Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
  claim that you wrote the original software. If you use this software
  in a product, an acknowledgment in the product documentation would be
  appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
  misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
       available at:
       http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
       Though these are OpenSceneGraph centric, the same exact concepts apply to
       SDL, thus the videos are recommended for everybody getting started with
       developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
       doesn't have any PlugIns to worry about.)
HIDAPI can be used under one of three licenses.

1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt
2. A BSD-Style License, in LICENSE-bsd.txt.
3. The more liberal original HIDAPI license. LICENSE-orig.txt

The license chosen is at the discretion of the user of HIDAPI. For example:
1. An author of GPL software would likely use HIDAPI under the terms of the
GPL.

2. An author of commercial closed-source software would likely use HIDAPI
under the terms of the BSD-style license or the original HIDAPI license.


HIDAPI Authors:

Alan Ott <[email protected]>:
       Original Author and Maintainer
       Linux, Windows, and Mac implementations

Ludovic Rousseau <[email protected]>:
       Formatting for Doxygen documentation
       Bug fixes
       Correctness fixes


For a comprehensive list of contributions, see the commit list at github:
       https://github.com/libusb/hidapi/commits/master


Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
  claim that you wrote the original software. If you use this software
  in a product, an acknowledgment in the product documentation would be
  appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
  misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
       available at:
       http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
       Though these are OpenSceneGraph centric, the same exact concepts apply to
       SDL, thus the videos are recommended for everybody getting started with
       developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
       doesn't have any PlugIns to worry about.)
HIDAPI can be used under one of three licenses.

1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt
2. A BSD-Style License, in LICENSE-bsd.txt.
3. The more liberal original HIDAPI license. LICENSE-orig.txt

The license chosen is at the discretion of the user of HIDAPI. For example:
1. An author of GPL software would likely use HIDAPI under the terms of the
GPL.

2. An author of commercial closed-source software would likely use HIDAPI
under the terms of the BSD-style license or the original HIDAPI license.


HIDAPI Authors:

Alan Ott <[email protected]>:
       Original Author and Maintainer
       Linux, Windows, and Mac implementations

Ludovic Rousseau <[email protected]>:
       Formatting for Doxygen documentation
       Bug fixes
       Correctness fixes


For a comprehensive list of contributions, see the commit list at github:
       https://github.com/libusb/hidapi/commits/master


Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
  claim that you wrote the original software. If you use this software
  in a product, an acknowledgment in the product documentation would be
  appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
  misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
       available at:
       http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
       Though these are OpenSceneGraph centric, the same exact concepts apply to
       SDL, thus the videos are recommended for everybody getting started with
       developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
       doesn't have any PlugIns to worry about.)
HIDAPI can be used under one of three licenses.

1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt
2. A BSD-Style License, in LICENSE-bsd.txt.
3. The more liberal original HIDAPI license. LICENSE-orig.txt

The license chosen is at the discretion of the user of HIDAPI. For example:
1. An author of GPL software would likely use HIDAPI under the terms of the
GPL.

2. An author of commercial closed-source software would likely use HIDAPI
under the terms of the BSD-style license or the original HIDAPI license.


HIDAPI Authors:

Alan Ott <[email protected]>:
       Original Author and Maintainer
       Linux, Windows, and Mac implementations

Ludovic Rousseau <[email protected]>:
       Formatting for Doxygen documentation
       Bug fixes
       Correctness fixes


For a comprehensive list of contributions, see the commit list at github:
       https://github.com/libusb/hidapi/commits/master