Initialize engine version: 4.5.3f3 (fca41a4fabea)
GfxDevice: creating device client; threaded=1
Direct3D:
   Version:  Direct3D 11.0 [level 11.0]
   Renderer: NVIDIA GeForce GTX 560M     (ID=0x1251)
   Vendor:   NVIDIA
   VRAM:     3019 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\temp\Build\Dawg_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\temp\Build\Dawg_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\temp\Build\Dawg_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\temp\Build\Dawg_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.074 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
WARNING: Shader Unsupported: 'Toon/Basic Outline' - Pass 'OUTLINE' shader state not supported
Platform assembly: C:\temp\Build\Dawg_Data\Managed\Boo.Lang.dll (this message is harmless)