_____   _   __________   _    _____   _   ___________   _
|  ___> <_> <__________> / \  / ____> / \ <___________> / \
| |___   _   ___   ___   | |  \ \     | |___     ___    | |
|  ___> / \ /  _> /  _> <   >  \ \    |  __ \   / _ \  <   >
| |     | | | |   \ \    | |    \ \   | |  \ \ | / \ |  | |
| |     | | | |    \ \   | |     \ \  | |  | | | | | |  | |
| |     | | | |    _\ \  | |   ___\ \ | |  | | | \_/ |  | |
|_|     |_| |_|   <___/  |__> <_____/ |_|  |_|  \___/   |__>
                                                 Spielkultur

Members:
 * EviLord
 * Green
 * Heimer
 * Seantje

Comments:
 * developed on {K6 II-450,192MB, MGA 1064, W95/DX6.1}
                {P-200 MMX, 32MB, Banshee, W95/DX6.1}
 * tested on {K6-233, 32MB, Viper330, W95/DX6}

Needed:
 * CW3220.dll (Borland runtime library)
 * SkBase.dll (our DirectX encapsulation)
 * DirectX 5.0
 * Arial ;)

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