This is the livecoding framework we used for the compo at Revision 2014.
It is based on
- ScintillaGL by Sopyer (
https://github.com/sopyer/ScintillaGL)
- and the liveCoding framework by Plastic (
http://www.pouet.net/topic.php?which=9881)
The source is available at
-
https://github.com/Gargaj/ScintillaGL
and I guess it has enough problems so any contributions are welcome,
although I think a rewrite of the shader management part is
mostly in order.
F5 to recompile shader, F11 to hide code overlay.
I know the textures are stupidly large
but I didn't have the time to convert them down to JPG.
- gargProblems? Mail:
[email protected] as of November 2007
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