M  A  D  E    W  I  T  H

            C   A   B   L   E   S   >>>  ___:_ _
      _ _:_______________ _____________ /   |\   _ _______
         |  _           /\\_           \    |\\.  _)     /\       ______
   _____ | (/)        _/\\\(_______    /    |\\| /    __/\\\     /     /\
  /   _/\_      _    /_\\\/_\\\\ _/   /     |\\|/     \_\\\/___ /     /\\\
 /   /_\\|_     |\     \\(    /\ \   /_    _:\\/__ /\_/       /_\   _/_\\/___
_/   /(     \    |_\     \__  /_\\_)    \         (_          /   \          /\
\           _\   \___     _/             \         /         /     \_       /\\\
\_________(    _|\\\\     \_ ___________/   _    /_________/       /      /\\\/
 \\\\\\\\|_____)\\\        |\\\\\/         (/)  /\\\\\\\/                /_\\/
  \\\\\\\\\\\\\\\\\\_______:\\.\/______________/\\\\\\\\\_________________(\\
_|.._     \\\\\\\)  \\\\\\\\\\| \\\\\\\\\\\\\\\\\\\/     \\\\\\\\\\\\\\\\\\\\
(_|||_)               \\\\\\\\\|  \\\\\\\\\\\\\\\\\/       \\\\\\\\\\\\\\\\\\(
---|-->>


- ops by cables user tim (https://cables.gl/user/tim)
- ops by cables user pandur (https://cables.gl/user/pandur)
- cables by undefined development (http://undev.studio)
- glmatrix by toji (https://github.com/toji/gl-matrix)
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- ops by cables user kusma (https://cables.gl/user/kusma)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
- ops by cables user cabpandurles (https://cables.gl/user/cabpandurles)
- SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com)
- LUT Shader by Brad Larson  (https://github.com/liovch/GPUImage)