Screen And Enjoy



Material And Soft Used :

     - I Used An A500 With An A1200
     - For The Software I Coded This In Mc68000 Language
       With ASM 1
     - Snes Coding Sofware I Used  Sasm V1.4
     - A Modified Parallel Cable
     - A lots Of Drinks ,Girls heuu........
     - And A Lot More .....


ScreenTable:   ;Taken From The Ftech12.Txt By Corsair (Hey M8 Call You
                Soon Again!! )


        Mode   No/Playfields   Max. Col/tile   Palettes        Colors
         0        4                   4           8               32    1        3                16/16/4        8              128    2        2                  16           8              128    3        2                 256           1              256    4        2                 256           1              256    5        2                  16           8              128    6        1                  16           8              128 - interlace mode   7        1                 256           1              256 - MODE 7!!!!