- Use the GDK backend by default when possible
Instead of using the X11 or the Wayland backend by default, Clutter now
uses the GDK backend for both input and output. This improves the
integration with the windowing system. Backends can still be selected
programmatically, or via environment variables. On Windows and MacOS, we
still prefer the native backend, if available, because of asymmetries in
the GDK API.
- Use libinput 0.8
For the evdev input backend, the dependency for libinput has been bumped
to the newly released 0.8, which improves wheel and scroll events.
- Allow access to vendor and product ID for input devices
- Allow ClutterConstraint implementations to change the preferred size
ClutterConstraint classes can now update an actor's preferred size,
along with its allocation; this means that querying the preferred size
of actors using constraints will take constraints into consideration, and
improves the integration of constraints inside the layout system.
- Improve the GDK backend
Properly support high DPI displays, as well as Wayland.
#730815 - Mouse events limited to upper left rectangle
#740759 - Add getters for input device vendor/product IDs
#734587 - Position gdk backend before x11/wayland/egl ones
#742829 - Update to new libinput API for pointer_axis events
Many thanks to:
Jonas Danielsson, Carlos Garnacho, Peter Hutterer, Marek Černocký,
Inaki Larranaga Murgoitio, Daniel Mustieles, Balázs Úr.