T A L E N T
                         "Wonders Never Cease"


            Just a warm-up production for something bigger
                  to come made in a couple of days



           Presented at DejaVu 2000 in UK, end of June 2000

                                   .:.

                       Code by Subagazi (Andrzej Madajczyk)
                      Music by Virgill (Jochen Feldkoetter)
             Art and design by Boo (Ulf Dahl)
                               Optic (Hans I. Johansen)

                                   .:.

               You may reach any of us at these addresses:

                           <[email protected]>
                        http://talent.eurochart.org


   Did you watch "Possibly Maybe" which won last year's DeJavu?
   And did you enjoy "Christmas Chips"? (www.chiptune.com/christmas)


                                   .:.


Boo: "I would like to thank Virgill for his patience. He composed this tune for me back in early 1998 and was originally planned for a Talent project entitled "Teamwork" which unfortunately never got to see daylight. So in a way this is a some kind of a compansation for that."


                                   .:.


[ technical.info about "Wonders Never Cease" ]


Subagazi: " /*

           WNC needs following things to run properly:


           hardware:
           - p2-400++ class CPU (should also run nice on something like p2-366(not tested!));
           - 48mb of free ram AFTER loading windows (should also run on 32mb, but
             you will get warning);
           - gfx-card with truecolor (32/24bpp) 16M colors 640x480 pixels mode
             (will also run in highcolor (64K colors), but quality will be lower
             and overall performace will be lost because of 16M->65K converters);
           - 16-bit soundcard with good drivers under windows;


           software:
           - windows 9x (NT/2k not tested!);
           - directx 5.0+;
           - "bass.dll" sound library by Ian Luck;


           - anything else?


           - note#1: WNC needs NO gfx accelerator at all
                     (all is rendered with pure software only)
                     our next demo will (probably) need 3d accelerator, hehe
                     (ask Boo if i'm wrong:));

           - note#2: look for any updates/bugfixes on our www page (given above);
                     please also send any bug reports to emails found there;


           end-of-message.

           */  ".



                                   .:.