T I M E E D G E
-----------------
by Pulp() function
presented at Slach III - July 19-22, 2001
Code...................: ze(Moon), Fab�, The Crow, OLR
Character designer,
script, graph2D,
texturing..............: Maz
Animation..............: Blast!
Modelling..............: Mikl
Zik....................: Zaac
Additional modelling...: Blast!, JM
Additional concept.....: July
Greets: Zalem, #codefr
Note: this is not the final version (GeForce required) => release soon !!!
.-=<<<<<< >>>>>>=-.
ze(Moon)
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Work.....: general PulpEngine design, character animation system, plugin-3DS, scripting
E-mail...:
[email protected]
.-=<<<<<< >>>>>>=-.
Fab�
----
Work.....: general PulpEngine design, Direct-X 8 code, rendering architecture, shadows, cameras
E-mail...:
[email protected]
.-=<<<<<< >>>>>>=-.
The Crow
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Work.....: fog special effect, mirror shader, pure real-time raytracer
E-mail...:
[email protected]
.-=<<<<<< >>>>>>=-.
OLR
---
Work.....: Direct-X 8 code, special effects, material and shader system
E-mail...:
[email protected]
.-=<<<<<< >>>>>>=-.
Maz
[the MAZ corporation]
---
Work.....: script designer, graph2D, texturing, skinning
E-mail...:
[email protected]
Hail to Devilium, Imperial Sodomy and all my brothers in Metal.
.-=<<<<<< >>>>>>=-.
Blast!
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Work.....: character animation, cameras animation, additional modelling, fight designer
E-mail...:
[email protected]
.-=<<<<<< >>>>>>=-.
Mikl
----
Work.....: town and lion-head modelling
E-mail...:
[email protected]
.-=<<<<<< >>>>>>=-.
JM
--
Work : bug-character primary design
E-mail:
[email protected]
.-=<<<<<< >>>>>>=-.