(._(._)
                           _|___|_
                  ________/__...__\_______
       _________((________________________)___________
 _____(_______________________________________________)________
(                                                              )
;                                                              ;
:         T$ presents a 4kb intro at 0a000h:                   :
:   _________   ____   _____   _____   ____   _                :
:  (  _   _  ) (  _ ) (  _  ) (;)   ) ( __ ) ( ) 0_a_0_0_0_h   :
:  (_( ) ( )_) ( |  ) ( ( ) ) (_)   ) ( || ) ( )____________   :
:  (_( )_( )_) (_( ;) ( ( ) ) (.)___) ( ''_) (_____________;)  :
:                                                              :
,                  l o a d i n g . . .                         ;
(______________________________________________________________)
      (______________________________________________;)
               (_____________...____________))
                             '''tom/tap"

Mandal0a000h
A 4k intro for 0a000h 2004 coded by T$

Requires DirectX8, 3D graphic accelerator + Soundcard
Initialization can take some time on slower CPUs

Files included:

The following versions use 32bit color depth and 24bit z-buffer:
Ts4k0a04_640x480x32.com
Ts4k0a04_800x600x32.com
Ts4k0a04_1024x768x32.com
Ts4k0a04_1280x1024x32.com

The following versions use 32bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x32D16.com
Ts4k0a04_800x600x32D16.com

The following version uses 16bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x16.com

The following version uses 15bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x15.com

The following color modes are used:
Display format : X8R8G8B8, R5G6B5 or X1R5G5B5
Z-buffer format: D24S8 or D16