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   SUBOCEANIC 64K INTRO
           by
Tomasz Dobrowolski aka Tomkh
          for
      ASSEMBLY 2005
WWW: http://ged.ax.pl/~tomkh
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First time at any demoscene
party!
This is actually 50K intro,
I ran out of time and 64K
is just so much space!
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System requirements:
  Pentium 3 800MHz
  OpengGL 1.5+
  Geforce 2 MX or better
  800x600x32

Run "sub64td.exe w"
for windowed mode.
Create "texcache" dir
to speed up precalculation
next time.
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Credits:
 Tomkh - everything

 No 3rd party modelers,
 trackers, libraries
 My own custom tracker,
 realtime synth and modeler
 All objects made with
 iterative rules
 Realtime growing from
 single cell (last scene)
 Procedural music
 (patterns can be called
  like procedures with
  a little more parameters
  than just pitch/volum ;))


External tools:
 Upack by Dwing
 (exe compression)
 Evaldraw by Ken Silverman
 (prototyping equations)
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Greets for all!
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