FFFF  RRR    AA    CC   TTTTT   AA   L          L    IIIII  FFFF  EEEE
    F     R  R  A  A  C  C    T    A  A  L          L      I    F     E
    FF    RRR   AAAA  C       T    AAAA  L          L      I    FFF   EEE
    F     R  R  A  A  C  C    T    A  A  L          L      I    F     E
    F     R  R  A  A   CC     T    A  A  LLLL       LLLL IIIII  F     EEEE

                                                               by Seven

 Fractal Life competed at the Wired'98 4K-compo. It placed 3rd out of 6.
 It requires about 350 K free memory to run. There is no error-handling, so
 if you have not enough memory free, it will probably just hang, or overwrite
 some TSR. There should be no problems running it from Win 95, though.

 Fractal Life contains:
 - Some bezier curves on a background of cellular automates.
 - 3 IFS-fractals and a nice title.
 - a whirling fractal, with some kind of motion blur.
 - a Hilbert line as a background for the crossword-greetings.
 - Conways game of Life on a infinite tiled floor.

 If you are wondering why it's only 3946 bytes, there was supposed to be an
 "THE END" - screen after the last part, but due to some strange bugs, a lack
 of sleep and the deadline, I had to remove it.

 Fractal Life was made on a 486 DX2/66, but since the competition machine was
 a P200 MMX, I had to change the timing of certain parts. As a result, you
 need at least a pentium, otherwise some parts run too long.

 Thanks to Green for the transport to Wired, and to the Wired organizing staff
 for the great party.