FFFF RRR AA CC TTTTT AA L L IIIII FFFF EEEE
F R R A A C C T A A L L I F E
FF RRR AAAA C T AAAA L L I FFF EEE
F R R A A C C T A A L L I F E
F R R A A CC T A A LLLL LLLL IIIII F EEEE
by Seven
Fractal Life competed at the Wired'98 4K-compo. It placed 3rd out of 6.
It requires about 350 K free memory to run. There is no error-handling, so
if you have not enough memory free, it will probably just hang, or overwrite
some TSR. There should be no problems running it from Win 95, though.
Fractal Life contains:
- Some bezier curves on a background of cellular automates.
- 3 IFS-fractals and a nice title.
- a whirling fractal, with some kind of motion blur.
- a Hilbert line as a background for the crossword-greetings.
- Conways game of Life on a infinite tiled floor.
If you are wondering why it's only 3946 bytes, there was supposed to be an
"THE END" - screen after the last part, but due to some strange bugs, a lack
of sleep and the deadline, I had to remove it.
Fractal Life was made on a 486 DX2/66, but since the competition machine was
a P200 MMX, I had to change the timing of certain parts. As a result, you
need at least a pentium, otherwise some parts run too long.
Thanks to Green for the transport to Wired, and to the Wired organizing staff
for the great party.