holon + minimalartifact - névoa

a webgl demo.

released at inercia Online 2020

code, visuals: Pandur
soundtrack: PS
additional visuals: bagoof


made with cables.gl



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\_________(    _|\\\\     \_ ___________/   _    /_________/       /      /\\\/
 \\\\\\\\|_____)\\\        |\\\\\/         (/)  /\\\\\\\/                /_\\/
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- ops by cables user pandur (https://cables.gl/user/pandur)
- cables by undefined development (http://undev.studio)
- glmatrix by toji (https://github.com/toji/gl-matrix)
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- ops by cables user cabpandurles (https://cables.gl/user/cabpandurles)
- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
- ops by cables user andro (https://cables.gl/user/andro)
- ops by cables user _LJ_ (https://cables.gl/user/_LJ_)
- ops by cables user tim (https://cables.gl/user/tim)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)
- ops by cables user cables (https://cables.gl/user/cables)
- ops by cables user simod (https://cables.gl/user/simod)All cables core code is licenced under the MIT licence

Some ops may be using code from contributors or external libraries under different licences.

Additional code from contributors and libraries in this export are licenced as follows:

MIT:

- glmatrix by toji (https://github.com/toji/gl-matrix)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)

Public Domain:

- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)

Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported:

- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)