Reborn (Final Version)
       w w w . s p o n t z . o r g

                  -=o=-

This project is the fastest one we developed.
Many groups collaborated with Sp�ntz to get this demo.

We would specially thank for their collaboration to Marc,
from Breeze, that helped us with some 3D models,
MadGoblin that came from Collapse with a lot more of 3D
stuff, Drumu from Zona Neutra, for the loading screen,
Xphere (Zona Neutra too) for the loader progressbar
fixing and some text functions (very useful for the
realtime debugger) and Trace (ThreePixels) for his support,
ideas and 2d gfx.

The demo was ended in less than 30 hours during about
seven days. The music was composed through the internet
in less than 5 hours in 2 days. We got a special version
of inferno, our demoengine, supporting layered effects
and image realimentation.

The prod has been tested in tnt2, geforce and radeon chipsets.
We cannot guarantee a proper behavior under other conditions.
A Pentium III or better computer is recommended, altough this
should work in older computers too, but slowly.

We don't use extensions, for compatibility between platforms.

Enjoy it! XD



                                           The ReBoRn team

-----------------------------------------------------------

Code:
       Merlucin ([email protected])
       Kolian ([email protected])
       Xphere ([email protected])

Music:
       Dynimix ([email protected])
       Merlucin ([email protected])
       Jano ([email protected])

3D models and textures
       MadGoblin ([email protected])
       Marc Andreoli ([email protected])

2D graphics
       XiMac ([email protected])
       BlackSix ([email protected])
       Drumu ([email protected])
       Trace ([email protected])





Release Notes:


Reborn

0A27 - 20030517 - pc version
       Final version
       merlucin - added 16:9 aspect ratio
       merlucin - improved various scenes
       melrucin - color and alpha adjustements
       merlucin - dkernel major changes (not all the demo works under RTT)
       merlucin - adapted diffusion, fade and blur to work with new dkernel
       merlucin - now 512x256 RTT mode supported

       Known bugs
       00013 - slight delay for the synchro in the mac version

0A26 - 20030510 - pc version
       Alpha version

       Fixed bugs
       00012 - Now the diffuse effect works with Macintosh too

       Known bugs
       00013 - slight delay for the synchro in the mac version

0A25 - 20030508 - pc version
       drumu - added loading screen
       xphere - correced the loader bar
       kolian - added title partial rendering support
       merlucin - improved the previous kolian routine

       Known bugs
       00012 - efxDiffuse effect does not work with macintosh (blank screen)
       00013 - slight delay for the synchro in the mac version

0A24 - 20030507 - pc version
       kolian - added environment mapping (two step rendering)
       merlucin - added guitar section
       merlucin - more syncs
       merlucin - ampliated the flash section
       merlucin - more skyboxes from XiMac

0A23 - 20030506 - pc version
       merlucin - added more stuff and synchro to the knots section
       merlucin - now variable "t" is static in all sections (problem detected for mac)

       Found bugs
       00012 - efxDiffuse effect does not work with macintosh (blank screen)
       00013 - slight delay for the synchro in the mac version

0A22 - 20030505 - pc version
       merlucin - mp3 file changed ot ogg

       Fixed bugs
       00011 - Now efxDiffuse and RadialBlur are friends

0A21 - 20030505 - pc version
       merlucin - mp3 updated with the final version
       merlucin - started knots section
       merlucin - started flash section

       Found bugs
       00011 - efxDiffuse leave sthe screen in black after finishing if the next effect is radial blur

0A20 - 20030504 - pc version
       merlucin - displace effect is now operative (needs to be retouched yet)

0A19 - 20030502 - pc version
       merlucin - added basic support for the metaballs module
       merlucin - added support for displace effect

0A18 - 20030414 - pc version
          ximac - added new graphics for the logos section, including spontz logo, background and particles

0A17 - 20030410 - pc and mac version
       merlucin - the fader effect has been completed
       merlucin - added center functionality for the radial blur effect
       merlucin - adjusted the radial blur effect for logos (01) section
       merlucin - added flare effect to the logos (01) section

       Found bugs
       00010 - in Mac version the initial particles position (logos section) is not very random. They are all located at the bottom right part of the screen

       Fixed bugs
       00009 - Now multiline text is correctly written

0A16 - 20030407 - pc version
           marc - changed to a new blueflare
       merlucin - randomized the particles position
       merlucin - the coding of the efxFader effect has began

       Found bugs
       00009 - text writting is not correct with multiline texts (extra space at the beginning of each line)

0A15 - 20030406 - pc version
       merlucin - text and debug sections corrected to work both in mac and pc
       merlucin - added movement to the background in the logos section
       merlucin - added support for transparent textures to the logos function

0A14 - 20030323 - pc version
       merlucin - now text section works fine
       merlucin - logos section (01) now switches to QUADs from particles when radial blur is applied to accelerate
       merlucin - particles' texture color is not modulated now
       merlucin - blur effect parameters have been adjusted for logos section
       merlucin - added fps support to the demo (via F key)
       merlucin - added '\n' (return) character handling to the text function (multiline)
           marc - added the background for the logos section

0A13 - 20030322 - pc version
       merlucin - added the intro music and zonan logos
       merlucin - adjusted manually the blur effect for the logos (01) section
       merlucin - interactive_mov function only works in debug mode now
       merlucin - Now loading fade is only done if we are not in debug mode
       merlucin - Now axis are only drawn when we are not in debug mode
       merlucin - Now parameters are accessible for a section when loading
       merlucin - Logos section (01) reworked to support three logos (spontz, breeze and zonan)
       xphere   - Added text support (not still functional) to the engine

       Fixed bugs
       00008 - demo crash after a rtt section ends

0A12 - 20030319 - pc version
       kolian   - Now parameters are accessible for a section when loading
       merlucin - The render to texture effect is now operative, but the mesh is static

       Found bugs
       00008 - demo crash after a rtt section ends

0A11 - 20030316 - pc version
       merlucin - Improved the scripting control of the blur effect to allow blur subsections inside a blur section.

       No fix intended
       00007 - Due to design changes in this version, there is an easy workaround for this bug

0A10 - 20030313 - pc version
       merlucin & kolian - Bug fixings
       merlucin & kolian - Improved the speed of the Radial Blur effect removing unnecessary glClears and state changes

       Found bugs
       00007 - two continous rtt effects (end=5 and start=5) causes unexpected results

       Fixed bugs (merl & kol)
       00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time
       00006 - Repeating a section in the script later in the demo, does not initialize section time

0A09 - 20030312 - pc version
       merlucin - Radial blur is now compatible with texture.c
       merlucin - Improved slighty the radial blur speed
       merlucin - improved script support, with blur gradients

       Found bugs
       00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time
       00006 - Repeating a section in the script later in the demo, does not initialize section time

       Fixed bugs
       00004 - Ending part of a section is never executed
       00003 - RTT does not work with macintosh version

0A08 - 20030312 - mac version
       merlucin - Now solving bug 00003

       Known bugs
       00004 - Ending part of a section is never executed
       00003 - RTT does not work with macintosh version

0A07 - 20030311 - mac version
       merlucin - Now keyboard works with macintosh too
       merlucin - macintosh version project updated

       Found bugs
       00003 - RTT does not work with macintosh version

0A06 - 20030309 - pc version
       merlucin - Now RTT routine is completely parametrizable using the script
       merlucin - the script was ampliated with "param" parameter

       Fixed bugs
       00002 - RTT does won't modify the original colors any more

0A05 - 20030309 - pc version
       merlucin - Vastly improved the speed of the RTT routine

       Known bugs
       00002 - RTT causes the drawing to turn into dark blue

0A04 - 20030308 - pc version
       merlucin - Improved the speed of the RTT routine
       merlucin - Both (uppercase and lowercase) extension types are now supported

       Fixed bugs
       00001 - RTT now works with 3ds files too

0A03 - 20030308 - pc version
       merlucin - Script commands were ampliated with gl_rttHeight and gl_rttWidth to control rtt viewport size
       merlucin - Added complete support for built-in effects such as radial Blur (controlled by script)
       merlucin - The script.txt file was moved ot the Data folder too

       Known bugs
       00001 - RTT does not seem to work with 3ds files

0A02 - 20030307 - pc version
       merlucin & Xphere - Added keyboard support
       merlucin & Xphere - Added basic render to texture support

0A01 - 20030304 - pc version
       merlucin - project started using SDL
       merlucin - Added mouse support to the SDL engine (only movement)