Header: byte[3]
       PMA - ascii format
       PMB - Binari format

ASCII format:
       Every section on a new line, so also new line after PMA

       VS=<filename> specifies the vertex shader filename
       FS=<filename> specifies a fragment shader filename

Header: byte[3]
       PMA - ascii format
       PMB - Binari format

ASCII format:
       Every section on a new line, so also new line after PMA

       VS=<filename> specifies the vertex shader filename
       FS=<filename> specifies a fragment shader filename

Piko3D uses the following libraries and programs

FreeImage image library (visit http://freeimage.sourceforge.net )
Bullet physics library(visit http://bulletphysics.org )
Simple Directmedia Layer (visit http://www.libsdl.org)
OpenAL audio library (visit http://www.openal.org)
GLEW openGL library (visit http://glew.sourceforge.net)
Premake build configuration tool (visit http://industriousone.com/premake)
Autodesk FBX SDK (visit http://www.autodesk.com/products/fbx/overview)

Angelcode scripting language (visit http://www.angelcode.com/angelscript/)
Angelcode Bitmap font generator (visit http://www.angelcode.com/products/bmfont/)
Angelscript Addon: Template Containers ( visit https://github.com/Sami-Vuorela/aatc )

visit us at http://www.piko3d.net/