Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
   Version:  Direct3D 11.0 [level 11.0]
   Renderer: AMD Radeon (TM) R9 Fury Series (ID=0x7300)
   Vendor:   ATI
   VRAM:     4072 MB
Begin MonoManager ReloadAssembly
Platform assembly: Z:\ivory2\demo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\ivory2\demo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\ivory2\demo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\ivory2\demo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\ivory2\demo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\ivory2\demo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\ivory2\demo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading Z:\ivory2\demo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: Z:\ivory2\demo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading Z:\ivory2\demo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.208 seconds
Platform assembly: Z:\ivory2\demo_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\ivory2\demo_Data\Managed\System.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
desktop: 1920x1200 60Hz; virtual: 3200x1200 at -1280,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.502018 ms
Applied Shader:Custom/SampoShader/G-Buffer Shaders/Position Shader

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Applied Shader:Custom/SampoShader/G-Buffer Shaders/Position Normal Depth Shader

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Applied Shader:Custom/SampoShader/G-Buffer Shaders/Normals Shader

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InvalidOperationException: Connect is only possible in client mode
 at RocketNet.Device.Connect (System.String host, Int32 port) [0x00000] in <filename unknown>:0
 at RocketSync.Start () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

ArgumentException: The Object you want to instantiate is null.
 at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
 at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
 at DepthPeeling.Start () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

Lookup texture must not have mipmaps

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

end

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
 Thread -> id: 16b0 -> priority: 1