Black Hole - nesnausk!, 2020

A real-time rendering demo. The soundtrack was made in early
21st century, I got an idea to make a demo with it around year
2006, but it took a lot more years until I actually did something
with it.

Sometime in 2018 I sat down with my kid and we started making
something.

And then that got parked, until I got off my lazy arse and actually
finished it up, mid-2020. So here it is!

### Credits

- Soundtrack and story: paraphonic^aheadahead
- Drawings and ideas: @laryngeal_stop
- Putting it all together & fx: NeARAZ

### Details

It's a Unity 2018.2 project with nothing fancy really. A timeline,
and mostly raymarched fractals that render into the g-buffer. Some utilities
I've used from the most excellent Keijiro's github
(https://github.com/keijiro), and the fractals are based on Kali Sets,
particularly "kalizyl and kalizul" shadertoy by Stefan Berke.