.___             __   .__  .__  __
 __| _/____ _______|  | _|  | |__|/  |_  ____
/ __ |\__  \\_  __ \  |/ /  | |  \   __\/ __ \
/ /_/ | / __ \|  | \/    <|  |_|  ||  | \  ___/
\____ |(____  /__|  |__|_ \____/__||__|  \___  >
    \/     \/           \/                  \/
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4kb intro win32: "Umbra" by Darklite
Authors: Response & O.F
Released at: Breakpoint 2007
Website: www.darklite org
Contact: [nick] {at} darklite {dot} org

Umbra = "is the darkest part of a shadow.
From within the umbra, the source of light is
completely blocked by the object causing the
shadow"

Made using Pure asm, compressed with Crinkler

Requirements:
- SSE v1 (Streaming SIMD Extensions v1)
- OpenGL v1.1
- About 1,5ghz+ with 512mb+ ram
- Windows XP (should also run on Vista)

Greetings and yo-yos go to(in no logical order):
Keyboarders, Ephidrena, MFX, Haujobb, Spaceballs
Contraz, TBC, Loonies, Tufs, Shitfaced Clowns
Excess, Metalvotze, Outracks, �mla�t Design
Boozoholics, Kewlers, AiNC, Creators, Fairlight
Matt Current, RNO, and all forgotten!
But the biggest greeting goes to:
LEMMUS/EFREET for fixing our big bug @ BP !!!!!!
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