,,xxx\/xxx,,
                            ,xxXXXXXXXXXXXXXXXXxx,
                         ,xXXXXXXXXXXXXXXXXXXXXXXXXx,
                       ,xXX^^^^^^^^^`````''^^/XXXXXXXx,
                     ,xXXXX  $$$$$$            `^4XXXXXx,
                     XXXXXX  $$$$$$               `XXXXXX
                    XXXXXXX  l$$$$$                 XXXXXX
                   :XXXXX'   l$$$$$  ____           `XXXXX:
                   lXXXXX    :$$$$$$$$$$$$iix,_      XXXXXl
                  :XXXXXl    :$$$$$$$$$$$$$$$$$i,    lXXXXX:
                  lXXXXX:     $$$$$l`   `"4$$$$$$:   :XXXXX:
                  :XXXXXl     $$$$$l       l$$$$$l   lXXXXX:
                .  lXXXXX     l$$$$$:      l$$$$$l  :XXXXXl
                .  :XXXXX,    l$$$$$:      l$$$$$l  lXXXXX: :
           .    .   XXXXXXi   :$$$$$l___,xi$$$$$$: .XXXXXX .:
           .    ::   XXXXXXXl :$$$$$$$$$$$$$$$$7' ,iXXXXX  ::
           :  ..:::. `7XXXXXX  $$$$$$$$$$$77\^` .xXXXXX7' ::::  :
        ...::::::::::. `7XXXX_______________,,xiXXXXX7' .::::::.:... .    h7
  ---------------------- `7XXXXXXXXXXXXXXXXXXXXXXXX7' ----------------------
  % B Y T E R A P E R S %   `"/XXXXXXXXXXXXXXXX\"`   % B Y T E R A P E R S %
  ----------------------------  ```^^^/\^^^```   ---------------------------

                              www.byterapers.com
       ________________________________________________________________

                              the (b)eat is back

                          Byterapers, Inc. presents a
                          new MS-DOS demonstration at

                               - Assembly 2008 -

                                and it's called

                                - RENAISSANCE -


Credits and debits


Bera     ...   Supreme coding, engine, tools, 3D and 2D effects
Visy     ...   Coding, 2D effects, engine tweaks, design
Nessie   ...   Sound engine, tools
Mikron   ...   Supreme project leader, direction, design, prophet
PrplMtn  ...   Soundtrack (featuring mystery female vocalist)


Also starring


Gekko    ...   3D Objects, mIRC warrior
Wode     ...   Famous dsd_textures.zip, word cloud gfx, design tips
Dice     ...   Famous dsd_textures.zip, new anarchy logo, 3D objects
Manfex   ...   Supreme raster bar designer
Suckho   ...   Ancient 2D effects remaking guru
Hbt      ...   Still & effect overlay graphics
Sakamies ...   Overlay gfx in water effect with bzm coords
H7       ...   Supreme ANSI artist
Grendel  ...   Scene poetry


Hardware used

CPU      ...   486DX-50
Memory   ...   32M 60ns
Cache    ...   256k 20ns L2 cache
Bus      ...   ISA 16bit 8Mhz
Graphics ...   ET4000AX (1M. 256k used in demo)
Sound    ...   SoundBlaster v2.0 (8bit mono)

Hardware requirements

CPU      ...   486DX-33 (maybe even less but don't hold your breath)
Memory   ...   18.5M
Graphics ...   Anything with MCGA mode and at least 256k memory.
Sound    ...   Any Soundblaster compatible should work.

Running demo

General  ...   Does NOT work directly under Windows. This is a DOS demo. :)
              When you run this demo it will ask if you would you like to
              save the uncompressed audio to the disk. If you hit a key during
              this 3 second "thinking time" the demo will write the whole song
              to the disk.

              That makes following runs much faster. Audio file (raw 8-bit
              22050khz mono file) takes 4738k of disk space. If you don't
              press any key then the demo decompresses audio to the memory and
              does not write anything to the disk. (That fills compo rules
              100%) Soundcard is detected thru BLASTER environment variable.

Emulator ...   DosBox was used during developement. DosBox can't handle the
              horizontal scroller right but other parts are ok. However,
              default configuration file has 16M of memory which is not
              enough. So you must change it to bigger number to allow the
              demo to run. Also, if you want a more realistic fps, change
              'cycles' to something like 33000.

FF       ...   For debug purposes there is fast forward button.. Keep '.'
              pressed for 6x speed. Of cource this is not perfect :).
              Scrollers don't scroll any faster, only the timer and so on.
              This was a useful feature during the developement phase. :)

About the name - title "Renaissance" was chosen by Mikron many many
months ago. Although demo design changed "a bit" in last few weeks,
mostly because there were problems with the 3D system and lack of time to fix
it, the message of this demo is not as clear as it was meant to be.
Overall, we would like to dedicate this demo to the former American
demo group called Renaissance, which was a great inspiration for
most of us in the early days, when PC demoscene was taking it's baby steps.
Check wikipedia for more info about them :
http://en.wikipedia.org/wiki/Renaissance_(demogroup)

-       -       -       -


A lot of (b) members can be contacted if you know how.
Some can be contacted even if you don't know the way of exploding fist.

If needed in case of emergency, interest, or beer that you would like
to share, one could try to use information superhighway technology gadgets

Visit the byterapers web pages at http://www.byterapers.com


Old fashioned greetings go at least to: [vittu kuka n�it� aina muistaa]


-       -       -       -


Personal memos


<bera>

Wow. First big product where I'm involved and victory. Feels great!

Greetings goes to my family and frends and specially to my wife.

This demo started from my dream about to do proper demo. About
year ago I started collectin old hardware. (And I still need good
1991 motherboards) About 6 months ago me and Nessie started coding
and about two months before deadline we had most of the effects and
3D engine. Then Byterapers came along and last two months was almost
nonstop coding. :)

7 hours after deadline (Demo was aldready recorded) demo SVN broken
down and we couldn't make proper release version. :/ And ofcourse
booze was affecting our motivation deeply. But yesterday I finally
managed to repair my server and now we are launching our proper
release version. No changes in graphic or sound output. Just nicely
packed and added some error messages and this info file.

Seriously. There was huge amount code what must be coded for this
product. Everything is new code. Four tool programs has to be made and
so on. 3D engine uses 32bit integer only and still gives subpixel
resolution and full matrix calculations. Too bad that 3D plays so
small part in this demo because of format converter problems
but there is always next demo. Now we have brand new 486 demo engine.

If you have old 1991 motherboard to offer or just want to say hello
mail to me. [email protected]

Ps. Abyss said during proce ceremony that 1992 hardware is ok and
even some newspapers said 1992 hardware is the limit, actual rules
say 1991. And difference between 1991 and 1992 hardware is HUGE. 1991
there was only 8 bit audio without any hardware mixers and 16bit 8Mhz
ISA bus (Well EISA and MCA was available but these are not so fast
either). 1992 there was GUS with 16bit stereo sound with hardware
mixers and 32bit VLB bus up to 33Mhz. Processor frequency multiplers
came 1992 and so on. Personally I think current limit is ok even if
PC that time couldn't output 16bit stereo sounds like amiga did but
calculation powers goes way up when frequency multiplers and faster
BUS technology come along.