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� i M P H O B i A & A C M E P R E S E N T S
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WiRED 97 (INTERACTIVE) INVITATION INTRO 2 �
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� WELCOME ������������������������������������������������������������������
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YES! �
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Here finally comes the second invitation intro to Wired'97. �
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You've got in your hands the first ever interactive invitation intro. �
Acme and Imphobia teamed up to present you this piece of virtuality �
in order to remind you all not to miss the scene event of the �
summer. �
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Be sure to attend Wired and discover what a real scene event really �
is. Wired will be a party you really won't want to forget. �
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Enjoy your ride... and see you there. �
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-Darkness (Imphobia) �
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btw. will you find the secret part? �
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� TECHNiCAL NOTES ABOUT THiS REPORT ����������������������������������������
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(And Statix's personalised bit of the nfo file :)) �
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� Minimum system requirement: �
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486DX (but pentium is needed really!) �
VGA (VESA2 will look much nicer) �
Mouse �
13M RAM (It is very hard to make it run in less than 12M! >16M is best) �
Most major sound cards are supported �
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I was having some problems with PMODE/W and some new ATI SVGA cards, and �
also with some PS/2 style mice. All these problems go away if you run �
under WIN95, or use DOS4G/W. (Type DOS4GW W97INV2 to run this way) �
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If you have a slow machine or low memory, look at the command line options�
to find out how to adjust some parameters to make it run on your machine. �
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Firstly you will need plenty of RAM (>12 Megs) and UNIVBE 5.2 or so to �
use the 15/16 bit colour modes. This demo runs entirely in 15/16 bit �
colour using the Linear Frame Buffer of your VGA card. It uses perspective�
correct polys, texture cached lighting and a portal based engine. I made �
everything from scratch, including complete keyframer, level editor, �
engine & tmapper in about 6 weeks (plus a gap for my university exams). �
The textures are stored in a proprietry JPEG like form to save you some �
downloading time ;) The lighting is raytraced during the intro slideshow. �
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Because this was such a short time (this project has more code than 303 �
and Paper put together) there are many things missing, like better �
collision detection (no bugs!) more dynamic lighting etc etc. But I hope �
you like the result anyway! �
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Oh and before I forget, the complete level editor, texture editor, etc is �
included as a secret part... but even if you find it it's very nasty to �
use! <grin> �
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Thanks also to Jay Foad - I asked him (taking the piss) to code me a �
texture cache allocation routine - and he did in it under 4 hours. Thanks �
Jay! And of course, Jay is the best coder I have ever met... �
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The music system is IMS by Pascal (Nik Beisert) and let me tell you, it's �
really a lovely system to use. Soon it will be perfect! I must thank �
Pascal a lot for all the cool chats on IRC and the help he has given me. �
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And did you notice the dynamic reverbing? :) �
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If you are having problems making it run, you may need the /t n parameter,�
where n is a number - 50 is the default. A lower number is needed for �
machines with small amounts of RAM. (and sometimes a higher number will �
help! Experiment!) �
The higher the texture resolution, the nicer it looks. Go on, treat �
yourself! Go and buy another 8 megs of SIMMS ... �
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Finally I will use the coder's prerogative and make some personal greets: �
Hi to: Chris Killpack, Graham Walker, Simon Poliakoff and Woody for all �
the moral support/bugreports/patience. Glenn Corpes/Bullfrog for the small�
font and general wonderousness. Peanut for predicting my failure in the �
exams. Darkness for asking me to do this in the first place.PL and Vic for�
putting up with me. The guys on #coders who talk to me. Findus for being �
a dirty old man. Joanne for being the bright yellow ruler of the universe.�
Aap for banging on about Designers Republic, and being totally insane. �
Basehead for still having faith.Dune for being a really cool/talented guy!�
Oi Optix: Nooooooo! Tony Cox/Bullfrog for being the one everyone loves to �
hate, persuading me to do maths, and ferrying me to / from work: Thanks! �
Lamb and Leftfield for brilliant albums to code to. Olive for one of the �
best live gigs I've been to... Hmm, I think that's more than enough! �
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"Life is just a dream we had.... of reality" - Lamb �
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-Statix �
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� INTERACTIVE MULTIMEDIA EXTRAVAGANZA ��������������������������������������
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- Use the left mouse button to go forwards. �
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- Press "A" to use the autopilot (you lazy person!) �
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- Use the left and right SHIFT keys to scroll the info on the television �
screens. �
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- When at the race start, press R to start the race (see below) �
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- ESC to quit, or to leave race mode when racing. �
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Can you find the secret part(s)? There might even be a prize to be had... �
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COMMAND LINE PARAMETERS: �
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/t n sets the texture cache resolution; default n=50. Use lower numbers �
for faster loading or if you have low ram size. �
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/q selects quiet mode (no music) �
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/f switches off the lens flare and ship's fire trail (for slow machines �
or hires mode) �
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/n to skip the intro/exit bitmaps part, in case you are *REALLY* short �
on RAM! Note that running this in 12M or less is almost impossible. �
If you really want to try hard, type: SET DOS4GVM=1 to enable dos4gw �
virtual memory and then run the demo with dos4gw. This is untested �
and if it doesn't work, the only solution is to get some more RAM! �
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� HiPPY COMMUNE PRODUCTiONS ������������������������������������������������
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Many people have recently asked me (Statix) what group I am in. Acme? �
Psychic Link? Well, I suppose I am in both, and neither! The fact is, �
I just like making demos with my friends, and it gets rather tiring �
to explain to people all the time that I am in no group really... �
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For this reason, after talking to some people on IRC, I decided (only �
half seriously?) to make a new "label", rather like a record label. �
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After all, in these modern times of the demo scene, it seems that the �
idea of a label under which artists release stuff is more appropriate �
than the rigid structure of a group. (Associativity, inverse, closure and �
identity... Damn! Maths) (I guess the music groups have been doing this �
for some time now...) �
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And so Hippy Commune productions was born. I release this invitro under �
that label, and urge you to include it on your productions to give �
support to this movement! Anybody who wants to can use this name - I �
am not going to try and control anything in any way. It's a commune �
after all! ;) �
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- Statix �
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� THE FiLES OF THiS ARCHiVE ������������������������������������������������
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The files included in W97_inv2.zip should be as follows: �
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w97inv2 .exe Intro executable file �
lemon .pak Intro data file �
pinapple.pak Intro data file �
grape .pak Intro data file �
raddish .pak Intro data file �
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file_id .diz File description for bbs's �
invdemo .nfo This .nfo file �
w97nfo21.txt Wired'97 information file �
cheaptrn.txt How to travel cheaper by train inside Belgium �
map_car .gif Map if you travel by train + bus �
map_bus .gif Map if you travel by car �
trips .txt bus trips organised to Wired'97.
dreamscd.zip Imphobia's Dreams CD infofile �
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� WIN THE RACE ! �����������������������������������������������������������
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Included in this invitro is a little racing game, in case you get bored! �
(why would that happen?) It is really very simple, due to lack of time. �
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You must simply race around the level, touching the 5 checkpoints in �
order (So be sure to find them before you start the race!). �
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You will be racing against computer players - when you find them, press �
R to start the race. Good luck! �
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(This is a shit game, but who cares? it's just for fun - and this is a �
meant to be a demo! remember? :)) Unfortunately there was no time to work �
on the AI of the computer players. OK OK! Enough excuses... �
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� CREDiTS FOR THiS PRODUCTION ����������������������������������������������
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Coding�������������������������������������Statix �
Graphics & level�������������������������������PL �
Music�����������������������������������������Vic �
Prose������������������������������������Darkness �
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� CONTACT ADRESSES ���������������������������������������������������������
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E-Mail: �
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Alex Evans (Statix) �
[email protected] �
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Vic/Acme �
[email protected] �
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Pascal Loef (PL/Imphobia) �
[email protected] �
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Jeff Van Audenhove (Darkness/Imphobia) �
[email protected] �
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Visit the Wired'97 WWW at
http://people.pctrading.be/wired �
Visit the Imphobia WWW at
http://www.infomaniak.ch/~imphobia/ �
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� DiSCLAiMER ���������������������������������������������������������������
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This material is *not* freeware. You are allowed to copy it without �
restrictions for non-commercial use. No payment of any kind may be �
charged for this product or any combination of products or services �
including this product without our authorisation and officially �
written license. Commercial use, especially the industrial manufactu- �
ring on any data storage media (which includes CD-Roms) and their dis- �
tribution without our expressed permission is *strictly* prohibited. �
This program or the data files contained therein may not be altered �
or modified without our written permission. You take full responsibi- �
lity for the operation of this software and any consequences thereof. �
We, the creators, can not accept liability for damages or failures �
arising from the use of this software. �
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� DREAMS CD-ROMS �����������������������������������������������������������
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There still are some Imphobia's DREAMS Scene CD-Roms available. If you �
haven't got your copy yet, be sure to get it now! For more infos check �
the information package (dreamscd.zip) comming with this archive. �
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� GREETiNGS ����������������������������������������������������������������
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Impact Studios, Zuul Design, AcmE, Speed, KlOon, The Kounsil, Surprise �
Production, Cascada, Pulse, Psychosquads, Tfa, Triton, Majic 12, Dust �
Witan, Nooon, Gollum, CodeBlasters, Hemoroids, Admire, Hornet, Extreme �
Xography, Tran, Anarchy, Bonzai, Sorcerers, Complex, Skull, DCE, Purge �
Orange, Frontline Design, Sonic, Twilight Zone, Avalanche, Yodel, EMF �
Subnormals, Silents, @, Renaissance, New Age, Inertia, Velvet, Grif �
Absolute!, The Black Rain, Titanic, TET, ACiD, iCE, KLF, KFMF, Iguana �
Cybernetic Dreams, Flash Prod, Mental Design, Nostalgia, Prime, Logic �
Design, Epical, Hypnosis, Scoopex, Isch Crew, Sirius Cybernet, Crypton �
Capacala, Core, Exalt, Arkham, Deus, Diffusion, Distorsion, TFL-TDV �
Hypernova, The Natives, $pa, Future Crew, Virtual Visions, Phantom �
Design, Adrar Design, X-Ess, Traxx, Valhalla, Live, Amable, Proxima �
Inferiors, Hirmu, Domi*Nation, Fascination, Neutron, Massive, SuccesS �
Pure Resistance, Reality, Cosmopoliz, RR, Tlotb, Purple, Weird Magic �
Ketchup Killer, Kamelot Team, Tpolm, Abyss, Essence, Artwork, Dolphin �
Dubius, Psychic Link, Subliminals and all the one we forgot �
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� SEE YOU ALL AT WiRED'97 & TASTE THE REAL PARTY FEELING. �
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