.:far&high:.
"colored dreams"

a tribute to LTP4

 code: elric
 gfx:  seb
 gfx:  snake

 song by Laurent Garnier
 (we apologize for the commercial track, due to a lack of time. enjoy!)
 to otis: no! it's not a 8-bits mp3... call Laurent Garnier for more infos lol :)))

 thanks to MrZob for his rushed xm, we will use it on another demo -good job.

 thanks to po� / r i b b o n  for his last minute help

:technical notes:.

 pentium 2 class cpu needed
 300Mhz or better
 windows 9x/2K
 some ram (16Mo free seems ok)
 a sound card (it's better)
 TNT2 gpu or better (32Mo VRam, OpenGL full support)
 Nvidia Detonator3 minimum drivers requiered (hard use of hardware blending and back buffer copy)
 [democode done on a P2-450, 128Mo, TNT2-ultra & detonator3]
 note: some people notice troubles (bad synchro) when launching on a geForce (with win2k...)

 all right, I know these technical feats are not in old-school demospirit, so, think only it's my first
 shown-demo ever, done in a rushed-time (so only opengl optimisation was done, not low-level one (asm)).
 i'll do better in another release [elric]

 watch this demo at your own risks! if it crash your disk or burn your geForce3, it's not our fault! :)


:far&high team:.

 official homepage: http://alkama.planet-d.net (and also the alkama^tpolm/calodox/FnH page)

 aleph    (3D modelling)
 alkama   (multifunction toy:)  http://alkama.planet-d.net
 bozoo    (java code)           http://www.chez.com/bozoo
 elric    (code)                http://elric.planet-d.net
 mrzob    (zik)                 http://mrzob.fr.st
 seb      (gfx & design)        http://www.2design.free.fr
 snake    (gfx)                 http://snake026.fr.st
 olivierM (zik)
 oval     (gfx)
 oversky  (zik)


:greets:.

 elric: alkama for pushing me on the scene (your respect is really a huge thing for me! thanks.
        the next far&high demo with you will burn the scene!),
        otis for support (really thanks). + some special blobloz to the glorious pipoteam! :)
 seb:   thanks to Imaginary Forces for their art!!
                  all flash designers
 snake: thanks to far&high for having trust in us, Calamor for their encouragements, special thanks to elric for his motivation
        please, don't leave ;)


:support:.

 [DemoGL] www.demogl.com (opengl functions, zip handle, mp3&mod... yeah, groovy baby!)
 [OpenPTC] www.gaffer.org (directx)
 [Orange Juice] THE democenter. www.ojuice.net. you rules men
 [www.pouet.net] THE other democenter :)
 [http://planet-d.net]
 LTP4 staff & people
 all dreamers (Blasphemy/Haujobb/TPolm/BoMb/Ribbon/PopsyT/Halcyon/Wipe/Exceed/Komplex + all others) thanks.


:final:.

 i was born in a dream, a magical and coloured one
 i played with the stars, far beyond the frontiers of my mind
 then i followed the others, to slowly learn the rules of the universe
 and finally fall.
 all these fogotten dreams, lost in a sea of conformity...

 life can be different! live your dreams!

 wake-up, keep out the gray mass, plug your mind on a demo, and do dreams, some colored ones...

 elric.seb.snake(+)far&high [August, 24th, 2000]


:patched version:.

 resurrected in 2011 by gargaj / conspiracy

 involved rewriting the whole demogl dll because the demo assumes the top of the modelview
 matrix stack is a perspective matrix - it isn't. because of that, i'm not actually sure if the fov
 in the demo is correct, but hey, it looks nice this way.