...            ...
                         ::: .......... :::
                           ..:        :..
                           :            :
                           :            :
       _______             :    ________._           _______
   _._/  _   /___._        .____\_      |/        ._/  _   /___._
   \|    / _/    |/__      |     /      |    ___  |    / _/    |/
    |_     \    _|  /______:_   /      _|____\  \_:_     \    _|
     /__________\ _//      |/__________\     _    |/__________\
   - -----diP-/   \       _|          /      \   _|-aSL-------- -
             /_____\______\:         /___________\
                           :            :
                           :            :
                           :   elude!   :
                           : - ------ - :
                           :            :
                           :..        ..:
                         ... :........: ...
                         :::            :::


                           - elude suxx -
                     [red screen patched version!]
         an elude contribution for the ultimate meeting 2011

programming ................................................ KBI
2d/3d gfx ................................................. UBIK
2d gfx ............................................... SUBSTRATE
soundtrack ...............................................CHASER



1. Demo will work ONLY with NViDiA video cards,
  supporting a minimum of 8 texture units.
2. Demo needs at least 768 MB of VRAM and about 512 MB of
  available RAM. Yes, it's that much content
3. Shader model 4.0 is required for the demo to launch.
4. Demo works best with quad-core PCs.
5. Demo walks you through all phases of creating a demo a week
  before dead-line. With all ups and downs associated.

NOTE: This  demo fixes  a problem of red  screen  appearing out of  the blue
     at some point.  The screen would then  stay till either you decided to
     end the eye-bleeding by hitting ESC  or if the soundtrack ended.   The
     chances of you stumping upon this problem were higher if your hardware
     was able to render more than 30 FPS for any of the cuts.

     That's what happens when you struggle to meet the dead-line :)

     No other modifications have been applied to this build.  In fact,
     we already ditched the engine  and started working on a new  one,
     so there might be some other issues here still lurking in  place!

     Thanks to pasy/fresh!mindworkz^rebels for reporting!

     kbi/elude

                          www.theelude.eu