==============================================================================

                                A B O V E

                           v0.9 (party version)

                                   by

                                  LKCC

                       released at Breakpoint 2007
==============================================================================

>> About

       This is definetely the last demo with our old DirectX-7 engine "Subraum".
       Originally planned for Evoke 2006, pixtur didn't find the guts to finish it.
       Lately he needed a playground as distraction from personal problems,
       and so we finally put it together.



>> A demonstration brought to you by

       MAD^BAUKNECHT                   >> stDOTmaderATgmxDOTde >> coding
       PIXTUR^LKCC                     >> thomasATpixturDOTde  >> design / sync
       NERO^LKCC                       >> neroATgreyworldDOTde >> pixels
       GLOOM^PORTAL PROCESS/EXCESS     >>                      >> music

       Feel free to contact us.

       Meet us at next Breakpoint, Assembly, Evoke, TUM


>> Lyrics

       Above the horizon
       I see birds flying home
       going somewhere in cadence
       each on their own

       Maybe I should believe
       That�s the End of the game
       it�s for me to let go
       and no one to blame

       Sitting here in scent the of Vacancy
       Reaching down for the sky
       fingers as tentacles of appetite
       my shallow mask stays here to cry

       The ever spinning void
       My thoughts don't care to fill
       so I will fight until I am dead
       for time to stay Still



>> Greetings to:

       Bonzaj ^ plastic
       Sire ^ Bauknecht & Lego
       Stingray ^ scarab
       Krill ^ Plush
       Dalezy ^ Mad Wizards
       Helge ^ Helgejobb
       Cynic ^ Still
       Pirx ^ Still
       Mr.Pet ^ Einklang
       Fiver2, Ryg, Gizmo, Chaos, kb, wayfinder, cp ^ Farbrausch
       Sharon, Digisnap ^ Matrix
       Unreal ^ Sunflower
       Gargaj ^ Conspiracy
       Admiral ^ Elyssis
       Alien ^ bitfellas
       Tim ^ bitfilmfestival
       Madstop ^ Ethic
       Rames ^ Remedy
       Sniper & Ray ^ Scarab
       Hunta, Eric ^ Brainstorm
       Muhmac ^ Speckdrumm
       Minas ^ Calodox
       XXX ^ Haujobb
       Slack ^ Necrostudios


>> Respect to:

       Kewlers / MFX
       The Black Lotus
       Plastic
       Conspiracy
       Ephidrena
       Moppi Productions
       Sunflower
       Tpolm
       Stravaganza
       Nesnausk
       Adromeda Software Development
       Cocoon
       Mad Wizards
       Portal Process
       A.N.D.
       Hellcore
       Exceed
       Bypass
       Adapt
       Traction
       Matt Current
       Visualice


<< Suggested hardware:

       1.500GHZ+ &&  512mb+ && (gforce4 || ati9600)+
       no pixelshaders required


>> Tested on:

       P4 / 700mb / Nvidia 4200TI 128mb -> fine
       PM / 1024mb / ATI M9700 64mb -> fine
       P4 / 256mb / Nvideo 4200TI -> long precompute