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T 3 2 k - Created for the 32k Game Competition Mekka Symposium 2000
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Credits:
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 GAME ENGINE              :    Myth
 TITLE SCREEN             :    TmbINC
 C64 SID EMULATION + MUSIC:    KB
 GRAFIX (remade)          :    Arthus
 DESIGN                   :    Arthus & Kojote
 TEXTURE GENERATOR        :    Ryg
 GAME OVER MUSIC
 (not included here)      :    Welli/Anubis/Rebirth/Voodoo

System Requirements:
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* Pentium II 300 MHz (engine is slow due to size improvements)
* W9x & w2k Direct X5+ (sorry, not on nt4)
* 75kb of Diskspace (decompresses to t.exe in c:\)

Features:
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- DirectX support
- Complete c64 6510 and 6581 SID emulation (with filter support)
- 6.8kb packed graphics
- ca. 21 screens level (2.9kb packed data)
- 5.7kb c64 code and music data (DMC4.0)
- SMP Support (puts the c64 emulation on the second processor if available)


Control:
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CURSUR UP       : Jump
CURSOR LEFT     : Walk to the left
CURSOR RIGHT    : Walk to the right
RIGHT CTRL/STRG : Fire

Your Mission:
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We guess you all know what to do ;)

Btw: The "R"-Pill is the "R"estart Pill, it allows you to restart there
after dying.


FAQ
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Q: Why not a cool gameover sound or at least more levels?
A: We decided to invest all bytes into one big turrican style level.
  Expect more (and larger) levels soon (maybe at the party).

Q: The game doesn't run smooth on my machine
A: You should have at least 300 Mhz and a nice MMX capable processor
  The game runs much faster in the optimized version, but size improvements
  forced us to remove certain hash-tables and sorting algorithms to gain
  some bytes




Special thanx to factor 5 for the turrican amiga game