Header: byte[3]
PMA - ascii format
PMB - Binari format
ASCII format:
Every section on a new line, so also new line after PMA
VS=<filename> specifies the vertex shader filename
FS=<filename> specifies a fragment shader filename
Header: byte[3]
PMA - ascii format
PMB - Binari format
ASCII format:
Every section on a new line, so also new line after PMA
VS=<filename> specifies the vertex shader filename
FS=<filename> specifies a fragment shader filename
Piko3D uses the following libraries and programs
FreeImage image library (visit
http://freeimage.sourceforge.net )
Bullet physics library(visit
http://bulletphysics.org )
Simple Directmedia Layer (visit
http://www.libsdl.org)
OpenAL audio library (visit
http://www.openal.org)
GLEW openGL library (visit
http://glew.sourceforge.net)
Premake build configuration tool (visit
http://industriousone.com/premake)
Autodesk FBX SDK (visit
http://www.autodesk.com/products/fbx/overview)
Angelcode scripting language (visit
http://www.angelcode.com/angelscript/)
Angelcode Bitmap font generator (visit
http://www.angelcode.com/products/bmfont/)
Angelscript Addon: Template Containers ( visit
https://github.com/Sami-Vuorela/aatc )
visit us at
http://www.piko3d.net/