» Add four mechanisms for migrating textures inside a Cogl atlas; it
is possible to change the default by using the environment variable
COGL_ATLAS_DEFAULT_BLIT_MODE.
» Use the offscreen buffer size to compute the vertices of
ClutterDeformEffect.
» Make the FPS counter displayed using CLUTTER_SHOW_FPS per-stage.
» Documentation fixes.
» Annotation fixes for introspection.
• List of bugs fixes since Clutter 1.6.4
#2538 - crash in gnome-shell
#2558 - backend-glx: Remove redundant glFlush()
#2561 - Updates to COGL sources regarding non-standard code usage
#2571 - DeformEffect should use the FBO size