.
                                       .
                                     :
                                     . .
                                     | :           .
              _  ___  ___.__________/| |\__________:.__  _ _
                        /            | |            \
                 _  __ /_______.     | |     ._______\_ _
         -     -  --- -\-----\ |     | |     | /-----/-- --    -   -
                        \     \|     | |     |/     /
                        /     /|     | |     |\     \
                       /     / |     | |     | \     \
                       \     \ |     | |     | /     /
                        \     \|     | |     |/     /
                      \\ \_   ||     | |     ||   _/ //
   _    __  ___  ___ __ ___   ___  ___ : _           _   __     ____ ___ _
                ||// || \_ | ||// ||_  . || ||\\    //  --//
                ||\\ ||   || ||\\ || : \\|| || \\  //||  //
                ||// |/   || ||//  \\. |\\| ||_// // ||  \\
   _     _  __ __//  :    |/  //     | .      //      :   \\___ __  _   _
                     .         .     : |     :        ;
                                \    | :    /
                     .           \   . .   /
                                      . ja/e^d
                                   \     /
                                       .

                                 PRESENTS

                           - C O N V I V U S -

                     First presented at Outline 2025

+------------------------------------------------------------------------+

 Code:                 Stalvik

 Music:                Mygg

 Art:                  Java

 Support:              Orbiter

+------------------------------------------------------------------------+

Additional credits:

 - BASS: Music replayer
 - Assimp: Model loading (patched variant)
 - Pugixml: XML parser
 - GLM: OpenGL mathemathics library
 - GLAD: OpenGL loader
 - JSON C++: nlohmann/json
 - Rocket: Sync engine (pathched and modified)
 - IQ: SDF-primitives, base fog formula
 - Michele Morrone: Denoiser
 - Dave_Hoskins: Procedual clouds base formula

+------------------------------------------------------------------------+


 Runs on machines with fast CPU's and GPUs.

 Medium quality works well with 2060/2070/2080 cards.
 High quality works well with 3060/3070 cards.
 Near-ultra quality works well with 3080 cards.
 Ultra quality works best with 3090+ cards.

 Tested on Windows 11.
 This version should support both nVidia and AMD (not fully tested).

 Designed for 16:9 resolutions, the demo works in other aspect ratios
 but can may look a little stretched. Use Windowed mode to force a
 working aspect ratio.

 NOTES:
 If your computer uses NVIDA Control Panel, please ensure that your
 machine is using hardware accelleration by default, otherwise
 the demo will not work properly.


+------------------------------------------------------------------------+

PARTY INFORMATION:

Warm welcome to Compusphere 2025!

WHERE AND WHEN

Date: 2025-11-28 17:00 to 2025-11-30 12:00
Location: Aixia, H�lsingegatan 10, 414 63 G�teborg, Sweden

Easy access by tram, bus, ferry, airplane, and car.

Tram: Lines 3, 9, and 11
Stop: Masthuggstorget

PERKS

- Free coffee
- Free soft drinks
- Free alcoholfree beer and drinks
- Great restaurants/pubs and hotels close to the party
- The best location in Gothenburg with easy access and cozy couches
- PA system that you love with DSP for the best sound and experience
- Screening of classic movies
- Live acts and seminars
- and more!

COMPOS

- Combined Demo
- Combined Intro
- Graphics HiRes
- Graphis LowRes
- Tracked Music
- Chip Music
- Streamed Music
- Wild
- Fast compos - Digital and analog

*Remote entries accepted*

Be sure to visit https://www.compusphere.se/ to stay updated!