uniform sampler2D texture;
uniform float time = 1.0;
void main()
{
gl_FragColor = vec4(0.0,0.0,0.0,max((sin(time*80*time))-0.90,0.0));
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 p = fragCoord.xy / iResolution.xy;
p = vec2(fragCoord.x/iResolution.x*0.5,fragCoord.y/iResolution.y*5.0);
vec2 q = p - vec2(0.25, 2.5);
float len = length(q);
float a = atan(q.y, q.x) + iGlobalTime * 0.3;
float b = atan(q.y, q.x) + iGlobalTime * 0.3;
float r1 = 0.3 / len + iGlobalTime * 0.5;
float r2 = 0.2 / len + iGlobalTime * 0.5;
float m = (1.0 + sin(iGlobalTime * 0.5)) / 2.0;
vec4 tex1 = texture2D(iChannel0, vec2(a + 0.1 / len, r1 ));
vec4 tex2 = texture2D(iChannel1, vec2(b + 0.1 / len, r2 ));
vec3 col = vec3(mix(tex1, tex2, m));
fragColor = vec4(col * len * 2.5, 1.0);
} _____ _______
sAk \ \ ______ _________\___ \
______/ / ____\ \/ / _| \
\ / /\ | \| \
/________/ \| /____\/ /\____________\
_ \_________| /______\ _
//____________ ____ __ _______ __\\______ ___ _____ _______ __ _
/ \ \ ____\___ \_____ ______\ \___ ____\___ \
/ / \ _| \ \ | / __/ \ _| \
/ /___\ \| \ \| /_____\ \| \
/ / ___________________/ / ____________\
\__________/ \__________/
_
_ _ __ __________________________________________________ _ \
// info _ _/ ___________________________________________________ _/ _/
/ _____/ \___\
Jumalauta 15 years section presents:
Penis^2 demotool
_
_ _ __ __________________________________________________ _ \
// notes _ _/ ___________________________________________________ _/ _/
/ _____/ \___\
engine code
haluttu maksullinen nainen
example demo (buick)
anteeksi neiti, mutta voisitteko lainata kupillisen sokeria
paasikivi-kekkosen linja
�kkn�kk
_
_ _ __ __________________________________________________ _ \
// joining _ _/ ___________________________________________________ _/ _/
/ _____/ \___\
We are always on the lookout for new talent.
_
_ _ __ __________________________________________________ _ \
// greetings _ _/ ___________________________________________________ _/ _/
/ _____/ \___\
Jumalauta sends our love and respect to the following groups:
Darklite
Dekadence
EPOCH
f
iSO
Mercury
MFX
Primitive
-- ---------------------------------------------------------------- --
.NFO (c) sAk/jML 2001-2015
-- ---------------------------------------------------------------- --
JL is so uptight but jML ever so cool (also next 15 years)!