_______
        \ .  /     ________  __________          __:____
 ________\_./_________/-  / /  | _____ \________/  /
  _____/\    /_ ____  _  /_/  /|_   /  / ____  /  //_  ___
/ /______|. | ____ / ____ ___/_   ____/ __/_/ // / / / \ \
/___s__  |i.| |.b.\\.\..k__...___r..\__ ..e__/.....w/__/ /!
_/___  / |. | |_____\ \  \ \    ____   \ __  /   ______ /
 _______/_______ ______\__\ \___ ___\__ \___/___/______/np!

-  -- ---------------------------------------------  --   -

 . .. ... deebros (100% 40k intro final version) ... .. .
 . .. ... .....released at demODULAtion 2o23.... ... .. .

             .. amiga ocs .. 512kb chip req'd ..

 . 3 days of coding totally from scratch
   (never have done any amiga code before!)
 . pre-party day to hastily fix all copper bugs on real
   A500, change music at the very last moment
 . release on party, that was the 70% version, came 1st
   since there were no more entries in midskool demo compo
 . 1 day to make a final 100% version
 . 7 days to wait for testing on real hardware
   (damn you fatalsnipe lazy ass! just kidding :)
 . and another day to fix all OCS/RTG related bugs
   (thanks to ED/V-Nom and amigarus posse)

 there could be still some tiny quirks left in, but for the
 first amiga release, i'll pass with it. later, maybe :)

 code/music/gfx by wbcbz7
 powered by vscode-amiga-debug by abyss

 greets to everyone making the scene alive (and possible!)

 ...
 .25.o8.2o23