Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1267]
Renderer: AMD Radeon HD 7900 Series
Vendor: ATI
VRAM: 3046 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: G:\Hämtade filer\Blockman Adventures_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Hämtade filer\Blockman Adventures_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Hämtade filer\Blockman Adventures_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Hämtade filer\Blockman Adventures_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in 0.035 seconds
desktop: 2560x1440 110Hz; virtual: 2560x1440 at 0,0
<RI> Initializing input.
<RI> Input initialized.
UnloadTime: 0.239848 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 570.
Total: 0.427464 ms (FindLiveObjects: 0.015909 ms CreateObjectMapping: 0.009005 ms MarkObjects: 0.115571 ms DeleteObjects: 0.012907 ms)
UnloadTime: 0.493205 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 123.
Total: 2.485839 ms (FindLiveObjects: 0.007804 ms CreateObjectMapping: 0.006604 ms MarkObjects: 0.067241 ms DeleteObjects: 2.096798 ms)
A = v�nster
D = H�ger
Shift = Sprint
S = Slide(glida om du har tillr�ckligt med fart)
Spacebar = Hoppa
Enter = Respawn
M = Starta om spelet till meny