� ._____ ._____.______.__ __._____._____  �
: |:�   \|  �  |_    _)  |�:|:�.  \  ___) :
� |  �   )  �  | |  | |  |  |     /  _)_  �
| |  |__/|:.|__| |:.| |  !  |  |__)__ .:| |
| `--'   `--'    `--' `-----'--' [cf]`--' |
`-------------- - presents - -------------'

                 [ One ]

       Released at Underscore 2003
Amiga 64k intro (req: AGA/020+/FPU/8MB)



| Requirements
`---------------

Hardware requirements: AGA, 020+, FPU, 8 MB fastmem
- Only viewable on 060 though, too much muls and fpu code :)
- Run SetPatch before starting the intro


| Info
`-------

Use OxyPatcher for some speedup!

Tested on:
- A1200/Blizzard1260

If the intro runs super slow (like 1 fps) try removing your PCMCIA card
Try the uncrunched exe if the normal one fails, which uses NatCracker =)


| Credits
`----------

Yomat:     Spline-code
          Camera-code
          Triangle filler
          Complex mathfunctions
          C2P (Chunky to planar)

Pezac:     Raycaster
          Effects
          Text-engine
          Intro system
          Technical design

Pipe:      Texture packer
          Endpart
          Executable cruncher

C-Frog:    Music

Malmis:    Textures
          Technical design

Rex:       3d modelling
          Scene design


| Special thanks to
`--------------------

Scicco/Scarab, for being an absolute friend met through the scene and
 for him always being helpful and friendly!

Psycho/Loonies, for letting us use his optimized c2p in the developing
 system for ham8 effects. The developer system works with a system screen
 and our own c2p didn't work with the system on :)