M A D E W I T H
C A B L E S >>> ___:_ _
_ _:_______________ _____________ / |\ _ _______
| _ /\\_ \ |\\. _) /\ ______
_____ | (/) _/\\\(_______ / |\\| / __/\\\ / /\
/ _/\_ _ /_\\\/_\\\\ _/ / |\\|/ \_\\\/___ / /\\\
/ /_\\|_ |\ \\( /\ \ /_ _:\\/__ /\_/ /_\ _/_\\/___
_/ /( \ |_\ \__ /_\\_) \ (_ / \ /\
\ _\ \___ _/ \ / / \_ /\\\
\_________( _|\\\\ \_ ___________/ _ /_________/ / /\\\/
\\\\\\\\|_____)\\\ |\\\\\/ (/) /\\\\\\\/ /_\\/
\\\\\\\\\\\\\\\\\\_______:\\.\/______________/\\\\\\\\\_________________(\\
_|.._ \\\\\\\) \\\\\\\\\\| \\\\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\\\
(_|||_) \\\\\\\\\| \\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\(
---|-->>
- ops by cables user tim (
https://cables.gl/user/tim)
- ops by cables user pandur (
https://cables.gl/user/pandur)
- cables by undefined development (
http://undev.studio)
- glmatrix by toji (
https://github.com/toji/gl-matrix)
- Photoshop math GLSL shaders by Romain Dura (
https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- ops by cables user kusma (
https://cables.gl/user/kusma)
- GPU-Noise-Lib by Brian Sharpe (
https://github.com/BrianSharpe/GPU-Noise-Lib)
- ops by cables user cabpandurles (
https://cables.gl/user/cabpandurles)
- SSAO Shader by Martins Upitis (
http://devlog-martinsh.blogspot.com)
- LUT Shader by Brad Larson (
https://github.com/liovch/GPUImage)